From 1485bb47087caccc8a5171f990806c1b5b907858 Mon Sep 17 00:00:00 2001 From: Harald Csaszar Date: Wed, 3 Aug 2022 19:16:07 +0200 Subject: [PATCH] [unity] Minor cleanup: removed a leftover resolved fixxme line. --- .../Spine/Runtime/spine-unity/Components/SkeletonGraphic.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonGraphic.cs b/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonGraphic.cs index 01f9aa995..64dd609f8 100644 --- a/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonGraphic.cs +++ b/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonGraphic.cs @@ -459,7 +459,6 @@ namespace Spine.Unity { /// Rebuild, so you may want to subscribe to instead /// from where you can issue such preparation calls. public event SkeletonRendererDelegate OnMeshAndMaterialsUpdated; - //FIXXME: perform some final checks on documentation and changes, then finalize these changes and commit. then integrate in 4.0_cleanup project as well. protected Spine.AnimationState state; public Spine.AnimationState AnimationState {