[godot] Fix build script.

This commit is contained in:
Mario Zechner 2022-07-13 14:48:00 +02:00
parent 1fefd2819b
commit 0f5d65774a

View File

@ -61,8 +61,10 @@ else
target="$target vsproj=yes livepp=$LIVEPP" target="$target vsproj=yes livepp=$LIVEPP"
fi fi
scons $target compiledb=yes custom_modules="../spine_godot" --jobs=$cpus scons $target compiledb=yes custom_modules="../spine_godot" --jobs=$cpus
if [[ "$OSTYPE" == "linux-gnu"* ] && [ "$target" = "release_debug" ]]; then if [[ "$OSTYPE" == "linux-gnu"* ]]; then
strip godot.x11.opt.tools.64 if [ "$target" = "release_debug" ]; then
strip godot.x11.opt.tools.64
fi
fi fi
fi fi
popd popd