diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonRenderer.cs b/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonRenderer.cs
index 641b42047..df8d8a8a3 100644
--- a/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonRenderer.cs
+++ b/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonRenderer.cs
@@ -39,26 +39,14 @@ namespace Spine.Unity {
[ExecuteInEditMode, RequireComponent(typeof(MeshFilter), typeof(MeshRenderer)), DisallowMultipleComponent]
[HelpURL("http://esotericsoftware.com/spine-unity-rendering")]
public class SkeletonRenderer : MonoBehaviour, ISkeletonComponent, IHasSkeletonDataAsset {
-
- public bool logErrors = false;
-
- public delegate void SkeletonRendererDelegate (SkeletonRenderer skeletonRenderer);
-
- /// OnRebuild is raised after the Skeleton is successfully initialized.
- public event SkeletonRendererDelegate OnRebuild;
-
- /// Occurs after the vertex data is populated every frame, before the vertices are pushed into the mesh.
- public event Spine.Unity.MeshGeneratorDelegate OnPostProcessVertices;
-
- public SkeletonDataAsset skeletonDataAsset;
- public SkeletonDataAsset SkeletonDataAsset { get { return skeletonDataAsset; } } // ISkeletonComponent
+ [SerializeField] public SkeletonDataAsset skeletonDataAsset;
#region Initialization settings
/// Skin name to use when the Skeleton is initialized.
- [SpineSkin(defaultAsEmptyString:true)] public string initialSkinName;
+ [SerializeField] [SpineSkin(defaultAsEmptyString:true)] public string initialSkinName;
/// Flip X and Y to use when the Skeleton is initialized.
- public bool initialFlipX, initialFlipY;
+ [SerializeField] public bool initialFlipX, initialFlipY;
#endregion
#region Advanced Render Settings
@@ -121,6 +109,9 @@ namespace Spine.Unity {
}
}
}
+
+ /// Occurs after the vertex data is populated every frame, before the vertices are pushed into the mesh.
+ public event Spine.Unity.MeshGeneratorDelegate OnPostProcessVertices;
#endif
#if SPINE_OPTIONAL_MATERIALOVERRIDE
@@ -156,6 +147,13 @@ namespace Spine.Unity {
}
#endregion
+ public delegate void SkeletonRendererDelegate (SkeletonRenderer skeletonRenderer);
+
+ /// OnRebuild is raised after the Skeleton is successfully initialized.
+ public event SkeletonRendererDelegate OnRebuild;
+
+ public SkeletonDataAsset SkeletonDataAsset { get { return skeletonDataAsset; } } // ISkeletonComponent
+
#region Runtime Instantiation
public static T NewSpineGameObject (SkeletonDataAsset skeletonDataAsset) where T : SkeletonRenderer {
return SkeletonRenderer.AddSpineComponent(new GameObject("New Spine GameObject"), skeletonDataAsset);
@@ -185,6 +183,7 @@ namespace Spine.Unity {
}
#endregion
+
public virtual void Awake () {
Initialize(false);
}
@@ -237,10 +236,8 @@ namespace Spine.Unity {
valid = false;
}
- if (skeletonDataAsset == null) {
- if (logErrors) Debug.LogError("Missing SkeletonData asset.", this);
+ if (skeletonDataAsset == null)
return;
- }
SkeletonData skeletonData = skeletonDataAsset.GetSkeletonData(false);
if (skeletonData == null) return;