Update texture sampling based on r469 changes.

This commit is contained in:
Davide Tantillo 2026-01-27 09:31:46 +01:00
parent 25991c282a
commit 1447b85c6e

View File

@ -39,7 +39,7 @@ export class C3TextureEditor extends Texture {
const options: TextureCreateOptions = {
wrapX: toC3TextureWrap(page.uWrap),
wrapY: toC3TextureWrap(page.vWrap),
sampling: toC3Filter(page.minFilter),
defaultSampling: toC3Filter(page.minFilter),
mipMap: toC3MipMap(page.minFilter),
}
this.texture = renderer.CreateDynamicTexture(image.width, image.height, options);
@ -70,7 +70,7 @@ export class C3TextureRuntime extends Texture {
const options: TextureCreateOptions = {
wrapX: toC3TextureWrap(page.uWrap),
wrapY: toC3TextureWrap(page.vWrap),
sampling: toC3Filter(page.minFilter),
defaultSampling: toC3Filter(page.minFilter),
mipMap: toC3MipMap(page.minFilter),
}
this.texture = renderer.createDynamicTexture(image.width, image.height, options);
@ -116,7 +116,7 @@ function toC3MipMap (filter: TextureFilter): boolean {
}
}
function toC3Filter (filter: TextureFilter): TextureSamplingMode {
function toC3Filter (filter: TextureFilter): SamplingModeType {
switch (filter) {
case TextureFilter.Nearest:
case TextureFilter.MipMapNearestNearest: