Fixed null check.

This commit is contained in:
NathanSweet 2014-11-20 11:40:18 +01:00
parent 8dc8f8f9e8
commit 14c8484caa

View File

@ -191,7 +191,7 @@ namespace Spine {
/// <summary>Set the current animation. Any queued animations are cleared.</summary>
public TrackEntry SetAnimation (int trackIndex, Animation animation, bool loop) {
if (animationName == null) throw new ArgumentException("animation cannot be null.");
if (animation == null) throw new ArgumentException("animation cannot be null.");
TrackEntry entry = new TrackEntry();
entry.animation = animation;
entry.loop = loop;
@ -210,7 +210,7 @@ namespace Spine {
/// <summary>Adds an animation to be played delay seconds after the current or last queued animation.</summary>
/// <param name="delay">May be <= 0 to use duration of previous animation minus any mix duration plus the negative delay.</param>
public TrackEntry AddAnimation (int trackIndex, Animation animation, bool loop, float delay) {
if (animationName == null) throw new ArgumentException("animation cannot be null.");
if (animation == null) throw new ArgumentException("animation cannot be null.");
TrackEntry entry = new TrackEntry();
entry.animation = animation;
entry.loop = loop;