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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
Updated to new AnimationState delegates.
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@ -94,7 +94,7 @@ namespace Spine {
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} else {
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state.SetAnimation(0, "walk", false);
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TrackEntry entry = state.AddAnimation(0, "jump", false, 0);
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entry.End += new EventHandler<StartEndArgs>(End); // Event handling for queued animations.
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entry.End += End; // Event handling for queued animations.
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state.AddAnimation(0, "walk", true, 0);
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}
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@ -144,20 +144,20 @@ namespace Spine {
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base.Draw(gameTime);
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}
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public void Start (object sender, StartEndArgs e) {
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Console.WriteLine(e.TrackIndex + " " + state.GetCurrent(e.TrackIndex) + ": start");
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public void Start (AnimationState state, int trackIndex) {
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Console.WriteLine(trackIndex + " " + state.GetCurrent(trackIndex) + ": start");
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}
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public void End (object sender, StartEndArgs e) {
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Console.WriteLine(e.TrackIndex + " " + state.GetCurrent(e.TrackIndex) + ": end");
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public void End (AnimationState state, int trackIndex) {
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Console.WriteLine(trackIndex + " " + state.GetCurrent(trackIndex) + ": end");
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}
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public void Complete (object sender, CompleteArgs e) {
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Console.WriteLine(e.TrackIndex + " " + state.GetCurrent(e.TrackIndex) + ": complete " + e.LoopCount);
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public void Complete (AnimationState state, int trackIndex, int loopCount) {
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Console.WriteLine(trackIndex + " " + state.GetCurrent(trackIndex) + ": complete " + loopCount);
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}
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public void Event (object sender, EventTriggeredArgs e) {
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Console.WriteLine(e.TrackIndex + " " + state.GetCurrent(e.TrackIndex) + ": event " + e.Event);
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public void Event (AnimationState state, int trackIndex, Event e) {
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Console.WriteLine(trackIndex + " " + state.GetCurrent(trackIndex) + ": event " + e);
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}
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}
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}
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