diff --git a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/SkeletonRenderer.java b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/SkeletonRenderer.java index 45b1cfbc0..7532a6351 100644 --- a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/SkeletonRenderer.java +++ b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/SkeletonRenderer.java @@ -62,6 +62,14 @@ public class SkeletonRenderer { private final Color temp6 = new Color(); public void draw (Batch batch, Skeleton skeleton) { + if (batch instanceof PolygonSpriteBatch) { + draw((PolygonSpriteBatch)batch, skeleton); + return; + } else if (batch instanceof TwoColorPolygonBatch) { + draw((TwoColorPolygonBatch)batch, skeleton); + return; + } + VertexEffect vertexEffect = this.vertexEffect; if (vertexEffect != null) vertexEffect.begin(skeleton); diff --git a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/utils/SkeletonDrawable.java b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/utils/SkeletonDrawable.java new file mode 100644 index 000000000..f5a2d55ee --- /dev/null +++ b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/utils/SkeletonDrawable.java @@ -0,0 +1,90 @@ +/****************************************************************************** + * Spine Runtimes Software License v2.5 + * + * Copyright (c) 2013-2016, Esoteric Software + * All rights reserved. + * + * You are granted a perpetual, non-exclusive, non-sublicensable, and + * non-transferable license to use, install, execute, and perform the Spine + * Runtimes software and derivative works solely for personal or internal + * use. Without the written permission of Esoteric Software (see Section 2 of + * the Spine Software License Agreement), you may not (a) modify, translate, + * adapt, or develop new applications using the Spine Runtimes or otherwise + * create derivative works or improvements of the Spine Runtimes or (b) remove, + * delete, alter, or obscure any trademarks or any copyright, trademark, patent, + * or other intellectual property or proprietary rights notices on or in the + * Software, including any copy thereof. Redistributions in binary or source + * form must include this license and terms. + * + * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR + * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO + * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF + * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER + * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + * POSSIBILITY OF SUCH DAMAGE. + *****************************************************************************/ + +package com.esotericsoftware.spine.utils; + +import com.badlogic.gdx.graphics.g2d.Batch; +import com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable; +import com.esotericsoftware.spine.AnimationState; +import com.esotericsoftware.spine.Skeleton; +import com.esotericsoftware.spine.SkeletonRenderer; + +/** A scene2d drawable that draws a skeleton. The animation state and skeleton must be updated each frame, or + * {@link #update(float)} called each frame. */ +public class SkeletonDrawable extends BaseDrawable { + private SkeletonRenderer renderer; + private Skeleton skeleton; + AnimationState state; + + /** Creates an uninitialized SkeletonDrawable. The renderer, skeleton, and animation state must be set before use. */ + public SkeletonDrawable () { + } + + public SkeletonDrawable (SkeletonRenderer renderer, Skeleton skeleton, AnimationState state) { + this.renderer = renderer; + this.skeleton = skeleton; + this.state = state; + } + + public void update (float delta) { + state.update(delta); + state.apply(skeleton); + } + + public void draw (Batch batch, float x, float y, float width, float height) { + skeleton.setPosition(x, y); + skeleton.updateWorldTransform(); + renderer.draw(batch, skeleton); + } + + public SkeletonRenderer getRenderer () { + return renderer; + } + + public void setRenderer (SkeletonRenderer renderer) { + this.renderer = renderer; + } + + public Skeleton getSkeleton () { + return skeleton; + } + + public void setSkeleton (Skeleton skeleton) { + this.skeleton = skeleton; + } + + public AnimationState getAnimationState () { + return state; + } + + public void setAnimationState (AnimationState state) { + this.state = state; + } +}