diff --git a/CHANGELOG.md b/CHANGELOG.md index 83fe0294e..a9f32a492 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -218,6 +218,7 @@ * `CompareFunction.Disabled` for `Mask Interaction - None` * `CompareFunction.LessEqual` for `Mask Interaction - Visible Inside Mask` * `CompareFunction.Greater` for `Mask Interaction - Visible Outside Mask` +* **RectMask2D Support for SkeletonGraphic** Both `SkeletonGraphic` shaders '`Spine/SkeletonGraphic`' and '`Spine/SkeletonGraphic Tint Black`' now respect masking areas defined via Unity's `RectMask2D` component. ### XNA/MonoGame * Added support for any `Effect` to be used by `SkeletonRenderer`