mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-16 12:01:41 +08:00
[widget] Optional parameter to SpineWidget.setAnimation() allowing to specify callbacks for animation state events.
This commit is contained in:
parent
5b691065bf
commit
0fac2d318c
@ -167,3 +167,4 @@
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* Fixed WebGL context loss (see WebGL backend changes). Enabled automatically.
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* Fixed renderer to work for 3.6 changes. Supports two color tinting & clipping (see WebGL backend changes for details).
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* Added fields `atlasContent`, `atlasPagesContent`, and `jsonContent` to `WidgetConfiguration` allowing you to directly pass the contents of the `.atlas`, atlas page `.png` files, and the `.json` file without having to do a request. See `README.md` and the example for details.
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* `SpineWidget.setAnimation()` now takes an additional optional parameter for callbacks when animations are completed/interrupted/etc.
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592
spine-ts/build/spine-all.d.ts
vendored
592
spine-ts/build/spine-all.d.ts
vendored
@ -1,3 +1,97 @@
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declare module spine {
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class AssetManager implements Disposable {
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private pathPrefix;
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private textureLoader;
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private assets;
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private errors;
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private toLoad;
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private loaded;
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constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
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loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
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loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
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loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
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get(path: string): any;
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remove(path: string): void;
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removeAll(): void;
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isLoadingComplete(): boolean;
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getToLoad(): number;
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getLoaded(): number;
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dispose(): void;
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hasErrors(): boolean;
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getErrors(): Map<string>;
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}
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}
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declare module spine.canvas {
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class AssetManager extends spine.AssetManager {
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constructor(pathPrefix?: string);
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}
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}
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declare module spine {
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abstract class Texture {
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protected _image: HTMLImageElement;
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constructor(image: HTMLImageElement);
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getImage(): HTMLImageElement;
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abstract setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
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abstract setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
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abstract dispose(): void;
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static filterFromString(text: string): TextureFilter;
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static wrapFromString(text: string): TextureWrap;
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}
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enum TextureFilter {
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Nearest = 9728,
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Linear = 9729,
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MipMap = 9987,
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MipMapNearestNearest = 9984,
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MipMapLinearNearest = 9985,
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MipMapNearestLinear = 9986,
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MipMapLinearLinear = 9987,
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}
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enum TextureWrap {
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MirroredRepeat = 33648,
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ClampToEdge = 33071,
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Repeat = 10497,
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}
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class TextureRegion {
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renderObject: any;
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u: number;
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v: number;
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u2: number;
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v2: number;
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width: number;
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height: number;
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rotate: boolean;
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offsetX: number;
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offsetY: number;
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originalWidth: number;
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originalHeight: number;
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}
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}
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declare module spine.canvas {
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class CanvasTexture extends Texture {
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constructor(image: HTMLImageElement);
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setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
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setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
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dispose(): void;
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}
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}
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declare module spine.canvas {
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class SkeletonRenderer {
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static QUAD_TRIANGLES: number[];
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static VERTEX_SIZE: number;
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private ctx;
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triangleRendering: boolean;
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debugRendering: boolean;
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private vertices;
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private tempColor;
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constructor(context: CanvasRenderingContext2D);
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draw(skeleton: Skeleton): void;
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private drawImages(skeleton);
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private drawTriangles(skeleton);
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private drawTriangle(img, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2);
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private computeRegionVertices(slot, region, pma);
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private computeMeshVertices(slot, mesh, pma);
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}
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}
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declare module spine {
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class Animation {
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name: string;
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@ -351,29 +445,6 @@ declare module spine {
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getMix(from: Animation, to: Animation): number;
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}
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}
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declare module spine {
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class AssetManager implements Disposable {
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private pathPrefix;
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private textureLoader;
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private assets;
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private errors;
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private toLoad;
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private loaded;
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constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
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loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
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loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
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loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
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get(path: string): any;
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remove(path: string): void;
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removeAll(): void;
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isLoadingComplete(): boolean;
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getToLoad(): number;
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getLoaded(): number;
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dispose(): void;
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hasErrors(): boolean;
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getErrors(): Map<string>;
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}
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}
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declare module spine {
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class AtlasAttachmentLoader implements AttachmentLoader {
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atlas: TextureAtlas;
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@ -386,6 +457,154 @@ declare module spine {
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newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
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}
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}
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declare module spine {
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abstract class Attachment {
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name: string;
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constructor(name: string);
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}
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abstract class VertexAttachment extends Attachment {
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bones: Array<number>;
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vertices: ArrayLike<number>;
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worldVerticesLength: number;
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constructor(name: string);
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computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
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applyDeform(sourceAttachment: VertexAttachment): boolean;
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}
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}
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declare module spine {
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interface AttachmentLoader {
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newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
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newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
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newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
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newPathAttachment(skin: Skin, name: string): PathAttachment;
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newPointAttachment(skin: Skin, name: string): PointAttachment;
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newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
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}
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}
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declare module spine {
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enum AttachmentType {
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Region = 0,
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BoundingBox = 1,
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Mesh = 2,
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LinkedMesh = 3,
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Path = 4,
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Point = 5,
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}
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}
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declare module spine {
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class BoundingBoxAttachment extends VertexAttachment {
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color: Color;
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constructor(name: string);
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}
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}
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declare module spine {
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class ClippingAttachment extends VertexAttachment {
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endSlot: SlotData;
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color: Color;
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constructor(name: string);
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}
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}
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declare module spine {
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class MeshAttachment extends VertexAttachment {
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region: TextureRegion;
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path: string;
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regionUVs: ArrayLike<number>;
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uvs: ArrayLike<number>;
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triangles: Array<number>;
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color: Color;
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hullLength: number;
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private parentMesh;
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inheritDeform: boolean;
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tempColor: Color;
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constructor(name: string);
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updateUVs(): void;
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applyDeform(sourceAttachment: VertexAttachment): boolean;
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getParentMesh(): MeshAttachment;
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setParentMesh(parentMesh: MeshAttachment): void;
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}
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}
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declare module spine {
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class PathAttachment extends VertexAttachment {
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lengths: Array<number>;
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closed: boolean;
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constantSpeed: boolean;
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color: Color;
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constructor(name: string);
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}
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}
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declare module spine {
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class PointAttachment extends VertexAttachment {
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x: number;
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y: number;
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rotation: number;
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color: Color;
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constructor(name: string);
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computeWorldPosition(bone: Bone, point: Vector2): Vector2;
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computeWorldRotation(bone: Bone): number;
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}
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}
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declare module spine {
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class RegionAttachment extends Attachment {
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static OX1: number;
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static OY1: number;
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static OX2: number;
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static OY2: number;
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static OX3: number;
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static OY3: number;
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static OX4: number;
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static OY4: number;
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static X1: number;
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static Y1: number;
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static C1R: number;
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static C1G: number;
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static C1B: number;
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static C1A: number;
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static U1: number;
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static V1: number;
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static X2: number;
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static Y2: number;
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static C2R: number;
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static C2G: number;
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static C2B: number;
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static C2A: number;
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static U2: number;
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static V2: number;
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static X3: number;
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static Y3: number;
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static C3R: number;
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static C3G: number;
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static C3B: number;
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static C3A: number;
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static U3: number;
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static V3: number;
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static X4: number;
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static Y4: number;
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static C4R: number;
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static C4G: number;
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static C4B: number;
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static C4A: number;
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static U4: number;
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static V4: number;
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x: number;
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y: number;
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scaleX: number;
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scaleY: number;
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rotation: number;
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width: number;
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height: number;
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color: Color;
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path: string;
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rendererObject: any;
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region: TextureRegion;
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offset: ArrayLike<number>;
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uvs: ArrayLike<number>;
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tempColor: Color;
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constructor(name: string);
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updateOffset(): void;
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setRegion(region: TextureRegion): void;
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computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
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}
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}
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declare module spine {
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enum BlendMode {
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Normal = 0,
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@ -771,46 +990,6 @@ declare module spine {
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constructor(index: number, name: string, boneData: BoneData);
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}
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}
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declare module spine {
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abstract class Texture {
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protected _image: HTMLImageElement;
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constructor(image: HTMLImageElement);
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getImage(): HTMLImageElement;
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abstract setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
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abstract setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
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abstract dispose(): void;
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static filterFromString(text: string): TextureFilter;
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static wrapFromString(text: string): TextureWrap;
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}
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enum TextureFilter {
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Nearest = 9728,
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Linear = 9729,
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MipMap = 9987,
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MipMapNearestNearest = 9984,
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MipMapLinearNearest = 9985,
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MipMapNearestLinear = 9986,
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MipMapLinearLinear = 9987,
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}
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enum TextureWrap {
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MirroredRepeat = 33648,
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ClampToEdge = 33071,
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Repeat = 10497,
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}
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class TextureRegion {
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renderObject: any;
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u: number;
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v: number;
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u2: number;
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v2: number;
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width: number;
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height: number;
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rotate: boolean;
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offsetX: number;
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offsetY: number;
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originalWidth: number;
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originalHeight: number;
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}
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}
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declare module spine {
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class TextureAtlas implements Disposable {
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pages: TextureAtlasPage[];
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@ -1006,183 +1185,51 @@ declare module spine {
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getMean(): number;
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}
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}
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declare module spine {
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abstract class Attachment {
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name: string;
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constructor(name: string);
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}
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abstract class VertexAttachment extends Attachment {
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bones: Array<number>;
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vertices: ArrayLike<number>;
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worldVerticesLength: number;
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constructor(name: string);
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computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
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applyDeform(sourceAttachment: VertexAttachment): boolean;
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}
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}
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declare module spine {
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interface AttachmentLoader {
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newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
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newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
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newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
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newPathAttachment(skin: Skin, name: string): PathAttachment;
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newPointAttachment(skin: Skin, name: string): PointAttachment;
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newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
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}
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}
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declare module spine {
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enum AttachmentType {
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Region = 0,
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BoundingBox = 1,
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Mesh = 2,
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LinkedMesh = 3,
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Path = 4,
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Point = 5,
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}
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}
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declare module spine {
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class BoundingBoxAttachment extends VertexAttachment {
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color: Color;
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constructor(name: string);
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}
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}
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declare module spine {
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class ClippingAttachment extends VertexAttachment {
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endSlot: SlotData;
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color: Color;
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constructor(name: string);
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}
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}
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declare module spine {
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class MeshAttachment extends VertexAttachment {
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region: TextureRegion;
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path: string;
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regionUVs: ArrayLike<number>;
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uvs: ArrayLike<number>;
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triangles: Array<number>;
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color: Color;
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hullLength: number;
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private parentMesh;
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inheritDeform: boolean;
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tempColor: Color;
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constructor(name: string);
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updateUVs(): void;
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applyDeform(sourceAttachment: VertexAttachment): boolean;
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getParentMesh(): MeshAttachment;
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setParentMesh(parentMesh: MeshAttachment): void;
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}
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}
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declare module spine {
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class PathAttachment extends VertexAttachment {
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lengths: Array<number>;
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closed: boolean;
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constantSpeed: boolean;
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color: Color;
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constructor(name: string);
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}
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}
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declare module spine {
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class PointAttachment extends VertexAttachment {
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x: number;
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y: number;
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rotation: number;
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color: Color;
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constructor(name: string);
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computeWorldPosition(bone: Bone, point: Vector2): Vector2;
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computeWorldRotation(bone: Bone): number;
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}
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}
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declare module spine {
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class RegionAttachment extends Attachment {
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static OX1: number;
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static OY1: number;
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static OX2: number;
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static OY2: number;
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static OX3: number;
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static OY3: number;
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||||
static OX4: number;
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||||
static OY4: number;
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static X1: number;
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||||
static Y1: number;
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||||
static C1R: number;
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||||
static C1G: number;
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||||
static C1B: number;
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||||
static C1A: number;
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||||
static U1: number;
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||||
static V1: number;
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||||
static X2: number;
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||||
static Y2: number;
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||||
static C2R: number;
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||||
static C2G: number;
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||||
static C2B: number;
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||||
static C2A: number;
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static U2: number;
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static V2: number;
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static X3: number;
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static Y3: number;
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static C3R: number;
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static C3G: number;
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static C3B: number;
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static C3A: number;
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static U3: number;
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static V3: number;
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static X4: number;
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static Y4: number;
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static C4R: number;
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static C4G: number;
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||||
static C4B: number;
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static C4A: number;
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static U4: number;
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||||
static V4: number;
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||||
x: number;
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||||
y: number;
|
||||
scaleX: number;
|
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scaleY: number;
|
||||
rotation: number;
|
||||
width: number;
|
||||
height: number;
|
||||
color: Color;
|
||||
path: string;
|
||||
rendererObject: any;
|
||||
region: TextureRegion;
|
||||
offset: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateOffset(): void;
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||||
setRegion(region: TextureRegion): void;
|
||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
}
|
||||
}
|
||||
declare module spine.canvas {
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declare module spine.threejs {
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||||
class AssetManager extends spine.AssetManager {
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||||
constructor(pathPrefix?: string);
|
||||
}
|
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}
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declare module spine.canvas {
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class CanvasTexture extends Texture {
|
||||
declare module spine.threejs {
|
||||
class MeshBatcher {
|
||||
mesh: THREE.Mesh;
|
||||
private static VERTEX_SIZE;
|
||||
private vertexBuffer;
|
||||
private vertices;
|
||||
private verticesLength;
|
||||
private indices;
|
||||
private indicesLength;
|
||||
constructor(mesh: THREE.Mesh, maxVertices?: number);
|
||||
begin(): void;
|
||||
batch(vertices: ArrayLike<number>, verticesLength: number, indices: ArrayLike<number>, indicesLength: number, z?: number): void;
|
||||
end(): void;
|
||||
}
|
||||
}
|
||||
declare module spine.threejs {
|
||||
class SkeletonMesh extends THREE.Mesh {
|
||||
skeleton: Skeleton;
|
||||
state: AnimationState;
|
||||
zOffset: number;
|
||||
private batcher;
|
||||
private clipper;
|
||||
static QUAD_TRIANGLES: number[];
|
||||
static VERTEX_SIZE: number;
|
||||
private vertices;
|
||||
private tempColor;
|
||||
constructor(skeletonData: SkeletonData);
|
||||
update(deltaTime: number): void;
|
||||
private updateGeometry();
|
||||
}
|
||||
}
|
||||
declare module spine.threejs {
|
||||
class ThreeJsTexture extends Texture {
|
||||
texture: THREE.Texture;
|
||||
constructor(image: HTMLImageElement);
|
||||
setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
||||
setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
||||
dispose(): void;
|
||||
}
|
||||
}
|
||||
declare module spine.canvas {
|
||||
class SkeletonRenderer {
|
||||
static QUAD_TRIANGLES: number[];
|
||||
static VERTEX_SIZE: number;
|
||||
private ctx;
|
||||
triangleRendering: boolean;
|
||||
debugRendering: boolean;
|
||||
private vertices;
|
||||
private tempColor;
|
||||
constructor(context: CanvasRenderingContext2D);
|
||||
draw(skeleton: Skeleton): void;
|
||||
private drawImages(skeleton);
|
||||
private drawTriangles(skeleton);
|
||||
private drawTriangle(img, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2);
|
||||
private computeRegionVertices(slot, region, pma);
|
||||
private computeMeshVertices(slot, mesh, pma);
|
||||
static toThreeJsTextureFilter(filter: TextureFilter): THREE.TextureFilter;
|
||||
static toThreeJsTextureWrap(wrap: TextureWrap): THREE.Wrapping;
|
||||
}
|
||||
}
|
||||
declare module spine.webgl {
|
||||
@ -1276,22 +1323,22 @@ declare module spine.webgl {
|
||||
}
|
||||
}
|
||||
declare module spine.webgl {
|
||||
const M00 = 0;
|
||||
const M01 = 4;
|
||||
const M02 = 8;
|
||||
const M03 = 12;
|
||||
const M10 = 1;
|
||||
const M11 = 5;
|
||||
const M12 = 9;
|
||||
const M13 = 13;
|
||||
const M20 = 2;
|
||||
const M21 = 6;
|
||||
const M22 = 10;
|
||||
const M23 = 14;
|
||||
const M30 = 3;
|
||||
const M31 = 7;
|
||||
const M32 = 11;
|
||||
const M33 = 15;
|
||||
const M00: number;
|
||||
const M01: number;
|
||||
const M02: number;
|
||||
const M03: number;
|
||||
const M10: number;
|
||||
const M11: number;
|
||||
const M12: number;
|
||||
const M13: number;
|
||||
const M20: number;
|
||||
const M21: number;
|
||||
const M22: number;
|
||||
const M23: number;
|
||||
const M30: number;
|
||||
const M31: number;
|
||||
const M32: number;
|
||||
const M33: number;
|
||||
class Matrix4 {
|
||||
temp: Float32Array;
|
||||
values: Float32Array;
|
||||
@ -1610,53 +1657,6 @@ declare module spine.webgl {
|
||||
static getSourceGLBlendMode(blendMode: BlendMode, premultipliedAlpha?: boolean): number;
|
||||
}
|
||||
}
|
||||
declare module spine.threejs {
|
||||
class AssetManager extends spine.AssetManager {
|
||||
constructor(pathPrefix?: string);
|
||||
}
|
||||
}
|
||||
declare module spine.threejs {
|
||||
class MeshBatcher {
|
||||
mesh: THREE.Mesh;
|
||||
private static VERTEX_SIZE;
|
||||
private vertexBuffer;
|
||||
private vertices;
|
||||
private verticesLength;
|
||||
private indices;
|
||||
private indicesLength;
|
||||
constructor(mesh: THREE.Mesh, maxVertices?: number);
|
||||
begin(): void;
|
||||
batch(vertices: ArrayLike<number>, verticesLength: number, indices: ArrayLike<number>, indicesLength: number, z?: number): void;
|
||||
end(): void;
|
||||
}
|
||||
}
|
||||
declare module spine.threejs {
|
||||
class SkeletonMesh extends THREE.Mesh {
|
||||
skeleton: Skeleton;
|
||||
state: AnimationState;
|
||||
zOffset: number;
|
||||
private batcher;
|
||||
private clipper;
|
||||
static QUAD_TRIANGLES: number[];
|
||||
static VERTEX_SIZE: number;
|
||||
private vertices;
|
||||
private tempColor;
|
||||
constructor(skeletonData: SkeletonData);
|
||||
update(deltaTime: number): void;
|
||||
private updateGeometry();
|
||||
}
|
||||
}
|
||||
declare module spine.threejs {
|
||||
class ThreeJsTexture extends Texture {
|
||||
texture: THREE.Texture;
|
||||
constructor(image: HTMLImageElement);
|
||||
setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
||||
setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
||||
dispose(): void;
|
||||
static toThreeJsTextureFilter(filter: TextureFilter): THREE.TextureFilter;
|
||||
static toThreeJsTextureWrap(wrap: TextureWrap): THREE.Wrapping;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class SpineWidget {
|
||||
skeleton: Skeleton;
|
||||
@ -1685,7 +1685,7 @@ declare module spine {
|
||||
pause(): void;
|
||||
play(): void;
|
||||
isPlaying(): boolean;
|
||||
setAnimation(animationName: string): void;
|
||||
setAnimation(animationName: string, animationStateListener?: AnimationStateListener2): void;
|
||||
static loadWidgets(): void;
|
||||
static loadWidget(widget: HTMLElement): void;
|
||||
static pageLoaded: boolean;
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
484
spine-ts/build/spine-canvas.d.ts
vendored
484
spine-ts/build/spine-canvas.d.ts
vendored
@ -1,3 +1,97 @@
|
||||
declare module spine {
|
||||
class AssetManager implements Disposable {
|
||||
private pathPrefix;
|
||||
private textureLoader;
|
||||
private assets;
|
||||
private errors;
|
||||
private toLoad;
|
||||
private loaded;
|
||||
constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
|
||||
loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
|
||||
loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||
loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||
get(path: string): any;
|
||||
remove(path: string): void;
|
||||
removeAll(): void;
|
||||
isLoadingComplete(): boolean;
|
||||
getToLoad(): number;
|
||||
getLoaded(): number;
|
||||
dispose(): void;
|
||||
hasErrors(): boolean;
|
||||
getErrors(): Map<string>;
|
||||
}
|
||||
}
|
||||
declare module spine.canvas {
|
||||
class AssetManager extends spine.AssetManager {
|
||||
constructor(pathPrefix?: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
abstract class Texture {
|
||||
protected _image: HTMLImageElement;
|
||||
constructor(image: HTMLImageElement);
|
||||
getImage(): HTMLImageElement;
|
||||
abstract setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
||||
abstract setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
||||
abstract dispose(): void;
|
||||
static filterFromString(text: string): TextureFilter;
|
||||
static wrapFromString(text: string): TextureWrap;
|
||||
}
|
||||
enum TextureFilter {
|
||||
Nearest = 9728,
|
||||
Linear = 9729,
|
||||
MipMap = 9987,
|
||||
MipMapNearestNearest = 9984,
|
||||
MipMapLinearNearest = 9985,
|
||||
MipMapNearestLinear = 9986,
|
||||
MipMapLinearLinear = 9987,
|
||||
}
|
||||
enum TextureWrap {
|
||||
MirroredRepeat = 33648,
|
||||
ClampToEdge = 33071,
|
||||
Repeat = 10497,
|
||||
}
|
||||
class TextureRegion {
|
||||
renderObject: any;
|
||||
u: number;
|
||||
v: number;
|
||||
u2: number;
|
||||
v2: number;
|
||||
width: number;
|
||||
height: number;
|
||||
rotate: boolean;
|
||||
offsetX: number;
|
||||
offsetY: number;
|
||||
originalWidth: number;
|
||||
originalHeight: number;
|
||||
}
|
||||
}
|
||||
declare module spine.canvas {
|
||||
class CanvasTexture extends Texture {
|
||||
constructor(image: HTMLImageElement);
|
||||
setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
||||
setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
||||
dispose(): void;
|
||||
}
|
||||
}
|
||||
declare module spine.canvas {
|
||||
class SkeletonRenderer {
|
||||
static QUAD_TRIANGLES: number[];
|
||||
static VERTEX_SIZE: number;
|
||||
private ctx;
|
||||
triangleRendering: boolean;
|
||||
debugRendering: boolean;
|
||||
private vertices;
|
||||
private tempColor;
|
||||
constructor(context: CanvasRenderingContext2D);
|
||||
draw(skeleton: Skeleton): void;
|
||||
private drawImages(skeleton);
|
||||
private drawTriangles(skeleton);
|
||||
private drawTriangle(img, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2);
|
||||
private computeRegionVertices(slot, region, pma);
|
||||
private computeMeshVertices(slot, mesh, pma);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class Animation {
|
||||
name: string;
|
||||
@ -351,29 +445,6 @@ declare module spine {
|
||||
getMix(from: Animation, to: Animation): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class AssetManager implements Disposable {
|
||||
private pathPrefix;
|
||||
private textureLoader;
|
||||
private assets;
|
||||
private errors;
|
||||
private toLoad;
|
||||
private loaded;
|
||||
constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
|
||||
loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
|
||||
loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||
loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||
get(path: string): any;
|
||||
remove(path: string): void;
|
||||
removeAll(): void;
|
||||
isLoadingComplete(): boolean;
|
||||
getToLoad(): number;
|
||||
getLoaded(): number;
|
||||
dispose(): void;
|
||||
hasErrors(): boolean;
|
||||
getErrors(): Map<string>;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class AtlasAttachmentLoader implements AttachmentLoader {
|
||||
atlas: TextureAtlas;
|
||||
@ -386,6 +457,154 @@ declare module spine {
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
abstract class Attachment {
|
||||
name: string;
|
||||
constructor(name: string);
|
||||
}
|
||||
abstract class VertexAttachment extends Attachment {
|
||||
bones: Array<number>;
|
||||
vertices: ArrayLike<number>;
|
||||
worldVerticesLength: number;
|
||||
constructor(name: string);
|
||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
interface AttachmentLoader {
|
||||
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
||||
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
||||
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
||||
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
||||
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum AttachmentType {
|
||||
Region = 0,
|
||||
BoundingBox = 1,
|
||||
Mesh = 2,
|
||||
LinkedMesh = 3,
|
||||
Path = 4,
|
||||
Point = 5,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class BoundingBoxAttachment extends VertexAttachment {
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class ClippingAttachment extends VertexAttachment {
|
||||
endSlot: SlotData;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class MeshAttachment extends VertexAttachment {
|
||||
region: TextureRegion;
|
||||
path: string;
|
||||
regionUVs: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
triangles: Array<number>;
|
||||
color: Color;
|
||||
hullLength: number;
|
||||
private parentMesh;
|
||||
inheritDeform: boolean;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateUVs(): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
getParentMesh(): MeshAttachment;
|
||||
setParentMesh(parentMesh: MeshAttachment): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PathAttachment extends VertexAttachment {
|
||||
lengths: Array<number>;
|
||||
closed: boolean;
|
||||
constantSpeed: boolean;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PointAttachment extends VertexAttachment {
|
||||
x: number;
|
||||
y: number;
|
||||
rotation: number;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||
computeWorldRotation(bone: Bone): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class RegionAttachment extends Attachment {
|
||||
static OX1: number;
|
||||
static OY1: number;
|
||||
static OX2: number;
|
||||
static OY2: number;
|
||||
static OX3: number;
|
||||
static OY3: number;
|
||||
static OX4: number;
|
||||
static OY4: number;
|
||||
static X1: number;
|
||||
static Y1: number;
|
||||
static C1R: number;
|
||||
static C1G: number;
|
||||
static C1B: number;
|
||||
static C1A: number;
|
||||
static U1: number;
|
||||
static V1: number;
|
||||
static X2: number;
|
||||
static Y2: number;
|
||||
static C2R: number;
|
||||
static C2G: number;
|
||||
static C2B: number;
|
||||
static C2A: number;
|
||||
static U2: number;
|
||||
static V2: number;
|
||||
static X3: number;
|
||||
static Y3: number;
|
||||
static C3R: number;
|
||||
static C3G: number;
|
||||
static C3B: number;
|
||||
static C3A: number;
|
||||
static U3: number;
|
||||
static V3: number;
|
||||
static X4: number;
|
||||
static Y4: number;
|
||||
static C4R: number;
|
||||
static C4G: number;
|
||||
static C4B: number;
|
||||
static C4A: number;
|
||||
static U4: number;
|
||||
static V4: number;
|
||||
x: number;
|
||||
y: number;
|
||||
scaleX: number;
|
||||
scaleY: number;
|
||||
rotation: number;
|
||||
width: number;
|
||||
height: number;
|
||||
color: Color;
|
||||
path: string;
|
||||
rendererObject: any;
|
||||
region: TextureRegion;
|
||||
offset: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateOffset(): void;
|
||||
setRegion(region: TextureRegion): void;
|
||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum BlendMode {
|
||||
Normal = 0,
|
||||
@ -771,46 +990,6 @@ declare module spine {
|
||||
constructor(index: number, name: string, boneData: BoneData);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
abstract class Texture {
|
||||
protected _image: HTMLImageElement;
|
||||
constructor(image: HTMLImageElement);
|
||||
getImage(): HTMLImageElement;
|
||||
abstract setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
||||
abstract setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
||||
abstract dispose(): void;
|
||||
static filterFromString(text: string): TextureFilter;
|
||||
static wrapFromString(text: string): TextureWrap;
|
||||
}
|
||||
enum TextureFilter {
|
||||
Nearest = 9728,
|
||||
Linear = 9729,
|
||||
MipMap = 9987,
|
||||
MipMapNearestNearest = 9984,
|
||||
MipMapLinearNearest = 9985,
|
||||
MipMapNearestLinear = 9986,
|
||||
MipMapLinearLinear = 9987,
|
||||
}
|
||||
enum TextureWrap {
|
||||
MirroredRepeat = 33648,
|
||||
ClampToEdge = 33071,
|
||||
Repeat = 10497,
|
||||
}
|
||||
class TextureRegion {
|
||||
renderObject: any;
|
||||
u: number;
|
||||
v: number;
|
||||
u2: number;
|
||||
v2: number;
|
||||
width: number;
|
||||
height: number;
|
||||
rotate: boolean;
|
||||
offsetX: number;
|
||||
offsetY: number;
|
||||
originalWidth: number;
|
||||
originalHeight: number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class TextureAtlas implements Disposable {
|
||||
pages: TextureAtlasPage[];
|
||||
@ -1006,182 +1185,3 @@ declare module spine {
|
||||
getMean(): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
abstract class Attachment {
|
||||
name: string;
|
||||
constructor(name: string);
|
||||
}
|
||||
abstract class VertexAttachment extends Attachment {
|
||||
bones: Array<number>;
|
||||
vertices: ArrayLike<number>;
|
||||
worldVerticesLength: number;
|
||||
constructor(name: string);
|
||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
interface AttachmentLoader {
|
||||
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
||||
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
||||
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
||||
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
||||
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum AttachmentType {
|
||||
Region = 0,
|
||||
BoundingBox = 1,
|
||||
Mesh = 2,
|
||||
LinkedMesh = 3,
|
||||
Path = 4,
|
||||
Point = 5,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class BoundingBoxAttachment extends VertexAttachment {
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class ClippingAttachment extends VertexAttachment {
|
||||
endSlot: SlotData;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class MeshAttachment extends VertexAttachment {
|
||||
region: TextureRegion;
|
||||
path: string;
|
||||
regionUVs: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
triangles: Array<number>;
|
||||
color: Color;
|
||||
hullLength: number;
|
||||
private parentMesh;
|
||||
inheritDeform: boolean;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateUVs(): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
getParentMesh(): MeshAttachment;
|
||||
setParentMesh(parentMesh: MeshAttachment): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PathAttachment extends VertexAttachment {
|
||||
lengths: Array<number>;
|
||||
closed: boolean;
|
||||
constantSpeed: boolean;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PointAttachment extends VertexAttachment {
|
||||
x: number;
|
||||
y: number;
|
||||
rotation: number;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||
computeWorldRotation(bone: Bone): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class RegionAttachment extends Attachment {
|
||||
static OX1: number;
|
||||
static OY1: number;
|
||||
static OX2: number;
|
||||
static OY2: number;
|
||||
static OX3: number;
|
||||
static OY3: number;
|
||||
static OX4: number;
|
||||
static OY4: number;
|
||||
static X1: number;
|
||||
static Y1: number;
|
||||
static C1R: number;
|
||||
static C1G: number;
|
||||
static C1B: number;
|
||||
static C1A: number;
|
||||
static U1: number;
|
||||
static V1: number;
|
||||
static X2: number;
|
||||
static Y2: number;
|
||||
static C2R: number;
|
||||
static C2G: number;
|
||||
static C2B: number;
|
||||
static C2A: number;
|
||||
static U2: number;
|
||||
static V2: number;
|
||||
static X3: number;
|
||||
static Y3: number;
|
||||
static C3R: number;
|
||||
static C3G: number;
|
||||
static C3B: number;
|
||||
static C3A: number;
|
||||
static U3: number;
|
||||
static V3: number;
|
||||
static X4: number;
|
||||
static Y4: number;
|
||||
static C4R: number;
|
||||
static C4G: number;
|
||||
static C4B: number;
|
||||
static C4A: number;
|
||||
static U4: number;
|
||||
static V4: number;
|
||||
x: number;
|
||||
y: number;
|
||||
scaleX: number;
|
||||
scaleY: number;
|
||||
rotation: number;
|
||||
width: number;
|
||||
height: number;
|
||||
color: Color;
|
||||
path: string;
|
||||
rendererObject: any;
|
||||
region: TextureRegion;
|
||||
offset: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateOffset(): void;
|
||||
setRegion(region: TextureRegion): void;
|
||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
}
|
||||
}
|
||||
declare module spine.canvas {
|
||||
class AssetManager extends spine.AssetManager {
|
||||
constructor(pathPrefix?: string);
|
||||
}
|
||||
}
|
||||
declare module spine.canvas {
|
||||
class CanvasTexture extends Texture {
|
||||
constructor(image: HTMLImageElement);
|
||||
setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
||||
setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
||||
dispose(): void;
|
||||
}
|
||||
}
|
||||
declare module spine.canvas {
|
||||
class SkeletonRenderer {
|
||||
static QUAD_TRIANGLES: number[];
|
||||
static VERTEX_SIZE: number;
|
||||
private ctx;
|
||||
triangleRendering: boolean;
|
||||
debugRendering: boolean;
|
||||
private vertices;
|
||||
private tempColor;
|
||||
constructor(context: CanvasRenderingContext2D);
|
||||
draw(skeleton: Skeleton): void;
|
||||
private drawImages(skeleton);
|
||||
private drawTriangles(skeleton);
|
||||
private drawTriangle(img, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2);
|
||||
private computeRegionVertices(slot, region, pma);
|
||||
private computeMeshVertices(slot, mesh, pma);
|
||||
}
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
296
spine-ts/build/spine-core.d.ts
vendored
296
spine-ts/build/spine-core.d.ts
vendored
@ -386,6 +386,154 @@ declare module spine {
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
abstract class Attachment {
|
||||
name: string;
|
||||
constructor(name: string);
|
||||
}
|
||||
abstract class VertexAttachment extends Attachment {
|
||||
bones: Array<number>;
|
||||
vertices: ArrayLike<number>;
|
||||
worldVerticesLength: number;
|
||||
constructor(name: string);
|
||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
interface AttachmentLoader {
|
||||
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
||||
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
||||
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
||||
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
||||
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum AttachmentType {
|
||||
Region = 0,
|
||||
BoundingBox = 1,
|
||||
Mesh = 2,
|
||||
LinkedMesh = 3,
|
||||
Path = 4,
|
||||
Point = 5,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class BoundingBoxAttachment extends VertexAttachment {
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class ClippingAttachment extends VertexAttachment {
|
||||
endSlot: SlotData;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class MeshAttachment extends VertexAttachment {
|
||||
region: TextureRegion;
|
||||
path: string;
|
||||
regionUVs: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
triangles: Array<number>;
|
||||
color: Color;
|
||||
hullLength: number;
|
||||
private parentMesh;
|
||||
inheritDeform: boolean;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateUVs(): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
getParentMesh(): MeshAttachment;
|
||||
setParentMesh(parentMesh: MeshAttachment): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PathAttachment extends VertexAttachment {
|
||||
lengths: Array<number>;
|
||||
closed: boolean;
|
||||
constantSpeed: boolean;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PointAttachment extends VertexAttachment {
|
||||
x: number;
|
||||
y: number;
|
||||
rotation: number;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||
computeWorldRotation(bone: Bone): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class RegionAttachment extends Attachment {
|
||||
static OX1: number;
|
||||
static OY1: number;
|
||||
static OX2: number;
|
||||
static OY2: number;
|
||||
static OX3: number;
|
||||
static OY3: number;
|
||||
static OX4: number;
|
||||
static OY4: number;
|
||||
static X1: number;
|
||||
static Y1: number;
|
||||
static C1R: number;
|
||||
static C1G: number;
|
||||
static C1B: number;
|
||||
static C1A: number;
|
||||
static U1: number;
|
||||
static V1: number;
|
||||
static X2: number;
|
||||
static Y2: number;
|
||||
static C2R: number;
|
||||
static C2G: number;
|
||||
static C2B: number;
|
||||
static C2A: number;
|
||||
static U2: number;
|
||||
static V2: number;
|
||||
static X3: number;
|
||||
static Y3: number;
|
||||
static C3R: number;
|
||||
static C3G: number;
|
||||
static C3B: number;
|
||||
static C3A: number;
|
||||
static U3: number;
|
||||
static V3: number;
|
||||
static X4: number;
|
||||
static Y4: number;
|
||||
static C4R: number;
|
||||
static C4G: number;
|
||||
static C4B: number;
|
||||
static C4A: number;
|
||||
static U4: number;
|
||||
static V4: number;
|
||||
x: number;
|
||||
y: number;
|
||||
scaleX: number;
|
||||
scaleY: number;
|
||||
rotation: number;
|
||||
width: number;
|
||||
height: number;
|
||||
color: Color;
|
||||
path: string;
|
||||
rendererObject: any;
|
||||
region: TextureRegion;
|
||||
offset: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateOffset(): void;
|
||||
setRegion(region: TextureRegion): void;
|
||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum BlendMode {
|
||||
Normal = 0,
|
||||
@ -1006,151 +1154,3 @@ declare module spine {
|
||||
getMean(): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
abstract class Attachment {
|
||||
name: string;
|
||||
constructor(name: string);
|
||||
}
|
||||
abstract class VertexAttachment extends Attachment {
|
||||
bones: Array<number>;
|
||||
vertices: ArrayLike<number>;
|
||||
worldVerticesLength: number;
|
||||
constructor(name: string);
|
||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
interface AttachmentLoader {
|
||||
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
||||
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
||||
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
||||
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
||||
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum AttachmentType {
|
||||
Region = 0,
|
||||
BoundingBox = 1,
|
||||
Mesh = 2,
|
||||
LinkedMesh = 3,
|
||||
Path = 4,
|
||||
Point = 5,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class BoundingBoxAttachment extends VertexAttachment {
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class ClippingAttachment extends VertexAttachment {
|
||||
endSlot: SlotData;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class MeshAttachment extends VertexAttachment {
|
||||
region: TextureRegion;
|
||||
path: string;
|
||||
regionUVs: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
triangles: Array<number>;
|
||||
color: Color;
|
||||
hullLength: number;
|
||||
private parentMesh;
|
||||
inheritDeform: boolean;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateUVs(): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
getParentMesh(): MeshAttachment;
|
||||
setParentMesh(parentMesh: MeshAttachment): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PathAttachment extends VertexAttachment {
|
||||
lengths: Array<number>;
|
||||
closed: boolean;
|
||||
constantSpeed: boolean;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PointAttachment extends VertexAttachment {
|
||||
x: number;
|
||||
y: number;
|
||||
rotation: number;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||
computeWorldRotation(bone: Bone): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class RegionAttachment extends Attachment {
|
||||
static OX1: number;
|
||||
static OY1: number;
|
||||
static OX2: number;
|
||||
static OY2: number;
|
||||
static OX3: number;
|
||||
static OY3: number;
|
||||
static OX4: number;
|
||||
static OY4: number;
|
||||
static X1: number;
|
||||
static Y1: number;
|
||||
static C1R: number;
|
||||
static C1G: number;
|
||||
static C1B: number;
|
||||
static C1A: number;
|
||||
static U1: number;
|
||||
static V1: number;
|
||||
static X2: number;
|
||||
static Y2: number;
|
||||
static C2R: number;
|
||||
static C2G: number;
|
||||
static C2B: number;
|
||||
static C2A: number;
|
||||
static U2: number;
|
||||
static V2: number;
|
||||
static X3: number;
|
||||
static Y3: number;
|
||||
static C3R: number;
|
||||
static C3G: number;
|
||||
static C3B: number;
|
||||
static C3A: number;
|
||||
static U3: number;
|
||||
static V3: number;
|
||||
static X4: number;
|
||||
static Y4: number;
|
||||
static C4R: number;
|
||||
static C4G: number;
|
||||
static C4B: number;
|
||||
static C4A: number;
|
||||
static U4: number;
|
||||
static V4: number;
|
||||
x: number;
|
||||
y: number;
|
||||
scaleX: number;
|
||||
scaleY: number;
|
||||
rotation: number;
|
||||
width: number;
|
||||
height: number;
|
||||
color: Color;
|
||||
path: string;
|
||||
rendererObject: any;
|
||||
region: TextureRegion;
|
||||
offset: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateOffset(): void;
|
||||
setRegion(region: TextureRegion): void;
|
||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
}
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
296
spine-ts/build/spine-threejs.d.ts
vendored
296
spine-ts/build/spine-threejs.d.ts
vendored
@ -386,6 +386,154 @@ declare module spine {
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
abstract class Attachment {
|
||||
name: string;
|
||||
constructor(name: string);
|
||||
}
|
||||
abstract class VertexAttachment extends Attachment {
|
||||
bones: Array<number>;
|
||||
vertices: ArrayLike<number>;
|
||||
worldVerticesLength: number;
|
||||
constructor(name: string);
|
||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
interface AttachmentLoader {
|
||||
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
||||
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
||||
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
||||
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
||||
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum AttachmentType {
|
||||
Region = 0,
|
||||
BoundingBox = 1,
|
||||
Mesh = 2,
|
||||
LinkedMesh = 3,
|
||||
Path = 4,
|
||||
Point = 5,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class BoundingBoxAttachment extends VertexAttachment {
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class ClippingAttachment extends VertexAttachment {
|
||||
endSlot: SlotData;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class MeshAttachment extends VertexAttachment {
|
||||
region: TextureRegion;
|
||||
path: string;
|
||||
regionUVs: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
triangles: Array<number>;
|
||||
color: Color;
|
||||
hullLength: number;
|
||||
private parentMesh;
|
||||
inheritDeform: boolean;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateUVs(): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
getParentMesh(): MeshAttachment;
|
||||
setParentMesh(parentMesh: MeshAttachment): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PathAttachment extends VertexAttachment {
|
||||
lengths: Array<number>;
|
||||
closed: boolean;
|
||||
constantSpeed: boolean;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PointAttachment extends VertexAttachment {
|
||||
x: number;
|
||||
y: number;
|
||||
rotation: number;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||
computeWorldRotation(bone: Bone): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class RegionAttachment extends Attachment {
|
||||
static OX1: number;
|
||||
static OY1: number;
|
||||
static OX2: number;
|
||||
static OY2: number;
|
||||
static OX3: number;
|
||||
static OY3: number;
|
||||
static OX4: number;
|
||||
static OY4: number;
|
||||
static X1: number;
|
||||
static Y1: number;
|
||||
static C1R: number;
|
||||
static C1G: number;
|
||||
static C1B: number;
|
||||
static C1A: number;
|
||||
static U1: number;
|
||||
static V1: number;
|
||||
static X2: number;
|
||||
static Y2: number;
|
||||
static C2R: number;
|
||||
static C2G: number;
|
||||
static C2B: number;
|
||||
static C2A: number;
|
||||
static U2: number;
|
||||
static V2: number;
|
||||
static X3: number;
|
||||
static Y3: number;
|
||||
static C3R: number;
|
||||
static C3G: number;
|
||||
static C3B: number;
|
||||
static C3A: number;
|
||||
static U3: number;
|
||||
static V3: number;
|
||||
static X4: number;
|
||||
static Y4: number;
|
||||
static C4R: number;
|
||||
static C4G: number;
|
||||
static C4B: number;
|
||||
static C4A: number;
|
||||
static U4: number;
|
||||
static V4: number;
|
||||
x: number;
|
||||
y: number;
|
||||
scaleX: number;
|
||||
scaleY: number;
|
||||
rotation: number;
|
||||
width: number;
|
||||
height: number;
|
||||
color: Color;
|
||||
path: string;
|
||||
rendererObject: any;
|
||||
region: TextureRegion;
|
||||
offset: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateOffset(): void;
|
||||
setRegion(region: TextureRegion): void;
|
||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum BlendMode {
|
||||
Normal = 0,
|
||||
@ -1006,154 +1154,6 @@ declare module spine {
|
||||
getMean(): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
abstract class Attachment {
|
||||
name: string;
|
||||
constructor(name: string);
|
||||
}
|
||||
abstract class VertexAttachment extends Attachment {
|
||||
bones: Array<number>;
|
||||
vertices: ArrayLike<number>;
|
||||
worldVerticesLength: number;
|
||||
constructor(name: string);
|
||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
interface AttachmentLoader {
|
||||
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
||||
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
||||
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
||||
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
||||
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum AttachmentType {
|
||||
Region = 0,
|
||||
BoundingBox = 1,
|
||||
Mesh = 2,
|
||||
LinkedMesh = 3,
|
||||
Path = 4,
|
||||
Point = 5,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class BoundingBoxAttachment extends VertexAttachment {
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class ClippingAttachment extends VertexAttachment {
|
||||
endSlot: SlotData;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class MeshAttachment extends VertexAttachment {
|
||||
region: TextureRegion;
|
||||
path: string;
|
||||
regionUVs: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
triangles: Array<number>;
|
||||
color: Color;
|
||||
hullLength: number;
|
||||
private parentMesh;
|
||||
inheritDeform: boolean;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateUVs(): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
getParentMesh(): MeshAttachment;
|
||||
setParentMesh(parentMesh: MeshAttachment): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PathAttachment extends VertexAttachment {
|
||||
lengths: Array<number>;
|
||||
closed: boolean;
|
||||
constantSpeed: boolean;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PointAttachment extends VertexAttachment {
|
||||
x: number;
|
||||
y: number;
|
||||
rotation: number;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||
computeWorldRotation(bone: Bone): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class RegionAttachment extends Attachment {
|
||||
static OX1: number;
|
||||
static OY1: number;
|
||||
static OX2: number;
|
||||
static OY2: number;
|
||||
static OX3: number;
|
||||
static OY3: number;
|
||||
static OX4: number;
|
||||
static OY4: number;
|
||||
static X1: number;
|
||||
static Y1: number;
|
||||
static C1R: number;
|
||||
static C1G: number;
|
||||
static C1B: number;
|
||||
static C1A: number;
|
||||
static U1: number;
|
||||
static V1: number;
|
||||
static X2: number;
|
||||
static Y2: number;
|
||||
static C2R: number;
|
||||
static C2G: number;
|
||||
static C2B: number;
|
||||
static C2A: number;
|
||||
static U2: number;
|
||||
static V2: number;
|
||||
static X3: number;
|
||||
static Y3: number;
|
||||
static C3R: number;
|
||||
static C3G: number;
|
||||
static C3B: number;
|
||||
static C3A: number;
|
||||
static U3: number;
|
||||
static V3: number;
|
||||
static X4: number;
|
||||
static Y4: number;
|
||||
static C4R: number;
|
||||
static C4G: number;
|
||||
static C4B: number;
|
||||
static C4A: number;
|
||||
static U4: number;
|
||||
static V4: number;
|
||||
x: number;
|
||||
y: number;
|
||||
scaleX: number;
|
||||
scaleY: number;
|
||||
rotation: number;
|
||||
width: number;
|
||||
height: number;
|
||||
color: Color;
|
||||
path: string;
|
||||
rendererObject: any;
|
||||
region: TextureRegion;
|
||||
offset: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateOffset(): void;
|
||||
setRegion(region: TextureRegion): void;
|
||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
}
|
||||
}
|
||||
declare module spine.threejs {
|
||||
class AssetManager extends spine.AssetManager {
|
||||
constructor(pathPrefix?: string);
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
328
spine-ts/build/spine-webgl.d.ts
vendored
328
spine-ts/build/spine-webgl.d.ts
vendored
@ -386,6 +386,154 @@ declare module spine {
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
abstract class Attachment {
|
||||
name: string;
|
||||
constructor(name: string);
|
||||
}
|
||||
abstract class VertexAttachment extends Attachment {
|
||||
bones: Array<number>;
|
||||
vertices: ArrayLike<number>;
|
||||
worldVerticesLength: number;
|
||||
constructor(name: string);
|
||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
interface AttachmentLoader {
|
||||
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
||||
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
||||
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
||||
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
||||
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum AttachmentType {
|
||||
Region = 0,
|
||||
BoundingBox = 1,
|
||||
Mesh = 2,
|
||||
LinkedMesh = 3,
|
||||
Path = 4,
|
||||
Point = 5,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class BoundingBoxAttachment extends VertexAttachment {
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class ClippingAttachment extends VertexAttachment {
|
||||
endSlot: SlotData;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class MeshAttachment extends VertexAttachment {
|
||||
region: TextureRegion;
|
||||
path: string;
|
||||
regionUVs: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
triangles: Array<number>;
|
||||
color: Color;
|
||||
hullLength: number;
|
||||
private parentMesh;
|
||||
inheritDeform: boolean;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateUVs(): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
getParentMesh(): MeshAttachment;
|
||||
setParentMesh(parentMesh: MeshAttachment): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PathAttachment extends VertexAttachment {
|
||||
lengths: Array<number>;
|
||||
closed: boolean;
|
||||
constantSpeed: boolean;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PointAttachment extends VertexAttachment {
|
||||
x: number;
|
||||
y: number;
|
||||
rotation: number;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||
computeWorldRotation(bone: Bone): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class RegionAttachment extends Attachment {
|
||||
static OX1: number;
|
||||
static OY1: number;
|
||||
static OX2: number;
|
||||
static OY2: number;
|
||||
static OX3: number;
|
||||
static OY3: number;
|
||||
static OX4: number;
|
||||
static OY4: number;
|
||||
static X1: number;
|
||||
static Y1: number;
|
||||
static C1R: number;
|
||||
static C1G: number;
|
||||
static C1B: number;
|
||||
static C1A: number;
|
||||
static U1: number;
|
||||
static V1: number;
|
||||
static X2: number;
|
||||
static Y2: number;
|
||||
static C2R: number;
|
||||
static C2G: number;
|
||||
static C2B: number;
|
||||
static C2A: number;
|
||||
static U2: number;
|
||||
static V2: number;
|
||||
static X3: number;
|
||||
static Y3: number;
|
||||
static C3R: number;
|
||||
static C3G: number;
|
||||
static C3B: number;
|
||||
static C3A: number;
|
||||
static U3: number;
|
||||
static V3: number;
|
||||
static X4: number;
|
||||
static Y4: number;
|
||||
static C4R: number;
|
||||
static C4G: number;
|
||||
static C4B: number;
|
||||
static C4A: number;
|
||||
static U4: number;
|
||||
static V4: number;
|
||||
x: number;
|
||||
y: number;
|
||||
scaleX: number;
|
||||
scaleY: number;
|
||||
rotation: number;
|
||||
width: number;
|
||||
height: number;
|
||||
color: Color;
|
||||
path: string;
|
||||
rendererObject: any;
|
||||
region: TextureRegion;
|
||||
offset: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateOffset(): void;
|
||||
setRegion(region: TextureRegion): void;
|
||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum BlendMode {
|
||||
Normal = 0,
|
||||
@ -1006,154 +1154,6 @@ declare module spine {
|
||||
getMean(): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
abstract class Attachment {
|
||||
name: string;
|
||||
constructor(name: string);
|
||||
}
|
||||
abstract class VertexAttachment extends Attachment {
|
||||
bones: Array<number>;
|
||||
vertices: ArrayLike<number>;
|
||||
worldVerticesLength: number;
|
||||
constructor(name: string);
|
||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
interface AttachmentLoader {
|
||||
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
||||
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
||||
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
||||
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
||||
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum AttachmentType {
|
||||
Region = 0,
|
||||
BoundingBox = 1,
|
||||
Mesh = 2,
|
||||
LinkedMesh = 3,
|
||||
Path = 4,
|
||||
Point = 5,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class BoundingBoxAttachment extends VertexAttachment {
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class ClippingAttachment extends VertexAttachment {
|
||||
endSlot: SlotData;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class MeshAttachment extends VertexAttachment {
|
||||
region: TextureRegion;
|
||||
path: string;
|
||||
regionUVs: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
triangles: Array<number>;
|
||||
color: Color;
|
||||
hullLength: number;
|
||||
private parentMesh;
|
||||
inheritDeform: boolean;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateUVs(): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
getParentMesh(): MeshAttachment;
|
||||
setParentMesh(parentMesh: MeshAttachment): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PathAttachment extends VertexAttachment {
|
||||
lengths: Array<number>;
|
||||
closed: boolean;
|
||||
constantSpeed: boolean;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PointAttachment extends VertexAttachment {
|
||||
x: number;
|
||||
y: number;
|
||||
rotation: number;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||
computeWorldRotation(bone: Bone): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class RegionAttachment extends Attachment {
|
||||
static OX1: number;
|
||||
static OY1: number;
|
||||
static OX2: number;
|
||||
static OY2: number;
|
||||
static OX3: number;
|
||||
static OY3: number;
|
||||
static OX4: number;
|
||||
static OY4: number;
|
||||
static X1: number;
|
||||
static Y1: number;
|
||||
static C1R: number;
|
||||
static C1G: number;
|
||||
static C1B: number;
|
||||
static C1A: number;
|
||||
static U1: number;
|
||||
static V1: number;
|
||||
static X2: number;
|
||||
static Y2: number;
|
||||
static C2R: number;
|
||||
static C2G: number;
|
||||
static C2B: number;
|
||||
static C2A: number;
|
||||
static U2: number;
|
||||
static V2: number;
|
||||
static X3: number;
|
||||
static Y3: number;
|
||||
static C3R: number;
|
||||
static C3G: number;
|
||||
static C3B: number;
|
||||
static C3A: number;
|
||||
static U3: number;
|
||||
static V3: number;
|
||||
static X4: number;
|
||||
static Y4: number;
|
||||
static C4R: number;
|
||||
static C4G: number;
|
||||
static C4B: number;
|
||||
static C4A: number;
|
||||
static U4: number;
|
||||
static V4: number;
|
||||
x: number;
|
||||
y: number;
|
||||
scaleX: number;
|
||||
scaleY: number;
|
||||
rotation: number;
|
||||
width: number;
|
||||
height: number;
|
||||
color: Color;
|
||||
path: string;
|
||||
rendererObject: any;
|
||||
region: TextureRegion;
|
||||
offset: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateOffset(): void;
|
||||
setRegion(region: TextureRegion): void;
|
||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
}
|
||||
}
|
||||
declare module spine.webgl {
|
||||
class AssetManager extends spine.AssetManager {
|
||||
constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, pathPrefix?: string);
|
||||
@ -1245,22 +1245,22 @@ declare module spine.webgl {
|
||||
}
|
||||
}
|
||||
declare module spine.webgl {
|
||||
const M00 = 0;
|
||||
const M01 = 4;
|
||||
const M02 = 8;
|
||||
const M03 = 12;
|
||||
const M10 = 1;
|
||||
const M11 = 5;
|
||||
const M12 = 9;
|
||||
const M13 = 13;
|
||||
const M20 = 2;
|
||||
const M21 = 6;
|
||||
const M22 = 10;
|
||||
const M23 = 14;
|
||||
const M30 = 3;
|
||||
const M31 = 7;
|
||||
const M32 = 11;
|
||||
const M33 = 15;
|
||||
const M00: number;
|
||||
const M01: number;
|
||||
const M02: number;
|
||||
const M03: number;
|
||||
const M10: number;
|
||||
const M11: number;
|
||||
const M12: number;
|
||||
const M13: number;
|
||||
const M20: number;
|
||||
const M21: number;
|
||||
const M22: number;
|
||||
const M23: number;
|
||||
const M30: number;
|
||||
const M31: number;
|
||||
const M32: number;
|
||||
const M33: number;
|
||||
class Matrix4 {
|
||||
temp: Float32Array;
|
||||
values: Float32Array;
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
330
spine-ts/build/spine-widget.d.ts
vendored
330
spine-ts/build/spine-widget.d.ts
vendored
@ -386,6 +386,154 @@ declare module spine {
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
abstract class Attachment {
|
||||
name: string;
|
||||
constructor(name: string);
|
||||
}
|
||||
abstract class VertexAttachment extends Attachment {
|
||||
bones: Array<number>;
|
||||
vertices: ArrayLike<number>;
|
||||
worldVerticesLength: number;
|
||||
constructor(name: string);
|
||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
interface AttachmentLoader {
|
||||
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
||||
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
||||
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
||||
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
||||
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum AttachmentType {
|
||||
Region = 0,
|
||||
BoundingBox = 1,
|
||||
Mesh = 2,
|
||||
LinkedMesh = 3,
|
||||
Path = 4,
|
||||
Point = 5,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class BoundingBoxAttachment extends VertexAttachment {
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class ClippingAttachment extends VertexAttachment {
|
||||
endSlot: SlotData;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class MeshAttachment extends VertexAttachment {
|
||||
region: TextureRegion;
|
||||
path: string;
|
||||
regionUVs: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
triangles: Array<number>;
|
||||
color: Color;
|
||||
hullLength: number;
|
||||
private parentMesh;
|
||||
inheritDeform: boolean;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateUVs(): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
getParentMesh(): MeshAttachment;
|
||||
setParentMesh(parentMesh: MeshAttachment): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PathAttachment extends VertexAttachment {
|
||||
lengths: Array<number>;
|
||||
closed: boolean;
|
||||
constantSpeed: boolean;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PointAttachment extends VertexAttachment {
|
||||
x: number;
|
||||
y: number;
|
||||
rotation: number;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||
computeWorldRotation(bone: Bone): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class RegionAttachment extends Attachment {
|
||||
static OX1: number;
|
||||
static OY1: number;
|
||||
static OX2: number;
|
||||
static OY2: number;
|
||||
static OX3: number;
|
||||
static OY3: number;
|
||||
static OX4: number;
|
||||
static OY4: number;
|
||||
static X1: number;
|
||||
static Y1: number;
|
||||
static C1R: number;
|
||||
static C1G: number;
|
||||
static C1B: number;
|
||||
static C1A: number;
|
||||
static U1: number;
|
||||
static V1: number;
|
||||
static X2: number;
|
||||
static Y2: number;
|
||||
static C2R: number;
|
||||
static C2G: number;
|
||||
static C2B: number;
|
||||
static C2A: number;
|
||||
static U2: number;
|
||||
static V2: number;
|
||||
static X3: number;
|
||||
static Y3: number;
|
||||
static C3R: number;
|
||||
static C3G: number;
|
||||
static C3B: number;
|
||||
static C3A: number;
|
||||
static U3: number;
|
||||
static V3: number;
|
||||
static X4: number;
|
||||
static Y4: number;
|
||||
static C4R: number;
|
||||
static C4G: number;
|
||||
static C4B: number;
|
||||
static C4A: number;
|
||||
static U4: number;
|
||||
static V4: number;
|
||||
x: number;
|
||||
y: number;
|
||||
scaleX: number;
|
||||
scaleY: number;
|
||||
rotation: number;
|
||||
width: number;
|
||||
height: number;
|
||||
color: Color;
|
||||
path: string;
|
||||
rendererObject: any;
|
||||
region: TextureRegion;
|
||||
offset: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateOffset(): void;
|
||||
setRegion(region: TextureRegion): void;
|
||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum BlendMode {
|
||||
Normal = 0,
|
||||
@ -1006,154 +1154,6 @@ declare module spine {
|
||||
getMean(): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
abstract class Attachment {
|
||||
name: string;
|
||||
constructor(name: string);
|
||||
}
|
||||
abstract class VertexAttachment extends Attachment {
|
||||
bones: Array<number>;
|
||||
vertices: ArrayLike<number>;
|
||||
worldVerticesLength: number;
|
||||
constructor(name: string);
|
||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
interface AttachmentLoader {
|
||||
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
||||
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
||||
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
||||
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
||||
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum AttachmentType {
|
||||
Region = 0,
|
||||
BoundingBox = 1,
|
||||
Mesh = 2,
|
||||
LinkedMesh = 3,
|
||||
Path = 4,
|
||||
Point = 5,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class BoundingBoxAttachment extends VertexAttachment {
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class ClippingAttachment extends VertexAttachment {
|
||||
endSlot: SlotData;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class MeshAttachment extends VertexAttachment {
|
||||
region: TextureRegion;
|
||||
path: string;
|
||||
regionUVs: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
triangles: Array<number>;
|
||||
color: Color;
|
||||
hullLength: number;
|
||||
private parentMesh;
|
||||
inheritDeform: boolean;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateUVs(): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
getParentMesh(): MeshAttachment;
|
||||
setParentMesh(parentMesh: MeshAttachment): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PathAttachment extends VertexAttachment {
|
||||
lengths: Array<number>;
|
||||
closed: boolean;
|
||||
constantSpeed: boolean;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PointAttachment extends VertexAttachment {
|
||||
x: number;
|
||||
y: number;
|
||||
rotation: number;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||
computeWorldRotation(bone: Bone): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class RegionAttachment extends Attachment {
|
||||
static OX1: number;
|
||||
static OY1: number;
|
||||
static OX2: number;
|
||||
static OY2: number;
|
||||
static OX3: number;
|
||||
static OY3: number;
|
||||
static OX4: number;
|
||||
static OY4: number;
|
||||
static X1: number;
|
||||
static Y1: number;
|
||||
static C1R: number;
|
||||
static C1G: number;
|
||||
static C1B: number;
|
||||
static C1A: number;
|
||||
static U1: number;
|
||||
static V1: number;
|
||||
static X2: number;
|
||||
static Y2: number;
|
||||
static C2R: number;
|
||||
static C2G: number;
|
||||
static C2B: number;
|
||||
static C2A: number;
|
||||
static U2: number;
|
||||
static V2: number;
|
||||
static X3: number;
|
||||
static Y3: number;
|
||||
static C3R: number;
|
||||
static C3G: number;
|
||||
static C3B: number;
|
||||
static C3A: number;
|
||||
static U3: number;
|
||||
static V3: number;
|
||||
static X4: number;
|
||||
static Y4: number;
|
||||
static C4R: number;
|
||||
static C4G: number;
|
||||
static C4B: number;
|
||||
static C4A: number;
|
||||
static U4: number;
|
||||
static V4: number;
|
||||
x: number;
|
||||
y: number;
|
||||
scaleX: number;
|
||||
scaleY: number;
|
||||
rotation: number;
|
||||
width: number;
|
||||
height: number;
|
||||
color: Color;
|
||||
path: string;
|
||||
rendererObject: any;
|
||||
region: TextureRegion;
|
||||
offset: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateOffset(): void;
|
||||
setRegion(region: TextureRegion): void;
|
||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
}
|
||||
}
|
||||
declare module spine.webgl {
|
||||
class AssetManager extends spine.AssetManager {
|
||||
constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, pathPrefix?: string);
|
||||
@ -1245,22 +1245,22 @@ declare module spine.webgl {
|
||||
}
|
||||
}
|
||||
declare module spine.webgl {
|
||||
const M00 = 0;
|
||||
const M01 = 4;
|
||||
const M02 = 8;
|
||||
const M03 = 12;
|
||||
const M10 = 1;
|
||||
const M11 = 5;
|
||||
const M12 = 9;
|
||||
const M13 = 13;
|
||||
const M20 = 2;
|
||||
const M21 = 6;
|
||||
const M22 = 10;
|
||||
const M23 = 14;
|
||||
const M30 = 3;
|
||||
const M31 = 7;
|
||||
const M32 = 11;
|
||||
const M33 = 15;
|
||||
const M00: number;
|
||||
const M01: number;
|
||||
const M02: number;
|
||||
const M03: number;
|
||||
const M10: number;
|
||||
const M11: number;
|
||||
const M12: number;
|
||||
const M13: number;
|
||||
const M20: number;
|
||||
const M21: number;
|
||||
const M22: number;
|
||||
const M23: number;
|
||||
const M30: number;
|
||||
const M31: number;
|
||||
const M32: number;
|
||||
const M33: number;
|
||||
class Matrix4 {
|
||||
temp: Float32Array;
|
||||
values: Float32Array;
|
||||
@ -1607,7 +1607,7 @@ declare module spine {
|
||||
pause(): void;
|
||||
play(): void;
|
||||
isPlaying(): boolean;
|
||||
setAnimation(animationName: string): void;
|
||||
setAnimation(animationName: string, animationStateListener?: AnimationStateListener2): void;
|
||||
static loadWidgets(): void;
|
||||
static loadWidget(widget: HTMLElement): void;
|
||||
static pageLoaded: boolean;
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
@ -49,6 +49,7 @@ module spine {
|
||||
private backgroundColor = new Color();
|
||||
private loaded = false;
|
||||
private bounds = { offset: new Vector2(), size: new Vector2() };
|
||||
|
||||
|
||||
constructor (element: HTMLElement | string, config: SpineWidgetConfig) {
|
||||
if (!element) throw new Error("Please provide a DOM element, e.g. document.getElementById('myelement')");
|
||||
@ -183,8 +184,8 @@ module spine {
|
||||
|
||||
var animationState = this.state = new spine.AnimationState(new spine.AnimationStateData(skeleton.data));
|
||||
animationState.setAnimation(0, config.animation, config.loop);
|
||||
if (config.success) config.success(this);
|
||||
this.loaded = true;
|
||||
if (config.success) config.success(this);
|
||||
requestAnimationFrame(() => { this.render(); });
|
||||
} else
|
||||
requestAnimationFrame(() => { this.load(); });
|
||||
@ -283,13 +284,13 @@ module spine {
|
||||
return !this.paused;
|
||||
}
|
||||
|
||||
setAnimation (animationName: string) {
|
||||
setAnimation (animationName: string, animationStateListener: AnimationStateListener2 = null) {
|
||||
if (!this.loaded) throw new Error("Widget isn't loaded yet");
|
||||
this.skeleton.setToSetupPose();
|
||||
this.state.setAnimation(0, animationName, this.config.loop);
|
||||
let entry = this.state.setAnimation(0, animationName, this.config.loop);
|
||||
entry.listener = animationStateListener
|
||||
}
|
||||
|
||||
|
||||
static loadWidgets() {
|
||||
let widgets = document.getElementsByClassName("spine-widget");
|
||||
for (var i = 0; i < widgets.length; i++) {
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user