[c] Added void* userData to spAnimationState to be consumed in callbacks. Closes

#1017.
This commit is contained in:
badlogic 2017-10-12 14:36:58 +02:00
parent dc16e55647
commit 14108679bb
2 changed files with 6 additions and 2 deletions

View File

@ -52,6 +52,7 @@
* Added `spVertexEffect` and corresponding implementations `spJitterVertexEffect` and `spSwirlVertexEffect`. Create/dispose through the corresponding `spXXXVertexEffect_create()/dispose()` functions. Set on framework/engine specific renderer. See changes for spine-c based frameworks/engines below.
* Functions in `extension.h` are not prefixed with `_sp` instead of just `_` to avoid interference with other libraries.
* Introduced `SP_API` macro. Every spine-c function is prefixed with this macro. By default, it is an empty string. Can be used to markup spine-c functions with e.g. ``__declspec` when compiling to a dll or linking to that dll.
* Added `void* userData` to `spAnimationState` to be consumed in callbacks.
### Cocos2d-X
* Fixed renderer to work with 3.6 changes

View File

@ -84,7 +84,8 @@ struct spTrackEntry {
timelineData(0),
timelineDipMix(0),
timelinesRotation(0),
timelinesRotationCount(0) {
timelinesRotationCount(0),
rendererObject(0), userData(0) {
}
#endif
};
@ -102,6 +103,7 @@ struct spAnimationState {
spTrackEntryArray* mixingTo;
void* rendererObject;
void* userData;
#ifdef __cplusplus
spAnimationState() :
@ -111,7 +113,8 @@ struct spAnimationState {
listener(0),
timeScale(0),
mixingTo(0),
rendererObject(0) {
rendererObject(0),
userData(0) {
}
#endif
};