mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-15 03:21:35 +08:00
[unity] Fixed one more example scene to use SkeletonGraphic straight alpha texture settings. See #2928.
This commit is contained in:
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@ -180,7 +180,7 @@ MonoBehaviour:
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timeScale: 1
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freeze: 0
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layoutScaleMode: 0
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referenceSize: {x: 683.73193, y: 689.5855}
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referenceSize: {x: 683.73193, y: 689.73535}
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pivotOffset: {x: 0, y: 0}
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referenceScale: 1
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layoutScale: 1
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@ -228,9 +228,9 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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skeletonGraphic: {fileID: 432616241}
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materialWithoutOutline: {fileID: 2100000, guid: b66cf7a186d13054989b33a5c90044e4,
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materialWithoutOutline: {fileID: 2100000, guid: 9c6ec24bca5fc42489fe47358fef0d4a,
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type: 2}
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materialWithOutline: {fileID: 2100000, guid: c4ee0f8f4be17434aa3df5774a03b366, type: 2}
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materialWithOutline: {fileID: 2100000, guid: eb5fcf8085792c14088ce1aeb552cfba, type: 2}
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--- !u!114 &432616244
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -77,15 +77,17 @@ LightmapSettings:
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m_PVRDirectSampleCount: 32
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m_PVRSampleCount: 500
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m_PVRBounces: 2
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m_PVRFiltering: 0
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m_PVRFilterTypeDirect: 0
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m_PVRFilterTypeIndirect: 0
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m_PVRFilterTypeAO: 0
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m_PVRFilteringMode: 1
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m_PVRCulling: 1
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m_PVRFilteringGaussRadiusDirect: 1
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m_PVRFilteringGaussRadiusIndirect: 5
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m_PVRFilteringGaussRadiusAO: 2
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m_PVRFilteringAtrousColorSigma: 1
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m_PVRFilteringAtrousNormalSigma: 1
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m_PVRFilteringAtrousPositionSigma: 1
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m_PVRFilteringAtrousPositionSigmaDirect: 0.5
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m_PVRFilteringAtrousPositionSigmaIndirect: 2
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m_PVRFilteringAtrousPositionSigmaAO: 1
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m_LightingDataAsset: {fileID: 0}
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m_UseShadowmask: 1
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--- !u!196 &4
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@ -355,8 +357,10 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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skeletonDataAsset: {fileID: 11400000, guid: a467507a4ffb1d542a558739b2fede77, type: 2}
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initialSkinName: base
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fixPrefabOverrideViaMeshFilter: 2
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initialFlipX: 0
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initialFlipY: 0
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updateWhenInvisible: 3
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separatorSlotNames:
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- --B
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zSpacing: 0
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@ -374,6 +378,11 @@ MonoBehaviour:
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materialsInsideMask: []
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materialsOutsideMask: []
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disableRenderingOnOverride: 1
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physicsPositionInheritanceFactor: {x: 1, y: 1}
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physicsRotationInheritanceFactor: 1
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physicsMovementRelativeTo: {fileID: 0}
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updateTiming: 1
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unscaledTime: 0
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_animationName: run
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loop: 1
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timeScale: 0.1
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@ -656,7 +665,7 @@ Transform:
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 565117361}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -1.3628243, y: 3.7229316, z: 0}
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m_LocalPosition: {x: -1.3628246, y: 3.7229319, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 93048079}
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@ -729,9 +738,12 @@ MonoBehaviour:
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boneName: front_fist
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followXYPosition: 1
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followZPosition: 0
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followAttachmentZSpacing: 0
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followBoneRotation: 0
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followSkeletonFlip: 0
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followLocalScale: 0
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followParentWorldScale: 0
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maintainedAxisOrientation: 1
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initializeOnAwake: 1
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--- !u!198 &565117365
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ParticleSystem:
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@ -4400,7 +4412,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: d85b887af7e6c3f45a2e2d2920d641bc, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 2100000, guid: b66cf7a186d13054989b33a5c90044e4, type: 2}
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m_Material: {fileID: 2100000, guid: 9c6ec24bca5fc42489fe47358fef0d4a, type: 2}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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@ -4409,6 +4421,10 @@ MonoBehaviour:
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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skeletonDataAsset: {fileID: 11400000, guid: a467507a4ffb1d542a558739b2fede77, type: 2}
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additiveMaterial: {fileID: 0}
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multiplyMaterial: {fileID: 0}
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screenMaterial: {fileID: 0}
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m_SkeletonColor: {r: 1, g: 1, b: 1, a: 1}
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initialSkinName: base
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initialFlipX: 0
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initialFlipY: 0
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@ -4416,7 +4432,14 @@ MonoBehaviour:
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startingLoop: 1
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timeScale: 1
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freeze: 0
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unscaledTime: 0
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layoutScaleMode: 0
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referenceSize: {x: 371.0865, y: 731.54474}
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pivotOffset: {x: 0, y: 0}
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referenceScale: 1
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layoutScale: 1
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rectTransformSize: {x: 371.0865, y: 731.54474}
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editReferenceRect: 0
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updateWhenInvisible: 3
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allowMultipleCanvasRenderers: 1
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canvasRenderers:
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- {fileID: 1882323272}
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@ -4428,15 +4451,23 @@ MonoBehaviour:
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- {fileID: 835737018}
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- {fileID: 415442240}
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updateSeparatorPartLocation: 1
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updateSeparatorPartScale: 0
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disableMeshAssignmentOnOverride: 1
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physicsPositionInheritanceFactor: {x: 1, y: 1}
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physicsRotationInheritanceFactor: 1
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physicsMovementRelativeTo: {fileID: 0}
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meshGenerator:
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settings:
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useClipping: 1
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zSpacing: 0
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pmaVertexColors: 1
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tintBlack: 0
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calculateTangents: 0
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canvasGroupCompatible: 0
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pmaVertexColors: 1
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addNormals: 0
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calculateTangents: 0
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immutableTriangles: 0
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updateTiming: 1
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unscaledTime: 0
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--- !u!222 &1185404040
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CanvasRenderer:
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m_ObjectHideFlags: 0
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@ -4468,6 +4499,7 @@ GameObject:
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m_Component:
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- component: {fileID: 1211557619}
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- component: {fileID: 1211557620}
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- component: {fileID: 1211557621}
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m_Layer: 0
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m_Name: Renderer1
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m_TagString: Untagged
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@ -4488,17 +4520,36 @@ RectTransform:
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m_Father: {fileID: 415442240}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 100, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: -9.614487, y: 48.831177}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.59614486, y: 0.011688247}
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--- !u!222 &1211557620
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1211557618}
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--- !u!114 &1211557621
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1211557618}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: deeb12332c062954093c24a3fab10b83, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 0
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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--- !u!1 &1406277772
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GameObject:
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m_ObjectHideFlags: 0
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@ -5049,6 +5100,7 @@ GameObject:
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m_Component:
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- component: {fileID: 1882323273}
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- component: {fileID: 1882323272}
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- component: {fileID: 1882323274}
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m_Layer: 0
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m_Name: Renderer0
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m_TagString: Untagged
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@ -5075,11 +5127,30 @@ RectTransform:
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m_Father: {fileID: 835737018}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 100, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: -9.614487, y: 48.831177}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.59614486, y: 0.011688247}
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--- !u!114 &1882323274
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1882323271}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: deeb12332c062954093c24a3fab10b83, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 0
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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--- !u!1 &1918225114
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GameObject:
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m_ObjectHideFlags: 0
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@ -5130,8 +5201,10 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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skeletonDataAsset: {fileID: 11400000, guid: a467507a4ffb1d542a558739b2fede77, type: 2}
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initialSkinName: base
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fixPrefabOverrideViaMeshFilter: 2
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initialFlipX: 0
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initialFlipY: 0
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updateWhenInvisible: 3
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separatorSlotNames:
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- --A
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zSpacing: 0
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@ -5149,6 +5222,11 @@ MonoBehaviour:
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materialsInsideMask: []
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materialsOutsideMask: []
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disableRenderingOnOverride: 1
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physicsPositionInheritanceFactor: {x: 1, y: 1}
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physicsRotationInheritanceFactor: 1
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physicsMovementRelativeTo: {fileID: 0}
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updateTiming: 1
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unscaledTime: 0
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_animationName:
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loop: 0
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timeScale: 1
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