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@ -74,4 +74,3 @@ void InheritTimeline::apply(Skeleton &skeleton, float lastTime, float time, Vect
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int idx = Animation::search(_frames, time, ENTRIES) + INHERIT;
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int idx = Animation::search(_frames, time, ENTRIES) + INHERIT;
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bone->_inherit = (Inherit) _frames[idx];
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bone->_inherit = (Inherit) _frames[idx];
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}
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}
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@ -338,12 +338,14 @@ void PhysicsConstraint::update(Physics physics) {
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if (x || y) {
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if (x || y) {
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if (x) {
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if (x) {
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float u = (_ux - bx) * i;
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float u = (_ux - bx) * i;
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_xOffset += u > q ? q : u < -q ? -q : u;
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_xOffset += u > q ? q : u < -q ? -q
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: u;
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_ux = bx;
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_ux = bx;
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}
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}
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if (y) {
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if (y) {
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float u = (_uy - by) * i;
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float u = (_uy - by) * i;
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_yOffset += u > q ? q : u < -q ? -q : u;
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_yOffset += u > q ? q : u < -q ? -q
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: u;
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_uy = by;
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_uy = by;
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}
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}
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if (a >= t) {
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if (a >= t) {
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@ -2,4 +2,3 @@
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#include "SpineUEGameMode.h"
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#include "SpineUEGameMode.h"
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#include "SpineUE.h"
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#include "SpineUE.h"
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