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[libgdx] Added a proportional spacing mode to path constraints.
EsotericSoftware/spine-editor#414
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@ -98,15 +98,50 @@ public class PathConstraint implements Updatable {
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if (mixRotate == 0 && mixX == 0 && mixY == 0) return;
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PathConstraintData data = this.data;
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boolean percentSpacing = data.spacingMode == SpacingMode.percent;
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RotateMode rotateMode = data.rotateMode;
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boolean tangents = rotateMode == RotateMode.tangent, scale = rotateMode == RotateMode.chainScale;
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boolean tangents = data.rotateMode == RotateMode.tangent, scale = data.rotateMode == RotateMode.chainScale;
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int boneCount = this.bones.size, spacesCount = tangents ? boneCount : boneCount + 1;
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Object[] bones = this.bones.items;
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float[] spaces = this.spaces.setSize(spacesCount), lengths = null;
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float[] spaces = this.spaces.setSize(spacesCount), lengths = scale ? this.lengths.setSize(boneCount) : null;
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float spacing = this.spacing;
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if (scale || !percentSpacing) {
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if (scale) lengths = this.lengths.setSize(boneCount);
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switch (data.spacingMode) {
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case percent:
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for (int i = 0, n = spacesCount - 1; i < n;) {
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Bone bone = (Bone)bones[i];
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float setupLength = bone.data.length;
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if (setupLength < epsilon) {
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if (scale) lengths[i] = 0;
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spaces[++i] = 0;
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} else {
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if (scale) {
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float x = setupLength * bone.a, y = setupLength * bone.c;
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lengths[i] = (float)Math.sqrt(x * x + y * y);
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}
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spaces[++i] = spacing;
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}
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}
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break;
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case proportional:
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float sum = 0;
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for (int i = 0; i < boneCount;) {
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Bone bone = (Bone)bones[i];
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float setupLength = bone.data.length;
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if (setupLength < epsilon) {
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if (scale) lengths[i] = 0;
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spaces[++i] = 0;
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} else {
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float x = setupLength * bone.a, y = setupLength * bone.c;
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float length = (float)Math.sqrt(x * x + y * y);
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if (scale) lengths[i] = length;
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spaces[++i] = length;
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sum += length;
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}
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}
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sum = spacesCount / sum * spacing;
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for (int i = 1; i < spacesCount; i++)
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spaces[i] *= sum;
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break;
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default:
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boolean lengthSpacing = data.spacingMode == SpacingMode.length;
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for (int i = 0, n = spacesCount - 1; i < n;) {
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Bone bone = (Bone)bones[i];
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@ -114,13 +149,6 @@ public class PathConstraint implements Updatable {
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if (setupLength < epsilon) {
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if (scale) lengths[i] = 0;
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spaces[++i] = 0;
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} else if (percentSpacing) {
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if (scale) {
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float x = setupLength * bone.a, y = setupLength * bone.c;
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float length = (float)Math.sqrt(x * x + y * y);
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lengths[i] = length;
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}
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spaces[++i] = spacing;
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} else {
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float x = setupLength * bone.a, y = setupLength * bone.c;
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float length = (float)Math.sqrt(x * x + y * y);
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@ -128,17 +156,13 @@ public class PathConstraint implements Updatable {
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spaces[++i] = (lengthSpacing ? setupLength + spacing : spacing) * length / setupLength;
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}
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}
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} else {
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for (int i = 1; i < spacesCount; i++)
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spaces[i] = spacing;
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}
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float[] positions = computeWorldPositions((PathAttachment)attachment, spacesCount, tangents,
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data.positionMode == PositionMode.percent, percentSpacing);
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float[] positions = computeWorldPositions((PathAttachment)attachment, spacesCount, tangents);
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float boneX = positions[0], boneY = positions[1], offsetRotation = data.offsetRotation;
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boolean tip;
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if (offsetRotation == 0)
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tip = rotateMode == RotateMode.chain;
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tip = data.rotateMode == RotateMode.chain;
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else {
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tip = false;
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Bone p = target.bone;
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@ -192,8 +216,7 @@ public class PathConstraint implements Updatable {
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}
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}
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float[] computeWorldPositions (PathAttachment path, int spacesCount, boolean tangents, boolean percentPosition,
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boolean percentSpacing) {
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float[] computeWorldPositions (PathAttachment path, int spacesCount, boolean tangents) {
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Slot target = this.target;
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float position = this.position;
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float[] spaces = this.spaces.items, out = this.positions.setSize(spacesCount * 3 + 2), world;
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@ -204,14 +227,24 @@ public class PathConstraint implements Updatable {
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float[] lengths = path.getLengths();
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curveCount -= closed ? 1 : 2;
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float pathLength = lengths[curveCount];
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if (percentPosition) position *= pathLength;
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if (percentSpacing) {
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for (int i = 1; i < spacesCount; i++)
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spaces[i] *= pathLength;
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if (data.positionMode == PositionMode.percent) position *= pathLength;
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float multiplier;
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switch (data.spacingMode) {
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case percent:
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multiplier = pathLength;
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break;
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case proportional:
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multiplier = pathLength / spacesCount;
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break;
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default:
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multiplier = 1;
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}
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world = this.world.setSize(8);
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for (int i = 0, o = 0, curve = 0; i < spacesCount; i++, o += 3) {
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float space = spaces[i];
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float space = spaces[i] * multiplier;
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position += space;
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float p = position;
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@ -312,19 +345,28 @@ public class PathConstraint implements Updatable {
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x1 = x2;
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y1 = y2;
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}
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if (percentPosition)
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if (data.positionMode == PositionMode.percent)
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position *= pathLength;
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else
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position *= pathLength / path.getLengths()[curveCount - 1];
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if (percentSpacing) {
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for (int i = 1; i < spacesCount; i++)
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spaces[i] *= pathLength;
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float multiplier;
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switch (data.spacingMode) {
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case percent:
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multiplier = pathLength;
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break;
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case proportional:
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multiplier = pathLength / spacesCount;
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break;
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default:
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multiplier = 1;
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}
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float[] segments = this.segments;
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float curveLength = 0;
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for (int i = 0, o = 0, curve = 0, segment = 0; i < spacesCount; i++, o += 3) {
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float space = spaces[i];
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float space = spaces[i] * multiplier;
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position += space;
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float p = position;
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@ -159,7 +159,7 @@ public class PathConstraintData extends ConstraintData {
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* <p>
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* See <a href="http://esotericsoftware.com/spine-path-constraints#Spacing-mode">Spacing mode</a> in the Spine User Guide. */
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static public enum SpacingMode {
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length, fixed, percent;
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length, fixed, percent, proportional;
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static public final SpacingMode[] values = SpacingMode.values();
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}
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