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Linked meshes also share edges and image size.
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421789e6f7
commit
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@ -77,6 +77,9 @@ namespace Spine {
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regionUVs = value.regionUVs;
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regionUVs = value.regionUVs;
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triangles = value.triangles;
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triangles = value.triangles;
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HullLength = value.HullLength;
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HullLength = value.HullLength;
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Edges = value.Edges;
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Width = value.Width;
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Height = value.Height;
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}
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}
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}
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}
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}
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}
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@ -81,6 +81,9 @@ namespace Spine {
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regionUVs = value.regionUVs;
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regionUVs = value.regionUVs;
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triangles = value.triangles;
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triangles = value.triangles;
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HullLength = value.HullLength;
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HullLength = value.HullLength;
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Edges = value.Edges;
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Width = value.Width;
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Height = value.Height;
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}
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}
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}
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}
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}
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}
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@ -219,6 +219,9 @@ public class MeshAttachment extends Attachment implements FfdAttachment {
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regionUVs = parentMesh.regionUVs;
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regionUVs = parentMesh.regionUVs;
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triangles = parentMesh.triangles;
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triangles = parentMesh.triangles;
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hullLength = parentMesh.hullLength;
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hullLength = parentMesh.hullLength;
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edges = parentMesh.edges;
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width = parentMesh.width;
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height = parentMesh.height;
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}
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}
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}
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}
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@ -258,6 +258,9 @@ public class WeightedMeshAttachment extends Attachment implements FfdAttachment
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regionUVs = parentMesh.regionUVs;
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regionUVs = parentMesh.regionUVs;
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triangles = parentMesh.triangles;
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triangles = parentMesh.triangles;
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hullLength = parentMesh.hullLength;
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hullLength = parentMesh.hullLength;
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edges = parentMesh.edges;
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width = parentMesh.width;
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height = parentMesh.height;
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}
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}
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}
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}
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