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Fixed null check.
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@ -191,7 +191,7 @@ namespace Spine {
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/// <summary>Set the current animation. Any queued animations are cleared.</summary>
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public TrackEntry SetAnimation (int trackIndex, Animation animation, bool loop) {
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if (animationName == null) throw new ArgumentException("animation cannot be null.");
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if (animation == null) throw new ArgumentException("animation cannot be null.");
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TrackEntry entry = new TrackEntry();
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entry.animation = animation;
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entry.loop = loop;
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@ -210,7 +210,7 @@ namespace Spine {
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/// <summary>Adds an animation to be played delay seconds after the current or last queued animation.</summary>
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/// <param name="delay">May be <= 0 to use duration of previous animation minus any mix duration plus the negative delay.</param>
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public TrackEntry AddAnimation (int trackIndex, Animation animation, bool loop, float delay) {
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if (animationName == null) throw new ArgumentException("animation cannot be null.");
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if (animation == null) throw new ArgumentException("animation cannot be null.");
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TrackEntry entry = new TrackEntry();
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entry.animation = animation;
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entry.loop = loop;
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