diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonGraphic.cs b/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonGraphic.cs
index 01f9aa995..64dd609f8 100644
--- a/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonGraphic.cs
+++ b/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonGraphic.cs
@@ -459,7 +459,6 @@ namespace Spine.Unity {
/// Rebuild, so you may want to subscribe to instead
/// from where you can issue such preparation calls.
public event SkeletonRendererDelegate OnMeshAndMaterialsUpdated;
- //FIXXME: perform some final checks on documentation and changes, then finalize these changes and commit. then integrate in 4.0_cleanup project as well.
protected Spine.AnimationState state;
public Spine.AnimationState AnimationState {