diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonGraphic.cs b/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonGraphic.cs index 01f9aa995..64dd609f8 100644 --- a/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonGraphic.cs +++ b/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonGraphic.cs @@ -459,7 +459,6 @@ namespace Spine.Unity { /// Rebuild, so you may want to subscribe to instead /// from where you can issue such preparation calls. public event SkeletonRendererDelegate OnMeshAndMaterialsUpdated; - //FIXXME: perform some final checks on documentation and changes, then finalize these changes and commit. then integrate in 4.0_cleanup project as well. protected Spine.AnimationState state; public Spine.AnimationState AnimationState {