From 11fdba70007da2541c6ec22b94ffffa79688e896 Mon Sep 17 00:00:00 2001 From: Nathan Sweet Date: Fri, 17 Jul 2020 18:23:16 +0200 Subject: [PATCH] Adjusted wording. --- spine-ts/README.md | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/spine-ts/README.md b/spine-ts/README.md index 21d1926c0..4ace35ba0 100644 --- a/spine-ts/README.md +++ b/spine-ts/README.md @@ -111,9 +111,7 @@ python -m SimpleHTTPServer Then navigate to `http://localhost:8000/webgl/example`, `http://localhost:8000/canvas/example`, `http://localhost:8000/threejs/example` or `http://localhost:8000/player/example` ### Spine-ts WebGL backend -By default, the spine-ts WebGL backend supports two-color tinting. This has a neglible effect on performance, as more per vertex data has to be submitted to the GPU, and the fragment shader has to do a few more arithmetic operations. - -You can disable two-color tinting like this: +By default, the spine-ts WebGL backend supports two-color tinting. This requires more per vertex data to be submitted to the GPU and the fragment shader has to do a few more arithmetic operations. It has a neglible effect on performance, but you can disable two-color tinting like this: ```javascript // If you use SceneRenderer, disable two-color tinting via the last constructor argument