diff --git a/spine-ue4/README.md b/spine-ue4/README.md index dc7e4331e..0977d4516 100644 --- a/spine-ue4/README.md +++ b/spine-ue4/README.md @@ -26,6 +26,7 @@ spine-ue4 does not support multiply and screen blending. spine-ue4 does not supp 2. Download the Spine Runtimes source using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it as a zip via the download button above. 3. Copy the `Plugins` folder from this directory to your new project's root directory. 4. Copy the folder `spine-runtimes/spine-cpp/spine-cpp` to your project's `Plugins/SpinePlugin/Source/SpinePlugin/Public/` folder. +5. Add `SpinePlugin` to `PublicDependencyModuleNames` in your project's `Build.cs` file. 5. Open the Unreal Project in the Unreal Editor See the [Spine Runtimes documentation](http://esotericsoftware.com/spine-documentation#runtimesTitle) on how to use the APIs or check out the Spine UE4 example.