Merge branch '3.7-beta' into 3.7-beta-cpp

This commit is contained in:
badlogic 2018-12-03 16:52:32 +01:00
commit 0fafe7d1a0
5 changed files with 33 additions and 16 deletions

View File

@ -1205,9 +1205,7 @@ namespace Spine {
int[] drawOrderToSetupIndex = drawOrders[frame];
if (drawOrderToSetupIndex == null) {
drawOrder.Clear();
for (int i = 0, n = slots.Count; i < n; i++)
drawOrder.Add(slots.Items[i]);
Array.Copy(slots.Items, 0, drawOrder.Items, 0, slots.Count);
} else {
var drawOrderItems = drawOrder.Items;
var slotsItems = slots.Items;

View File

@ -254,6 +254,7 @@ namespace Spine {
from.totalAlpha = 0;
for (int i = 0; i < timelineCount; i++) {
Timeline timeline = timelinesItems[i];
MixDirection direction = MixDirection.Out;
MixBlend timelineBlend;
float alpha;
switch (timelineMode[i]) {
@ -283,7 +284,17 @@ namespace Spine {
if (rotateTimeline != null) {
ApplyRotateTimeline(rotateTimeline, skeleton, animationTime, alpha, timelineBlend, timelinesRotation, i << 1, firstFrame);
} else {
timeline.Apply(skeleton, animationLast, animationTime, eventBuffer, alpha, timelineBlend, MixDirection.Out);
if (timelineBlend == MixBlend.Setup) {
if (timeline is AttachmentTimeline) {
if (attachments) direction = MixDirection.In;
} else if (timeline is DrawOrderTimeline) {
if (drawOrder) {
direction = MixDirection.In;
}
}
}
timeline.Apply(skeleton, animationLast, animationTime, eventBuffer, alpha, timelineBlend, direction);
}
}
}

View File

@ -280,6 +280,7 @@ public class AnimationState {
from.totalAlpha = 0;
for (int i = 0; i < timelineCount; i++) {
Timeline timeline = (Timeline)timelines[i];
MixDirection direction = MixDirection.out;
MixBlend timelineBlend;
float alpha;
switch (timelineMode[i]) {
@ -307,8 +308,16 @@ public class AnimationState {
if (timeline instanceof RotateTimeline) {
applyRotateTimeline(timeline, skeleton, animationTime, alpha, timelineBlend, timelinesRotation, i << 1,
firstFrame);
} else
timeline.apply(skeleton, animationLast, animationTime, events, alpha, timelineBlend, MixDirection.out);
} else {
if (timelineBlend == MixBlend.setup) {
if (timeline instanceof AttachmentTimeline) {
if (attachments) direction = MixDirection.in;
} else if (timeline instanceof DrawOrderTimeline) {
if (drawOrder) direction = MixDirection.in;
}
}
timeline.apply(skeleton, animationLast, animationTime, events, alpha, timelineBlend, direction);
}
}
}

View File

@ -340,7 +340,7 @@ public class SkeletonViewer extends ApplicationAdapter {
if (state != null) {
// AnimationState status.
status.setLength(0);
for (int i = 0, n = state.getTracks().size; i < n; i++) {
for (int i = state.getTracks().size - 1; i >= 0; i--) {
TrackEntry entry = state.getTracks().get(i);
if (entry == null) continue;
status.append(i);

View File

@ -151,7 +151,7 @@ namespace Spine.Unity {
ClearClipInfosForLayers();
}
public void Apply(Skeleton skeleton) {
public void Apply (Skeleton skeleton) {
if (layerMixModes.Length < animator.layerCount)
System.Array.Resize<MixMode>(ref layerMixModes, animator.layerCount);
@ -306,7 +306,7 @@ namespace Spine.Unity {
}
}
static float AnimationTime(float normalizedTime, float clipLength, bool loop, bool reversed) {
static float AnimationTime (float normalizedTime, float clipLength, bool loop, bool reversed) {
if (reversed)
normalizedTime = (1 - normalizedTime + (int)normalizedTime) + (int)normalizedTime;
float time = normalizedTime * clipLength;
@ -315,14 +315,14 @@ namespace Spine.Unity {
return (clipLength - time < EndSnapEpsilon) ? clipLength : time; // return a time snapped to clipLength;
}
static float AnimationTime(float normalizedTime, float clipLength, bool reversed) {
static float AnimationTime (float normalizedTime, float clipLength, bool reversed) {
if (reversed)
normalizedTime = (1 - normalizedTime + (int)normalizedTime) + (int)normalizedTime;
return normalizedTime * clipLength;
}
void InitClipInfosForLayers() {
void InitClipInfosForLayers () {
if (layerClipInfos.Length < animator.layerCount) {
System.Array.Resize<ClipInfos>(ref layerClipInfos, animator.layerCount);
for (int layer = 0, n = animator.layerCount; layer < n; ++layer) {
@ -332,7 +332,7 @@ namespace Spine.Unity {
}
}
void ClearClipInfosForLayers() {
void ClearClipInfosForLayers () {
for (int layer = 0, n = layerClipInfos.Length; layer < n; ++layer) {
if (layerClipInfos[layer] == null)
layerClipInfos[layer] = new ClipInfos();
@ -346,7 +346,7 @@ namespace Spine.Unity {
}
}
void GetStateUpdatesFromAnimator(int layer) {
void GetStateUpdatesFromAnimator (int layer) {
var layerInfos = layerClipInfos[layer];
int clipInfoCount = animator.GetCurrentAnimatorClipInfoCount(layer);
@ -378,8 +378,7 @@ namespace Spine.Unity {
layerInfos.interruptingClipTimeAddition = newTime - oldTime;
layerInfos.interruptingStateInfo = interruptingStateInfo;
}
}
else {
} else {
layerInfos.clipInfoCount = clipInfoCount;
layerInfos.nextClipInfoCount = nextClipInfoCount;
layerInfos.interruptingClipInfoCount = 0;
@ -420,7 +419,7 @@ namespace Spine.Unity {
shallInterpolateWeightTo1 = layerInfos.isLastFrameOfInterruption;
}
void GetAnimatorStateInfos(
void GetAnimatorStateInfos (
int layer,
out bool isInterruptionActive,
out AnimatorStateInfo stateInfo,