diff --git a/spine-c/spine-c/src/spine/Animation.c b/spine-c/spine-c/src/spine/Animation.c
index e801e5aef..152007a47 100644
--- a/spine-c/spine-c/src/spine/Animation.c
+++ b/spine-c/spine-c/src/spine/Animation.c
@@ -745,7 +745,7 @@ void _spAttachmentTimeline_apply (const spTimeline* timeline, spSkeleton* skelet
spSlot* slot = skeleton->slots[self->slotIndex];
if (direction == SP_MIX_DIRECTION_OUT && pose == SP_MIX_POSE_SETUP) {
- attachmentName = slot->data->attachmentName;
+ const char* attachmentName = slot->data->attachmentName;
spSlot_setAttachment(slot, attachmentName ? spSkeleton_getAttachmentForSlotIndex(skeleton, self->slotIndex, attachmentName) : 0);
return;
}
diff --git a/spine-c/spine-c/src/spine/AnimationState.c b/spine-c/spine-c/src/spine/AnimationState.c
index 540c0c281..73061ac58 100644
--- a/spine-c/spine-c/src/spine/AnimationState.c
+++ b/spine-c/spine-c/src/spine/AnimationState.c
@@ -180,7 +180,7 @@ void _spEventQueue_drain (_spEventQueue* self) {
self->drainDisabled = 0;
}
-// These two functions are needed in the UE4 runtime, see #1037
+/* These two functions are needed in the UE4 runtime, see #1037 */
void _spAnimationState_enableQueue(spAnimationState* self) {
_spAnimationState* internal = SUB_CAST(_spAnimationState, self);
internal->queue->drainDisabled = 0;
diff --git a/spine-c/spine-c/src/spine/SkeletonBinary.c b/spine-c/spine-c/src/spine/SkeletonBinary.c
index eea293778..d4e06bc25 100644
--- a/spine-c/spine-c/src/spine/SkeletonBinary.c
+++ b/spine-c/spine-c/src/spine/SkeletonBinary.c
@@ -307,8 +307,9 @@ static spAnimation* _spSkeletonBinary_readAnimation (spSkeletonBinary* self, con
break;
}
default: {
- for (iii = 0; iii < kv_size(timelines); ++iii)
- spTimeline_dispose(kv_A(timelines, iii));
+ int i;
+ for (i = 0; i < kv_size(timelines); ++i)
+ spTimeline_dispose(kv_A(timelines, i));
kv_destroy(timelines);
_spSkeletonBinary_setError(self, "Invalid timeline type for a slot: ", skeletonData->slots[slotIndex]->name);
return 0;
@@ -369,8 +370,9 @@ static spAnimation* _spSkeletonBinary_readAnimation (spSkeletonBinary* self, con
break;
}
default: {
- for (iii = 0; iii < kv_size(timelines); ++iii)
- spTimeline_dispose(kv_A(timelines, iii));
+ int i;
+ for (i = 0; i < kv_size(timelines); ++i)
+ spTimeline_dispose(kv_A(timelines, i));
kv_destroy(timelines);
_spSkeletonBinary_setError(self, "Invalid timeline type for a bone: ", skeletonData->bones[boneIndex]->name);
return 0;
@@ -480,9 +482,9 @@ static spAnimation* _spSkeletonBinary_readAnimation (spSkeletonBinary* self, con
spVertexAttachment* attachment = SUB_CAST(spVertexAttachment,
spSkin_getAttachment(skin, slotIndex, attachmentName));
if (!attachment) {
- int iiii;
- for (iiii = 0; iiii < kv_size(timelines); ++iiii)
- spTimeline_dispose(kv_A(timelines, iiii));
+ int i;
+ for (i = 0; i < kv_size(timelines); ++i)
+ spTimeline_dispose(kv_A(timelines, i));
kv_destroy(timelines);
_spSkeletonBinary_setError(self, "Attachment not found: ", attachmentName);
FREE(attachmentName);
@@ -599,7 +601,7 @@ static spAnimation* _spSkeletonBinary_readAnimation (spSkeletonBinary* self, con
animation = spAnimation_create(name, 0);
FREE(animation->timelines);
animation->duration = duration;
- animation->timelinesCount = (int)kv_size(timelines);
+ animation->timelinesCount = kv_size(timelines);
animation->timelines = kv_array(timelines);
return animation;
}
@@ -663,11 +665,11 @@ static void _readVertices(spSkeletonBinary* self, _dataInput* input, spVertexAtt
}
kv_trim(float, weights);
- attachment->verticesCount = (int)kv_size(weights);
+ attachment->verticesCount = kv_size(weights);
attachment->vertices = kv_array(weights);
kv_trim(int, bones);
- attachment->bonesCount = (int)kv_size(bones);
+ attachment->bonesCount = kv_size(bones);
attachment->bones = kv_array(bones);
}
diff --git a/spine-c/spine-c/src/spine/SkeletonJson.c b/spine-c/spine-c/src/spine/SkeletonJson.c
index 217b7ace7..b67e94bdf 100644
--- a/spine-c/spine-c/src/spine/SkeletonJson.c
+++ b/spine-c/spine-c/src/spine/SkeletonJson.c
@@ -94,8 +94,7 @@ static float toColor (const char* value, int index) {
int color;
if (index >= strlen(value) / 2)
- return -1;
-
+ return -1;
value += index * 2;
digits[0] = *value;
@@ -404,33 +403,33 @@ static spAnimation* _spSkeletonJson_readAnimation (spSkeletonJson* self, Json* r
for (valueMap = timelineMap->child, frameIndex = 0; valueMap; valueMap = valueMap->next, ++frameIndex) {
Json* vertices = Json_getItem(valueMap, "vertices");
- float* deform2;
+ float* deform;
if (!vertices) {
if (weighted) {
- deform2 = tempDeform;
+ deform = tempDeform;
memset(deform, 0, sizeof(float) * deformLength);
} else
- deform2 = attachment->vertices;
+ deform = attachment->vertices;
} else {
int v, start = Json_getInt(valueMap, "offset", 0);
Json* vertex;
- deform2 = tempDeform;
+ deform = tempDeform;
memset(deform, 0, sizeof(float) * start);
if (self->scale == 1) {
for (vertex = vertices->child, v = start; vertex; vertex = vertex->next, ++v)
- deform2[v] = vertex->valueFloat;
+ deform[v] = vertex->valueFloat;
} else {
for (vertex = vertices->child, v = start; vertex; vertex = vertex->next, ++v)
- deform2[v] = vertex->valueFloat * self->scale;
+ deform[v] = vertex->valueFloat * self->scale;
}
memset(deform + v, 0, sizeof(float) * (deformLength - v));
if (!weighted) {
- float* verticesAttachment = attachment->vertices;
+ float* vertices = attachment->vertices;
for (v = 0; v < deformLength; ++v)
- deform2[v] += verticesAttachment[v];
+ deform[v] += vertices[v];
}
}
- spDeformTimeline_setFrame(timeline, frameIndex, Json_getFloat(valueMap, "time", 0), deform2);
+ spDeformTimeline_setFrame(timeline, frameIndex, Json_getFloat(valueMap, "time", 0), deform);
readCurve(valueMap, SUPER(timeline), frameIndex);
}
FREE(tempDeform);
@@ -446,16 +445,16 @@ static spAnimation* _spSkeletonJson_readAnimation (spSkeletonJson* self, Json* r
spDrawOrderTimeline* timeline = spDrawOrderTimeline_create(drawOrder->size, skeletonData->slotsCount);
for (valueMap = drawOrder->child, frameIndex = 0; valueMap; valueMap = valueMap->next, ++frameIndex) {
int ii;
- int* drawOrder2 = 0;
+ int* drawOrder = 0;
Json* offsets = Json_getItem(valueMap, "offsets");
if (offsets) {
Json* offsetMap;
int* unchanged = MALLOC(int, skeletonData->slotsCount - offsets->size);
int originalIndex = 0, unchangedIndex = 0;
- drawOrder2 = MALLOC(int, skeletonData->slotsCount);
+ drawOrder = MALLOC(int, skeletonData->slotsCount);
for (ii = skeletonData->slotsCount - 1; ii >= 0; --ii)
- drawOrder2[ii] = -1;
+ drawOrder[ii] = -1;
for (offsetMap = offsets->child; offsetMap; offsetMap = offsetMap->next) {
int slotIndex = spSkeletonData_findSlotIndex(skeletonData, Json_getString(offsetMap, "slot", 0));
@@ -468,7 +467,7 @@ static spAnimation* _spSkeletonJson_readAnimation (spSkeletonJson* self, Json* r
while (originalIndex != slotIndex)
unchanged[unchangedIndex++] = originalIndex++;
/* Set changed items. */
- drawOrder2[originalIndex + Json_getInt(offsetMap, "offset", 0)] = originalIndex;
+ drawOrder[originalIndex + Json_getInt(offsetMap, "offset", 0)] = originalIndex;
originalIndex++;
}
/* Collect remaining unchanged items. */
@@ -476,11 +475,11 @@ static spAnimation* _spSkeletonJson_readAnimation (spSkeletonJson* self, Json* r
unchanged[unchangedIndex++] = originalIndex++;
/* Fill in unchanged items. */
for (ii = skeletonData->slotsCount - 1; ii >= 0; ii--)
- if (drawOrder2[ii] == -1) drawOrder2[ii] = unchanged[--unchangedIndex];
+ if (drawOrder[ii] == -1) drawOrder[ii] = unchanged[--unchangedIndex];
FREE(unchanged);
}
- spDrawOrderTimeline_setFrame(timeline, frameIndex, Json_getFloat(valueMap, "time", 0), drawOrder2);
- FREE(drawOrder2);
+ spDrawOrderTimeline_setFrame(timeline, frameIndex, Json_getFloat(valueMap, "time", 0), drawOrder);
+ FREE(drawOrder);
}
animation->timelines[animation->timelinesCount++] = SUPER_CAST(spTimeline, timeline);
animation->duration = MAX(animation->duration, timeline->frames[drawOrder->size - 1]);
@@ -874,7 +873,7 @@ spSkeletonData* spSkeletonJson_readSkeletonData (spSkeletonJson* self, const cha
spAttachment* attachment;
const char* skinAttachmentName = attachmentMap->name;
const char* attachmentName = Json_getString(attachmentMap, "name", skinAttachmentName);
- const char* attachmentPath = Json_getString(attachmentMap, "path", attachmentName);
+ const char* path = Json_getString(attachmentMap, "path", attachmentName);
const char* color;
Json* entry;
@@ -898,7 +897,7 @@ spSkeletonData* spSkeletonJson_readSkeletonData (spSkeletonJson* self, const cha
return 0;
}
- attachment = spAttachmentLoader_createAttachment(self->attachmentLoader, skin, type, attachmentName, attachmentPath);
+ attachment = spAttachmentLoader_createAttachment(self->attachmentLoader, skin, type, attachmentName, path);
if (!attachment) {
if (self->attachmentLoader->error1) {
spSkeletonData_dispose(skeletonData);
@@ -911,7 +910,7 @@ spSkeletonData* spSkeletonJson_readSkeletonData (spSkeletonJson* self, const cha
switch (attachment->type) {
case SP_ATTACHMENT_REGION: {
spRegionAttachment* region = SUB_CAST(spRegionAttachment, attachment);
- if (path) MALLOC_STR(region->path, attachmentPath);
+ if (path) MALLOC_STR(region->path, path);
region->x = Json_getFloat(attachmentMap, "x", 0) * self->scale;
region->y = Json_getFloat(attachmentMap, "y", 0) * self->scale;
region->scaleX = Json_getFloat(attachmentMap, "scaleX", 1);
@@ -938,7 +937,7 @@ spSkeletonData* spSkeletonJson_readSkeletonData (spSkeletonJson* self, const cha
case SP_ATTACHMENT_LINKED_MESH: {
spMeshAttachment* mesh = SUB_CAST(spMeshAttachment, attachment);
- MALLOC_STR(mesh->path, attachmentPath);
+ MALLOC_STR(mesh->path, path);
color = Json_getString(attachmentMap, "color", 0);
if (color) {
@@ -998,19 +997,19 @@ spSkeletonData* spSkeletonJson_readSkeletonData (spSkeletonJson* self, const cha
break;
}
case SP_ATTACHMENT_PATH: {
- spPathAttachment* pathAttatchment = SUB_CAST(spPathAttachment, attachment);
+ spPathAttachment* path = SUB_CAST(spPathAttachment, attachment);
int vertexCount = 0;
- pathAttatchment->closed = Json_getInt(attachmentMap, "closed", 0);
- pathAttatchment->constantSpeed = Json_getInt(attachmentMap, "constantSpeed", 1);
+ path->closed = Json_getInt(attachmentMap, "closed", 0);
+ path->constantSpeed = Json_getInt(attachmentMap, "constantSpeed", 1);
vertexCount = Json_getInt(attachmentMap, "vertexCount", 0);
- _readVertices(self, attachmentMap, SUPER(pathAttatchment), vertexCount << 1);
+ _readVertices(self, attachmentMap, SUPER(path), vertexCount << 1);
- pathAttatchment->lengthsLength = vertexCount / 3;
- pathAttatchment->lengths = MALLOC(float, pathAttatchment->lengthsLength);
+ path->lengthsLength = vertexCount / 3;
+ path->lengths = MALLOC(float, path->lengthsLength);
curves = Json_getItem(attachmentMap, "lengths");
for (curves = curves->child, ii = 0; curves; curves = curves->next, ++ii) {
- pathAttatchment->lengths[ii] = curves->valueFloat * self->scale;
+ path->lengths[ii] = curves->valueFloat * self->scale;
}
break;
}
diff --git a/spine-c/spine-c/src/spine/Triangulator.c b/spine-c/spine-c/src/spine/Triangulator.c
index 831b6623d..16b69bc93 100644
--- a/spine-c/spine-c/src/spine/Triangulator.c
+++ b/spine-c/spine-c/src/spine/Triangulator.c
@@ -152,9 +152,8 @@ spShortArray* spTriangulator_triangulate(spTriangulator* self, spFloatArray* ver
spShortArray_ensureCapacity(triangles, MAX(0, vertexCount - 2) << 2);
while (vertexCount > 3) {
- int previous = vertexCount - 1, next = 1;
+ int previous = vertexCount - 1, i = 0, next = 1;
int previousIndex, nextIndex;
- i = 0;
while (1) {
if (!isConcave[i]) {
int p1 = indices[previous] << 1, p2 = indices[i] << 1, p3 = indices[next] << 1;
diff --git a/spine-cocos2dx/src/spine/SkeletonAnimation.cpp b/spine-cocos2dx/src/spine/SkeletonAnimation.cpp
index e43730a62..c3947d72b 100644
--- a/spine-cocos2dx/src/spine/SkeletonAnimation.cpp
+++ b/spine-cocos2dx/src/spine/SkeletonAnimation.cpp
@@ -114,6 +114,8 @@ void SkeletonAnimation::initialize () {
_state = spAnimationState_create(spAnimationStateData_create(_skeleton->data));
_state->rendererObject = this;
_state->listener = animationCallback;
+
+ _spAnimationState* stateInternal = (_spAnimationState*)_state;
}
SkeletonAnimation::SkeletonAnimation ()
diff --git a/spine-cocos2dx/src/spine/SkeletonBatch.cpp b/spine-cocos2dx/src/spine/SkeletonBatch.cpp
index 2f275fba1..67abc7467 100644
--- a/spine-cocos2dx/src/spine/SkeletonBatch.cpp
+++ b/spine-cocos2dx/src/spine/SkeletonBatch.cpp
@@ -146,8 +146,8 @@ void SkeletonBatch::reset() {
cocos2d::TrianglesCommand* SkeletonBatch::nextFreeCommand() {
if (_commandsPool.size() <= _nextFreeCommand) {
- size_t newSize = _commandsPool.size() * 2 + 1;
- for (size_t i = _commandsPool.size(); i < newSize; i++) {
+ unsigned int newSize = _commandsPool.size() * 2 + 1;
+ for (int i = _commandsPool.size(); i < newSize; i++) {
_commandsPool.push_back(new TrianglesCommand());
}
}
diff --git a/spine-cocos2dx/src/spine/SkeletonRenderer.cpp b/spine-cocos2dx/src/spine/SkeletonRenderer.cpp
index b7218d139..df80160a1 100644
--- a/spine-cocos2dx/src/spine/SkeletonRenderer.cpp
+++ b/spine-cocos2dx/src/spine/SkeletonRenderer.cpp
@@ -282,8 +282,8 @@ void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t
trianglesTwoColor.indexCount = attachmentVertices->_triangles->indexCount;
trianglesTwoColor.verts = twoColorBatch->allocateVertices(attachmentVertices->_triangles->vertCount);
trianglesTwoColor.vertCount = attachmentVertices->_triangles->vertCount;
- for (int ii = 0; ii < trianglesTwoColor.vertCount; ii++) {
- trianglesTwoColor.verts[ii].texCoords = attachmentVertices->_triangles->verts[ii].texCoords;
+ for (int i = 0; i < trianglesTwoColor.vertCount; i++) {
+ trianglesTwoColor.verts[i].texCoords = attachmentVertices->_triangles->verts[i].texCoords;
}
spRegionAttachment_computeWorldVertices(attachment, slot->bone, (float*)trianglesTwoColor.verts, 0, 7);
}
@@ -311,8 +311,8 @@ void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t
trianglesTwoColor.indexCount = attachmentVertices->_triangles->indexCount;
trianglesTwoColor.verts = twoColorBatch->allocateVertices(attachmentVertices->_triangles->vertCount);
trianglesTwoColor.vertCount = attachmentVertices->_triangles->vertCount;
- for (int ii = 0; ii < trianglesTwoColor.vertCount; ii++) {
- trianglesTwoColor.verts[ii].texCoords = attachmentVertices->_triangles->verts[ii].texCoords;
+ for (int i = 0; i < trianglesTwoColor.vertCount; i++) {
+ trianglesTwoColor.verts[i].texCoords = attachmentVertices->_triangles->verts[i].texCoords;
}
spVertexAttachment_computeWorldVertices(SUPER(attachment), slot, 0, trianglesTwoColor.vertCount * sizeof(V3F_C4B_C4B_T2F) / 4, (float*)trianglesTwoColor.verts, 0, 7);
}
diff --git a/spine-cocos2dx/src/spine/SkeletonTwoColorBatch.cpp b/spine-cocos2dx/src/spine/SkeletonTwoColorBatch.cpp
index 95e301398..fa3e55149 100644
--- a/spine-cocos2dx/src/spine/SkeletonTwoColorBatch.cpp
+++ b/spine-cocos2dx/src/spine/SkeletonTwoColorBatch.cpp
@@ -336,8 +336,8 @@ void SkeletonTwoColorBatch::reset() {
TwoColorTrianglesCommand* SkeletonTwoColorBatch::nextFreeCommand() {
if (_commandsPool.size() <= _nextFreeCommand) {
- size_t newSize = _commandsPool.size() * 2 + 1;
- for (size_t i = _commandsPool.size(); i < newSize; i++) {
+ unsigned int newSize = _commandsPool.size() * 2 + 1;
+ for (int i = _commandsPool.size(); i < newSize; i++) {
_commandsPool.push_back(new TwoColorTrianglesCommand());
}
}
diff --git a/spine-unity/Assets/spine-unity/Asset Types/Editor/SkeletonDataAssetInspector.cs b/spine-unity/Assets/spine-unity/Asset Types/Editor/SkeletonDataAssetInspector.cs
index c6d0bbc95..608327135 100644
--- a/spine-unity/Assets/spine-unity/Asset Types/Editor/SkeletonDataAssetInspector.cs
+++ b/spine-unity/Assets/spine-unity/Asset Types/Editor/SkeletonDataAssetInspector.cs
@@ -387,6 +387,9 @@ namespace Spine.Unity.Editor {
}
EditorGUILayout.LabelField("Name", " Duration");
+ bool nonessential = m_skeletonData.ImagesPath != null;
+ float fps = m_skeletonData.Fps;
+ if (nonessential && fps == 0) fps = 30;
foreach (Spine.Animation animation in m_skeletonData.Animations) {
using (new GUILayout.HorizontalScope()) {
if (m_skeletonAnimation != null && m_skeletonAnimation.state != null) {
@@ -403,7 +406,8 @@ namespace Spine.Unity.Editor {
} else {
GUILayout.Label("-", GUILayout.Width(24));
}
- EditorGUILayout.LabelField(new GUIContent(animation.Name, Icons.animation), SpineInspectorUtility.TempContent(animation.Duration.ToString("f3") + "s" + ("(" + (Mathf.RoundToInt(animation.Duration * 30)) + ")").PadLeft(12, ' ')));
+ string frameCountString = (fps > 0) ? ("(" + (Mathf.RoundToInt(animation.Duration * fps)) + ")").PadLeft(12, ' ') : string.Empty;
+ EditorGUILayout.LabelField(new GUIContent(animation.Name, Icons.animation), SpineInspectorUtility.TempContent(animation.Duration.ToString("f3") + "s" + frameCountString));
}
}
}
diff --git a/spine-unity/Assets/spine-unity/Editor/SpineAttributeDrawers.cs b/spine-unity/Assets/spine-unity/Editor/SpineAttributeDrawers.cs
index fd8c13d94..55d1f3ae8 100644
--- a/spine-unity/Assets/spine-unity/Editor/SpineAttributeDrawers.cs
+++ b/spine-unity/Assets/spine-unity/Editor/SpineAttributeDrawers.cs
@@ -74,15 +74,16 @@ namespace Spine.Unity.Editor {
return;
}
- var dataField = property.FindBaseOrSiblingProperty(TargetAttribute.dataField);
+ SerializedProperty dataField = property.FindBaseOrSiblingProperty(TargetAttribute.dataField);
if (dataField != null) {
- if (dataField.objectReferenceValue is SkeletonDataAsset) {
- skeletonDataAsset = (SkeletonDataAsset)dataField.objectReferenceValue;
- } else if (dataField.objectReferenceValue is ISkeletonComponent) {
- var skeletonComponent = (ISkeletonComponent)dataField.objectReferenceValue;
+ var objectReferenceValue = dataField.objectReferenceValue;
+ if (objectReferenceValue is SkeletonDataAsset) {
+ skeletonDataAsset = (SkeletonDataAsset)objectReferenceValue;
+ } else if (objectReferenceValue is ISkeletonComponent) {
+ var skeletonComponent = (ISkeletonComponent)objectReferenceValue;
if (skeletonComponent != null)
skeletonDataAsset = skeletonComponent.SkeletonDataAsset;
- } else {
+ } else if (objectReferenceValue != null) {
EditorGUI.LabelField(position, "ERROR:", "Invalid reference type");
return;
}
@@ -95,7 +96,12 @@ namespace Spine.Unity.Editor {
}
if (skeletonDataAsset == null) {
- EditorGUI.LabelField(position, "ERROR:", "Must have reference to a SkeletonDataAsset");
+ if (TargetAttribute.fallbackToTextField) {
+ EditorGUI.PropertyField(position, property); //EditorGUI.TextField(position, label, property.stringValue);
+ } else {
+ EditorGUI.LabelField(position, "ERROR:", "Must have reference to a SkeletonDataAsset");
+ }
+
skeletonDataAsset = property.serializedObject.targetObject as SkeletonDataAsset;
if (skeletonDataAsset == null) return;
}
diff --git a/spine-unity/Assets/spine-unity/Modules/Shaders/Sprite/CGIncludes/SpriteVertexLighting.cginc b/spine-unity/Assets/spine-unity/Modules/Shaders/Sprite/CGIncludes/SpriteVertexLighting.cginc
index 749b91bae..0ffa2776b 100644
--- a/spine-unity/Assets/spine-unity/Modules/Shaders/Sprite/CGIncludes/SpriteVertexLighting.cginc
+++ b/spine-unity/Assets/spine-unity/Modules/Shaders/Sprite/CGIncludes/SpriteVertexLighting.cginc
@@ -345,7 +345,7 @@ VertexOutput vert(VertexInput input)
output.color = calculateVertexColor(input.color);
output.texcoord = float3(calculateTextureCoord(input.texcoord), 0);
- float3 viewPos = UnityObjectViewPos(input.vertex); //float3 viewPos = mul(UNITY_MATRIX_MV, input.vertex);
+ float3 viewPos = UnityObjectToViewPos(input.vertex); //float3 viewPos = mul(UNITY_MATRIX_MV, input.vertex); //
#if defined(FIXED_NORMALS_BACKFACE_RENDERING) || defined(_RIM_LIGHTING)
float4 powWorld = calculateWorldPos(input.vertex);
#endif
diff --git a/spine-unity/Assets/spine-unity/Modules/SkeletonGraphic/Shaders/SkeletonGraphicDefault.mat b/spine-unity/Assets/spine-unity/Modules/SkeletonGraphic/Shaders/SkeletonGraphicDefault.mat
index a8d591f48..08d7764ce 100644
--- a/spine-unity/Assets/spine-unity/Modules/SkeletonGraphic/Shaders/SkeletonGraphicDefault.mat
+++ b/spine-unity/Assets/spine-unity/Modules/SkeletonGraphic/Shaders/SkeletonGraphicDefault.mat
@@ -10,127 +10,78 @@ Material:
m_Shader: {fileID: 4800000, guid: fa95b0fb6983c0f40a152e6f9aa82bfb, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 5
- m_CustomRenderQueue: 3000
+ m_EnableInstancingVariants: 0
+ m_DoubleSidedGI: 0
+ m_CustomRenderQueue: -1
stringTagMap: {}
+ disabledShaderPasses: []
m_SavedProperties:
- serializedVersion: 2
+ serializedVersion: 3
m_TexEnvs:
- - first:
- name: _BumpMap
- second:
+ - _AlphaTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- - first:
- name: _DetailAlbedoMap
- second:
+ - _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- - first:
- name: _DetailMask
- second:
+ - _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- - first:
- name: _DetailNormalMap
- second:
+ - _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- - first:
- name: _EmissionMap
- second:
+ - _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- - first:
- name: _MainTex
- second:
+ - _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- - first:
- name: _MetallicGlossMap
- second:
+ - _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- - first:
- name: _OcclusionMap
- second:
+ - _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- - first:
- name: _ParallaxMap
- second:
+ - _OcclusionMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- - first:
- name: _BumpScale
- second: 1
- - first:
- name: _ColorMask
- second: 15
- - first:
- name: _Cutoff
- second: 0.5
- - first:
- name: _DetailNormalMapScale
- second: 1
- - first:
- name: _DstBlend
- second: 0
- - first:
- name: _Glossiness
- second: 0.5
- - first:
- name: _Metallic
- second: 0
- - first:
- name: _Mode
- second: 0
- - first:
- name: _OcclusionStrength
- second: 1
- - first:
- name: _Parallax
- second: 0.02
- - first:
- name: _SrcBlend
- second: 1
- - first:
- name: _Stencil
- second: 0
- - first:
- name: _StencilComp
- second: 8
- - first:
- name: _StencilOp
- second: 0
- - first:
- name: _StencilReadMask
- second: 255
- - first:
- name: _StencilWriteMask
- second: 255
- - first:
- name: _UVSec
- second: 0
- - first:
- name: _UseUIAlphaClip
- second: 0
- - first:
- name: _ZWrite
- second: 1
+ - PixelSnap: 0
+ - _BumpScale: 1
+ - _ColorMask: 15
+ - _Cutoff: 0.5
+ - _DetailNormalMapScale: 1
+ - _DstBlend: 0
+ - _EnableExternalAlpha: 0
+ - _Glossiness: 0.5
+ - _Metallic: 0
+ - _Mode: 0
+ - _OcclusionStrength: 1
+ - _Parallax: 0.02
+ - _SrcBlend: 1
+ - _Stencil: 0
+ - _StencilComp: 8
+ - _StencilOp: 0
+ - _StencilReadMask: 255
+ - _StencilWriteMask: 255
+ - _UVSec: 0
+ - _UseUIAlphaClip: 0
+ - _ZWrite: 1
m_Colors:
- - first:
- name: _Color
- second: {r: 1, g: 1, b: 1, a: 1}
- - first:
- name: _EmissionColor
- second: {r: 0, g: 0, b: 0, a: 1}
+ - _Color: {r: 1, g: 1, b: 1, a: 1}
+ - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ - _Flip: {r: 1, g: 1, b: 1, a: 1}
+ - _RendererColor: {r: 1, g: 1, b: 1, a: 1}
diff --git a/spine-unity/Assets/spine-unity/Modules/SkeletonGraphic/Shaders/Spine-SkeletonGraphic.shader b/spine-unity/Assets/spine-unity/Modules/SkeletonGraphic/Shaders/Spine-SkeletonGraphic.shader
index 2993e815a..fa25e7ba6 100644
--- a/spine-unity/Assets/spine-unity/Modules/SkeletonGraphic/Shaders/Spine-SkeletonGraphic.shader
+++ b/spine-unity/Assets/spine-unity/Modules/SkeletonGraphic/Shaders/Spine-SkeletonGraphic.shader
@@ -112,4 +112,4 @@ Shader "Spine/SkeletonGraphic (Premultiply Alpha)"
ENDCG
}
}
-}
+}
\ No newline at end of file
diff --git a/spine-unity/Assets/spine-unity/SpineAttributes.cs b/spine-unity/Assets/spine-unity/SpineAttributes.cs
index 8836c0a43..5f3d7ed91 100644
--- a/spine-unity/Assets/spine-unity/SpineAttributes.cs
+++ b/spine-unity/Assets/spine-unity/SpineAttributes.cs
@@ -41,6 +41,7 @@ namespace Spine.Unity {
public string dataField = "";
public string startsWith = "";
public bool includeNone = true;
+ public bool fallbackToTextField = false;
}
public class SpineSlot : SpineAttributeBase {
@@ -52,15 +53,17 @@ namespace Spine.Unity {
/// Filters popup results to elements that begin with supplied string.
/// Disables popup results that don't contain bounding box attachments when true.
/// If true, the dropdown list will include a "none" option which stored as an empty string.
+ /// If true, and an animation list source can't be found, the field will fall back to a normal text field. If false, it will show an error.
/// If specified, a locally scoped field with the name supplied by in dataField will be used to fill the popup results.
/// Valid types are SkeletonDataAsset and SkeletonRenderer (and derivatives).
/// If left empty and the script the attribute is applied to is derived from Component, GetComponent() will be called as a fallback.
///
- public SpineSlot(string startsWith = "", string dataField = "", bool containsBoundingBoxes = false, bool includeNone = true) {
+ public SpineSlot (string startsWith = "", string dataField = "", bool containsBoundingBoxes = false, bool includeNone = true, bool fallbackToTextField = false) {
this.startsWith = startsWith;
this.dataField = dataField;
this.containsBoundingBoxes = containsBoundingBoxes;
this.includeNone = includeNone;
+ this.fallbackToTextField = fallbackToTextField;
}
}
@@ -72,12 +75,14 @@ namespace Spine.Unity {
/// If true, the dropdown list will include a "none" option which stored as an empty string.
/// If specified, a locally scoped field with the name supplied by in dataField will be used to fill the popup results.
/// Valid types are SkeletonDataAsset and SkeletonRenderer (and derivatives).
- /// If left empty and the script the attribute is applied to is derived from Component, GetComponent() will be called as a fallback.
+ /// If left empty and the script the attribute is applied to is derived from Component, GetComponent(SkeletonRenderer)() will be called as a fallback.
///
- public SpineEvent(string startsWith = "", string dataField = "", bool includeNone = true) {
+ /// If true, and an animation list source can't be found, the field will fall back to a normal text field. If false, it will show an error.
+ public SpineEvent (string startsWith = "", string dataField = "", bool includeNone = true, bool fallbackToTextField = false) {
this.startsWith = startsWith;
this.dataField = dataField;
this.includeNone = includeNone;
+ this.fallbackToTextField = fallbackToTextField;
}
}
@@ -89,12 +94,14 @@ namespace Spine.Unity {
/// If true, the dropdown list will include a "none" option which stored as an empty string.
/// If specified, a locally scoped field with the name supplied by in dataField will be used to fill the popup results.
/// Valid types are SkeletonDataAsset and SkeletonRenderer (and derivatives).
- /// If left empty and the script the attribute is applied to is derived from Component, GetComponent() will be called as a fallback.
+ /// If left empty and the script the attribute is applied to is derived from Component, GetComponent(SkeletonRenderer)() will be called as a fallback.
///
- public SpineIkConstraint(string startsWith = "", string dataField = "", bool includeNone = true) {
+ /// If true, and an animation list source can't be found, the field will fall back to a normal text field. If false, it will show an error.
+ public SpineIkConstraint (string startsWith = "", string dataField = "", bool includeNone = true, bool fallbackToTextField = false) {
this.startsWith = startsWith;
this.dataField = dataField;
this.includeNone = includeNone;
+ this.fallbackToTextField = fallbackToTextField;
}
}
@@ -106,12 +113,13 @@ namespace Spine.Unity {
/// If true, the dropdown list will include a "none" option which stored as an empty string.
/// If specified, a locally scoped field with the name supplied by in dataField will be used to fill the popup results.
/// Valid types are SkeletonDataAsset and SkeletonRenderer (and derivatives).
- /// If left empty and the script the attribute is applied to is derived from Component, GetComponent() will be called as a fallback.
+ /// If left empty and the script the attribute is applied to is derived from Component, GetComponent(SkeletonRenderer)() will be called as a fallback.
///
- public SpinePathConstraint(string startsWith = "", string dataField = "", bool includeNone = true) {
+ public SpinePathConstraint (string startsWith = "", string dataField = "", bool includeNone = true, bool fallbackToTextField = false) {
this.startsWith = startsWith;
this.dataField = dataField;
this.includeNone = includeNone;
+ this.fallbackToTextField = fallbackToTextField;
}
}
@@ -121,14 +129,16 @@ namespace Spine.Unity {
///
/// Filters popup results to elements that begin with supplied string.
/// If true, the dropdown list will include a "none" option which stored as an empty string.
+ /// If true, and an animation list source can't be found, the field will fall back to a normal text field. If false, it will show an error.
/// If specified, a locally scoped field with the name supplied by in dataField will be used to fill the popup results.
/// Valid types are SkeletonDataAsset and SkeletonRenderer (and derivatives).
/// If left empty and the script the attribute is applied to is derived from Component, GetComponent() will be called as a fallback.
///
- public SpineTransformConstraint(string startsWith = "", string dataField = "", bool includeNone = true) {
+ public SpineTransformConstraint (string startsWith = "", string dataField = "", bool includeNone = true, bool fallbackToTextField = false) {
this.startsWith = startsWith;
this.dataField = dataField;
this.includeNone = includeNone;
+ this.fallbackToTextField = fallbackToTextField;
}
}
@@ -138,14 +148,16 @@ namespace Spine.Unity {
///
/// Filters popup results to elements that begin with supplied string.
/// If true, the dropdown list will include a "none" option which stored as an empty string.
+ /// If true, and an animation list source can't be found, the field will fall back to a normal text field. If false, it will show an error.
/// If specified, a locally scoped field with the name supplied by in dataField will be used to fill the popup results.
/// Valid types are SkeletonDataAsset and SkeletonRenderer (and derivatives)
/// If left empty and the script the attribute is applied to is derived from Component, GetComponent() will be called as a fallback.
///
- public SpineSkin(string startsWith = "", string dataField = "", bool includeNone = true) {
+ public SpineSkin (string startsWith = "", string dataField = "", bool includeNone = true, bool fallbackToTextField = false) {
this.startsWith = startsWith;
this.dataField = dataField;
this.includeNone = includeNone;
+ this.fallbackToTextField = fallbackToTextField;
}
}
public class SpineAnimation : SpineAttributeBase {
@@ -153,15 +165,17 @@ namespace Spine.Unity {
/// Smart popup menu for Spine Animations
///
/// Filters popup results to elements that begin with supplied string.
- /// If specified, a locally scoped field with the name supplied by in dataField will be used to fill the popup results.
+ /// If true, and an animation list source can't be found, the field will fall back to a normal text field. If false, it will show an error.
/// If true, the dropdown list will include a "none" option which stored as an empty string.
+ /// If specified, a locally scoped field with the name supplied by in dataField will be used to fill the popup results.
/// Valid types are SkeletonDataAsset and SkeletonRenderer (and derivatives)
/// If left empty and the script the attribute is applied to is derived from Component, GetComponent() will be called as a fallback.
///
- public SpineAnimation(string startsWith = "", string dataField = "", bool includeNone = true) {
+ public SpineAnimation (string startsWith = "", string dataField = "", bool includeNone = true, bool fallbackToTextField = false) {
this.startsWith = startsWith;
this.dataField = dataField;
this.includeNone = includeNone;
+ this.fallbackToTextField = fallbackToTextField;
}
}
@@ -181,11 +195,12 @@ namespace Spine.Unity {
/// If specified, a locally scoped field with the name supplied by in slotField will be used to limit the popup results to children of a named slot
/// If specified, a locally scoped field with the name supplied by in skinField will be used to limit the popup results to entries of the named skin
/// If true, the dropdown list will include a "none" option which stored as an empty string.
+ /// If true, and an animation list source can't be found, the field will fall back to a normal text field. If false, it will show an error.
/// If specified, a locally scoped field with the name supplied by in dataField will be used to fill the popup results.
/// Valid types are SkeletonDataAsset and SkeletonRenderer (and derivatives)
/// If left empty and the script the attribute is applied to is derived from Component, GetComponent() will be called as a fallback.
///
- public SpineAttachment (bool currentSkinOnly = true, bool returnAttachmentPath = false, bool placeholdersOnly = false, string slotField = "", string dataField = "", string skinField = "", bool includeNone = true) {
+ public SpineAttachment (bool currentSkinOnly = true, bool returnAttachmentPath = false, bool placeholdersOnly = false, string slotField = "", string dataField = "", string skinField = "", bool includeNone = true, bool fallbackToTextField = false) {
this.currentSkinOnly = currentSkinOnly;
this.returnAttachmentPath = returnAttachmentPath;
this.placeholdersOnly = placeholdersOnly;
@@ -193,6 +208,7 @@ namespace Spine.Unity {
this.dataField = dataField;
this.skinField = skinField;
this.includeNone = includeNone;
+ this.fallbackToTextField = fallbackToTextField;
}
public static SpineAttachment.Hierarchy GetHierarchy (string fullPath) {
@@ -241,15 +257,17 @@ namespace Spine.Unity {
/// Smart popup menu for Spine Bones
///
/// Filters popup results to elements that begin with supplied string.
- /// /// If true, the dropdown list will include a "none" option which stored as an empty string.
+ /// If true, the dropdown list will include a "none" option which stored as an empty string.
+ /// If true, and an animation list source can't be found, the field will fall back to a normal text field. If false, it will show an error.
/// If specified, a locally scoped field with the name supplied by in dataField will be used to fill the popup results.
/// Valid types are SkeletonDataAsset and SkeletonRenderer (and derivatives)
/// If left empty and the script the attribute is applied to is derived from Component, GetComponent() will be called as a fallback.
///
- public SpineBone(string startsWith = "", string dataField = "", bool includeNone = true) {
+ public SpineBone (string startsWith = "", string dataField = "", bool includeNone = true, bool fallbackToTextField = false) {
this.startsWith = startsWith;
this.dataField = dataField;
this.includeNone = includeNone;
+ this.fallbackToTextField = fallbackToTextField;
}
public static Spine.Bone GetBone(string boneName, SkeletonRenderer renderer) {
@@ -265,7 +283,7 @@ namespace Spine.Unity {
public class SpineAtlasRegion : PropertyAttribute {
public string atlasAssetField;
- public SpineAtlasRegion(string atlasAssetField = "") {
+ public SpineAtlasRegion (string atlasAssetField = "") {
this.atlasAssetField = atlasAssetField;
}
}