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[godot] More Live++ build changes.
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@ -1,25 +1,31 @@
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From 3077827d8145f4689b6f43db9924dd71d9963b5d Mon Sep 17 00:00:00 2001
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From: badlogic <badlogicgames@gmail.com>
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Date: Mon, 11 Apr 2022 13:33:10 +0200
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Subject: [PATCH] Add support for Live++ on Windows
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When the LIVEPP_PATH environment variable is set, the build adds a CPPDEFINE called LIVEPP_PATH, which then triggers setup, synchronization, and tear down of Live++.
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Improve inclusion of Live++ API header as per PR review.
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Still requires a separate wide char version of _MKSTR as that's what lpp::lppLoadAndRegister requires.
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Use build option livepp instead of environment variable LIVEPP_PATH
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E.g. `scons livepp=c:/tools/LivePP`
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---
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platform/windows/detect.py | 13 ++++++++++++-
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platform/windows/godot_windows.cpp | 20 ++++++++++++++++++++
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platform/windows/os_windows.cpp | 8 ++++++++
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3 files changed, 40 insertions(+), 1 deletion(-)
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diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
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index 8b28cbf1f23d6574aac41a3676fea64ddf786fc4..0124d4ac9652df9ba682ab8cc18b4008461d74cf 100644
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--- a/platform/windows/os_windows.cpp
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+++ b/platform/windows/os_windows.cpp
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@@ -53,6 +53,11 @@
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#include <regstr.h>
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#include <shlobj.h>
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+#ifdef LIVEPP_PATH
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+#include "API/LPP_API.h"
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+extern HMODULE livePP;
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+#endif
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+
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static const WORD MAX_CONSOLE_LINES = 1500;
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extern "C" {
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@@ -3371,6 +3376,9 @@ void OS_Windows::run() {
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process_events(); // get rid of pending events
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if (Main::iteration())
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break;
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+#ifdef LIVEPP_PATH
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+ lpp::lppSyncPoint(livePP);
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+#endif
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};
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main_loop->finish();
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diff --git a/platform/windows/detect.py b/platform/windows/detect.py
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index 249a0d2e79..fb42edff8b 100644
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index e4facad816b7584fe38dc760356310e0a3937288..2d9da3df65cd3a0b0882ace984002320ebf6c3fc 100644
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--- a/platform/windows/detect.py
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+++ b/platform/windows/detect.py
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@@ -44,7 +44,7 @@ def can_build():
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@ -31,7 +37,7 @@ index 249a0d2e79..fb42edff8b 100644
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mingw32 = ""
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mingw64 = ""
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@@ -73,6 +73,7 @@ def get_opts():
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@@ -72,6 +72,7 @@ def get_opts():
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BoolVariable("use_thinlto", "Use ThinLTO", False),
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BoolVariable("use_static_cpp", "Link MinGW/MSVC C++ runtime libraries statically", True),
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BoolVariable("use_asan", "Use address sanitizer (ASAN)", False),
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@ -39,7 +45,7 @@ index 249a0d2e79..fb42edff8b 100644
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]
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@@ -309,6 +310,16 @@ def configure_msvc(env, manual_msvc_config):
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@@ -296,6 +297,18 @@ def configure_msvc(env, manual_msvc_config):
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env.AppendUnique(LINKFLAGS=["/STACK:" + str(STACK_SIZE)])
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@ -53,11 +59,13 @@ index 249a0d2e79..fb42edff8b 100644
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+ env.AppendUnique(LINKFLAGS=["/FUNCTIONPADMIN"])
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+ else:
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+ print("Live++ can only be used with targets 'debug' and 'release_debug'")
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+ else:
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+ print("No Live++ specified.")
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def configure_mingw(env):
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# Workaround for MinGW. See:
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diff --git a/platform/windows/godot_windows.cpp b/platform/windows/godot_windows.cpp
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index ad4e3ae77c..0974d3d9ae 100644
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index d7d9e4eace00a696abbb47cb9632f40e183a4ec4..e362320e51c725cd01f292887bd93442752c1c48 100644
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--- a/platform/windows/godot_windows.cpp
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+++ b/platform/windows/godot_windows.cpp
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@@ -34,6 +34,11 @@
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@ -75,7 +83,7 @@ index ad4e3ae77c..0974d3d9ae 100644
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@@ -136,6 +141,16 @@ char *wc_to_utf8(const wchar_t *wc) {
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}
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int widechar_main(int argc, wchar_t **argv) {
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__declspec(dllexport) int widechar_main(int argc, wchar_t **argv) {
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+#ifdef LIVEPP_PATH
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+#define _MKSTR_L(x) _STR_L(x)
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+#define _STR_L(x) L#x
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@ -86,10 +94,10 @@ index ad4e3ae77c..0974d3d9ae 100644
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+#undef _STR_L
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+#endif
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+
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OS_Windows os(nullptr);
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OS_Windows os(NULL);
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setlocale(LC_CTYPE, "");
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@@ -173,6 +188,11 @@ int widechar_main(int argc, wchar_t **argv) {
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@@ -170,6 +185,11 @@ __declspec(dllexport) int widechar_main(int argc, wchar_t **argv) {
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}
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delete[] argv_utf8;
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@ -99,34 +107,5 @@ index ad4e3ae77c..0974d3d9ae 100644
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+#endif
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+
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return os.get_exit_code();
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}
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};
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diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
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index b4669e452a..42f675598a 100644
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--- a/platform/windows/os_windows.cpp
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+++ b/platform/windows/os_windows.cpp
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@@ -53,6 +53,11 @@
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#include <regstr.h>
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#include <shlobj.h>
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+#ifdef LIVEPP_PATH
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+#include "API/LPP_API.h"
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+extern HMODULE livePP;
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+#endif
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+
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extern "C" {
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__declspec(dllexport) DWORD NvOptimusEnablement = 1;
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__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
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@@ -677,6 +682,9 @@ void OS_Windows::run() {
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if (Main::iteration()) {
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break;
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}
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+#ifdef LIVEPP_PATH
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+ lpp::lppSyncPoint(livePP);
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+#endif
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}
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main_loop->finalize();
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--
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2.27.0.windows.1
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@ -1,4 +1,3 @@
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git clean -x -f -d
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rmdir godot /s /q
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git clone --depth 1 https://github.com/godotengine/godot.git -b 3.4.4-stable
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xcopy /E /I .idea godot\.idea
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@ -1,6 +1,5 @@
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#!/bin/bash
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set -e
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git clean -x -f -d
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rm -rf godot
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git clone --depth 1 https://github.com/godotengine/godot.git -b 3.4.4-stable
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cp -r .idea godot
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