mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 17:26:01 +08:00
[Unity] Added Basic Platformer scripts and Hero character
This commit is contained in:
parent
55896be38f
commit
131e4babe0
5
spine-unity/Assets/Examples/Scenes/Basic Platformer.meta
Normal file
5
spine-unity/Assets/Examples/Scenes/Basic Platformer.meta
Normal file
@ -0,0 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2a88cb6ea6a9bd94e8513bd8b866934b
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
userData:
|
||||
BIN
spine-unity/Assets/Examples/Scenes/Basic Platformer.unity
Normal file
BIN
spine-unity/Assets/Examples/Scenes/Basic Platformer.unity
Normal file
Binary file not shown.
@ -0,0 +1,4 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c0218f9f0a3cc144698dca06a3f59668
|
||||
DefaultImporter:
|
||||
userData:
|
||||
Binary file not shown.
@ -0,0 +1,47 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fadfb38fe9b3ecc4db70956f425e4720
|
||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
|
||||
serializedVersion: 2
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
linearTexture: 1
|
||||
correctGamma: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: .25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: -1
|
||||
maxTextureSize: 1024
|
||||
textureSettings:
|
||||
filterMode: 1
|
||||
aniso: 3
|
||||
mipBias: -1
|
||||
wrapMode: 1
|
||||
nPOTScale: 1
|
||||
lightmap: 1
|
||||
compressionQuality: 100
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: .5, y: .5}
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spritePixelsToUnits: 100
|
||||
alphaIsTransparency: 0
|
||||
textureType: 6
|
||||
buildTargetSettings: []
|
||||
spriteSheet:
|
||||
sprites: []
|
||||
spritePackingTag:
|
||||
userData:
|
||||
Binary file not shown.
@ -0,0 +1,47 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6be9cbac7529e734ab3d6093239f6bec
|
||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
|
||||
serializedVersion: 2
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
linearTexture: 1
|
||||
correctGamma: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: .25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: -1
|
||||
maxTextureSize: 1024
|
||||
textureSettings:
|
||||
filterMode: 1
|
||||
aniso: 3
|
||||
mipBias: -1
|
||||
wrapMode: 1
|
||||
nPOTScale: 1
|
||||
lightmap: 1
|
||||
compressionQuality: 100
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: .5, y: .5}
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spritePixelsToUnits: 100
|
||||
alphaIsTransparency: 0
|
||||
textureType: 6
|
||||
buildTargetSettings: []
|
||||
spriteSheet:
|
||||
sprites: []
|
||||
spritePackingTag:
|
||||
userData:
|
||||
222
spine-unity/Assets/Examples/Scripts/BasicPlatformerController.cs
Normal file
222
spine-unity/Assets/Examples/Scripts/BasicPlatformerController.cs
Normal file
@ -0,0 +1,222 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes Software License
|
||||
* Version 2.1
|
||||
*
|
||||
* Copyright (c) 2013, Esoteric Software
|
||||
* All rights reserved.
|
||||
*
|
||||
* You are granted a perpetual, non-exclusive, non-sublicensable and
|
||||
* non-transferable license to install, execute and perform the Spine Runtimes
|
||||
* Software (the "Software") solely for internal use. Without the written
|
||||
* permission of Esoteric Software (typically granted by licensing Spine), you
|
||||
* may not (a) modify, translate, adapt or otherwise create derivative works,
|
||||
* improvements of the Software or develop new applications using the Software
|
||||
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
|
||||
* trademark, patent or other intellectual property or proprietary rights
|
||||
* notices on or in the Software, including any copy thereof. Redistributions
|
||||
* in binary or source form must include this license and terms.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
||||
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
||||
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
|
||||
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
||||
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
|
||||
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
/*****************************************************************************
|
||||
* Basic Platformer Controller created by Mitch Thompson
|
||||
* Full irrevocable rights and permissions granted to Esoteric Software
|
||||
*****************************************************************************/
|
||||
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
[RequireComponent(typeof(CharacterController))]
|
||||
public class BasicPlatformerController : MonoBehaviour {
|
||||
|
||||
[Header("Controls")]
|
||||
public string XAxis = "Horizontal";
|
||||
public string YAxis = "Vertical";
|
||||
public string JumpButton = "Jump";
|
||||
|
||||
[Header("Moving")]
|
||||
public float walkSpeed = 4;
|
||||
public float runSpeed = 10;
|
||||
public float gravity = 65;
|
||||
|
||||
[Header("Jumping")]
|
||||
public float jumpSpeed = 25;
|
||||
public float jumpDuration = 0.5f;
|
||||
public float jumpInterruptFactor = 100;
|
||||
public float forceCrouchVelocity = 25;
|
||||
public float forceCrouchDuration = 0.5f;
|
||||
|
||||
[Header("Graphics")]
|
||||
public Transform graphicsRoot;
|
||||
public SkeletonAnimation skeletonAnimation;
|
||||
|
||||
[Header("Animation")]
|
||||
public string walkName = "Walk";
|
||||
public string runName = "Run";
|
||||
public string idleName = "Idle";
|
||||
public string jumpName = "Jump";
|
||||
public string fallName = "Fall";
|
||||
public string crouchName = "Crouch";
|
||||
|
||||
[Header("Audio")]
|
||||
public AudioSource jumpAudioSource;
|
||||
public AudioSource hardfallAudioSource;
|
||||
public AudioSource footstepAudioSource;
|
||||
public string footstepEventName = "Footstep";
|
||||
|
||||
|
||||
|
||||
CharacterController controller;
|
||||
Vector2 velocity = Vector2.zero;
|
||||
Vector2 lastVelocity = Vector2.zero;
|
||||
bool lastGrounded = false;
|
||||
float jumpEndTime = 0;
|
||||
bool jumpInterrupt = false;
|
||||
float forceCrouchEndTime;
|
||||
|
||||
|
||||
Quaternion flippedRotation = Quaternion.Euler(0, 180, 0);
|
||||
|
||||
void Awake()
|
||||
{
|
||||
controller = GetComponent<CharacterController>();
|
||||
}
|
||||
|
||||
void Start(){
|
||||
//register a callback for Spine Events (in this case, Footstep)
|
||||
skeletonAnimation.state.Event += HandleEvent;
|
||||
}
|
||||
|
||||
void HandleEvent (Spine.AnimationState state, int trackIndex, Spine.Event e)
|
||||
{
|
||||
//play some sound if footstep event fired
|
||||
if(e.Data.Name == footstepEventName){
|
||||
footstepAudioSource.Stop();
|
||||
footstepAudioSource.Play();
|
||||
}
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
//control inputs
|
||||
float x = Input.GetAxis(XAxis);
|
||||
float y = Input.GetAxis(YAxis);
|
||||
//check for force crouch
|
||||
bool crouching = (controller.isGrounded && y < -0.5f) || (forceCrouchEndTime > Time.time);
|
||||
velocity.x = 0;
|
||||
|
||||
//Calculate control velocity
|
||||
if (!crouching) {
|
||||
if (Input.GetButtonDown(JumpButton) && controller.isGrounded)
|
||||
{
|
||||
//jump
|
||||
jumpAudioSource.Stop();
|
||||
jumpAudioSource.Play();
|
||||
velocity.y = jumpSpeed;
|
||||
jumpEndTime = Time.time + jumpDuration;
|
||||
}
|
||||
else if (Time.time < jumpEndTime && Input.GetButtonUp(JumpButton))
|
||||
{
|
||||
jumpInterrupt = true;
|
||||
}
|
||||
|
||||
|
||||
if (x != 0)
|
||||
{
|
||||
//walk or run
|
||||
velocity.x = Mathf.Abs(x) > 0.6f ? runSpeed : walkSpeed;
|
||||
velocity.x *= Mathf.Sign(x);
|
||||
}
|
||||
|
||||
if (jumpInterrupt)
|
||||
{
|
||||
//interrupt jump and smoothly cut Y velocity
|
||||
if (velocity.y > 0)
|
||||
{
|
||||
velocity.y = Mathf.MoveTowards(velocity.y, 0, Time.deltaTime * 100);
|
||||
}
|
||||
else
|
||||
{
|
||||
jumpInterrupt = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//apply gravity F = mA (Learn it, love it, live it)
|
||||
velocity.y -= gravity * Time.deltaTime;
|
||||
|
||||
//move
|
||||
controller.Move(new Vector3(velocity.x, velocity.y, 0) * Time.deltaTime);
|
||||
|
||||
if (controller.isGrounded)
|
||||
{
|
||||
//cancel out Y velocity if on ground
|
||||
velocity.y = -gravity * Time.deltaTime;
|
||||
jumpInterrupt = false;
|
||||
}
|
||||
|
||||
|
||||
Vector2 deltaVelocity = lastVelocity - velocity;
|
||||
|
||||
if (!lastGrounded && controller.isGrounded)
|
||||
{
|
||||
//detect hard fall
|
||||
if ((gravity*Time.deltaTime) - deltaVelocity.y > forceCrouchVelocity)
|
||||
{
|
||||
forceCrouchEndTime = Time.time + forceCrouchDuration;
|
||||
hardfallAudioSource.Play();
|
||||
}
|
||||
else{
|
||||
//play footstep audio if light fall because why not
|
||||
footstepAudioSource.Play();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//graphics updates
|
||||
if (controller.isGrounded)
|
||||
{
|
||||
if (crouching) //crouch
|
||||
{
|
||||
skeletonAnimation.AnimationName = crouchName;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
if (x == 0) //idle
|
||||
skeletonAnimation.AnimationName = idleName;
|
||||
else //move
|
||||
skeletonAnimation.AnimationName = Mathf.Abs(x) > 0.6f ? runName : walkName;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (velocity.y > 0) //jump
|
||||
skeletonAnimation.AnimationName = jumpName;
|
||||
else //fall
|
||||
skeletonAnimation.AnimationName = fallName;
|
||||
|
||||
}
|
||||
|
||||
//flip left or right
|
||||
if (x > 0)
|
||||
graphicsRoot.localRotation = Quaternion.identity;
|
||||
else if (x < 0)
|
||||
graphicsRoot.localRotation = flippedRotation;
|
||||
|
||||
|
||||
//store previous state
|
||||
lastVelocity = velocity;
|
||||
lastGrounded = controller.isGrounded;
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 27b3e3370f55c0a438ef0a10c2eba510
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
62
spine-unity/Assets/Examples/Scripts/ConstrainedCamera.cs
Normal file
62
spine-unity/Assets/Examples/Scripts/ConstrainedCamera.cs
Normal file
@ -0,0 +1,62 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes Software License
|
||||
* Version 2.1
|
||||
*
|
||||
* Copyright (c) 2013, Esoteric Software
|
||||
* All rights reserved.
|
||||
*
|
||||
* You are granted a perpetual, non-exclusive, non-sublicensable and
|
||||
* non-transferable license to install, execute and perform the Spine Runtimes
|
||||
* Software (the "Software") solely for internal use. Without the written
|
||||
* permission of Esoteric Software (typically granted by licensing Spine), you
|
||||
* may not (a) modify, translate, adapt or otherwise create derivative works,
|
||||
* improvements of the Software or develop new applications using the Software
|
||||
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
|
||||
* trademark, patent or other intellectual property or proprietary rights
|
||||
* notices on or in the Software, including any copy thereof. Redistributions
|
||||
* in binary or source form must include this license and terms.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
||||
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
||||
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
|
||||
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
||||
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
|
||||
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
/*****************************************************************************
|
||||
* Constrained Camera created by Mitch Thompson
|
||||
* Full irrevocable rights and permissions granted to Esoteric Software
|
||||
*****************************************************************************/
|
||||
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class ConstrainedCamera : MonoBehaviour {
|
||||
public Transform target;
|
||||
public Vector3 offset;
|
||||
|
||||
public Vector3 min;
|
||||
public Vector3 max;
|
||||
|
||||
public float smoothing = 5f;
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void LateUpdate () {
|
||||
Vector3 goalPoint = target.position + offset;
|
||||
goalPoint.x = Mathf.Clamp(goalPoint.x, min.x, max.x);
|
||||
goalPoint.y = Mathf.Clamp(goalPoint.y, min.y, max.y);
|
||||
goalPoint.z = Mathf.Clamp(goalPoint.z, min.z, max.z);
|
||||
|
||||
transform.position = Vector3.Lerp(transform.position, goalPoint, smoothing * Time.deltaTime);
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6df2d8b571e22504284108b691b4a3cd
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
5
spine-unity/Assets/Examples/Sound.meta
Normal file
5
spine-unity/Assets/Examples/Sound.meta
Normal file
@ -0,0 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ab51e7c76aeecdb4cab94e4cad31b50f
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
userData:
|
||||
BIN
spine-unity/Assets/Examples/Sound/Footstep.wav
Normal file
BIN
spine-unity/Assets/Examples/Sound/Footstep.wav
Normal file
Binary file not shown.
12
spine-unity/Assets/Examples/Sound/Footstep.wav.meta
Normal file
12
spine-unity/Assets/Examples/Sound/Footstep.wav.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c34d92bb58dd1a14db9e89d6188087ea
|
||||
AudioImporter:
|
||||
serializedVersion: 4
|
||||
format: -1
|
||||
quality: .5
|
||||
stream: 1
|
||||
3D: 0
|
||||
forceToMono: 0
|
||||
useHardware: 0
|
||||
loopable: 0
|
||||
userData:
|
||||
BIN
spine-unity/Assets/Examples/Sound/Hardfall.wav
Normal file
BIN
spine-unity/Assets/Examples/Sound/Hardfall.wav
Normal file
Binary file not shown.
12
spine-unity/Assets/Examples/Sound/Hardfall.wav.meta
Normal file
12
spine-unity/Assets/Examples/Sound/Hardfall.wav.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cf832d4a857c27545bff51681de106c0
|
||||
AudioImporter:
|
||||
serializedVersion: 4
|
||||
format: -1
|
||||
quality: .5
|
||||
stream: 1
|
||||
3D: 0
|
||||
forceToMono: 0
|
||||
useHardware: 0
|
||||
loopable: 0
|
||||
userData:
|
||||
BIN
spine-unity/Assets/Examples/Sound/Jump.wav
Normal file
BIN
spine-unity/Assets/Examples/Sound/Jump.wav
Normal file
Binary file not shown.
12
spine-unity/Assets/Examples/Sound/Jump.wav.meta
Normal file
12
spine-unity/Assets/Examples/Sound/Jump.wav.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9afdb740ae0deb74a8906a353b597a03
|
||||
AudioImporter:
|
||||
serializedVersion: 4
|
||||
format: -1
|
||||
quality: .5
|
||||
stream: 1
|
||||
3D: 0
|
||||
forceToMono: 0
|
||||
useHardware: 0
|
||||
loopable: 0
|
||||
userData:
|
||||
5
spine-unity/Assets/Examples/Spine/Hero.meta
Normal file
5
spine-unity/Assets/Examples/Spine/Hero.meta
Normal file
@ -0,0 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2c9c8caf9ef4a2d44a6978ea8bdcb3f6
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
userData:
|
||||
BIN
spine-unity/Assets/Examples/Spine/Hero.prefab
Normal file
BIN
spine-unity/Assets/Examples/Spine/Hero.prefab
Normal file
Binary file not shown.
4
spine-unity/Assets/Examples/Spine/Hero.prefab.meta
Normal file
4
spine-unity/Assets/Examples/Spine/Hero.prefab.meta
Normal file
@ -0,0 +1,4 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 095df186000aff741a2407fe13d65e42
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
139
spine-unity/Assets/Examples/Spine/Hero/Hero.atlas.txt
Normal file
139
spine-unity/Assets/Examples/Spine/Hero/Hero.atlas.txt
Normal file
@ -0,0 +1,139 @@
|
||||
|
||||
Hero.png
|
||||
size: 512,256
|
||||
format: RGBA8888
|
||||
filter: Linear,Linear
|
||||
repeat: none
|
||||
White/body
|
||||
rotate: true
|
||||
xy: 172, 0
|
||||
size: 97, 95
|
||||
orig: 97, 95
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
White/cape
|
||||
rotate: false
|
||||
xy: 172, 97
|
||||
size: 146, 159
|
||||
orig: 146, 159
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
White/eyes
|
||||
rotate: true
|
||||
xy: 267, 15
|
||||
size: 82, 31
|
||||
orig: 82, 31
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
White/fingers
|
||||
rotate: true
|
||||
xy: 371, 85
|
||||
size: 31, 33
|
||||
orig: 31, 33
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
White/foot1
|
||||
rotate: true
|
||||
xy: 426, 151
|
||||
size: 50, 42
|
||||
orig: 50, 42
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
White/foot2
|
||||
rotate: false
|
||||
xy: 318, 99
|
||||
size: 53, 38
|
||||
orig: 53, 38
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
White/forearm1
|
||||
rotate: false
|
||||
xy: 468, 154
|
||||
size: 41, 49
|
||||
orig: 41, 49
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
White/forearm2
|
||||
rotate: false
|
||||
xy: 412, 115
|
||||
size: 31, 32
|
||||
orig: 31, 32
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
White/hand1
|
||||
rotate: true
|
||||
xy: 110, 7
|
||||
size: 37, 48
|
||||
orig: 37, 48
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
White/hand2
|
||||
rotate: true
|
||||
xy: 375, 116
|
||||
size: 31, 37
|
||||
orig: 31, 37
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
White/head
|
||||
rotate: false
|
||||
xy: 0, 83
|
||||
size: 172, 173
|
||||
orig: 172, 173
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
White/mantles
|
||||
rotate: false
|
||||
xy: 318, 201
|
||||
size: 136, 55
|
||||
orig: 136, 55
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
White/mouth
|
||||
rotate: true
|
||||
xy: 298, 36
|
||||
size: 61, 13
|
||||
orig: 61, 13
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
White/shin1
|
||||
rotate: true
|
||||
xy: 454, 203
|
||||
size: 53, 57
|
||||
orig: 53, 57
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
White/shin2
|
||||
rotate: false
|
||||
xy: 375, 147
|
||||
size: 51, 54
|
||||
orig: 51, 54
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
White/thigh1
|
||||
rotate: false
|
||||
xy: 0, 20
|
||||
size: 60, 63
|
||||
orig: 60, 63
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
White/thigh2
|
||||
rotate: false
|
||||
xy: 318, 137
|
||||
size: 57, 64
|
||||
orig: 57, 64
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
White/upperarm1
|
||||
rotate: false
|
||||
xy: 60, 27
|
||||
size: 50, 56
|
||||
orig: 50, 56
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
White/upperarm2
|
||||
rotate: true
|
||||
xy: 110, 44
|
||||
size: 39, 59
|
||||
orig: 39, 59
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
@ -0,0 +1,4 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 51b2d149fb5a7f7449fdafb65d240843
|
||||
TextScriptImporter:
|
||||
userData:
|
||||
1
spine-unity/Assets/Examples/Spine/Hero/Hero.json
Normal file
1
spine-unity/Assets/Examples/Spine/Hero/Hero.json
Normal file
File diff suppressed because one or more lines are too long
4
spine-unity/Assets/Examples/Spine/Hero/Hero.json.meta
Normal file
4
spine-unity/Assets/Examples/Spine/Hero/Hero.json.meta
Normal file
@ -0,0 +1,4 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4d269c9fcaaba024fb93b58c75bcafdd
|
||||
TextScriptImporter:
|
||||
userData:
|
||||
BIN
spine-unity/Assets/Examples/Spine/Hero/Hero.png
Normal file
BIN
spine-unity/Assets/Examples/Spine/Hero/Hero.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 108 KiB |
47
spine-unity/Assets/Examples/Spine/Hero/Hero.png.meta
Normal file
47
spine-unity/Assets/Examples/Spine/Hero/Hero.png.meta
Normal file
@ -0,0 +1,47 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a34fffda3f6321b4288a172798648ba3
|
||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
|
||||
serializedVersion: 2
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
linearTexture: 0
|
||||
correctGamma: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: .25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: -3
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
filterMode: -1
|
||||
aniso: -1
|
||||
mipBias: -1
|
||||
wrapMode: -1
|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: .5, y: .5}
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spritePixelsToUnits: 100
|
||||
alphaIsTransparency: 0
|
||||
textureType: -1
|
||||
buildTargetSettings: []
|
||||
spriteSheet:
|
||||
sprites: []
|
||||
spritePackingTag:
|
||||
userData:
|
||||
BIN
spine-unity/Assets/Examples/Spine/Hero/Hero_Atlas.asset
Normal file
BIN
spine-unity/Assets/Examples/Spine/Hero/Hero_Atlas.asset
Normal file
Binary file not shown.
@ -0,0 +1,4 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a071d9faa273ab047939cccdcacddc55
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
BIN
spine-unity/Assets/Examples/Spine/Hero/Hero_Material.mat
Normal file
BIN
spine-unity/Assets/Examples/Spine/Hero/Hero_Material.mat
Normal file
Binary file not shown.
@ -0,0 +1,4 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 380672bd303e2764eb47728ead477b19
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
BIN
spine-unity/Assets/Examples/Spine/Hero/Hero_SkeletonData.asset
Normal file
BIN
spine-unity/Assets/Examples/Spine/Hero/Hero_SkeletonData.asset
Normal file
Binary file not shown.
@ -0,0 +1,4 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6ba8c33ba732ee34290c79f1d69e0d55
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
Loading…
x
Reference in New Issue
Block a user