From 55e43c0ca73dbf52d96dbabd8eb0762080b98199 Mon Sep 17 00:00:00 2001 From: John Date: Fri, 24 Feb 2017 20:48:09 +0800 Subject: [PATCH 1/2] [libgdx] Minor docs typo. --- .../spine-libgdx/src/com/esotericsoftware/spine/Bone.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Bone.java b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Bone.java index 17f72db89..525b7e050 100644 --- a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Bone.java +++ b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Bone.java @@ -579,7 +579,7 @@ public class Bone implements Updatable { return atan2(cos * c + sin * d, cos * a + sin * b) * radDeg; } - /** Rotates the world transform the specified amount and sets {@link #isAppliedValid()} to false. + /** Rotates the world transform the specified amount and sets {@link #appliedValid()} to false. * {@link #updateWorldTransform()} will need to be called on any child bones, recursively, and any constraints reapplied. */ public void rotateWorld (float degrees) { float cos = cosDeg(degrees), sin = sinDeg(degrees); From 50fdaefa3fffedda5ca06c5bcc17a1ccc76a8ce2 Mon Sep 17 00:00:00 2001 From: John Date: Fri, 24 Feb 2017 20:49:14 +0800 Subject: [PATCH 2/2] [libgdx] Minor docs typo. --- .../spine-libgdx/src/com/esotericsoftware/spine/Bone.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Bone.java b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Bone.java index 525b7e050..17f72db89 100644 --- a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Bone.java +++ b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Bone.java @@ -579,7 +579,7 @@ public class Bone implements Updatable { return atan2(cos * c + sin * d, cos * a + sin * b) * radDeg; } - /** Rotates the world transform the specified amount and sets {@link #appliedValid()} to false. + /** Rotates the world transform the specified amount and sets {@link #isAppliedValid()} to false. * {@link #updateWorldTransform()} will need to be called on any child bones, recursively, and any constraints reapplied. */ public void rotateWorld (float degrees) { float cos = cosDeg(degrees), sin = sinDeg(degrees);