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[godot] No extension editor builds for ios, android, web
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@ -47,7 +47,9 @@ fi
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echo "CPUS: $cpus"
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pushd ..
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scons -j $cpus $options $platform target=editor
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if [ "$platform" != "ios" ] && [ "$platform" != "android" ] && [ "$platform" != "web" ]; then
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scons -j $cpus $options $platform target=editor
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fi
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scons -j $cpus $options $platform target=template_debug
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scons -j $cpus $options $platform target=template_release
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popd
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