From 4d493ca558b6edaafe71113cf790fb9222e0104d Mon Sep 17 00:00:00 2001 From: Nathan Sweet Date: Thu, 2 Jun 2022 12:37:54 -0400 Subject: [PATCH] [libgdx] Clean up vertex effect removal. --- .../spine/SkeletonRenderer.java | 54 ------------------- 1 file changed, 54 deletions(-) diff --git a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/SkeletonRenderer.java b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/SkeletonRenderer.java index 505028dea..31d7c9125 100644 --- a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/SkeletonRenderer.java +++ b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/SkeletonRenderer.java @@ -33,9 +33,7 @@ import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch; -import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.utils.FloatArray; -import com.badlogic.gdx.utils.Null; import com.badlogic.gdx.utils.NumberUtils; import com.badlogic.gdx.utils.ShortArray; @@ -53,12 +51,6 @@ public class SkeletonRenderer { private boolean pmaColors, pmaBlendModes; private final FloatArray vertices = new FloatArray(32); private final SkeletonClipping clipper = new SkeletonClipping(); - private final Vector2 temp = new Vector2(); - private final Vector2 temp2 = new Vector2(); - private final Color temp3 = new Color(); - private final Color temp4 = new Color(); - private final Color temp5 = new Color(); - private final Color temp6 = new Color(); /** Renders the specified skeleton. If the batch is a PolygonSpriteBatch, {@link #draw(PolygonSpriteBatch, Skeleton)} is * called. If the batch is a TwoColorPolygonBatch, {@link #draw(TwoColorPolygonBatch, Skeleton)} is called. Otherwise the @@ -143,10 +135,6 @@ public class SkeletonRenderer { if (batch == null) throw new IllegalArgumentException("batch cannot be null."); if (skeleton == null) throw new IllegalArgumentException("skeleton cannot be null."); - Vector2 tempPosition = this.temp, tempUV = this.temp2; - Color tempLight1 = this.temp3, tempDark1 = this.temp4; - Color tempLight2 = this.temp5, tempDark2 = this.temp6; - boolean pmaColors = this.pmaColors, pmaBlendModes = this.pmaBlendModes; BlendMode blendMode = null; int verticesLength = 0; @@ -245,10 +233,6 @@ public class SkeletonRenderer { if (batch == null) throw new IllegalArgumentException("batch cannot be null."); if (skeleton == null) throw new IllegalArgumentException("skeleton cannot be null."); - Vector2 tempPosition = this.temp, tempUV = this.temp2; - Color tempLight1 = this.temp3, tempDark1 = this.temp4; - Color tempLight2 = this.temp5, tempDark2 = this.temp6; - boolean pmaColors = this.pmaColors, pmaBlendModes = this.pmaBlendModes; batch.setPremultipliedAlpha(pmaColors); BlendMode blendMode = null; @@ -348,44 +332,6 @@ public class SkeletonRenderer { clipper.clipEnd(); } - private void applyVertexEffect (float[] vertices, int verticesLength, int stride, float light, float dark) { - Vector2 tempPosition = this.temp, tempUV = this.temp2; - Color tempLight1 = this.temp3, tempDark1 = this.temp4; - Color tempLight2 = this.temp5, tempDark2 = this.temp6; - tempLight1.set(NumberUtils.floatToIntColor(light)); - tempDark1.set(NumberUtils.floatToIntColor(dark)); - if (stride == 5) { - for (int v = 0; v < verticesLength; v += stride) { - tempPosition.x = vertices[v]; - tempPosition.y = vertices[v + 1]; - tempUV.x = vertices[v + 3]; - tempUV.y = vertices[v + 4]; - tempLight2.set(tempLight1); - tempDark2.set(tempDark1); - vertices[v] = tempPosition.x; - vertices[v + 1] = tempPosition.y; - vertices[v + 2] = tempLight2.toFloatBits(); - vertices[v + 3] = tempUV.x; - vertices[v + 4] = tempUV.y; - } - } else { - for (int v = 0; v < verticesLength; v += stride) { - tempPosition.x = vertices[v]; - tempPosition.y = vertices[v + 1]; - tempUV.x = vertices[v + 4]; - tempUV.y = vertices[v + 5]; - tempLight2.set(tempLight1); - tempDark2.set(tempDark1); - vertices[v] = tempPosition.x; - vertices[v + 1] = tempPosition.y; - vertices[v + 2] = tempLight2.toFloatBits(); - vertices[v + 3] = tempDark2.toFloatBits(); - vertices[v + 4] = tempUV.x; - vertices[v + 5] = tempUV.y; - } - } - } - public boolean getPremultipliedAlphaColors () { return pmaColors; }