From 15be5feeead8da5bd94b241a7ecd872388cf2ecf Mon Sep 17 00:00:00 2001 From: Harald Csaszar Date: Thu, 21 Feb 2019 19:24:43 +0100 Subject: [PATCH] [unity] Added changelog entry for SkeletonGraphic now supporting RectMask2D. See #1283. --- CHANGELOG.md | 1 + 1 file changed, 1 insertion(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 83fe0294e..a9f32a492 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -218,6 +218,7 @@ * `CompareFunction.Disabled` for `Mask Interaction - None` * `CompareFunction.LessEqual` for `Mask Interaction - Visible Inside Mask` * `CompareFunction.Greater` for `Mask Interaction - Visible Outside Mask` +* **RectMask2D Support for SkeletonGraphic** Both `SkeletonGraphic` shaders '`Spine/SkeletonGraphic`' and '`Spine/SkeletonGraphic Tint Black`' now respect masking areas defined via Unity's `RectMask2D` component. ### XNA/MonoGame * Added support for any `Effect` to be used by `SkeletonRenderer`