diff --git a/spine-unity/Assets/spine-unity/SkeletonRenderer.cs b/spine-unity/Assets/spine-unity/SkeletonRenderer.cs index 1d2f004aa..e12b0b0d0 100644 --- a/spine-unity/Assets/spine-unity/SkeletonRenderer.cs +++ b/spine-unity/Assets/spine-unity/SkeletonRenderer.cs @@ -213,7 +213,7 @@ namespace Spine.Unity { for (int i = 0; i < separatorSlotNames.Length; i++) separatorSlots.Add(skeleton.FindSlot(separatorSlotNames[i])); - LateUpdate(); + LateUpdate(); // Generate mesh for the first frame it exists. if (OnRebuild != null) OnRebuild(this);