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https://github.com/EsotericSoftware/spine-runtimes.git
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[unity] Improved Spine Preferences documentation text.
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@ -470,14 +470,16 @@ namespace Spine.Unity.Editor {
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bool upgradeComponentsEnabled = true;
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bool upgradeComponentsEnabled = true;
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#endif
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#endif
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using (new GUILayout.HorizontalScope()) {
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using (new GUILayout.HorizontalScope()) {
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EditorGUILayout.PrefixLabel(new GUIContent("Split Component Upgrade", "Allow automatic upgrade of skeleton components to new split components."));
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EditorGUILayout.PrefixLabel(new GUIContent("Split Component Upgrade",
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"Allow automatic upgrade of skeleton components to split components new in version 4.3. " +
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"Disable once all scenes and prefabs are migrated to avoid unnecessary editor checks."));
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EnableDisableDefineButtons(SpineBuildEnvUtility.SPINE_AUTO_UPGRADE_COMPONENTS_OFF, upgradeComponentsEnabled, invert: true);
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EnableDisableDefineButtons(SpineBuildEnvUtility.SPINE_AUTO_UPGRADE_COMPONENTS_OFF, upgradeComponentsEnabled, invert: true);
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}
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}
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using (new EditorGUI.DisabledScope(!upgradeComponentsEnabled)) {
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using (new EditorGUI.DisabledScope(!upgradeComponentsEnabled)) {
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using (new GUILayout.HorizontalScope()) {
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using (new GUILayout.HorizontalScope()) {
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EditorGUILayout.PrefixLabel(new GUIContent("Upgrade Scenes & Prefabs", "Upgrades all scenes and " +
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EditorGUILayout.PrefixLabel(new GUIContent("Upgrade Scenes & Prefabs", "Upgrades all scenes and " +
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"prefabs in the project to Spine 4.3 split animation components."));
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"prefabs in the project to split animation components new in version 4.3."));
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if (GUILayout.Button("Upgrade All", GUILayout.Width(132))) {
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if (GUILayout.Button("Upgrade All", GUILayout.Width(132))) {
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if (EditorUtility.DisplayDialog("Upgrade to Spine 4.3",
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if (EditorUtility.DisplayDialog("Upgrade to Spine 4.3",
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"This will open and process all scenes and prefabs in your project to upgrade Spine " +
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"This will open and process all scenes and prefabs in your project to upgrade Spine " +
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@ -501,10 +503,10 @@ namespace Spine.Unity.Editor {
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SpineEditorUtilities.BoolRuntimePropertiesField(
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SpineEditorUtilities.BoolRuntimePropertiesField(
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() => RuntimeSettings.UseThreadedMeshGeneration,
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() => RuntimeSettings.UseThreadedMeshGeneration,
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value => RuntimeSettings.UseThreadedMeshGeneration = value,
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value => RuntimeSettings.UseThreadedMeshGeneration = value,
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new GUIContent("Threaded MeshGeneration", "Default value for SkeletonRenderer and SkeletonGraphic Threaded Mesh Generation."));
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new GUIContent("Threaded MeshGeneration", "Global setting for the equally named SkeletonRenderer and SkeletonGraphic Inspector parameter."));
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SpineEditorUtilities.BoolRuntimePropertiesField(
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SpineEditorUtilities.BoolRuntimePropertiesField(
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() => RuntimeSettings.UseThreadedAnimation, value => RuntimeSettings.UseThreadedAnimation = value,
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() => RuntimeSettings.UseThreadedAnimation, value => RuntimeSettings.UseThreadedAnimation = value,
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new GUIContent("Threaded Animation", "Default value for SkeletonAnimation and SkeletonMecanim Threaded Animation."));
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new GUIContent("Threaded Animation", "Global setting for the equally named SkeletonAnimation and SkeletonGraphic Inspector parameter."));
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}
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}
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GUILayout.Space(20);
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GUILayout.Space(20);
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@ -458,14 +458,15 @@ namespace Spine.Unity.Editor {
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bool upgradeComponentsEnabled = true;
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bool upgradeComponentsEnabled = true;
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#endif
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#endif
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using (new GUILayout.HorizontalScope()) {
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using (new GUILayout.HorizontalScope()) {
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EditorGUILayout.PrefixLabel(new GUIContent("Split Component Upgrade", "Allow automatic upgrade of skeleton components to new split components."));
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EditorGUILayout.PrefixLabel(new GUIContent("Split Component Upgrade",
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"Allow automatic upgrade of skeleton components to split components new in version 4.3. " +
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"Disable once all scenes and prefabs are migrated to avoid unnecessary editor checks."));
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SpineEditorUtilities.EnableDisableDefineButtons(SpineBuildEnvUtility.SPINE_AUTO_UPGRADE_COMPONENTS_OFF, upgradeComponentsEnabled, invert: true);
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SpineEditorUtilities.EnableDisableDefineButtons(SpineBuildEnvUtility.SPINE_AUTO_UPGRADE_COMPONENTS_OFF, upgradeComponentsEnabled, invert: true);
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}
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}
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using (new EditorGUI.DisabledScope(!upgradeComponentsEnabled)) {
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using (new EditorGUI.DisabledScope(!upgradeComponentsEnabled)) {
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using (new GUILayout.HorizontalScope()) {
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using (new GUILayout.HorizontalScope()) {
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EditorGUILayout.PrefixLabel(new GUIContent("Upgrade Scenes & Prefabs", "Upgrades all scenes and " +
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EditorGUILayout.PrefixLabel(new GUIContent("Upgrade Scenes & Prefabs", "Upgrades all scenes and " +
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"prefabs in the project to Spine 4.3 split animation components."));
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"prefabs in the project to split animation components new in version 4.3."));
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if (GUILayout.Button("Upgrade All", GUILayout.Width(132))) {
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if (GUILayout.Button("Upgrade All", GUILayout.Width(132))) {
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if (EditorUtility.DisplayDialog("Upgrade All",
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if (EditorUtility.DisplayDialog("Upgrade All",
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"This will open and process all scenes and prefabs in your project to upgrade Spine components to version 4.3.\n\n" +
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"This will open and process all scenes and prefabs in your project to upgrade Spine components to version 4.3.\n\n" +
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@ -512,10 +513,10 @@ namespace Spine.Unity.Editor {
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SpineEditorUtilities.BoolRuntimePropertiesField(
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SpineEditorUtilities.BoolRuntimePropertiesField(
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() => RuntimeSettings.UseThreadedMeshGeneration,
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() => RuntimeSettings.UseThreadedMeshGeneration,
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value => RuntimeSettings.UseThreadedMeshGeneration = value,
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value => RuntimeSettings.UseThreadedMeshGeneration = value,
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new GUIContent("Threaded MeshGeneration", "Default value for SkeletonRenderer and SkeletonGraphic Threaded Mesh Generation."));
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new GUIContent("Threaded MeshGeneration", "Global setting for the equally named SkeletonRenderer and SkeletonGraphic Inspector parameter."));
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SpineEditorUtilities.BoolRuntimePropertiesField(
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SpineEditorUtilities.BoolRuntimePropertiesField(
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() => RuntimeSettings.UseThreadedAnimation, value => RuntimeSettings.UseThreadedAnimation = value,
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() => RuntimeSettings.UseThreadedAnimation, value => RuntimeSettings.UseThreadedAnimation = value,
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new GUIContent("Threaded Animation", "Default value for SkeletonAnimation and SkeletonMecanim Threaded Animation."));
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new GUIContent("Threaded Animation", "Global setting for the equally named SkeletonAnimation and SkeletonGraphic Inspector parameter."));
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}
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}
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GUILayout.Space(20);
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GUILayout.Space(20);
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