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Fixed crash.
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@ -51,9 +51,9 @@ void Skeleton_dispose (Skeleton* this) {
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Bone_dispose(this->bones[i]);
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FREE(this->bones)
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FREE(this->slots)
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for (i = 0; i < this->slotCount; ++i)
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Slot_dispose(this->slots[i]);
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FREE(this->slots)
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FREE(this->drawOrder)
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