From 1573d47bc6e090cdebb6420c2ea28c84ee7035cc Mon Sep 17 00:00:00 2001 From: NathanSweet Date: Sat, 27 Jul 2013 13:51:39 +0200 Subject: [PATCH] Use createWithFile instead of releasing. --- spine-cocos2dx/example/Classes/ExampleLayer.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/spine-cocos2dx/example/Classes/ExampleLayer.cpp b/spine-cocos2dx/example/Classes/ExampleLayer.cpp index ec88ac9b4..eca729e00 100644 --- a/spine-cocos2dx/example/Classes/ExampleLayer.cpp +++ b/spine-cocos2dx/example/Classes/ExampleLayer.cpp @@ -41,7 +41,7 @@ CCScene* ExampleLayer::scene () { bool ExampleLayer::init () { if (!CCLayer::init()) return false; - skeletonNode = new CCSkeletonAnimation("spineboy.json", "spineboy.atlas"); + skeletonNode = CCSkeletonAnimation::createWithFile("spineboy.json", "spineboy.atlas"); skeletonNode->setMix("walk", "jump", 0.2f); skeletonNode->setMix("jump", "walk", 0.4f); @@ -62,7 +62,6 @@ bool ExampleLayer::init () { CCSize windowSize = CCDirector::sharedDirector()->getWinSize(); skeletonNode->setPosition(ccp(windowSize.width / 2, 20)); addChild(skeletonNode); - skeletonNode->release(); scheduleUpdate();