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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 15:24:55 +08:00
[gdx] Update TwoColorPolygonBatch to match latest libgdx changes.
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@ -67,9 +67,13 @@ public class TwoColorPolygonBatch implements Batch {
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private int blendDstFuncAlpha = GL20.GL_ONE_MINUS_SRC_ALPHA;
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private boolean premultipliedAlpha;
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private float light = Color.WHITE.toFloatBits();
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private float dark = Color.BLACK.toFloatBits();
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private Color tempColor = new Color(1, 1, 1, 1);
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private final Color light = new Color(1, 1, 1, 1);
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private final Color dark = new Color(0, 0, 0, 1);
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private float lightPacked = Color.WHITE.toFloatBits();
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private float darkPacked = Color.BLACK.toFloatBits();
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/** Number of rendering calls, ever. Will not be reset unless set manually. **/
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public int totalRenderCalls = 0;
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public TwoColorPolygonBatch () {
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this(2000);
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@ -122,61 +126,53 @@ public class TwoColorPolygonBatch implements Batch {
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@Override
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public void setColor (Color tint) {
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light = tint.toFloatBits();
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light.set(tint);
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lightPacked = tint.toFloatBits();
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}
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@Override
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public void setColor (float r, float g, float b, float a) {
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int intBits = (int)(255 * a) << 24 | (int)(255 * b) << 16 | (int)(255 * g) << 8 | (int)(255 * r);
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light = NumberUtils.intToFloatColor(intBits);
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light.set(r, g, b, a);
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lightPacked = light.toFloatBits();
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}
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@Override
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public void setColor (float color) {
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this.light = color;
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public void setPackedColor (float packedColor) {
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Color.rgba8888ToColor(light, NumberUtils.floatToIntColor(packedColor));
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lightPacked = packedColor;
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}
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@Override
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public Color getColor () {
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int intBits = NumberUtils.floatToIntColor(light);
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Color color = this.tempColor;
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color.r = (intBits & 0xff) / 255f;
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color.g = ((intBits >>> 8) & 0xff) / 255f;
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color.b = ((intBits >>> 16) & 0xff) / 255f;
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color.a = ((intBits >>> 24) & 0xff) / 255f;
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return color;
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return light;
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}
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@Override
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public float getPackedColor () {
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return light;
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return lightPacked;
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}
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public void setDarkColor (Color tint) {
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dark = tint.toFloatBits();
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dark.set(tint);
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darkPacked = tint.toFloatBits();
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}
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public void setDarkColor (float r, float g, float b, float a) {
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int intBits = (int)(255 * a) << 24 | (int)(255 * b) << 16 | (int)(255 * g) << 8 | (int)(255 * r);
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dark = NumberUtils.intToFloatColor(intBits);
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dark.set(r, g, b, a);
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darkPacked = dark.toFloatBits();
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}
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public void setDarkColor (float color) {
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this.dark = color;
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public void setPackedDarkColor (float packedColor) {
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Color.rgba8888ToColor(dark, NumberUtils.floatToIntColor(packedColor));
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this.darkPacked = packedColor;
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}
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public Color getDarkColor () {
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int intBits = NumberUtils.floatToIntColor(dark);
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Color color = this.tempColor;
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color.r = (intBits & 0xff) / 255f;
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color.g = ((intBits >>> 8) & 0xff) / 255f;
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color.b = ((intBits >>> 16) & 0xff) / 255f;
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color.a = ((intBits >>> 24) & 0xff) / 255f;
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return color;
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return dark;
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}
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public float getPackedDarkColor () {
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return dark;
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return darkPacked;
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}
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/** Draws a polygon region with the bottom left corner at x,y having the width and height of the region. */
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@ -193,7 +189,7 @@ public class TwoColorPolygonBatch implements Batch {
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if (texture != lastTexture)
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switchTexture(texture);
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else if (triangleIndex + regionTrianglesLength > triangles.length
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|| vertexIndex + regionVerticesLength * VERTEX_SIZE / 2 > vertices.length) flush();
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|| vertexIndex + regionVerticesLength * VERTEX_SIZE / 2 > vertices.length) flush();
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int triangleIndex = this.triangleIndex;
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int vertexIndex = this.vertexIndex;
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@ -204,8 +200,8 @@ public class TwoColorPolygonBatch implements Batch {
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this.triangleIndex = triangleIndex;
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final float[] vertices = this.vertices;
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final float light = this.light;
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final float dark = this.dark;
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final float light = this.lightPacked;
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final float dark = this.darkPacked;
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final float[] textureCoords = region.getTextureCoords();
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for (int i = 0; i < regionVerticesLength; i += 2) {
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@ -234,7 +230,7 @@ public class TwoColorPolygonBatch implements Batch {
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if (texture != lastTexture)
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switchTexture(texture);
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else if (triangleIndex + regionTrianglesLength > triangles.length
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|| vertexIndex + regionVerticesLength * VERTEX_SIZE / 2 > vertices.length) flush();
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|| vertexIndex + regionVerticesLength * VERTEX_SIZE / 2 > vertices.length) flush();
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int triangleIndex = this.triangleIndex;
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int vertexIndex = this.vertexIndex;
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@ -245,8 +241,8 @@ public class TwoColorPolygonBatch implements Batch {
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this.triangleIndex = triangleIndex;
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final float[] vertices = this.vertices;
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final float light = this.light;
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final float dark = this.dark;
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final float light = this.lightPacked;
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final float dark = this.darkPacked;
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final float[] textureCoords = region.getTextureCoords();
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final float sX = width / textureRegion.getRegionWidth();
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final float sY = height / textureRegion.getRegionHeight();
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@ -267,7 +263,7 @@ public class TwoColorPolygonBatch implements Batch {
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* polygon region should be scaled around originX, originY. Rotation specifies the angle of counter clockwise rotation of the
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* rectangle around originX, originY. */
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public void draw (PolygonRegion region, float x, float y, float originX, float originY, float width, float height,
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float scaleX, float scaleY, float rotation) {
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float scaleX, float scaleY, float rotation) {
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if (!drawing) throw new IllegalStateException("begin must be called before draw.");
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final short[] triangles = this.triangles;
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@ -281,7 +277,7 @@ public class TwoColorPolygonBatch implements Batch {
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if (texture != lastTexture)
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switchTexture(texture);
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else if (triangleIndex + regionTrianglesLength > triangles.length
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|| vertexIndex + regionVerticesLength * VERTEX_SIZE / 2 > vertices.length) flush();
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|| vertexIndex + regionVerticesLength * VERTEX_SIZE / 2 > vertices.length) flush();
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int triangleIndex = this.triangleIndex;
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int vertexIndex = this.vertexIndex;
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@ -292,8 +288,8 @@ public class TwoColorPolygonBatch implements Batch {
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this.triangleIndex = triangleIndex;
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final float[] vertices = this.vertices;
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final float light = this.light;
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final float dark = this.dark;
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final float light = this.lightPacked;
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final float dark = this.darkPacked;
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final float[] textureCoords = region.getTextureCoords();
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final float worldOriginX = x + originX;
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@ -343,7 +339,7 @@ public class TwoColorPolygonBatch implements Batch {
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@Override
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public void draw (Texture texture, float x, float y, float originX, float originY, float width, float height, float scaleX,
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float scaleY, float rotation, int srcX, int srcY, int srcWidth, int srcHeight, boolean flipX, boolean flipY) {
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float scaleY, float rotation, int srcX, int srcY, int srcWidth, int srcHeight, boolean flipX, boolean flipY) {
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if (!drawing) throw new IllegalStateException("begin must be called before draw.");
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final short[] triangles = this.triangles;
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@ -455,8 +451,8 @@ public class TwoColorPolygonBatch implements Batch {
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v2 = tmp;
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}
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float light = this.light;
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float dark = this.dark;
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float light = this.lightPacked;
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float dark = this.darkPacked;
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int idx = this.vertexIndex;
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vertices[idx++] = x1;
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vertices[idx++] = y1;
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@ -490,7 +486,7 @@ public class TwoColorPolygonBatch implements Batch {
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@Override
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public void draw (Texture texture, float x, float y, float width, float height, int srcX, int srcY, int srcWidth,
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int srcHeight, boolean flipX, boolean flipY) {
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int srcHeight, boolean flipX, boolean flipY) {
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if (!drawing) throw new IllegalStateException("begin must be called before draw.");
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final short[] triangles = this.triangles;
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@ -530,8 +526,8 @@ public class TwoColorPolygonBatch implements Batch {
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v2 = tmp;
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}
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float light = this.light;
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float dark = this.dark;
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float light = this.lightPacked;
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float dark = this.darkPacked;
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int idx = this.vertexIndex;
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vertices[idx++] = x;
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vertices[idx++] = y;
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@ -592,8 +588,8 @@ public class TwoColorPolygonBatch implements Batch {
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final float fx2 = x + srcWidth;
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final float fy2 = y + srcHeight;
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float light = this.light;
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float dark = this.dark;
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float light = this.lightPacked;
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float dark = this.darkPacked;
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int idx = this.vertexIndex;
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vertices[idx++] = x;
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vertices[idx++] = y;
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@ -650,8 +646,8 @@ public class TwoColorPolygonBatch implements Batch {
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final float fx2 = x + width;
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final float fy2 = y + height;
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float light = this.light;
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float dark = this.dark;
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float light = this.lightPacked;
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float dark = this.darkPacked;
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int idx = this.vertexIndex;
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vertices[idx++] = x;
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vertices[idx++] = y;
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@ -717,8 +713,8 @@ public class TwoColorPolygonBatch implements Batch {
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final float u2 = 1;
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final float v2 = 0;
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float light = this.light;
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float dark = this.dark;
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float light = this.lightPacked;
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float dark = this.darkPacked;
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int idx = this.vertexIndex;
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vertices[idx++] = x;
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vertices[idx++] = y;
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@ -750,8 +746,9 @@ public class TwoColorPolygonBatch implements Batch {
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this.vertexIndex = idx;
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}
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/** Draws a rectangle using the given vertices. There must be 4 vertices, each made up of 6 elements in this order: x, y, lightColor, darkColor,
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* u, v. The {@link #getColor()} and {@link #getDarkColor()} from the TwoColorPolygonBatch is not applied. */
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/** Draws a rectangle using the given vertices. There must be 4 vertices, each made up of 6 elements in this order: x, y,
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* lightColor, darkColor, u, v. The {@link #getColor()} and {@link #getDarkColor()} from the TwoColorPolygonBatch is not
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* applied. */
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@Override
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public void draw (Texture texture, float[] spriteVertices, int offset, int count) {
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if (!drawing) throw new IllegalStateException("begin must be called before draw.");
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@ -832,8 +829,8 @@ public class TwoColorPolygonBatch implements Batch {
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final float u2 = region.getU2();
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final float v2 = region.getV();
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float light = this.light;
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float dark = this.dark;
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float light = this.lightPacked;
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float dark = this.darkPacked;
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int idx = this.vertexIndex;
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vertices[idx++] = x;
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vertices[idx++] = y;
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@ -867,7 +864,7 @@ public class TwoColorPolygonBatch implements Batch {
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@Override
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public void draw (TextureRegion region, float x, float y, float originX, float originY, float width, float height,
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float scaleX, float scaleY, float rotation) {
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float scaleX, float scaleY, float rotation) {
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if (!drawing) throw new IllegalStateException("begin must be called before draw.");
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final short[] triangles = this.triangles;
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@ -968,8 +965,8 @@ public class TwoColorPolygonBatch implements Batch {
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final float u2 = region.getU2();
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final float v2 = region.getV();
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float light = this.light;
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float dark = this.dark;
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float light = this.lightPacked;
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float dark = this.darkPacked;
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int idx = this.vertexIndex;
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vertices[idx++] = x1;
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vertices[idx++] = y1;
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@ -1003,7 +1000,7 @@ public class TwoColorPolygonBatch implements Batch {
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@Override
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public void draw (TextureRegion region, float x, float y, float originX, float originY, float width, float height,
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float scaleX, float scaleY, float rotation, boolean clockwise) {
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float scaleX, float scaleY, float rotation, boolean clockwise) {
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if (!drawing) throw new IllegalStateException("begin must be called before draw.");
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final short[] triangles = this.triangles;
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@ -1120,8 +1117,8 @@ public class TwoColorPolygonBatch implements Batch {
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v4 = region.getV2();
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}
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float light = this.light;
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float dark = this.dark;
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float light = this.lightPacked;
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float dark = this.darkPacked;
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int idx = this.vertexIndex;
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vertices[idx++] = x1;
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vertices[idx++] = y1;
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@ -1191,8 +1188,8 @@ public class TwoColorPolygonBatch implements Batch {
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final float u2 = region.getU2();
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final float v2 = region.getV();
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float light = this.light;
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float dark = this.dark;
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float light = this.lightPacked;
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float dark = this.darkPacked;
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int idx = vertexIndex;
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vertices[idx++] = x1;
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vertices[idx++] = y1;
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@ -1228,6 +1225,8 @@ public class TwoColorPolygonBatch implements Batch {
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public void flush () {
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if (vertexIndex == 0) return;
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totalRenderCalls++;
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lastTexture.bind();
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Mesh mesh = this.mesh;
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mesh.setVertices(vertices, 0, vertexIndex);
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@ -1241,13 +1240,13 @@ public class TwoColorPolygonBatch implements Batch {
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}
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@Override
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public void disableBlending() {
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public void disableBlending () {
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flush();
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blendingDisabled = true;
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}
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@Override
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public void enableBlending() {
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public void enableBlending () {
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flush();
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blendingDisabled = false;
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}
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@ -1323,7 +1322,7 @@ public class TwoColorPolygonBatch implements Batch {
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}
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@Override
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public ShaderProgram getShader() {
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public ShaderProgram getShader () {
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return shader;
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}
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@ -1366,12 +1365,12 @@ public class TwoColorPolygonBatch implements Batch {
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}
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@Override
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public int getBlendSrcFuncAlpha() {
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public int getBlendSrcFuncAlpha () {
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return blendSrcFuncAlpha;
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}
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@Override
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public int getBlendDstFuncAlpha() {
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public int getBlendDstFuncAlpha () {
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return blendDstFuncAlpha;
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}
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