From 108ea5a70dcc8bf6e49a97810bbc19479cee16b2 Mon Sep 17 00:00:00 2001 From: NathanSweet Date: Wed, 17 Feb 2016 00:50:28 +0100 Subject: [PATCH] Use FLT_MAX. --- spine-c/src/spine/IkConstraint.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/spine-c/src/spine/IkConstraint.c b/spine-c/src/spine/IkConstraint.c index c5f3bddca..45672c273 100644 --- a/spine-c/src/spine/IkConstraint.c +++ b/spine-c/src/spine/IkConstraint.c @@ -32,6 +32,7 @@ #include #include #include +#include spIkConstraint* spIkConstraint_create (spIkConstraintData* data, const spSkeleton* skeleton) { int i; @@ -133,7 +134,7 @@ void spIkConstraint_apply2 (spBone* parent, spBone* child, float targetX, float float aa = a * a, bb = b * b, ll = l1 * l1, dd = tx * tx + ty * ty; float c0 = bb * ll + aa * dd - aa * bb, c1 = -2 * bb * l1, c2 = bb - aa; float d = c1 * c1 - 4 * c2 * c0; - float minAngle = 0, minDist = 999999999.0f, minX = 0, minY = 0; + float minAngle = 0, minDist = FLT_MAX, minX = 0, minY = 0; float maxAngle = 0, maxDist = 0, maxX = 0, maxY = 0; float x = l1 + a, dist = x * x, angle, y; cy = 0;