mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 15:24:55 +08:00
Merge branch '3.7-beta' into 3.7-beta-cpp
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commit
0fafe7d1a0
@ -1205,9 +1205,7 @@ namespace Spine {
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int[] drawOrderToSetupIndex = drawOrders[frame];
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if (drawOrderToSetupIndex == null) {
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drawOrder.Clear();
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for (int i = 0, n = slots.Count; i < n; i++)
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drawOrder.Add(slots.Items[i]);
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Array.Copy(slots.Items, 0, drawOrder.Items, 0, slots.Count);
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} else {
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var drawOrderItems = drawOrder.Items;
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var slotsItems = slots.Items;
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@ -254,6 +254,7 @@ namespace Spine {
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from.totalAlpha = 0;
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for (int i = 0; i < timelineCount; i++) {
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Timeline timeline = timelinesItems[i];
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MixDirection direction = MixDirection.Out;
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MixBlend timelineBlend;
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float alpha;
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switch (timelineMode[i]) {
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@ -283,7 +284,17 @@ namespace Spine {
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if (rotateTimeline != null) {
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ApplyRotateTimeline(rotateTimeline, skeleton, animationTime, alpha, timelineBlend, timelinesRotation, i << 1, firstFrame);
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} else {
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timeline.Apply(skeleton, animationLast, animationTime, eventBuffer, alpha, timelineBlend, MixDirection.Out);
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if (timelineBlend == MixBlend.Setup) {
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if (timeline is AttachmentTimeline) {
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if (attachments) direction = MixDirection.In;
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} else if (timeline is DrawOrderTimeline) {
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if (drawOrder) {
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direction = MixDirection.In;
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}
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}
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}
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timeline.Apply(skeleton, animationLast, animationTime, eventBuffer, alpha, timelineBlend, direction);
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}
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}
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}
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@ -280,6 +280,7 @@ public class AnimationState {
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from.totalAlpha = 0;
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for (int i = 0; i < timelineCount; i++) {
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Timeline timeline = (Timeline)timelines[i];
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MixDirection direction = MixDirection.out;
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MixBlend timelineBlend;
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float alpha;
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switch (timelineMode[i]) {
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@ -307,8 +308,16 @@ public class AnimationState {
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if (timeline instanceof RotateTimeline) {
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applyRotateTimeline(timeline, skeleton, animationTime, alpha, timelineBlend, timelinesRotation, i << 1,
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firstFrame);
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} else
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timeline.apply(skeleton, animationLast, animationTime, events, alpha, timelineBlend, MixDirection.out);
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} else {
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if (timelineBlend == MixBlend.setup) {
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if (timeline instanceof AttachmentTimeline) {
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if (attachments) direction = MixDirection.in;
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} else if (timeline instanceof DrawOrderTimeline) {
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if (drawOrder) direction = MixDirection.in;
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}
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}
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timeline.apply(skeleton, animationLast, animationTime, events, alpha, timelineBlend, direction);
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}
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}
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}
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@ -340,7 +340,7 @@ public class SkeletonViewer extends ApplicationAdapter {
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if (state != null) {
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// AnimationState status.
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status.setLength(0);
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for (int i = 0, n = state.getTracks().size; i < n; i++) {
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for (int i = state.getTracks().size - 1; i >= 0; i--) {
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TrackEntry entry = state.getTracks().get(i);
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if (entry == null) continue;
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status.append(i);
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@ -151,7 +151,7 @@ namespace Spine.Unity {
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ClearClipInfosForLayers();
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}
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public void Apply(Skeleton skeleton) {
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public void Apply (Skeleton skeleton) {
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if (layerMixModes.Length < animator.layerCount)
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System.Array.Resize<MixMode>(ref layerMixModes, animator.layerCount);
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@ -306,7 +306,7 @@ namespace Spine.Unity {
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}
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}
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static float AnimationTime(float normalizedTime, float clipLength, bool loop, bool reversed) {
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static float AnimationTime (float normalizedTime, float clipLength, bool loop, bool reversed) {
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if (reversed)
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normalizedTime = (1 - normalizedTime + (int)normalizedTime) + (int)normalizedTime;
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float time = normalizedTime * clipLength;
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@ -315,14 +315,14 @@ namespace Spine.Unity {
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return (clipLength - time < EndSnapEpsilon) ? clipLength : time; // return a time snapped to clipLength;
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}
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static float AnimationTime(float normalizedTime, float clipLength, bool reversed) {
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static float AnimationTime (float normalizedTime, float clipLength, bool reversed) {
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if (reversed)
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normalizedTime = (1 - normalizedTime + (int)normalizedTime) + (int)normalizedTime;
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return normalizedTime * clipLength;
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}
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void InitClipInfosForLayers() {
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void InitClipInfosForLayers () {
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if (layerClipInfos.Length < animator.layerCount) {
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System.Array.Resize<ClipInfos>(ref layerClipInfos, animator.layerCount);
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for (int layer = 0, n = animator.layerCount; layer < n; ++layer) {
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@ -332,7 +332,7 @@ namespace Spine.Unity {
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}
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}
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void ClearClipInfosForLayers() {
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void ClearClipInfosForLayers () {
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for (int layer = 0, n = layerClipInfos.Length; layer < n; ++layer) {
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if (layerClipInfos[layer] == null)
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layerClipInfos[layer] = new ClipInfos();
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@ -346,7 +346,7 @@ namespace Spine.Unity {
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}
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}
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void GetStateUpdatesFromAnimator(int layer) {
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void GetStateUpdatesFromAnimator (int layer) {
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var layerInfos = layerClipInfos[layer];
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int clipInfoCount = animator.GetCurrentAnimatorClipInfoCount(layer);
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@ -378,8 +378,7 @@ namespace Spine.Unity {
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layerInfos.interruptingClipTimeAddition = newTime - oldTime;
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layerInfos.interruptingStateInfo = interruptingStateInfo;
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}
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}
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else {
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} else {
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layerInfos.clipInfoCount = clipInfoCount;
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layerInfos.nextClipInfoCount = nextClipInfoCount;
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layerInfos.interruptingClipInfoCount = 0;
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@ -420,7 +419,7 @@ namespace Spine.Unity {
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shallInterpolateWeightTo1 = layerInfos.isLastFrameOfInterruption;
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}
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void GetAnimatorStateInfos(
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void GetAnimatorStateInfos (
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int layer,
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out bool isInterruptionActive,
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out AnimatorStateInfo stateInfo,
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