mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 07:14:55 +08:00
Merge branch '3.7-beta' into 3.7-beta-cpp
This commit is contained in:
commit
1450834101
Binary file not shown.
@ -212,7 +212,7 @@ package spine {
|
||||
|
||||
var clippingVertices : Vector.<Number> = clippingArea;
|
||||
var clippingVerticesLast : int = clippingArea.length - 4;
|
||||
var c0 : Number, c2 : Number, ua : Number;
|
||||
var c0 : Number, c2 : Number, s : Number, ua : Number;
|
||||
var i : int, n : int;
|
||||
for (i = 0;; i += 2) {
|
||||
var edgeX : Number = clippingVertices[i], edgeY : Number = clippingVertices[i + 1];
|
||||
@ -233,14 +233,26 @@ package spine {
|
||||
}
|
||||
// v1 inside, v2 outside
|
||||
c0 = inputY2 - inputY; c2 = inputX2 - inputX;
|
||||
ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
|
||||
output.push(edgeX + (edgeX2 - edgeX) * ua);
|
||||
output.push(edgeY + (edgeY2 - edgeY) * ua);
|
||||
s = c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY);
|
||||
if (Math.abs(s) > 0.000001) {
|
||||
ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / s;
|
||||
output.push(edgeX + (edgeX2 - edgeX) * ua);
|
||||
output.push(edgeY + (edgeY2 - edgeY) * ua);
|
||||
} else {
|
||||
output.push(edgeX);
|
||||
output.push(edgeY);
|
||||
}
|
||||
} else if (side2) { // v1 outside, v2 inside
|
||||
c0 = inputY2 - inputY, c2 = inputX2 - inputX;
|
||||
ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
|
||||
output.push(edgeX + (edgeX2 - edgeX) * ua);
|
||||
output.push(edgeY + (edgeY2 - edgeY) * ua);
|
||||
s = c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY);
|
||||
if (Math.abs(s) > 0.000001) {
|
||||
ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / s;
|
||||
output.push(edgeX + (edgeX2 - edgeX) * ua);
|
||||
output.push(edgeY + (edgeY2 - edgeY) * ua);
|
||||
} else {
|
||||
output.push(edgeX);
|
||||
output.push(edgeY);
|
||||
}
|
||||
output.push(inputX2);
|
||||
output.push(inputY2);
|
||||
}
|
||||
|
||||
@ -161,21 +161,33 @@ int /*boolean*/ _clip(spSkeletonClipping* self, float x1, float y1, float x2, fl
|
||||
int side2 = deltaX * (inputY2 - edgeY2) - deltaY * (inputX2 - edgeX2) > 0;
|
||||
if (deltaX * (inputY - edgeY2) - deltaY * (inputX - edgeX2) > 0) {
|
||||
float c0, c2;
|
||||
float ua;
|
||||
float s, ua;
|
||||
if (side2) {
|
||||
spFloatArray_add(output, inputX2);
|
||||
spFloatArray_add(output, inputY2);
|
||||
continue;
|
||||
}
|
||||
c0 = inputY2 - inputY, c2 = inputX2 - inputX;
|
||||
ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
|
||||
spFloatArray_add(output, edgeX + (edgeX2 - edgeX) * ua);
|
||||
spFloatArray_add(output, edgeY + (edgeY2 - edgeY) * ua);
|
||||
s = c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY);
|
||||
if (ABS(s) > 0.000001f) {
|
||||
ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / s;
|
||||
spFloatArray_add(output, edgeX + (edgeX2 - edgeX) * ua);
|
||||
spFloatArray_add(output, edgeY + (edgeY2 - edgeY) * ua);
|
||||
} else {
|
||||
spFloatArray_add(output, edgeX);
|
||||
spFloatArray_add(output, edgeY);
|
||||
}
|
||||
} else if (side2) {
|
||||
float c0 = inputY2 - inputY, c2 = inputX2 - inputX;
|
||||
float ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
|
||||
spFloatArray_add(output, edgeX + (edgeX2 - edgeX) * ua);
|
||||
spFloatArray_add(output, edgeY + (edgeY2 - edgeY) * ua);
|
||||
float s = c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY);
|
||||
if (ABS(s) > 0.000001f) {
|
||||
float ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / s;
|
||||
spFloatArray_add(output, edgeX + (edgeX2 - edgeX) * ua);
|
||||
spFloatArray_add(output, edgeY + (edgeY2 - edgeY) * ua);
|
||||
} else {
|
||||
spFloatArray_add(output, edgeX);
|
||||
spFloatArray_add(output, edgeY);
|
||||
}
|
||||
spFloatArray_add(output, inputX2);
|
||||
spFloatArray_add(output, inputY2);
|
||||
}
|
||||
|
||||
@ -250,17 +250,27 @@ bool SkeletonClipping::clip(float x1, float y1, float x2, float y2, float x3, fl
|
||||
}
|
||||
// v1 inside, v2 outside
|
||||
float c0 = inputY2 - inputY, c2 = inputX2 - inputX;
|
||||
float ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) /
|
||||
(c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
|
||||
output->add(edgeX + (edgeX2 - edgeX) * ua);
|
||||
output->add(edgeY + (edgeY2 - edgeY) * ua);
|
||||
float s = c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY);
|
||||
if (MathUtil::abs(s) > 0.000001f) {
|
||||
float ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / s;
|
||||
output->add(edgeX + (edgeX2 - edgeX) * ua);
|
||||
output->add(edgeY + (edgeY2 - edgeY) * ua);
|
||||
} else {
|
||||
output->add(edgeX);
|
||||
output->add(edgeY);
|
||||
}
|
||||
} else if (side2) {
|
||||
// v1 outside, v2 inside
|
||||
float c0 = inputY2 - inputY, c2 = inputX2 - inputX;
|
||||
float ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) /
|
||||
(c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
|
||||
output->add(edgeX + (edgeX2 - edgeX) * ua);
|
||||
output->add(edgeY + (edgeY2 - edgeY) * ua);
|
||||
float s = c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY);
|
||||
if (MathUtil::abs(s) > 0.000001f) {
|
||||
float ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / s;
|
||||
output->add(edgeX + (edgeX2 - edgeX) * ua);
|
||||
output->add(edgeY + (edgeY2 - edgeY) * ua);
|
||||
} else {
|
||||
output->add(edgeX);
|
||||
output->add(edgeY);
|
||||
}
|
||||
output->add(inputX2);
|
||||
output->add(inputY2);
|
||||
}
|
||||
|
||||
@ -78,12 +78,12 @@ namespace Spine {
|
||||
clippedTriangles.Clear();
|
||||
clippingPolygon.Clear();
|
||||
}
|
||||
|
||||
|
||||
public void ClipTriangles (float[] vertices, int verticesLength, int[] triangles, int trianglesLength, float[] uvs) {
|
||||
ExposedList<float> clipOutput = this.clipOutput, clippedVertices = this.clippedVertices;
|
||||
var clippedTriangles = this.clippedTriangles;
|
||||
var polygons = clippingPolygons.Items;
|
||||
int polygonsCount = clippingPolygons.Count;
|
||||
int polygonsCount = clippingPolygons.Count;
|
||||
|
||||
int index = 0;
|
||||
clippedVertices.Clear();
|
||||
@ -118,7 +118,7 @@ namespace Spine {
|
||||
for (int ii = 0; ii < clipOutputLength; ii += 2) {
|
||||
float x = clipOutputItems[ii], y = clipOutputItems[ii + 1];
|
||||
clippedVerticesItems[s] = x;
|
||||
clippedVerticesItems[s + 1] = y;
|
||||
clippedVerticesItems[s + 1] = y;
|
||||
float c0 = x - x3, c1 = y - y3;
|
||||
float a = (d0 * c0 + d1 * c1) * d;
|
||||
float b = (d4 * c0 + d2 * c1) * d;
|
||||
@ -216,15 +216,27 @@ namespace Spine {
|
||||
}
|
||||
// v1 inside, v2 outside
|
||||
float c0 = inputY2 - inputY, c2 = inputX2 - inputX;
|
||||
float ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
|
||||
output.Add(edgeX + (edgeX2 - edgeX) * ua);
|
||||
output.Add(edgeY + (edgeY2 - edgeY) * ua);
|
||||
float s = c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY);
|
||||
if (Math.Abs(s) > 0.000001f) {
|
||||
float ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / s;
|
||||
output.Add(edgeX + (edgeX2 - edgeX) * ua);
|
||||
output.Add(edgeY + (edgeY2 - edgeY) * ua);
|
||||
} else {
|
||||
output.Add(edgeX);
|
||||
output.Add(edgeY);
|
||||
}
|
||||
}
|
||||
else if (side2) { // v1 outside, v2 inside
|
||||
float c0 = inputY2 - inputY, c2 = inputX2 - inputX;
|
||||
float ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
|
||||
output.Add(edgeX + (edgeX2 - edgeX) * ua);
|
||||
output.Add(edgeY + (edgeY2 - edgeY) * ua);
|
||||
float s = c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY);
|
||||
if (Math.Abs(s) > 0.000001f) {
|
||||
float ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / s;
|
||||
output.Add(edgeX + (edgeX2 - edgeX) * ua);
|
||||
output.Add(edgeY + (edgeY2 - edgeY) * ua);
|
||||
} else {
|
||||
output.Add(edgeX);
|
||||
output.Add(edgeY);
|
||||
}
|
||||
output.Add(inputX2);
|
||||
output.Add(inputY2);
|
||||
}
|
||||
|
||||
@ -34,6 +34,7 @@ local Triangulator = require "spine-lua.Triangulator"
|
||||
local setmetatable = setmetatable
|
||||
local math_min = math.min
|
||||
local math_max = math.max
|
||||
local math_abs = math.abs
|
||||
local ipairs = ipairs
|
||||
local table_insert = table.insert
|
||||
local table_remove = table.remove
|
||||
@ -256,16 +257,28 @@ function SkeletonClipping:clip(x1, y1, x2, y2, x3, y3, clippingArea, output)
|
||||
-- v1 inside, v2 outside
|
||||
local c0 = inputY2 - inputY
|
||||
local c2 = inputX2 - inputX
|
||||
local ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY))
|
||||
table_insert(output, edgeX + (edgeX2 - edgeX) * ua)
|
||||
table_insert(output, edgeY + (edgeY2 - edgeY) * ua)
|
||||
local s = c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY)
|
||||
if math_abs(s) > 0.000001 then
|
||||
local ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / s
|
||||
table_insert(output, edgeX + (edgeX2 - edgeX) * ua)
|
||||
table_insert(output, edgeY + (edgeY2 - edgeY) * ua)
|
||||
else
|
||||
table_insert(output, edgeX)
|
||||
table_insert(output, edgeY)
|
||||
end
|
||||
end
|
||||
elseif side2 then -- v1 outside, v2 inside
|
||||
local c0 = inputY2 - inputY
|
||||
local c2 = inputX2 - inputX
|
||||
local ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY))
|
||||
table_insert(output, edgeX + (edgeX2 - edgeX) * ua)
|
||||
table_insert(output, edgeY + (edgeY2 - edgeY) * ua)
|
||||
local s = c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY)
|
||||
if math_abs(s) > 0.000001 then
|
||||
local ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / s
|
||||
table_insert(output, edgeX + (edgeX2 - edgeX) * ua)
|
||||
table_insert(output, edgeY + (edgeY2 - edgeY) * ua)
|
||||
else
|
||||
table_insert(output, edgeX)
|
||||
table_insert(output, edgeY)
|
||||
end
|
||||
table_insert(output, inputX2)
|
||||
table_insert(output, inputY2)
|
||||
end
|
||||
|
||||
Binary file not shown.
Binary file not shown.
102
spine-ts/build/spine-all.d.ts
vendored
102
spine-ts/build/spine-all.d.ts
vendored
@ -16,11 +16,11 @@ declare module spine {
|
||||
setup = 0,
|
||||
first = 1,
|
||||
replace = 2,
|
||||
add = 3
|
||||
add = 3,
|
||||
}
|
||||
enum MixDirection {
|
||||
in = 0,
|
||||
out = 1
|
||||
out = 1,
|
||||
}
|
||||
enum TimelineType {
|
||||
rotate = 0,
|
||||
@ -37,7 +37,7 @@ declare module spine {
|
||||
pathConstraintPosition = 11,
|
||||
pathConstraintSpacing = 12,
|
||||
pathConstraintMix = 13,
|
||||
twoColor = 14
|
||||
twoColor = 14,
|
||||
}
|
||||
abstract class CurveTimeline implements Timeline {
|
||||
static LINEAR: number;
|
||||
@ -341,7 +341,7 @@ declare module spine {
|
||||
end = 2,
|
||||
dispose = 3,
|
||||
complete = 4,
|
||||
event = 5
|
||||
event = 5,
|
||||
}
|
||||
interface AnimationStateListener2 {
|
||||
start(entry: TrackEntry): void;
|
||||
@ -380,8 +380,8 @@ declare module spine {
|
||||
private toLoad;
|
||||
private loaded;
|
||||
constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
|
||||
private static downloadText;
|
||||
private static downloadBinary;
|
||||
private static downloadText(url, success, error);
|
||||
private static downloadBinary(url, success, error);
|
||||
loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
|
||||
loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||
loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||
@ -414,7 +414,7 @@ declare module spine {
|
||||
Normal = 0,
|
||||
Additive = 1,
|
||||
Multiply = 2,
|
||||
Screen = 3
|
||||
Screen = 3,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
@ -483,7 +483,7 @@ declare module spine {
|
||||
OnlyTranslation = 1,
|
||||
NoRotationOrReflection = 2,
|
||||
NoScale = 3,
|
||||
NoScaleOrReflection = 4
|
||||
NoScaleOrReflection = 4,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
@ -593,17 +593,17 @@ declare module spine {
|
||||
}
|
||||
enum PositionMode {
|
||||
Fixed = 0,
|
||||
Percent = 1
|
||||
Percent = 1,
|
||||
}
|
||||
enum SpacingMode {
|
||||
Length = 0,
|
||||
Fixed = 1,
|
||||
Percent = 2
|
||||
Percent = 2,
|
||||
}
|
||||
enum RotateMode {
|
||||
Tangent = 0,
|
||||
Chain = 1,
|
||||
ChainScale = 2
|
||||
ChainScale = 2,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
@ -614,12 +614,12 @@ declare module spine {
|
||||
private rawAssets;
|
||||
private errors;
|
||||
constructor(pathPrefix?: string);
|
||||
private queueAsset;
|
||||
private queueAsset(clientId, textureLoader, path);
|
||||
loadText(clientId: string, path: string): void;
|
||||
loadJson(clientId: string, path: string): void;
|
||||
loadTexture(clientId: string, textureLoader: (image: HTMLImageElement) => any, path: string): void;
|
||||
get(clientId: string, path: string): any;
|
||||
private updateClientAssets;
|
||||
private updateClientAssets(clientAssets);
|
||||
isLoadingComplete(clientId: string): boolean;
|
||||
dispose(): void;
|
||||
hasErrors(): boolean;
|
||||
@ -823,12 +823,12 @@ declare module spine {
|
||||
MipMapNearestNearest = 9984,
|
||||
MipMapLinearNearest = 9985,
|
||||
MipMapNearestLinear = 9986,
|
||||
MipMapLinearLinear = 9987
|
||||
MipMapLinearLinear = 9987,
|
||||
}
|
||||
enum TextureWrap {
|
||||
MirroredRepeat = 33648,
|
||||
ClampToEdge = 33071,
|
||||
Repeat = 10497
|
||||
Repeat = 10497,
|
||||
}
|
||||
class TextureRegion {
|
||||
renderObject: any;
|
||||
@ -855,7 +855,7 @@ declare module spine {
|
||||
pages: TextureAtlasPage[];
|
||||
regions: TextureAtlasRegion[];
|
||||
constructor(atlasText: string, textureLoader: (path: string) => any);
|
||||
private load;
|
||||
private load(atlasText, textureLoader);
|
||||
findRegion(name: string): TextureAtlasRegion;
|
||||
dispose(): void;
|
||||
}
|
||||
@ -931,9 +931,9 @@ declare module spine {
|
||||
private polygonIndicesPool;
|
||||
triangulate(verticesArray: ArrayLike<number>): Array<number>;
|
||||
decompose(verticesArray: Array<number>, triangles: Array<number>): Array<Array<number>>;
|
||||
private static isConcave;
|
||||
private static positiveArea;
|
||||
private static winding;
|
||||
private static isConcave(index, vertexCount, vertices, indices);
|
||||
private static positiveArea(p1x, p1y, p2x, p2y, p3x, p3y);
|
||||
private static winding(p1x, p1y, p2x, p2y, p3x, p3y);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
@ -1105,7 +1105,7 @@ declare module spine {
|
||||
Mesh = 2,
|
||||
LinkedMesh = 3,
|
||||
Path = 4,
|
||||
Point = 5
|
||||
Point = 5,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
@ -1271,11 +1271,11 @@ declare module spine.canvas {
|
||||
private tempColor;
|
||||
constructor(context: CanvasRenderingContext2D);
|
||||
draw(skeleton: Skeleton): void;
|
||||
private drawImages;
|
||||
private drawTriangles;
|
||||
private drawTriangle;
|
||||
private computeRegionVertices;
|
||||
private computeMeshVertices;
|
||||
private drawImages(skeleton);
|
||||
private drawTriangles(skeleton);
|
||||
private drawTriangle(img, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2);
|
||||
private computeRegionVertices(slot, region, pma);
|
||||
private computeMeshVertices(slot, mesh, pma);
|
||||
}
|
||||
}
|
||||
declare module spine.webgl {
|
||||
@ -1330,7 +1330,7 @@ declare module spine.webgl {
|
||||
touchesPool: Pool<Touch>;
|
||||
private listeners;
|
||||
constructor(element: HTMLElement);
|
||||
private setupCallbacks;
|
||||
private setupCallbacks(element);
|
||||
addListener(listener: InputListener): void;
|
||||
removeListener(listener: InputListener): void;
|
||||
}
|
||||
@ -1439,7 +1439,7 @@ declare module spine.webgl {
|
||||
drawWithOffset(shader: Shader, primitiveType: number, offset: number, count: number): void;
|
||||
bind(shader: Shader): void;
|
||||
unbind(shader: Shader): void;
|
||||
private update;
|
||||
private update();
|
||||
restore(): void;
|
||||
dispose(): void;
|
||||
}
|
||||
@ -1465,7 +1465,7 @@ declare module spine.webgl {
|
||||
constructor();
|
||||
}
|
||||
enum VertexAttributeType {
|
||||
Float = 0
|
||||
Float = 0,
|
||||
}
|
||||
}
|
||||
declare module spine.webgl {
|
||||
@ -1484,7 +1484,7 @@ declare module spine.webgl {
|
||||
begin(shader: Shader): void;
|
||||
setBlendMode(srcBlend: number, dstBlend: number): void;
|
||||
draw(texture: GLTexture, vertices: ArrayLike<number>, indices: Array<number>): void;
|
||||
private flush;
|
||||
private flush();
|
||||
end(): void;
|
||||
getDrawCalls(): number;
|
||||
dispose(): void;
|
||||
@ -1524,13 +1524,13 @@ declare module spine.webgl {
|
||||
curve(x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, segments: number, color?: Color): void;
|
||||
end(): void;
|
||||
resize(resizeMode: ResizeMode): void;
|
||||
private enableRenderer;
|
||||
private enableRenderer(renderer);
|
||||
dispose(): void;
|
||||
}
|
||||
enum ResizeMode {
|
||||
Stretch = 0,
|
||||
Expand = 1,
|
||||
Fit = 2
|
||||
Fit = 2,
|
||||
}
|
||||
}
|
||||
declare module spine.webgl {
|
||||
@ -1558,9 +1558,9 @@ declare module spine.webgl {
|
||||
getVertexShaderSource(): string;
|
||||
getFragmentSource(): string;
|
||||
constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, vertexShader: string, fragmentShader: string);
|
||||
private compile;
|
||||
private compileShader;
|
||||
private compileProgram;
|
||||
private compile();
|
||||
private compileShader(type, source);
|
||||
private compileProgram(vs, fs);
|
||||
restore(): void;
|
||||
bind(): void;
|
||||
unbind(): void;
|
||||
@ -1607,16 +1607,16 @@ declare module spine.webgl {
|
||||
polygon(polygonVertices: ArrayLike<number>, offset: number, count: number, color?: Color): void;
|
||||
circle(filled: boolean, x: number, y: number, radius: number, color?: Color, segments?: number): void;
|
||||
curve(x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, segments: number, color?: Color): void;
|
||||
private vertex;
|
||||
private vertex(x, y, color);
|
||||
end(): void;
|
||||
private flush;
|
||||
private check;
|
||||
private flush();
|
||||
private check(shapeType, numVertices);
|
||||
dispose(): void;
|
||||
}
|
||||
enum ShapeType {
|
||||
Point = 0,
|
||||
Line = 1,
|
||||
Filled = 4
|
||||
Filled = 4,
|
||||
}
|
||||
}
|
||||
declare module spine.webgl {
|
||||
@ -1756,9 +1756,9 @@ declare module spine.threejs {
|
||||
private tempColor;
|
||||
constructor(skeletonData: SkeletonData);
|
||||
update(deltaTime: number): void;
|
||||
private clearBatches;
|
||||
private nextBatch;
|
||||
private updateGeometry;
|
||||
private clearBatches();
|
||||
private nextBatch();
|
||||
private updateGeometry();
|
||||
}
|
||||
}
|
||||
declare module spine.threejs {
|
||||
@ -1870,11 +1870,11 @@ declare module spine {
|
||||
scale(sourceWidth: number, sourceHeight: number, targetWidth: number, targetHeight: number): Vector2;
|
||||
loadSkeleton(): void;
|
||||
setupInput(): void;
|
||||
private play;
|
||||
private pause;
|
||||
private setAnimation;
|
||||
private percentageToWorldUnit;
|
||||
private calculateAnimationViewport;
|
||||
private play();
|
||||
private pause();
|
||||
private setAnimation(animation);
|
||||
private percentageToWorldUnit(size, percentageOrAbsolute);
|
||||
private calculateAnimationViewport(animationName);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
@ -1898,10 +1898,10 @@ declare module spine {
|
||||
private loaded;
|
||||
private bounds;
|
||||
constructor(element: HTMLElement | string, config: SpineWidgetConfig);
|
||||
private validateConfig;
|
||||
private load;
|
||||
private render;
|
||||
private resize;
|
||||
private validateConfig(config);
|
||||
private load();
|
||||
private render();
|
||||
private resize();
|
||||
pause(): void;
|
||||
play(): void;
|
||||
isPlaying(): boolean;
|
||||
@ -1909,7 +1909,7 @@ declare module spine {
|
||||
static loadWidgets(): void;
|
||||
static loadWidget(widget: HTMLElement): void;
|
||||
static pageLoaded: boolean;
|
||||
private static ready;
|
||||
private static ready();
|
||||
static setupDOMListener(): void;
|
||||
}
|
||||
class SpineWidgetConfig {
|
||||
|
||||
@ -1,10 +1,7 @@
|
||||
var __extends = (this && this.__extends) || (function () {
|
||||
var extendStatics = function (d, b) {
|
||||
extendStatics = Object.setPrototypeOf ||
|
||||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
|
||||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
|
||||
return extendStatics(d, b);
|
||||
}
|
||||
var extendStatics = Object.setPrototypeOf ||
|
||||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
|
||||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
|
||||
return function (d, b) {
|
||||
extendStatics(d, b);
|
||||
function __() { this.constructor = d; }
|
||||
@ -4267,15 +4264,29 @@ var spine;
|
||||
continue;
|
||||
}
|
||||
var c0 = inputY2 - inputY, c2 = inputX2 - inputX;
|
||||
var ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
|
||||
output.push(edgeX + (edgeX2 - edgeX) * ua);
|
||||
output.push(edgeY + (edgeY2 - edgeY) * ua);
|
||||
var s = c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY);
|
||||
if (Math.abs(s) > 0.000001) {
|
||||
var ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / s;
|
||||
output.push(edgeX + (edgeX2 - edgeX) * ua);
|
||||
output.push(edgeY + (edgeY2 - edgeY) * ua);
|
||||
}
|
||||
else {
|
||||
output.push(edgeX);
|
||||
output.push(edgeY);
|
||||
}
|
||||
}
|
||||
else if (side2) {
|
||||
var c0 = inputY2 - inputY, c2 = inputX2 - inputX;
|
||||
var ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
|
||||
output.push(edgeX + (edgeX2 - edgeX) * ua);
|
||||
output.push(edgeY + (edgeY2 - edgeY) * ua);
|
||||
var s = c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY);
|
||||
if (Math.abs(s) > 0.000001) {
|
||||
var ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / s;
|
||||
output.push(edgeX + (edgeX2 - edgeX) * ua);
|
||||
output.push(edgeY + (edgeY2 - edgeY) * ua);
|
||||
}
|
||||
else {
|
||||
output.push(edgeX);
|
||||
output.push(edgeY);
|
||||
}
|
||||
output.push(inputX2);
|
||||
output.push(inputY2);
|
||||
}
|
||||
|
||||
File diff suppressed because one or more lines are too long
50
spine-ts/build/spine-canvas.d.ts
vendored
50
spine-ts/build/spine-canvas.d.ts
vendored
@ -16,11 +16,11 @@ declare module spine {
|
||||
setup = 0,
|
||||
first = 1,
|
||||
replace = 2,
|
||||
add = 3
|
||||
add = 3,
|
||||
}
|
||||
enum MixDirection {
|
||||
in = 0,
|
||||
out = 1
|
||||
out = 1,
|
||||
}
|
||||
enum TimelineType {
|
||||
rotate = 0,
|
||||
@ -37,7 +37,7 @@ declare module spine {
|
||||
pathConstraintPosition = 11,
|
||||
pathConstraintSpacing = 12,
|
||||
pathConstraintMix = 13,
|
||||
twoColor = 14
|
||||
twoColor = 14,
|
||||
}
|
||||
abstract class CurveTimeline implements Timeline {
|
||||
static LINEAR: number;
|
||||
@ -341,7 +341,7 @@ declare module spine {
|
||||
end = 2,
|
||||
dispose = 3,
|
||||
complete = 4,
|
||||
event = 5
|
||||
event = 5,
|
||||
}
|
||||
interface AnimationStateListener2 {
|
||||
start(entry: TrackEntry): void;
|
||||
@ -380,8 +380,8 @@ declare module spine {
|
||||
private toLoad;
|
||||
private loaded;
|
||||
constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
|
||||
private static downloadText;
|
||||
private static downloadBinary;
|
||||
private static downloadText(url, success, error);
|
||||
private static downloadBinary(url, success, error);
|
||||
loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
|
||||
loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||
loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||
@ -414,7 +414,7 @@ declare module spine {
|
||||
Normal = 0,
|
||||
Additive = 1,
|
||||
Multiply = 2,
|
||||
Screen = 3
|
||||
Screen = 3,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
@ -483,7 +483,7 @@ declare module spine {
|
||||
OnlyTranslation = 1,
|
||||
NoRotationOrReflection = 2,
|
||||
NoScale = 3,
|
||||
NoScaleOrReflection = 4
|
||||
NoScaleOrReflection = 4,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
@ -593,17 +593,17 @@ declare module spine {
|
||||
}
|
||||
enum PositionMode {
|
||||
Fixed = 0,
|
||||
Percent = 1
|
||||
Percent = 1,
|
||||
}
|
||||
enum SpacingMode {
|
||||
Length = 0,
|
||||
Fixed = 1,
|
||||
Percent = 2
|
||||
Percent = 2,
|
||||
}
|
||||
enum RotateMode {
|
||||
Tangent = 0,
|
||||
Chain = 1,
|
||||
ChainScale = 2
|
||||
ChainScale = 2,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
@ -614,12 +614,12 @@ declare module spine {
|
||||
private rawAssets;
|
||||
private errors;
|
||||
constructor(pathPrefix?: string);
|
||||
private queueAsset;
|
||||
private queueAsset(clientId, textureLoader, path);
|
||||
loadText(clientId: string, path: string): void;
|
||||
loadJson(clientId: string, path: string): void;
|
||||
loadTexture(clientId: string, textureLoader: (image: HTMLImageElement) => any, path: string): void;
|
||||
get(clientId: string, path: string): any;
|
||||
private updateClientAssets;
|
||||
private updateClientAssets(clientAssets);
|
||||
isLoadingComplete(clientId: string): boolean;
|
||||
dispose(): void;
|
||||
hasErrors(): boolean;
|
||||
@ -823,12 +823,12 @@ declare module spine {
|
||||
MipMapNearestNearest = 9984,
|
||||
MipMapLinearNearest = 9985,
|
||||
MipMapNearestLinear = 9986,
|
||||
MipMapLinearLinear = 9987
|
||||
MipMapLinearLinear = 9987,
|
||||
}
|
||||
enum TextureWrap {
|
||||
MirroredRepeat = 33648,
|
||||
ClampToEdge = 33071,
|
||||
Repeat = 10497
|
||||
Repeat = 10497,
|
||||
}
|
||||
class TextureRegion {
|
||||
renderObject: any;
|
||||
@ -855,7 +855,7 @@ declare module spine {
|
||||
pages: TextureAtlasPage[];
|
||||
regions: TextureAtlasRegion[];
|
||||
constructor(atlasText: string, textureLoader: (path: string) => any);
|
||||
private load;
|
||||
private load(atlasText, textureLoader);
|
||||
findRegion(name: string): TextureAtlasRegion;
|
||||
dispose(): void;
|
||||
}
|
||||
@ -931,9 +931,9 @@ declare module spine {
|
||||
private polygonIndicesPool;
|
||||
triangulate(verticesArray: ArrayLike<number>): Array<number>;
|
||||
decompose(verticesArray: Array<number>, triangles: Array<number>): Array<Array<number>>;
|
||||
private static isConcave;
|
||||
private static positiveArea;
|
||||
private static winding;
|
||||
private static isConcave(index, vertexCount, vertices, indices);
|
||||
private static positiveArea(p1x, p1y, p2x, p2y, p3x, p3y);
|
||||
private static winding(p1x, p1y, p2x, p2y, p3x, p3y);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
@ -1105,7 +1105,7 @@ declare module spine {
|
||||
Mesh = 2,
|
||||
LinkedMesh = 3,
|
||||
Path = 4,
|
||||
Point = 5
|
||||
Point = 5,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
@ -1271,10 +1271,10 @@ declare module spine.canvas {
|
||||
private tempColor;
|
||||
constructor(context: CanvasRenderingContext2D);
|
||||
draw(skeleton: Skeleton): void;
|
||||
private drawImages;
|
||||
private drawTriangles;
|
||||
private drawTriangle;
|
||||
private computeRegionVertices;
|
||||
private computeMeshVertices;
|
||||
private drawImages(skeleton);
|
||||
private drawTriangles(skeleton);
|
||||
private drawTriangle(img, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2);
|
||||
private computeRegionVertices(slot, region, pma);
|
||||
private computeMeshVertices(slot, mesh, pma);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,10 +1,7 @@
|
||||
var __extends = (this && this.__extends) || (function () {
|
||||
var extendStatics = function (d, b) {
|
||||
extendStatics = Object.setPrototypeOf ||
|
||||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
|
||||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
|
||||
return extendStatics(d, b);
|
||||
}
|
||||
var extendStatics = Object.setPrototypeOf ||
|
||||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
|
||||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
|
||||
return function (d, b) {
|
||||
extendStatics(d, b);
|
||||
function __() { this.constructor = d; }
|
||||
@ -4267,15 +4264,29 @@ var spine;
|
||||
continue;
|
||||
}
|
||||
var c0 = inputY2 - inputY, c2 = inputX2 - inputX;
|
||||
var ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
|
||||
output.push(edgeX + (edgeX2 - edgeX) * ua);
|
||||
output.push(edgeY + (edgeY2 - edgeY) * ua);
|
||||
var s = c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY);
|
||||
if (Math.abs(s) > 0.000001) {
|
||||
var ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / s;
|
||||
output.push(edgeX + (edgeX2 - edgeX) * ua);
|
||||
output.push(edgeY + (edgeY2 - edgeY) * ua);
|
||||
}
|
||||
else {
|
||||
output.push(edgeX);
|
||||
output.push(edgeY);
|
||||
}
|
||||
}
|
||||
else if (side2) {
|
||||
var c0 = inputY2 - inputY, c2 = inputX2 - inputX;
|
||||
var ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
|
||||
output.push(edgeX + (edgeX2 - edgeX) * ua);
|
||||
output.push(edgeY + (edgeY2 - edgeY) * ua);
|
||||
var s = c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY);
|
||||
if (Math.abs(s) > 0.000001) {
|
||||
var ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / s;
|
||||
output.push(edgeX + (edgeX2 - edgeX) * ua);
|
||||
output.push(edgeY + (edgeY2 - edgeY) * ua);
|
||||
}
|
||||
else {
|
||||
output.push(edgeX);
|
||||
output.push(edgeY);
|
||||
}
|
||||
output.push(inputX2);
|
||||
output.push(inputY2);
|
||||
}
|
||||
|
||||
File diff suppressed because one or more lines are too long
40
spine-ts/build/spine-core.d.ts
vendored
40
spine-ts/build/spine-core.d.ts
vendored
@ -16,11 +16,11 @@ declare module spine {
|
||||
setup = 0,
|
||||
first = 1,
|
||||
replace = 2,
|
||||
add = 3
|
||||
add = 3,
|
||||
}
|
||||
enum MixDirection {
|
||||
in = 0,
|
||||
out = 1
|
||||
out = 1,
|
||||
}
|
||||
enum TimelineType {
|
||||
rotate = 0,
|
||||
@ -37,7 +37,7 @@ declare module spine {
|
||||
pathConstraintPosition = 11,
|
||||
pathConstraintSpacing = 12,
|
||||
pathConstraintMix = 13,
|
||||
twoColor = 14
|
||||
twoColor = 14,
|
||||
}
|
||||
abstract class CurveTimeline implements Timeline {
|
||||
static LINEAR: number;
|
||||
@ -341,7 +341,7 @@ declare module spine {
|
||||
end = 2,
|
||||
dispose = 3,
|
||||
complete = 4,
|
||||
event = 5
|
||||
event = 5,
|
||||
}
|
||||
interface AnimationStateListener2 {
|
||||
start(entry: TrackEntry): void;
|
||||
@ -380,8 +380,8 @@ declare module spine {
|
||||
private toLoad;
|
||||
private loaded;
|
||||
constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
|
||||
private static downloadText;
|
||||
private static downloadBinary;
|
||||
private static downloadText(url, success, error);
|
||||
private static downloadBinary(url, success, error);
|
||||
loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
|
||||
loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||
loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||
@ -414,7 +414,7 @@ declare module spine {
|
||||
Normal = 0,
|
||||
Additive = 1,
|
||||
Multiply = 2,
|
||||
Screen = 3
|
||||
Screen = 3,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
@ -483,7 +483,7 @@ declare module spine {
|
||||
OnlyTranslation = 1,
|
||||
NoRotationOrReflection = 2,
|
||||
NoScale = 3,
|
||||
NoScaleOrReflection = 4
|
||||
NoScaleOrReflection = 4,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
@ -593,17 +593,17 @@ declare module spine {
|
||||
}
|
||||
enum PositionMode {
|
||||
Fixed = 0,
|
||||
Percent = 1
|
||||
Percent = 1,
|
||||
}
|
||||
enum SpacingMode {
|
||||
Length = 0,
|
||||
Fixed = 1,
|
||||
Percent = 2
|
||||
Percent = 2,
|
||||
}
|
||||
enum RotateMode {
|
||||
Tangent = 0,
|
||||
Chain = 1,
|
||||
ChainScale = 2
|
||||
ChainScale = 2,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
@ -614,12 +614,12 @@ declare module spine {
|
||||
private rawAssets;
|
||||
private errors;
|
||||
constructor(pathPrefix?: string);
|
||||
private queueAsset;
|
||||
private queueAsset(clientId, textureLoader, path);
|
||||
loadText(clientId: string, path: string): void;
|
||||
loadJson(clientId: string, path: string): void;
|
||||
loadTexture(clientId: string, textureLoader: (image: HTMLImageElement) => any, path: string): void;
|
||||
get(clientId: string, path: string): any;
|
||||
private updateClientAssets;
|
||||
private updateClientAssets(clientAssets);
|
||||
isLoadingComplete(clientId: string): boolean;
|
||||
dispose(): void;
|
||||
hasErrors(): boolean;
|
||||
@ -823,12 +823,12 @@ declare module spine {
|
||||
MipMapNearestNearest = 9984,
|
||||
MipMapLinearNearest = 9985,
|
||||
MipMapNearestLinear = 9986,
|
||||
MipMapLinearLinear = 9987
|
||||
MipMapLinearLinear = 9987,
|
||||
}
|
||||
enum TextureWrap {
|
||||
MirroredRepeat = 33648,
|
||||
ClampToEdge = 33071,
|
||||
Repeat = 10497
|
||||
Repeat = 10497,
|
||||
}
|
||||
class TextureRegion {
|
||||
renderObject: any;
|
||||
@ -855,7 +855,7 @@ declare module spine {
|
||||
pages: TextureAtlasPage[];
|
||||
regions: TextureAtlasRegion[];
|
||||
constructor(atlasText: string, textureLoader: (path: string) => any);
|
||||
private load;
|
||||
private load(atlasText, textureLoader);
|
||||
findRegion(name: string): TextureAtlasRegion;
|
||||
dispose(): void;
|
||||
}
|
||||
@ -931,9 +931,9 @@ declare module spine {
|
||||
private polygonIndicesPool;
|
||||
triangulate(verticesArray: ArrayLike<number>): Array<number>;
|
||||
decompose(verticesArray: Array<number>, triangles: Array<number>): Array<Array<number>>;
|
||||
private static isConcave;
|
||||
private static positiveArea;
|
||||
private static winding;
|
||||
private static isConcave(index, vertexCount, vertices, indices);
|
||||
private static positiveArea(p1x, p1y, p2x, p2y, p3x, p3y);
|
||||
private static winding(p1x, p1y, p2x, p2y, p3x, p3y);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
@ -1105,7 +1105,7 @@ declare module spine {
|
||||
Mesh = 2,
|
||||
LinkedMesh = 3,
|
||||
Path = 4,
|
||||
Point = 5
|
||||
Point = 5,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
|
||||
@ -1,10 +1,7 @@
|
||||
var __extends = (this && this.__extends) || (function () {
|
||||
var extendStatics = function (d, b) {
|
||||
extendStatics = Object.setPrototypeOf ||
|
||||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
|
||||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
|
||||
return extendStatics(d, b);
|
||||
}
|
||||
var extendStatics = Object.setPrototypeOf ||
|
||||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
|
||||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
|
||||
return function (d, b) {
|
||||
extendStatics(d, b);
|
||||
function __() { this.constructor = d; }
|
||||
@ -4267,15 +4264,29 @@ var spine;
|
||||
continue;
|
||||
}
|
||||
var c0 = inputY2 - inputY, c2 = inputX2 - inputX;
|
||||
var ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
|
||||
output.push(edgeX + (edgeX2 - edgeX) * ua);
|
||||
output.push(edgeY + (edgeY2 - edgeY) * ua);
|
||||
var s = c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY);
|
||||
if (Math.abs(s) > 0.000001) {
|
||||
var ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / s;
|
||||
output.push(edgeX + (edgeX2 - edgeX) * ua);
|
||||
output.push(edgeY + (edgeY2 - edgeY) * ua);
|
||||
}
|
||||
else {
|
||||
output.push(edgeX);
|
||||
output.push(edgeY);
|
||||
}
|
||||
}
|
||||
else if (side2) {
|
||||
var c0 = inputY2 - inputY, c2 = inputX2 - inputX;
|
||||
var ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
|
||||
output.push(edgeX + (edgeX2 - edgeX) * ua);
|
||||
output.push(edgeY + (edgeY2 - edgeY) * ua);
|
||||
var s = c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY);
|
||||
if (Math.abs(s) > 0.000001) {
|
||||
var ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / s;
|
||||
output.push(edgeX + (edgeX2 - edgeX) * ua);
|
||||
output.push(edgeY + (edgeY2 - edgeY) * ua);
|
||||
}
|
||||
else {
|
||||
output.push(edgeX);
|
||||
output.push(edgeY);
|
||||
}
|
||||
output.push(inputX2);
|
||||
output.push(inputY2);
|
||||
}
|
||||
|
||||
File diff suppressed because one or more lines are too long
46
spine-ts/build/spine-threejs.d.ts
vendored
46
spine-ts/build/spine-threejs.d.ts
vendored
@ -16,11 +16,11 @@ declare module spine {
|
||||
setup = 0,
|
||||
first = 1,
|
||||
replace = 2,
|
||||
add = 3
|
||||
add = 3,
|
||||
}
|
||||
enum MixDirection {
|
||||
in = 0,
|
||||
out = 1
|
||||
out = 1,
|
||||
}
|
||||
enum TimelineType {
|
||||
rotate = 0,
|
||||
@ -37,7 +37,7 @@ declare module spine {
|
||||
pathConstraintPosition = 11,
|
||||
pathConstraintSpacing = 12,
|
||||
pathConstraintMix = 13,
|
||||
twoColor = 14
|
||||
twoColor = 14,
|
||||
}
|
||||
abstract class CurveTimeline implements Timeline {
|
||||
static LINEAR: number;
|
||||
@ -341,7 +341,7 @@ declare module spine {
|
||||
end = 2,
|
||||
dispose = 3,
|
||||
complete = 4,
|
||||
event = 5
|
||||
event = 5,
|
||||
}
|
||||
interface AnimationStateListener2 {
|
||||
start(entry: TrackEntry): void;
|
||||
@ -380,8 +380,8 @@ declare module spine {
|
||||
private toLoad;
|
||||
private loaded;
|
||||
constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
|
||||
private static downloadText;
|
||||
private static downloadBinary;
|
||||
private static downloadText(url, success, error);
|
||||
private static downloadBinary(url, success, error);
|
||||
loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
|
||||
loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||
loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||
@ -414,7 +414,7 @@ declare module spine {
|
||||
Normal = 0,
|
||||
Additive = 1,
|
||||
Multiply = 2,
|
||||
Screen = 3
|
||||
Screen = 3,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
@ -483,7 +483,7 @@ declare module spine {
|
||||
OnlyTranslation = 1,
|
||||
NoRotationOrReflection = 2,
|
||||
NoScale = 3,
|
||||
NoScaleOrReflection = 4
|
||||
NoScaleOrReflection = 4,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
@ -593,17 +593,17 @@ declare module spine {
|
||||
}
|
||||
enum PositionMode {
|
||||
Fixed = 0,
|
||||
Percent = 1
|
||||
Percent = 1,
|
||||
}
|
||||
enum SpacingMode {
|
||||
Length = 0,
|
||||
Fixed = 1,
|
||||
Percent = 2
|
||||
Percent = 2,
|
||||
}
|
||||
enum RotateMode {
|
||||
Tangent = 0,
|
||||
Chain = 1,
|
||||
ChainScale = 2
|
||||
ChainScale = 2,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
@ -614,12 +614,12 @@ declare module spine {
|
||||
private rawAssets;
|
||||
private errors;
|
||||
constructor(pathPrefix?: string);
|
||||
private queueAsset;
|
||||
private queueAsset(clientId, textureLoader, path);
|
||||
loadText(clientId: string, path: string): void;
|
||||
loadJson(clientId: string, path: string): void;
|
||||
loadTexture(clientId: string, textureLoader: (image: HTMLImageElement) => any, path: string): void;
|
||||
get(clientId: string, path: string): any;
|
||||
private updateClientAssets;
|
||||
private updateClientAssets(clientAssets);
|
||||
isLoadingComplete(clientId: string): boolean;
|
||||
dispose(): void;
|
||||
hasErrors(): boolean;
|
||||
@ -823,12 +823,12 @@ declare module spine {
|
||||
MipMapNearestNearest = 9984,
|
||||
MipMapLinearNearest = 9985,
|
||||
MipMapNearestLinear = 9986,
|
||||
MipMapLinearLinear = 9987
|
||||
MipMapLinearLinear = 9987,
|
||||
}
|
||||
enum TextureWrap {
|
||||
MirroredRepeat = 33648,
|
||||
ClampToEdge = 33071,
|
||||
Repeat = 10497
|
||||
Repeat = 10497,
|
||||
}
|
||||
class TextureRegion {
|
||||
renderObject: any;
|
||||
@ -855,7 +855,7 @@ declare module spine {
|
||||
pages: TextureAtlasPage[];
|
||||
regions: TextureAtlasRegion[];
|
||||
constructor(atlasText: string, textureLoader: (path: string) => any);
|
||||
private load;
|
||||
private load(atlasText, textureLoader);
|
||||
findRegion(name: string): TextureAtlasRegion;
|
||||
dispose(): void;
|
||||
}
|
||||
@ -931,9 +931,9 @@ declare module spine {
|
||||
private polygonIndicesPool;
|
||||
triangulate(verticesArray: ArrayLike<number>): Array<number>;
|
||||
decompose(verticesArray: Array<number>, triangles: Array<number>): Array<Array<number>>;
|
||||
private static isConcave;
|
||||
private static positiveArea;
|
||||
private static winding;
|
||||
private static isConcave(index, vertexCount, vertices, indices);
|
||||
private static positiveArea(p1x, p1y, p2x, p2y, p3x, p3y);
|
||||
private static winding(p1x, p1y, p2x, p2y, p3x, p3y);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
@ -1105,7 +1105,7 @@ declare module spine {
|
||||
Mesh = 2,
|
||||
LinkedMesh = 3,
|
||||
Path = 4,
|
||||
Point = 5
|
||||
Point = 5,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
@ -1290,9 +1290,9 @@ declare module spine.threejs {
|
||||
private tempColor;
|
||||
constructor(skeletonData: SkeletonData);
|
||||
update(deltaTime: number): void;
|
||||
private clearBatches;
|
||||
private nextBatch;
|
||||
private updateGeometry;
|
||||
private clearBatches();
|
||||
private nextBatch();
|
||||
private updateGeometry();
|
||||
}
|
||||
}
|
||||
declare module spine.threejs {
|
||||
|
||||
@ -1,10 +1,7 @@
|
||||
var __extends = (this && this.__extends) || (function () {
|
||||
var extendStatics = function (d, b) {
|
||||
extendStatics = Object.setPrototypeOf ||
|
||||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
|
||||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
|
||||
return extendStatics(d, b);
|
||||
}
|
||||
var extendStatics = Object.setPrototypeOf ||
|
||||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
|
||||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
|
||||
return function (d, b) {
|
||||
extendStatics(d, b);
|
||||
function __() { this.constructor = d; }
|
||||
@ -4267,15 +4264,29 @@ var spine;
|
||||
continue;
|
||||
}
|
||||
var c0 = inputY2 - inputY, c2 = inputX2 - inputX;
|
||||
var ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
|
||||
output.push(edgeX + (edgeX2 - edgeX) * ua);
|
||||
output.push(edgeY + (edgeY2 - edgeY) * ua);
|
||||
var s = c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY);
|
||||
if (Math.abs(s) > 0.000001) {
|
||||
var ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / s;
|
||||
output.push(edgeX + (edgeX2 - edgeX) * ua);
|
||||
output.push(edgeY + (edgeY2 - edgeY) * ua);
|
||||
}
|
||||
else {
|
||||
output.push(edgeX);
|
||||
output.push(edgeY);
|
||||
}
|
||||
}
|
||||
else if (side2) {
|
||||
var c0 = inputY2 - inputY, c2 = inputX2 - inputX;
|
||||
var ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
|
||||
output.push(edgeX + (edgeX2 - edgeX) * ua);
|
||||
output.push(edgeY + (edgeY2 - edgeY) * ua);
|
||||
var s = c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY);
|
||||
if (Math.abs(s) > 0.000001) {
|
||||
var ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / s;
|
||||
output.push(edgeX + (edgeX2 - edgeX) * ua);
|
||||
output.push(edgeY + (edgeY2 - edgeY) * ua);
|
||||
}
|
||||
else {
|
||||
output.push(edgeX);
|
||||
output.push(edgeY);
|
||||
}
|
||||
output.push(inputX2);
|
||||
output.push(inputY2);
|
||||
}
|
||||
|
||||
File diff suppressed because one or more lines are too long
66
spine-ts/build/spine-webgl.d.ts
vendored
66
spine-ts/build/spine-webgl.d.ts
vendored
@ -16,11 +16,11 @@ declare module spine {
|
||||
setup = 0,
|
||||
first = 1,
|
||||
replace = 2,
|
||||
add = 3
|
||||
add = 3,
|
||||
}
|
||||
enum MixDirection {
|
||||
in = 0,
|
||||
out = 1
|
||||
out = 1,
|
||||
}
|
||||
enum TimelineType {
|
||||
rotate = 0,
|
||||
@ -37,7 +37,7 @@ declare module spine {
|
||||
pathConstraintPosition = 11,
|
||||
pathConstraintSpacing = 12,
|
||||
pathConstraintMix = 13,
|
||||
twoColor = 14
|
||||
twoColor = 14,
|
||||
}
|
||||
abstract class CurveTimeline implements Timeline {
|
||||
static LINEAR: number;
|
||||
@ -341,7 +341,7 @@ declare module spine {
|
||||
end = 2,
|
||||
dispose = 3,
|
||||
complete = 4,
|
||||
event = 5
|
||||
event = 5,
|
||||
}
|
||||
interface AnimationStateListener2 {
|
||||
start(entry: TrackEntry): void;
|
||||
@ -380,8 +380,8 @@ declare module spine {
|
||||
private toLoad;
|
||||
private loaded;
|
||||
constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
|
||||
private static downloadText;
|
||||
private static downloadBinary;
|
||||
private static downloadText(url, success, error);
|
||||
private static downloadBinary(url, success, error);
|
||||
loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
|
||||
loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||
loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||
@ -414,7 +414,7 @@ declare module spine {
|
||||
Normal = 0,
|
||||
Additive = 1,
|
||||
Multiply = 2,
|
||||
Screen = 3
|
||||
Screen = 3,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
@ -483,7 +483,7 @@ declare module spine {
|
||||
OnlyTranslation = 1,
|
||||
NoRotationOrReflection = 2,
|
||||
NoScale = 3,
|
||||
NoScaleOrReflection = 4
|
||||
NoScaleOrReflection = 4,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
@ -593,17 +593,17 @@ declare module spine {
|
||||
}
|
||||
enum PositionMode {
|
||||
Fixed = 0,
|
||||
Percent = 1
|
||||
Percent = 1,
|
||||
}
|
||||
enum SpacingMode {
|
||||
Length = 0,
|
||||
Fixed = 1,
|
||||
Percent = 2
|
||||
Percent = 2,
|
||||
}
|
||||
enum RotateMode {
|
||||
Tangent = 0,
|
||||
Chain = 1,
|
||||
ChainScale = 2
|
||||
ChainScale = 2,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
@ -614,12 +614,12 @@ declare module spine {
|
||||
private rawAssets;
|
||||
private errors;
|
||||
constructor(pathPrefix?: string);
|
||||
private queueAsset;
|
||||
private queueAsset(clientId, textureLoader, path);
|
||||
loadText(clientId: string, path: string): void;
|
||||
loadJson(clientId: string, path: string): void;
|
||||
loadTexture(clientId: string, textureLoader: (image: HTMLImageElement) => any, path: string): void;
|
||||
get(clientId: string, path: string): any;
|
||||
private updateClientAssets;
|
||||
private updateClientAssets(clientAssets);
|
||||
isLoadingComplete(clientId: string): boolean;
|
||||
dispose(): void;
|
||||
hasErrors(): boolean;
|
||||
@ -823,12 +823,12 @@ declare module spine {
|
||||
MipMapNearestNearest = 9984,
|
||||
MipMapLinearNearest = 9985,
|
||||
MipMapNearestLinear = 9986,
|
||||
MipMapLinearLinear = 9987
|
||||
MipMapLinearLinear = 9987,
|
||||
}
|
||||
enum TextureWrap {
|
||||
MirroredRepeat = 33648,
|
||||
ClampToEdge = 33071,
|
||||
Repeat = 10497
|
||||
Repeat = 10497,
|
||||
}
|
||||
class TextureRegion {
|
||||
renderObject: any;
|
||||
@ -855,7 +855,7 @@ declare module spine {
|
||||
pages: TextureAtlasPage[];
|
||||
regions: TextureAtlasRegion[];
|
||||
constructor(atlasText: string, textureLoader: (path: string) => any);
|
||||
private load;
|
||||
private load(atlasText, textureLoader);
|
||||
findRegion(name: string): TextureAtlasRegion;
|
||||
dispose(): void;
|
||||
}
|
||||
@ -931,9 +931,9 @@ declare module spine {
|
||||
private polygonIndicesPool;
|
||||
triangulate(verticesArray: ArrayLike<number>): Array<number>;
|
||||
decompose(verticesArray: Array<number>, triangles: Array<number>): Array<Array<number>>;
|
||||
private static isConcave;
|
||||
private static positiveArea;
|
||||
private static winding;
|
||||
private static isConcave(index, vertexCount, vertices, indices);
|
||||
private static positiveArea(p1x, p1y, p2x, p2y, p3x, p3y);
|
||||
private static winding(p1x, p1y, p2x, p2y, p3x, p3y);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
@ -1105,7 +1105,7 @@ declare module spine {
|
||||
Mesh = 2,
|
||||
LinkedMesh = 3,
|
||||
Path = 4,
|
||||
Point = 5
|
||||
Point = 5,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
@ -1299,7 +1299,7 @@ declare module spine.webgl {
|
||||
touchesPool: Pool<Touch>;
|
||||
private listeners;
|
||||
constructor(element: HTMLElement);
|
||||
private setupCallbacks;
|
||||
private setupCallbacks(element);
|
||||
addListener(listener: InputListener): void;
|
||||
removeListener(listener: InputListener): void;
|
||||
}
|
||||
@ -1408,7 +1408,7 @@ declare module spine.webgl {
|
||||
drawWithOffset(shader: Shader, primitiveType: number, offset: number, count: number): void;
|
||||
bind(shader: Shader): void;
|
||||
unbind(shader: Shader): void;
|
||||
private update;
|
||||
private update();
|
||||
restore(): void;
|
||||
dispose(): void;
|
||||
}
|
||||
@ -1434,7 +1434,7 @@ declare module spine.webgl {
|
||||
constructor();
|
||||
}
|
||||
enum VertexAttributeType {
|
||||
Float = 0
|
||||
Float = 0,
|
||||
}
|
||||
}
|
||||
declare module spine.webgl {
|
||||
@ -1453,7 +1453,7 @@ declare module spine.webgl {
|
||||
begin(shader: Shader): void;
|
||||
setBlendMode(srcBlend: number, dstBlend: number): void;
|
||||
draw(texture: GLTexture, vertices: ArrayLike<number>, indices: Array<number>): void;
|
||||
private flush;
|
||||
private flush();
|
||||
end(): void;
|
||||
getDrawCalls(): number;
|
||||
dispose(): void;
|
||||
@ -1493,13 +1493,13 @@ declare module spine.webgl {
|
||||
curve(x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, segments: number, color?: Color): void;
|
||||
end(): void;
|
||||
resize(resizeMode: ResizeMode): void;
|
||||
private enableRenderer;
|
||||
private enableRenderer(renderer);
|
||||
dispose(): void;
|
||||
}
|
||||
enum ResizeMode {
|
||||
Stretch = 0,
|
||||
Expand = 1,
|
||||
Fit = 2
|
||||
Fit = 2,
|
||||
}
|
||||
}
|
||||
declare module spine.webgl {
|
||||
@ -1527,9 +1527,9 @@ declare module spine.webgl {
|
||||
getVertexShaderSource(): string;
|
||||
getFragmentSource(): string;
|
||||
constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, vertexShader: string, fragmentShader: string);
|
||||
private compile;
|
||||
private compileShader;
|
||||
private compileProgram;
|
||||
private compile();
|
||||
private compileShader(type, source);
|
||||
private compileProgram(vs, fs);
|
||||
restore(): void;
|
||||
bind(): void;
|
||||
unbind(): void;
|
||||
@ -1576,16 +1576,16 @@ declare module spine.webgl {
|
||||
polygon(polygonVertices: ArrayLike<number>, offset: number, count: number, color?: Color): void;
|
||||
circle(filled: boolean, x: number, y: number, radius: number, color?: Color, segments?: number): void;
|
||||
curve(x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, segments: number, color?: Color): void;
|
||||
private vertex;
|
||||
private vertex(x, y, color);
|
||||
end(): void;
|
||||
private flush;
|
||||
private check;
|
||||
private flush();
|
||||
private check(shapeType, numVertices);
|
||||
dispose(): void;
|
||||
}
|
||||
enum ShapeType {
|
||||
Point = 0,
|
||||
Line = 1,
|
||||
Filled = 4
|
||||
Filled = 4,
|
||||
}
|
||||
}
|
||||
declare module spine.webgl {
|
||||
|
||||
@ -1,10 +1,7 @@
|
||||
var __extends = (this && this.__extends) || (function () {
|
||||
var extendStatics = function (d, b) {
|
||||
extendStatics = Object.setPrototypeOf ||
|
||||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
|
||||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
|
||||
return extendStatics(d, b);
|
||||
}
|
||||
var extendStatics = Object.setPrototypeOf ||
|
||||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
|
||||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
|
||||
return function (d, b) {
|
||||
extendStatics(d, b);
|
||||
function __() { this.constructor = d; }
|
||||
@ -4267,15 +4264,29 @@ var spine;
|
||||
continue;
|
||||
}
|
||||
var c0 = inputY2 - inputY, c2 = inputX2 - inputX;
|
||||
var ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
|
||||
output.push(edgeX + (edgeX2 - edgeX) * ua);
|
||||
output.push(edgeY + (edgeY2 - edgeY) * ua);
|
||||
var s = c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY);
|
||||
if (Math.abs(s) > 0.000001) {
|
||||
var ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / s;
|
||||
output.push(edgeX + (edgeX2 - edgeX) * ua);
|
||||
output.push(edgeY + (edgeY2 - edgeY) * ua);
|
||||
}
|
||||
else {
|
||||
output.push(edgeX);
|
||||
output.push(edgeY);
|
||||
}
|
||||
}
|
||||
else if (side2) {
|
||||
var c0 = inputY2 - inputY, c2 = inputX2 - inputX;
|
||||
var ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
|
||||
output.push(edgeX + (edgeX2 - edgeX) * ua);
|
||||
output.push(edgeY + (edgeY2 - edgeY) * ua);
|
||||
var s = c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY);
|
||||
if (Math.abs(s) > 0.000001) {
|
||||
var ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / s;
|
||||
output.push(edgeX + (edgeX2 - edgeX) * ua);
|
||||
output.push(edgeY + (edgeY2 - edgeY) * ua);
|
||||
}
|
||||
else {
|
||||
output.push(edgeX);
|
||||
output.push(edgeY);
|
||||
}
|
||||
output.push(inputX2);
|
||||
output.push(inputY2);
|
||||
}
|
||||
|
||||
File diff suppressed because one or more lines are too long
86
spine-ts/build/spine-widget.d.ts
vendored
86
spine-ts/build/spine-widget.d.ts
vendored
@ -16,11 +16,11 @@ declare module spine {
|
||||
setup = 0,
|
||||
first = 1,
|
||||
replace = 2,
|
||||
add = 3
|
||||
add = 3,
|
||||
}
|
||||
enum MixDirection {
|
||||
in = 0,
|
||||
out = 1
|
||||
out = 1,
|
||||
}
|
||||
enum TimelineType {
|
||||
rotate = 0,
|
||||
@ -37,7 +37,7 @@ declare module spine {
|
||||
pathConstraintPosition = 11,
|
||||
pathConstraintSpacing = 12,
|
||||
pathConstraintMix = 13,
|
||||
twoColor = 14
|
||||
twoColor = 14,
|
||||
}
|
||||
abstract class CurveTimeline implements Timeline {
|
||||
static LINEAR: number;
|
||||
@ -341,7 +341,7 @@ declare module spine {
|
||||
end = 2,
|
||||
dispose = 3,
|
||||
complete = 4,
|
||||
event = 5
|
||||
event = 5,
|
||||
}
|
||||
interface AnimationStateListener2 {
|
||||
start(entry: TrackEntry): void;
|
||||
@ -380,8 +380,8 @@ declare module spine {
|
||||
private toLoad;
|
||||
private loaded;
|
||||
constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
|
||||
private static downloadText;
|
||||
private static downloadBinary;
|
||||
private static downloadText(url, success, error);
|
||||
private static downloadBinary(url, success, error);
|
||||
loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
|
||||
loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||
loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||
@ -414,7 +414,7 @@ declare module spine {
|
||||
Normal = 0,
|
||||
Additive = 1,
|
||||
Multiply = 2,
|
||||
Screen = 3
|
||||
Screen = 3,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
@ -483,7 +483,7 @@ declare module spine {
|
||||
OnlyTranslation = 1,
|
||||
NoRotationOrReflection = 2,
|
||||
NoScale = 3,
|
||||
NoScaleOrReflection = 4
|
||||
NoScaleOrReflection = 4,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
@ -593,17 +593,17 @@ declare module spine {
|
||||
}
|
||||
enum PositionMode {
|
||||
Fixed = 0,
|
||||
Percent = 1
|
||||
Percent = 1,
|
||||
}
|
||||
enum SpacingMode {
|
||||
Length = 0,
|
||||
Fixed = 1,
|
||||
Percent = 2
|
||||
Percent = 2,
|
||||
}
|
||||
enum RotateMode {
|
||||
Tangent = 0,
|
||||
Chain = 1,
|
||||
ChainScale = 2
|
||||
ChainScale = 2,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
@ -614,12 +614,12 @@ declare module spine {
|
||||
private rawAssets;
|
||||
private errors;
|
||||
constructor(pathPrefix?: string);
|
||||
private queueAsset;
|
||||
private queueAsset(clientId, textureLoader, path);
|
||||
loadText(clientId: string, path: string): void;
|
||||
loadJson(clientId: string, path: string): void;
|
||||
loadTexture(clientId: string, textureLoader: (image: HTMLImageElement) => any, path: string): void;
|
||||
get(clientId: string, path: string): any;
|
||||
private updateClientAssets;
|
||||
private updateClientAssets(clientAssets);
|
||||
isLoadingComplete(clientId: string): boolean;
|
||||
dispose(): void;
|
||||
hasErrors(): boolean;
|
||||
@ -823,12 +823,12 @@ declare module spine {
|
||||
MipMapNearestNearest = 9984,
|
||||
MipMapLinearNearest = 9985,
|
||||
MipMapNearestLinear = 9986,
|
||||
MipMapLinearLinear = 9987
|
||||
MipMapLinearLinear = 9987,
|
||||
}
|
||||
enum TextureWrap {
|
||||
MirroredRepeat = 33648,
|
||||
ClampToEdge = 33071,
|
||||
Repeat = 10497
|
||||
Repeat = 10497,
|
||||
}
|
||||
class TextureRegion {
|
||||
renderObject: any;
|
||||
@ -855,7 +855,7 @@ declare module spine {
|
||||
pages: TextureAtlasPage[];
|
||||
regions: TextureAtlasRegion[];
|
||||
constructor(atlasText: string, textureLoader: (path: string) => any);
|
||||
private load;
|
||||
private load(atlasText, textureLoader);
|
||||
findRegion(name: string): TextureAtlasRegion;
|
||||
dispose(): void;
|
||||
}
|
||||
@ -931,9 +931,9 @@ declare module spine {
|
||||
private polygonIndicesPool;
|
||||
triangulate(verticesArray: ArrayLike<number>): Array<number>;
|
||||
decompose(verticesArray: Array<number>, triangles: Array<number>): Array<Array<number>>;
|
||||
private static isConcave;
|
||||
private static positiveArea;
|
||||
private static winding;
|
||||
private static isConcave(index, vertexCount, vertices, indices);
|
||||
private static positiveArea(p1x, p1y, p2x, p2y, p3x, p3y);
|
||||
private static winding(p1x, p1y, p2x, p2y, p3x, p3y);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
@ -1105,7 +1105,7 @@ declare module spine {
|
||||
Mesh = 2,
|
||||
LinkedMesh = 3,
|
||||
Path = 4,
|
||||
Point = 5
|
||||
Point = 5,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
@ -1299,7 +1299,7 @@ declare module spine.webgl {
|
||||
touchesPool: Pool<Touch>;
|
||||
private listeners;
|
||||
constructor(element: HTMLElement);
|
||||
private setupCallbacks;
|
||||
private setupCallbacks(element);
|
||||
addListener(listener: InputListener): void;
|
||||
removeListener(listener: InputListener): void;
|
||||
}
|
||||
@ -1408,7 +1408,7 @@ declare module spine.webgl {
|
||||
drawWithOffset(shader: Shader, primitiveType: number, offset: number, count: number): void;
|
||||
bind(shader: Shader): void;
|
||||
unbind(shader: Shader): void;
|
||||
private update;
|
||||
private update();
|
||||
restore(): void;
|
||||
dispose(): void;
|
||||
}
|
||||
@ -1434,7 +1434,7 @@ declare module spine.webgl {
|
||||
constructor();
|
||||
}
|
||||
enum VertexAttributeType {
|
||||
Float = 0
|
||||
Float = 0,
|
||||
}
|
||||
}
|
||||
declare module spine.webgl {
|
||||
@ -1453,7 +1453,7 @@ declare module spine.webgl {
|
||||
begin(shader: Shader): void;
|
||||
setBlendMode(srcBlend: number, dstBlend: number): void;
|
||||
draw(texture: GLTexture, vertices: ArrayLike<number>, indices: Array<number>): void;
|
||||
private flush;
|
||||
private flush();
|
||||
end(): void;
|
||||
getDrawCalls(): number;
|
||||
dispose(): void;
|
||||
@ -1493,13 +1493,13 @@ declare module spine.webgl {
|
||||
curve(x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, segments: number, color?: Color): void;
|
||||
end(): void;
|
||||
resize(resizeMode: ResizeMode): void;
|
||||
private enableRenderer;
|
||||
private enableRenderer(renderer);
|
||||
dispose(): void;
|
||||
}
|
||||
enum ResizeMode {
|
||||
Stretch = 0,
|
||||
Expand = 1,
|
||||
Fit = 2
|
||||
Fit = 2,
|
||||
}
|
||||
}
|
||||
declare module spine.webgl {
|
||||
@ -1527,9 +1527,9 @@ declare module spine.webgl {
|
||||
getVertexShaderSource(): string;
|
||||
getFragmentSource(): string;
|
||||
constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, vertexShader: string, fragmentShader: string);
|
||||
private compile;
|
||||
private compileShader;
|
||||
private compileProgram;
|
||||
private compile();
|
||||
private compileShader(type, source);
|
||||
private compileProgram(vs, fs);
|
||||
restore(): void;
|
||||
bind(): void;
|
||||
unbind(): void;
|
||||
@ -1576,16 +1576,16 @@ declare module spine.webgl {
|
||||
polygon(polygonVertices: ArrayLike<number>, offset: number, count: number, color?: Color): void;
|
||||
circle(filled: boolean, x: number, y: number, radius: number, color?: Color, segments?: number): void;
|
||||
curve(x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, segments: number, color?: Color): void;
|
||||
private vertex;
|
||||
private vertex(x, y, color);
|
||||
end(): void;
|
||||
private flush;
|
||||
private check;
|
||||
private flush();
|
||||
private check(shapeType, numVertices);
|
||||
dispose(): void;
|
||||
}
|
||||
enum ShapeType {
|
||||
Point = 0,
|
||||
Line = 1,
|
||||
Filled = 4
|
||||
Filled = 4,
|
||||
}
|
||||
}
|
||||
declare module spine.webgl {
|
||||
@ -1780,11 +1780,11 @@ declare module spine {
|
||||
scale(sourceWidth: number, sourceHeight: number, targetWidth: number, targetHeight: number): Vector2;
|
||||
loadSkeleton(): void;
|
||||
setupInput(): void;
|
||||
private play;
|
||||
private pause;
|
||||
private setAnimation;
|
||||
private percentageToWorldUnit;
|
||||
private calculateAnimationViewport;
|
||||
private play();
|
||||
private pause();
|
||||
private setAnimation(animation);
|
||||
private percentageToWorldUnit(size, percentageOrAbsolute);
|
||||
private calculateAnimationViewport(animationName);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
@ -1808,10 +1808,10 @@ declare module spine {
|
||||
private loaded;
|
||||
private bounds;
|
||||
constructor(element: HTMLElement | string, config: SpineWidgetConfig);
|
||||
private validateConfig;
|
||||
private load;
|
||||
private render;
|
||||
private resize;
|
||||
private validateConfig(config);
|
||||
private load();
|
||||
private render();
|
||||
private resize();
|
||||
pause(): void;
|
||||
play(): void;
|
||||
isPlaying(): boolean;
|
||||
@ -1819,7 +1819,7 @@ declare module spine {
|
||||
static loadWidgets(): void;
|
||||
static loadWidget(widget: HTMLElement): void;
|
||||
static pageLoaded: boolean;
|
||||
private static ready;
|
||||
private static ready();
|
||||
static setupDOMListener(): void;
|
||||
}
|
||||
class SpineWidgetConfig {
|
||||
|
||||
@ -1,10 +1,7 @@
|
||||
var __extends = (this && this.__extends) || (function () {
|
||||
var extendStatics = function (d, b) {
|
||||
extendStatics = Object.setPrototypeOf ||
|
||||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
|
||||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
|
||||
return extendStatics(d, b);
|
||||
}
|
||||
var extendStatics = Object.setPrototypeOf ||
|
||||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
|
||||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
|
||||
return function (d, b) {
|
||||
extendStatics(d, b);
|
||||
function __() { this.constructor = d; }
|
||||
@ -4267,15 +4264,29 @@ var spine;
|
||||
continue;
|
||||
}
|
||||
var c0 = inputY2 - inputY, c2 = inputX2 - inputX;
|
||||
var ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
|
||||
output.push(edgeX + (edgeX2 - edgeX) * ua);
|
||||
output.push(edgeY + (edgeY2 - edgeY) * ua);
|
||||
var s = c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY);
|
||||
if (Math.abs(s) > 0.000001) {
|
||||
var ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / s;
|
||||
output.push(edgeX + (edgeX2 - edgeX) * ua);
|
||||
output.push(edgeY + (edgeY2 - edgeY) * ua);
|
||||
}
|
||||
else {
|
||||
output.push(edgeX);
|
||||
output.push(edgeY);
|
||||
}
|
||||
}
|
||||
else if (side2) {
|
||||
var c0 = inputY2 - inputY, c2 = inputX2 - inputX;
|
||||
var ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
|
||||
output.push(edgeX + (edgeX2 - edgeX) * ua);
|
||||
output.push(edgeY + (edgeY2 - edgeY) * ua);
|
||||
var s = c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY);
|
||||
if (Math.abs(s) > 0.000001) {
|
||||
var ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / s;
|
||||
output.push(edgeX + (edgeX2 - edgeX) * ua);
|
||||
output.push(edgeY + (edgeY2 - edgeY) * ua);
|
||||
}
|
||||
else {
|
||||
output.push(edgeX);
|
||||
output.push(edgeY);
|
||||
}
|
||||
output.push(inputX2);
|
||||
output.push(inputY2);
|
||||
}
|
||||
|
||||
File diff suppressed because one or more lines are too long
@ -270,14 +270,26 @@ module spine {
|
||||
}
|
||||
// v1 inside, v2 outside
|
||||
let c0 = inputY2 - inputY, c2 = inputX2 - inputX;
|
||||
let ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
|
||||
output.push(edgeX + (edgeX2 - edgeX) * ua);
|
||||
output.push(edgeY + (edgeY2 - edgeY) * ua);
|
||||
let s = c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY);
|
||||
if (Math.abs(s) > 0.000001) {
|
||||
let ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / s;
|
||||
output.push(edgeX + (edgeX2 - edgeX) * ua);
|
||||
output.push(edgeY + (edgeY2 - edgeY) * ua);
|
||||
} else {
|
||||
output.push(edgeX);
|
||||
output.push(edgeY);
|
||||
}
|
||||
} else if (side2) { // v1 outside, v2 inside
|
||||
let c0 = inputY2 - inputY, c2 = inputX2 - inputX;
|
||||
let ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
|
||||
output.push(edgeX + (edgeX2 - edgeX) * ua);
|
||||
output.push(edgeY + (edgeY2 - edgeY) * ua);
|
||||
let s = c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY);
|
||||
if (Math.abs(s) > 0.000001) {
|
||||
let ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / s;
|
||||
output.push(edgeX + (edgeX2 - edgeX) * ua);
|
||||
output.push(edgeY + (edgeY2 - edgeY) * ua);
|
||||
} else {
|
||||
output.push(edgeX);
|
||||
output.push(edgeY);
|
||||
}
|
||||
output.push(inputX2);
|
||||
output.push(inputY2);
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user