[corona] Fixed color handling in renderer.

This commit is contained in:
badlogic 2017-06-19 18:08:22 +02:00
parent b443e6e609
commit 14bd5ecbfe
2 changed files with 2 additions and 6 deletions

View File

@ -75,7 +75,6 @@ function loadSkeleton(atlasFile, jsonFile, x, y, scale, animation, skin)
return { skeleton = skeleton, state = animationState }
end
-- table.insert(skeletons, loadSkeleton("test.atlas", "test.json", 240, 300, 0.4, "animation"))
table.insert(skeletons, loadSkeleton("coin.atlas", "coin-pro.json", 240, 300, 0.4, "rotate"))
table.insert(skeletons, loadSkeleton("spineboy.atlas", "spineboy-ess.json", 240, 300, 0.4, "walk"))
table.insert(skeletons, loadSkeleton("raptor.atlas", "raptor-pro.json", 200, 300, 0.25, "walk"))

View File

@ -97,10 +97,7 @@ spine.Skeleton.new = function(skeletonData, group)
end
local function colorEquals(color1, color2)
if not color1 and not color2 then return true end
if not color1 and color2 then return false end
if color1 and not color2 then return false end
return color1[1] == color2[1] and color1[2] == color2[2] and color1[3] == color2[3] and color1[4] == color2[4]
return color1.r == color2.r and color1.g == color2.g and color1.b == color2.b and color1.a == color2.a
end
local function toCoronaBlendMode(blendMode)
@ -193,7 +190,7 @@ function spine.Skeleton:updateWorldTransform()
if (texture ~= lastTexture or not colorEquals(color, lastColor) or blendMode ~= lastBlendMode) then
self:flush(groupVertices, groupUvs, groupIndices, lastTexture, lastColor, lastBlendMode, drawingGroup)
lastTexture = texture
lastColor = color
lastColor:setFrom(color)
lastBlendMode = blendMode
groupVertices = {}
groupUvs = {}