From 15766e8ef24a54b1127d2d7c2fe42db0d04f105a Mon Sep 17 00:00:00 2001 From: Davide Tantillo Date: Wed, 23 Apr 2025 17:00:21 +0200 Subject: [PATCH] [ts][phaser-v3][phaser-v4] Fixed gameobject position when it is rotated. --- .../spine-phaser-v3/example/move-origin.html | 60 ++++++++++++++++++- .../spine-phaser-v3/src/SpineGameObject.ts | 12 ++-- .../spine-phaser-v4/example/move-origin.html | 60 ++++++++++++++++++- .../spine-phaser-v4/src/SpineGameObject.ts | 12 ++-- 4 files changed, 130 insertions(+), 14 deletions(-) diff --git a/spine-ts/spine-phaser-v3/example/move-origin.html b/spine-ts/spine-phaser-v3/example/move-origin.html index 022cf31b6..84aee3fbc 100644 --- a/spine-ts/spine-phaser-v3/example/move-origin.html +++ b/spine-ts/spine-phaser-v3/example/move-origin.html @@ -13,12 +13,15 @@

Move origin

Demonstrate moving origin of Spine Gameobject, behaves like a sprite

+

When you use matter physics, origin is reset, because the body always stays around the game object. + Change game object size only after the object has been added to matter.