mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-26 22:49:01 +08:00
[ts] Refactored demos so we can load them sequentially
This commit is contained in:
parent
d5688bf999
commit
15c82b221a
5
spine-ts/build/spine-all.d.ts
vendored
5
spine-ts/build/spine-all.d.ts
vendored
@ -1161,7 +1161,7 @@ declare module spine.webgl {
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constructor(canvas: HTMLCanvasElement, gl: WebGLRenderingContext);
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constructor(canvas: HTMLCanvasElement, gl: WebGLRenderingContext);
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begin(): void;
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begin(): void;
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drawSkeleton(skeleton: Skeleton, premultipliedAlpha?: boolean): void;
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drawSkeleton(skeleton: Skeleton, premultipliedAlpha?: boolean): void;
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drawSkeletonDebug(skeleton: Skeleton, premultipliedAlpha?: boolean): void;
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drawSkeletonDebug(skeleton: Skeleton, premultipliedAlpha?: boolean, ignoredBones?: Array<string>): void;
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drawTexture(texture: GLTexture, x: number, y: number, width: number, height: number, color?: Color): void;
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drawTexture(texture: GLTexture, x: number, y: number, width: number, height: number, color?: Color): void;
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drawRegion(region: TextureAtlasRegion, x: number, y: number, width: number, height: number, color?: Color): void;
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drawRegion(region: TextureAtlasRegion, x: number, y: number, width: number, height: number, color?: Color): void;
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line(x: number, y: number, x2: number, y2: number, color?: Color, color2?: Color): void;
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line(x: number, y: number, x2: number, y2: number, color?: Color, color2?: Color): void;
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@ -1275,6 +1275,7 @@ declare module spine.webgl {
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drawMeshHull: boolean;
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drawMeshHull: boolean;
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drawMeshTriangles: boolean;
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drawMeshTriangles: boolean;
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drawPaths: boolean;
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drawPaths: boolean;
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drawSkeletonXY: boolean;
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premultipliedAlpha: boolean;
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premultipliedAlpha: boolean;
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scale: number;
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scale: number;
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boneWidth: number;
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boneWidth: number;
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@ -1284,7 +1285,7 @@ declare module spine.webgl {
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private static LIGHT_GRAY;
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private static LIGHT_GRAY;
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private static GREEN;
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private static GREEN;
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constructor(gl: WebGLRenderingContext);
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constructor(gl: WebGLRenderingContext);
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draw(shapes: ShapeRenderer, skeleton: Skeleton): void;
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draw(shapes: ShapeRenderer, skeleton: Skeleton, ignoredBones?: Array<string>): void;
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dispose(): void;
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dispose(): void;
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}
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}
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}
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}
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@ -5725,11 +5725,12 @@ var spine;
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this.skeletonRenderer.premultipliedAlpha = premultipliedAlpha;
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this.skeletonRenderer.premultipliedAlpha = premultipliedAlpha;
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this.skeletonRenderer.draw(this.batcher, skeleton);
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this.skeletonRenderer.draw(this.batcher, skeleton);
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};
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};
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SceneRenderer.prototype.drawSkeletonDebug = function (skeleton, premultipliedAlpha) {
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SceneRenderer.prototype.drawSkeletonDebug = function (skeleton, premultipliedAlpha, ignoredBones) {
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if (premultipliedAlpha === void 0) { premultipliedAlpha = false; }
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if (premultipliedAlpha === void 0) { premultipliedAlpha = false; }
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if (ignoredBones === void 0) { ignoredBones = null; }
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this.enableRenderer(this.shapes);
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this.enableRenderer(this.shapes);
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this.skeletonDebugRenderer.premultipliedAlpha = premultipliedAlpha;
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this.skeletonDebugRenderer.premultipliedAlpha = premultipliedAlpha;
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this.skeletonDebugRenderer.draw(this.shapes, skeleton);
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this.skeletonDebugRenderer.draw(this.shapes, skeleton, ignoredBones);
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};
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};
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SceneRenderer.prototype.drawTexture = function (texture, x, y, width, height, color) {
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SceneRenderer.prototype.drawTexture = function (texture, x, y, width, height, color) {
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if (color === void 0) { color = null; }
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if (color === void 0) { color = null; }
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@ -6411,6 +6412,7 @@ var spine;
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this.drawMeshHull = true;
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this.drawMeshHull = true;
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this.drawMeshTriangles = true;
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this.drawMeshTriangles = true;
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this.drawPaths = true;
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this.drawPaths = true;
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this.drawSkeletonXY = false;
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this.premultipliedAlpha = false;
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this.premultipliedAlpha = false;
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this.scale = 1;
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this.scale = 1;
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this.boneWidth = 2;
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this.boneWidth = 2;
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@ -6418,7 +6420,8 @@ var spine;
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this.temp = new Array();
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this.temp = new Array();
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this.gl = gl;
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this.gl = gl;
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}
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}
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SkeletonDebugRenderer.prototype.draw = function (shapes, skeleton) {
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SkeletonDebugRenderer.prototype.draw = function (shapes, skeleton, ignoredBones) {
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if (ignoredBones === void 0) { ignoredBones = null; }
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var skeletonX = skeleton.x;
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var skeletonX = skeleton.x;
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var skeletonY = skeleton.y;
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var skeletonY = skeleton.y;
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var gl = this.gl;
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var gl = this.gl;
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@ -6429,13 +6432,16 @@ var spine;
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shapes.setColor(this.boneLineColor);
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shapes.setColor(this.boneLineColor);
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for (var i = 0, n = bones.length; i < n; i++) {
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for (var i = 0, n = bones.length; i < n; i++) {
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var bone = bones[i];
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var bone = bones[i];
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if (ignoredBones && ignoredBones.indexOf(bone.data.name) > -1)
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continue;
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if (bone.parent == null)
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if (bone.parent == null)
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continue;
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continue;
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var x = skeletonX + bone.data.length * bone.a + bone.worldX;
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var x = skeletonX + bone.data.length * bone.a + bone.worldX;
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var y = skeletonY + bone.data.length * bone.c + bone.worldY;
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var y = skeletonY + bone.data.length * bone.c + bone.worldY;
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shapes.rectLine(true, skeletonX + bone.worldX, skeletonY + bone.worldY, x, y, this.boneWidth * this.scale);
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shapes.rectLine(true, skeletonX + bone.worldX, skeletonY + bone.worldY, x, y, this.boneWidth * this.scale);
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}
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}
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shapes.x(skeletonX, skeletonY, 4 * this.scale);
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if (this.drawSkeletonXY)
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shapes.x(skeletonX, skeletonY, 4 * this.scale);
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}
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}
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if (this.drawRegionAttachments) {
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if (this.drawRegionAttachments) {
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shapes.setColor(this.attachmentLineColor);
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shapes.setColor(this.attachmentLineColor);
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@ -6540,6 +6546,8 @@ var spine;
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shapes.setColor(this.boneOriginColor);
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shapes.setColor(this.boneOriginColor);
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for (var i = 0, n = bones.length; i < n; i++) {
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for (var i = 0, n = bones.length; i < n; i++) {
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var bone = bones[i];
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var bone = bones[i];
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if (ignoredBones && ignoredBones.indexOf(bone.data.name) > -1)
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continue;
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shapes.circle(true, skeletonX + bone.worldX, skeletonY + bone.worldY, 3 * this.scale, SkeletonDebugRenderer.GREEN, 8);
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shapes.circle(true, skeletonX + bone.worldX, skeletonY + bone.worldY, 3 * this.scale, SkeletonDebugRenderer.GREEN, 8);
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}
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}
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}
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}
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File diff suppressed because one or more lines are too long
5
spine-ts/build/spine-webgl.d.ts
vendored
5
spine-ts/build/spine-webgl.d.ts
vendored
@ -1091,7 +1091,7 @@ declare module spine.webgl {
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constructor(canvas: HTMLCanvasElement, gl: WebGLRenderingContext);
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constructor(canvas: HTMLCanvasElement, gl: WebGLRenderingContext);
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begin(): void;
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begin(): void;
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drawSkeleton(skeleton: Skeleton, premultipliedAlpha?: boolean): void;
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drawSkeleton(skeleton: Skeleton, premultipliedAlpha?: boolean): void;
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drawSkeletonDebug(skeleton: Skeleton, premultipliedAlpha?: boolean): void;
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drawSkeletonDebug(skeleton: Skeleton, premultipliedAlpha?: boolean, ignoredBones?: Array<string>): void;
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drawTexture(texture: GLTexture, x: number, y: number, width: number, height: number, color?: Color): void;
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drawTexture(texture: GLTexture, x: number, y: number, width: number, height: number, color?: Color): void;
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drawRegion(region: TextureAtlasRegion, x: number, y: number, width: number, height: number, color?: Color): void;
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drawRegion(region: TextureAtlasRegion, x: number, y: number, width: number, height: number, color?: Color): void;
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line(x: number, y: number, x2: number, y2: number, color?: Color, color2?: Color): void;
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line(x: number, y: number, x2: number, y2: number, color?: Color, color2?: Color): void;
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@ -1205,6 +1205,7 @@ declare module spine.webgl {
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drawMeshHull: boolean;
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drawMeshHull: boolean;
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drawMeshTriangles: boolean;
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drawMeshTriangles: boolean;
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drawPaths: boolean;
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drawPaths: boolean;
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drawSkeletonXY: boolean;
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premultipliedAlpha: boolean;
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premultipliedAlpha: boolean;
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scale: number;
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scale: number;
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boneWidth: number;
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boneWidth: number;
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@ -1214,7 +1215,7 @@ declare module spine.webgl {
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private static LIGHT_GRAY;
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private static LIGHT_GRAY;
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private static GREEN;
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private static GREEN;
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constructor(gl: WebGLRenderingContext);
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constructor(gl: WebGLRenderingContext);
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draw(shapes: ShapeRenderer, skeleton: Skeleton): void;
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draw(shapes: ShapeRenderer, skeleton: Skeleton, ignoredBones?: Array<string>): void;
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dispose(): void;
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dispose(): void;
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}
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}
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}
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}
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@ -5302,11 +5302,12 @@ var spine;
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this.skeletonRenderer.premultipliedAlpha = premultipliedAlpha;
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this.skeletonRenderer.premultipliedAlpha = premultipliedAlpha;
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this.skeletonRenderer.draw(this.batcher, skeleton);
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this.skeletonRenderer.draw(this.batcher, skeleton);
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};
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};
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SceneRenderer.prototype.drawSkeletonDebug = function (skeleton, premultipliedAlpha) {
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SceneRenderer.prototype.drawSkeletonDebug = function (skeleton, premultipliedAlpha, ignoredBones) {
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if (premultipliedAlpha === void 0) { premultipliedAlpha = false; }
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if (premultipliedAlpha === void 0) { premultipliedAlpha = false; }
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if (ignoredBones === void 0) { ignoredBones = null; }
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this.enableRenderer(this.shapes);
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this.enableRenderer(this.shapes);
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this.skeletonDebugRenderer.premultipliedAlpha = premultipliedAlpha;
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this.skeletonDebugRenderer.premultipliedAlpha = premultipliedAlpha;
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this.skeletonDebugRenderer.draw(this.shapes, skeleton);
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this.skeletonDebugRenderer.draw(this.shapes, skeleton, ignoredBones);
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};
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};
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SceneRenderer.prototype.drawTexture = function (texture, x, y, width, height, color) {
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SceneRenderer.prototype.drawTexture = function (texture, x, y, width, height, color) {
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if (color === void 0) { color = null; }
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if (color === void 0) { color = null; }
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@ -5988,6 +5989,7 @@ var spine;
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this.drawMeshHull = true;
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this.drawMeshHull = true;
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this.drawMeshTriangles = true;
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this.drawMeshTriangles = true;
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this.drawPaths = true;
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this.drawPaths = true;
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this.drawSkeletonXY = false;
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this.premultipliedAlpha = false;
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this.premultipliedAlpha = false;
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this.scale = 1;
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this.scale = 1;
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this.boneWidth = 2;
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this.boneWidth = 2;
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@ -5995,7 +5997,8 @@ var spine;
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this.temp = new Array();
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this.temp = new Array();
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this.gl = gl;
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this.gl = gl;
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}
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}
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SkeletonDebugRenderer.prototype.draw = function (shapes, skeleton) {
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SkeletonDebugRenderer.prototype.draw = function (shapes, skeleton, ignoredBones) {
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if (ignoredBones === void 0) { ignoredBones = null; }
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var skeletonX = skeleton.x;
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var skeletonX = skeleton.x;
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var skeletonY = skeleton.y;
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var skeletonY = skeleton.y;
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var gl = this.gl;
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var gl = this.gl;
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@ -6006,13 +6009,16 @@ var spine;
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shapes.setColor(this.boneLineColor);
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shapes.setColor(this.boneLineColor);
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for (var i = 0, n = bones.length; i < n; i++) {
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for (var i = 0, n = bones.length; i < n; i++) {
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var bone = bones[i];
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var bone = bones[i];
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if (ignoredBones && ignoredBones.indexOf(bone.data.name) > -1)
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continue;
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if (bone.parent == null)
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if (bone.parent == null)
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continue;
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continue;
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var x = skeletonX + bone.data.length * bone.a + bone.worldX;
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var x = skeletonX + bone.data.length * bone.a + bone.worldX;
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var y = skeletonY + bone.data.length * bone.c + bone.worldY;
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var y = skeletonY + bone.data.length * bone.c + bone.worldY;
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shapes.rectLine(true, skeletonX + bone.worldX, skeletonY + bone.worldY, x, y, this.boneWidth * this.scale);
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shapes.rectLine(true, skeletonX + bone.worldX, skeletonY + bone.worldY, x, y, this.boneWidth * this.scale);
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}
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}
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shapes.x(skeletonX, skeletonY, 4 * this.scale);
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if (this.drawSkeletonXY)
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shapes.x(skeletonX, skeletonY, 4 * this.scale);
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}
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}
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if (this.drawRegionAttachments) {
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if (this.drawRegionAttachments) {
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shapes.setColor(this.attachmentLineColor);
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shapes.setColor(this.attachmentLineColor);
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@ -6117,6 +6123,8 @@ var spine;
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shapes.setColor(this.boneOriginColor);
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shapes.setColor(this.boneOriginColor);
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for (var i = 0, n = bones.length; i < n; i++) {
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for (var i = 0, n = bones.length; i < n; i++) {
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var bone = bones[i];
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var bone = bones[i];
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if (ignoredBones && ignoredBones.indexOf(bone.data.name) > -1)
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continue;
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shapes.circle(true, skeletonX + bone.worldX, skeletonY + bone.worldY, 3 * this.scale, SkeletonDebugRenderer.GREEN, 8);
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shapes.circle(true, skeletonX + bone.worldX, skeletonY + bone.worldY, 3 * this.scale, SkeletonDebugRenderer.GREEN, 8);
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}
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}
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}
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}
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File diff suppressed because one or more lines are too long
5
spine-ts/build/spine-widget.d.ts
vendored
5
spine-ts/build/spine-widget.d.ts
vendored
@ -1091,7 +1091,7 @@ declare module spine.webgl {
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constructor(canvas: HTMLCanvasElement, gl: WebGLRenderingContext);
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constructor(canvas: HTMLCanvasElement, gl: WebGLRenderingContext);
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begin(): void;
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begin(): void;
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drawSkeleton(skeleton: Skeleton, premultipliedAlpha?: boolean): void;
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drawSkeleton(skeleton: Skeleton, premultipliedAlpha?: boolean): void;
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drawSkeletonDebug(skeleton: Skeleton, premultipliedAlpha?: boolean): void;
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drawSkeletonDebug(skeleton: Skeleton, premultipliedAlpha?: boolean, ignoredBones?: Array<string>): void;
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drawTexture(texture: GLTexture, x: number, y: number, width: number, height: number, color?: Color): void;
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drawTexture(texture: GLTexture, x: number, y: number, width: number, height: number, color?: Color): void;
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drawRegion(region: TextureAtlasRegion, x: number, y: number, width: number, height: number, color?: Color): void;
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drawRegion(region: TextureAtlasRegion, x: number, y: number, width: number, height: number, color?: Color): void;
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line(x: number, y: number, x2: number, y2: number, color?: Color, color2?: Color): void;
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line(x: number, y: number, x2: number, y2: number, color?: Color, color2?: Color): void;
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@ -1205,6 +1205,7 @@ declare module spine.webgl {
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drawMeshHull: boolean;
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drawMeshHull: boolean;
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drawMeshTriangles: boolean;
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drawMeshTriangles: boolean;
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drawPaths: boolean;
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drawPaths: boolean;
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drawSkeletonXY: boolean;
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premultipliedAlpha: boolean;
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premultipliedAlpha: boolean;
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scale: number;
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scale: number;
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boneWidth: number;
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boneWidth: number;
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@ -1214,7 +1215,7 @@ declare module spine.webgl {
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private static LIGHT_GRAY;
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private static LIGHT_GRAY;
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private static GREEN;
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private static GREEN;
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constructor(gl: WebGLRenderingContext);
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constructor(gl: WebGLRenderingContext);
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draw(shapes: ShapeRenderer, skeleton: Skeleton): void;
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draw(shapes: ShapeRenderer, skeleton: Skeleton, ignoredBones?: Array<string>): void;
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dispose(): void;
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dispose(): void;
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}
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}
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}
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}
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@ -5302,11 +5302,12 @@ var spine;
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this.skeletonRenderer.premultipliedAlpha = premultipliedAlpha;
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this.skeletonRenderer.premultipliedAlpha = premultipliedAlpha;
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this.skeletonRenderer.draw(this.batcher, skeleton);
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this.skeletonRenderer.draw(this.batcher, skeleton);
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};
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};
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SceneRenderer.prototype.drawSkeletonDebug = function (skeleton, premultipliedAlpha) {
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SceneRenderer.prototype.drawSkeletonDebug = function (skeleton, premultipliedAlpha, ignoredBones) {
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if (premultipliedAlpha === void 0) { premultipliedAlpha = false; }
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if (premultipliedAlpha === void 0) { premultipliedAlpha = false; }
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if (ignoredBones === void 0) { ignoredBones = null; }
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this.enableRenderer(this.shapes);
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this.enableRenderer(this.shapes);
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this.skeletonDebugRenderer.premultipliedAlpha = premultipliedAlpha;
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this.skeletonDebugRenderer.premultipliedAlpha = premultipliedAlpha;
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this.skeletonDebugRenderer.draw(this.shapes, skeleton);
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this.skeletonDebugRenderer.draw(this.shapes, skeleton, ignoredBones);
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};
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};
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SceneRenderer.prototype.drawTexture = function (texture, x, y, width, height, color) {
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SceneRenderer.prototype.drawTexture = function (texture, x, y, width, height, color) {
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if (color === void 0) { color = null; }
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if (color === void 0) { color = null; }
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@ -5988,6 +5989,7 @@ var spine;
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this.drawMeshHull = true;
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this.drawMeshHull = true;
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this.drawMeshTriangles = true;
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this.drawMeshTriangles = true;
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this.drawPaths = true;
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this.drawPaths = true;
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this.drawSkeletonXY = false;
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this.premultipliedAlpha = false;
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this.premultipliedAlpha = false;
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this.scale = 1;
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this.scale = 1;
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this.boneWidth = 2;
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this.boneWidth = 2;
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@ -5995,7 +5997,8 @@ var spine;
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this.temp = new Array();
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this.temp = new Array();
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this.gl = gl;
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this.gl = gl;
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}
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}
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SkeletonDebugRenderer.prototype.draw = function (shapes, skeleton) {
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SkeletonDebugRenderer.prototype.draw = function (shapes, skeleton, ignoredBones) {
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if (ignoredBones === void 0) { ignoredBones = null; }
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var skeletonX = skeleton.x;
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var skeletonX = skeleton.x;
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var skeletonY = skeleton.y;
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var skeletonY = skeleton.y;
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var gl = this.gl;
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var gl = this.gl;
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@ -6006,13 +6009,16 @@ var spine;
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shapes.setColor(this.boneLineColor);
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shapes.setColor(this.boneLineColor);
|
||||||
for (var i = 0, n = bones.length; i < n; i++) {
|
for (var i = 0, n = bones.length; i < n; i++) {
|
||||||
var bone = bones[i];
|
var bone = bones[i];
|
||||||
|
if (ignoredBones && ignoredBones.indexOf(bone.data.name) > -1)
|
||||||
|
continue;
|
||||||
if (bone.parent == null)
|
if (bone.parent == null)
|
||||||
continue;
|
continue;
|
||||||
var x = skeletonX + bone.data.length * bone.a + bone.worldX;
|
var x = skeletonX + bone.data.length * bone.a + bone.worldX;
|
||||||
var y = skeletonY + bone.data.length * bone.c + bone.worldY;
|
var y = skeletonY + bone.data.length * bone.c + bone.worldY;
|
||||||
shapes.rectLine(true, skeletonX + bone.worldX, skeletonY + bone.worldY, x, y, this.boneWidth * this.scale);
|
shapes.rectLine(true, skeletonX + bone.worldX, skeletonY + bone.worldY, x, y, this.boneWidth * this.scale);
|
||||||
}
|
}
|
||||||
shapes.x(skeletonX, skeletonY, 4 * this.scale);
|
if (this.drawSkeletonXY)
|
||||||
|
shapes.x(skeletonX, skeletonY, 4 * this.scale);
|
||||||
}
|
}
|
||||||
if (this.drawRegionAttachments) {
|
if (this.drawRegionAttachments) {
|
||||||
shapes.setColor(this.attachmentLineColor);
|
shapes.setColor(this.attachmentLineColor);
|
||||||
@ -6117,6 +6123,8 @@ var spine;
|
|||||||
shapes.setColor(this.boneOriginColor);
|
shapes.setColor(this.boneOriginColor);
|
||||||
for (var i = 0, n = bones.length; i < n; i++) {
|
for (var i = 0, n = bones.length; i < n; i++) {
|
||||||
var bone = bones[i];
|
var bone = bones[i];
|
||||||
|
if (ignoredBones && ignoredBones.indexOf(bone.data.name) > -1)
|
||||||
|
continue;
|
||||||
shapes.circle(true, skeletonX + bone.worldX, skeletonY + bone.worldY, 3 * this.scale, SkeletonDebugRenderer.GREEN, 8);
|
shapes.circle(true, skeletonX + bone.worldX, skeletonY + bone.worldY, 3 * this.scale, SkeletonDebugRenderer.GREEN, 8);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
File diff suppressed because one or more lines are too long
@ -18,9 +18,10 @@
|
|||||||
<div id="animationmixingdemo-timeslider"></div></br>
|
<div id="animationmixingdemo-timeslider"></div></br>
|
||||||
</div>
|
</div>
|
||||||
</center>
|
</center>
|
||||||
|
<script src="utils.js"></script>
|
||||||
<script src="animationmixing.js"></script>
|
<script src="animationmixing.js"></script>
|
||||||
<script>
|
<script>
|
||||||
animationMixingDemo();
|
animationMixingDemo("", spineDemos.setupRendering);
|
||||||
</script>
|
</script>
|
||||||
</body>
|
</body>
|
||||||
</html>
|
</html>
|
||||||
@ -1,4 +1,4 @@
|
|||||||
var animationMixingDemo = function(pathPrefix) {
|
var animationMixingDemo = function(pathPrefix, loadingComplete) {
|
||||||
var OUTLINE_COLOR = new spine.Color(0, 0.8, 0, 1);
|
var OUTLINE_COLOR = new spine.Color(0, 0.8, 0, 1);
|
||||||
|
|
||||||
var canvas, gl, renderer, input, assetManager;
|
var canvas, gl, renderer, input, assetManager;
|
||||||
@ -46,7 +46,7 @@ var animationMixingDemo = function(pathPrefix) {
|
|||||||
skeleton.updateWorldTransform();
|
skeleton.updateWorldTransform();
|
||||||
bounds = { offset: new spine.Vector2(), size: new spine.Vector2() };
|
bounds = { offset: new spine.Vector2(), size: new spine.Vector2() };
|
||||||
skeleton.getBounds(bounds.offset, bounds.size);
|
skeleton.getBounds(bounds.offset, bounds.size);
|
||||||
requestAnimationFrame(render);
|
loadingComplete(canvas, render);
|
||||||
} else requestAnimationFrame(load);
|
} else requestAnimationFrame(load);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -122,9 +122,7 @@ var animationMixingDemo = function(pathPrefix) {
|
|||||||
skeletonNoMix.x = size.x;
|
skeletonNoMix.x = size.x;
|
||||||
renderer.drawSkeleton(skeletonNoMix);
|
renderer.drawSkeleton(skeletonNoMix);
|
||||||
renderer.end();
|
renderer.end();
|
||||||
|
|
||||||
requestAnimationFrame(render);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
init();
|
init();
|
||||||
|
return render;
|
||||||
};
|
};
|
||||||
@ -8,9 +8,10 @@
|
|||||||
<body>
|
<body>
|
||||||
<canvas id="ikdemo-canvas"></canvas>
|
<canvas id="ikdemo-canvas"></canvas>
|
||||||
<center><div id="info" style="color: #f00; position: fixed; top: 0; width: 100%"></div></center>
|
<center><div id="info" style="color: #f00; position: fixed; top: 0; width: 100%"></div></center>
|
||||||
|
<script src="utils.js"></script>
|
||||||
<script src="ikconstraint.js"></script>
|
<script src="ikconstraint.js"></script>
|
||||||
<script>
|
<script>
|
||||||
ikConstraintDemo();
|
ikConstraintDemo("", spineDemos.setupRendering);
|
||||||
</script>
|
</script>
|
||||||
</body>
|
</body>
|
||||||
</html>
|
</html>
|
||||||
@ -1,4 +1,4 @@
|
|||||||
var ikConstraintDemo = function(pathPrefix) {
|
var ikConstraintDemo = function(pathPrefix, loadingComplete) {
|
||||||
var CIRCLE_INNER_COLOR = new spine.Color(0.8, 0, 0, 0.5);
|
var CIRCLE_INNER_COLOR = new spine.Color(0.8, 0, 0, 0.5);
|
||||||
var CIRCLE_OUTER_COLOR = new spine.Color(0.8, 0, 0, 0.8);
|
var CIRCLE_OUTER_COLOR = new spine.Color(0.8, 0, 0, 0.8);
|
||||||
|
|
||||||
@ -68,7 +68,7 @@ var ikConstraintDemo = function(pathPrefix) {
|
|||||||
renderer.camera.position.x = offset.x + bounds.x / 2;
|
renderer.camera.position.x = offset.x + bounds.x / 2;
|
||||||
renderer.camera.position.y = offset.y + bounds.y / 2;
|
renderer.camera.position.y = offset.y + bounds.y / 2;
|
||||||
|
|
||||||
requestAnimationFrame(render);
|
loadingComplete(canvas, render);
|
||||||
} else requestAnimationFrame(load);
|
} else requestAnimationFrame(load);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -93,9 +93,6 @@ var ikConstraintDemo = function(pathPrefix) {
|
|||||||
renderer.circle(true, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, CIRCLE_INNER_COLOR);
|
renderer.circle(true, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, CIRCLE_INNER_COLOR);
|
||||||
renderer.circle(false, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, CIRCLE_OUTER_COLOR);
|
renderer.circle(false, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, CIRCLE_OUTER_COLOR);
|
||||||
renderer.end();
|
renderer.end();
|
||||||
|
|
||||||
requestAnimationFrame(render);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
init();
|
init();
|
||||||
};
|
};
|
||||||
@ -19,9 +19,10 @@
|
|||||||
<div id="imagesequencesdemo-timeline" class="slider"></div>
|
<div id="imagesequencesdemo-timeline" class="slider"></div>
|
||||||
</div>
|
</div>
|
||||||
</center>
|
</center>
|
||||||
|
<script src="utils.js"></script>
|
||||||
<script src="imagesequences.js"></script>
|
<script src="imagesequences.js"></script>
|
||||||
<script>
|
<script>
|
||||||
imageSequencesDemo();
|
imageSequencesDemo("", spineDemos.setupRendering);
|
||||||
</script>
|
</script>
|
||||||
</body>
|
</body>
|
||||||
</html>
|
</html>
|
||||||
@ -1,4 +1,4 @@
|
|||||||
var imageSequencesDemo = function(pathPrefix) {
|
var imageSequencesDemo = function(pathPrefix, loadingComplete) {
|
||||||
var OUTLINE_COLOR = new spine.Color(0, 0.8, 0, 1);
|
var OUTLINE_COLOR = new spine.Color(0, 0.8, 0, 1);
|
||||||
|
|
||||||
var canvas, gl, renderer, input, assetManager;
|
var canvas, gl, renderer, input, assetManager;
|
||||||
@ -30,7 +30,7 @@ var imageSequencesDemo = function(pathPrefix) {
|
|||||||
skeletons["alien"] = loadSkeleton("alien", "death", ["head", "splat01"]);
|
skeletons["alien"] = loadSkeleton("alien", "death", ["head", "splat01"]);
|
||||||
skeletons["dragon"] = loadSkeleton("dragon", "flying", ["R_wing"])
|
skeletons["dragon"] = loadSkeleton("dragon", "flying", ["R_wing"])
|
||||||
setupUI();
|
setupUI();
|
||||||
requestAnimationFrame(render);
|
loadingComplete(canvas, render);
|
||||||
} else requestAnimationFrame(load);
|
} else requestAnimationFrame(load);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -200,8 +200,6 @@ var imageSequencesDemo = function(pathPrefix) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
renderer.end();
|
renderer.end();
|
||||||
|
|
||||||
requestAnimationFrame(render);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
init();
|
init();
|
||||||
|
|||||||
@ -17,20 +17,17 @@
|
|||||||
<select id="meshesdemo-active-skeleton"></select></br>
|
<select id="meshesdemo-active-skeleton"></select></br>
|
||||||
<span style="color: #fff">Draw Bones</span>
|
<span style="color: #fff">Draw Bones</span>
|
||||||
<input type="checkbox" id="meshesdemo-drawbonescheckbox" style="color: #fff;" checked="true"></input>
|
<input type="checkbox" id="meshesdemo-drawbonescheckbox" style="color: #fff;" checked="true"></input>
|
||||||
<span style="color: #fff">Draw Regions</span>
|
<span style="color: #fff">Draw Triangles</span>
|
||||||
<input type="checkbox" id="meshesdemo-drawregionscheckbox" style="color: #fff;" checked="true"></input>
|
|
||||||
<span style="color: #fff">Draw Mesh Hull</span>
|
|
||||||
<input type="checkbox" id="meshesdemo-drawmeshhullcheckbox" style="color: #fff;" checked="true"></input>
|
|
||||||
<span style="color: #fff">Draw Mesh Triangles</span>
|
|
||||||
<input type="checkbox" id="meshesdemo-drawmeshtrianglescheckbox" style="color: #fff;" checked="true"></input>
|
<input type="checkbox" id="meshesdemo-drawmeshtrianglescheckbox" style="color: #fff;" checked="true"></input>
|
||||||
<br>
|
<br>
|
||||||
<input id="meshesdemo-playbutton" type="button" value="Pause"></input>
|
<input id="meshesdemo-playbutton" type="button" value="Pause"></input>
|
||||||
<div id="meshesdemo-timeline" class="slider"></input>
|
<div id="meshesdemo-timeline" class="slider"></input>
|
||||||
</div>
|
</div>
|
||||||
</center>
|
</center>
|
||||||
|
<script src="utils.js"></script>
|
||||||
<script src="meshes.js"></script>
|
<script src="meshes.js"></script>
|
||||||
<script>
|
<script>
|
||||||
meshesDemo();
|
meshesDemo("", spineDemos.setupRendering);
|
||||||
</script>
|
</script>
|
||||||
</body>
|
</body>
|
||||||
</html>
|
</html>
|
||||||
@ -1,4 +1,4 @@
|
|||||||
var meshesDemo = function(pathPrefix) {
|
var meshesDemo = function(pathPrefix, loadingComplete) {
|
||||||
var canvas, gl, renderer, input, assetManager;
|
var canvas, gl, renderer, input, assetManager;
|
||||||
var skeleton, bounds;
|
var skeleton, bounds;
|
||||||
var lastFrameTime = Date.now() / 1000;
|
var lastFrameTime = Date.now() / 1000;
|
||||||
@ -13,6 +13,7 @@ var meshesDemo = function(pathPrefix) {
|
|||||||
gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false });
|
gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false });
|
||||||
|
|
||||||
renderer = new spine.webgl.SceneRenderer(canvas, gl);
|
renderer = new spine.webgl.SceneRenderer(canvas, gl);
|
||||||
|
renderer.skeletonDebugRenderer.drawRegionAttachments = false;
|
||||||
assetManager = new spine.webgl.AssetManager(gl, pathPrefix);
|
assetManager = new spine.webgl.AssetManager(gl, pathPrefix);
|
||||||
assetManager.loadTexture("assets/girl.png");
|
assetManager.loadTexture("assets/girl.png");
|
||||||
assetManager.loadText("assets/girl.json");
|
assetManager.loadText("assets/girl.json");
|
||||||
@ -32,7 +33,7 @@ var meshesDemo = function(pathPrefix) {
|
|||||||
skeletons["green_girl"] = loadSkeleton("gree_girl", "animation");
|
skeletons["green_girl"] = loadSkeleton("gree_girl", "animation");
|
||||||
skeletons["fanart"] = loadSkeleton("fanart_cut", "animation");
|
skeletons["fanart"] = loadSkeleton("fanart_cut", "animation");
|
||||||
setupUI();
|
setupUI();
|
||||||
requestAnimationFrame(render);
|
loadingComplete(canvas, render);
|
||||||
} else requestAnimationFrame(load);
|
} else requestAnimationFrame(load);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -82,13 +83,8 @@ var meshesDemo = function(pathPrefix) {
|
|||||||
$("#meshesdemo-drawbonescheckbox").click(function() {
|
$("#meshesdemo-drawbonescheckbox").click(function() {
|
||||||
renderer.skeletonDebugRenderer.drawBones = this.checked;
|
renderer.skeletonDebugRenderer.drawBones = this.checked;
|
||||||
})
|
})
|
||||||
$("#meshesdemo-drawregionscheckbox").click(function() {
|
|
||||||
renderer.skeletonDebugRenderer.drawRegionAttachments = this.checked;
|
|
||||||
})
|
|
||||||
$("#meshesdemo-drawmeshhullcheckbox").click(function() {
|
|
||||||
renderer.skeletonDebugRenderer.drawMeshHull = this.checked;
|
|
||||||
})
|
|
||||||
$("#meshesdemo-drawmeshtrianglescheckbox").click(function() {
|
$("#meshesdemo-drawmeshtrianglescheckbox").click(function() {
|
||||||
|
renderer.skeletonDebugRenderer.drawMeshHull = this.checked;
|
||||||
renderer.skeletonDebugRenderer.drawMeshTriangles = this.checked;
|
renderer.skeletonDebugRenderer.drawMeshTriangles = this.checked;
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
@ -161,8 +157,6 @@ var meshesDemo = function(pathPrefix) {
|
|||||||
renderer.drawSkeleton(skeleton);
|
renderer.drawSkeleton(skeleton);
|
||||||
renderer.drawSkeletonDebug(skeleton);
|
renderer.drawSkeletonDebug(skeleton);
|
||||||
renderer.end();
|
renderer.end();
|
||||||
|
|
||||||
requestAnimationFrame(render);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
init();
|
init();
|
||||||
|
|||||||
@ -22,9 +22,10 @@
|
|||||||
<div id="skeletonvsspritedemo-timeline" class="slider"></div>
|
<div id="skeletonvsspritedemo-timeline" class="slider"></div>
|
||||||
</center>
|
</center>
|
||||||
</div>
|
</div>
|
||||||
|
<script src="utils.js"></script>
|
||||||
<script src="skeletonvssprite.js"></script>
|
<script src="skeletonvssprite.js"></script>
|
||||||
<script>
|
<script>
|
||||||
skeletonVsSpriteDemo();
|
skeletonVsSpriteDemo("", spineDemos.setupRendering);
|
||||||
</script>
|
</script>
|
||||||
</body>
|
</body>
|
||||||
</html>
|
</html>
|
||||||
@ -1,4 +1,4 @@
|
|||||||
var skeletonVsSpriteDemo = function(pathPrefix) {
|
var skeletonVsSpriteDemo = function(pathPrefix, loadingComplete) {
|
||||||
var SKELETON_ATLAS_COLOR = new spine.Color(0, 0.8, 0, 0.8);
|
var SKELETON_ATLAS_COLOR = new spine.Color(0, 0.8, 0, 0.8);
|
||||||
var FRAME_ATLAS_COLOR = new spine.Color(0.8, 0, 0, 0.8);
|
var FRAME_ATLAS_COLOR = new spine.Color(0.8, 0, 0, 0.8);
|
||||||
|
|
||||||
@ -60,7 +60,7 @@ var skeletonVsSpriteDemo = function(pathPrefix) {
|
|||||||
viewportHeight = ((0 + bounds.y) - offset.y);
|
viewportHeight = ((0 + bounds.y) - offset.y);
|
||||||
|
|
||||||
setupUI();
|
setupUI();
|
||||||
requestAnimationFrame(render);
|
loadingComplete(canvas, render);
|
||||||
} else requestAnimationFrame(load);
|
} else requestAnimationFrame(load);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -171,8 +171,6 @@ var skeletonVsSpriteDemo = function(pathPrefix) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
renderer.end();
|
renderer.end();
|
||||||
|
|
||||||
requestAnimationFrame(render);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
init();
|
init();
|
||||||
|
|||||||
@ -20,9 +20,10 @@
|
|||||||
<div id="skinsdemo-timeline" class="slider"></input>
|
<div id="skinsdemo-timeline" class="slider"></input>
|
||||||
</div>
|
</div>
|
||||||
</center>
|
</center>
|
||||||
|
<script src="utils.js"></script>
|
||||||
<script src="skins.js"></script>
|
<script src="skins.js"></script>
|
||||||
<script>
|
<script>
|
||||||
skinsDemo();
|
skinsDemo("", spineDemos.setupRendering);
|
||||||
</script>
|
</script>
|
||||||
</body>
|
</body>
|
||||||
</html>
|
</html>
|
||||||
@ -1,4 +1,4 @@
|
|||||||
var skinsDemo = function(pathPrefix) {
|
var skinsDemo = function(pathPrefix, loadingComplete) {
|
||||||
var canvas, gl, renderer, input, assetManager;
|
var canvas, gl, renderer, input, assetManager;
|
||||||
var skeleton, state, offset, bounds;
|
var skeleton, state, offset, bounds;
|
||||||
var lastFrameTime = Date.now() / 1000;
|
var lastFrameTime = Date.now() / 1000;
|
||||||
@ -36,7 +36,7 @@ var skinsDemo = function(pathPrefix) {
|
|||||||
bounds = new spine.Vector2();
|
bounds = new spine.Vector2();
|
||||||
skeleton.getBounds(offset, bounds);
|
skeleton.getBounds(offset, bounds);
|
||||||
setupUI();
|
setupUI();
|
||||||
requestAnimationFrame(render);
|
loadingComplete(canvas, render);
|
||||||
} else requestAnimationFrame(load);
|
} else requestAnimationFrame(load);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -122,8 +122,6 @@ var skinsDemo = function(pathPrefix) {
|
|||||||
var height = scale * texture.getImage().height;
|
var height = scale * texture.getImage().height;
|
||||||
renderer.drawTexture(texture, offset.x + bounds.x, offset.y + bounds.y / 2 - height / 2, width, height);
|
renderer.drawTexture(texture, offset.x + bounds.x, offset.y + bounds.y / 2 - height / 2, width, height);
|
||||||
renderer.end();
|
renderer.end();
|
||||||
|
|
||||||
requestAnimationFrame(render);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
init();
|
init();
|
||||||
|
|||||||
@ -19,9 +19,10 @@
|
|||||||
<div id="tankdemo-timeline" class="slider"></input>
|
<div id="tankdemo-timeline" class="slider"></input>
|
||||||
</div>
|
</div>
|
||||||
</center>
|
</center>
|
||||||
|
<script src="utils.js"></script>
|
||||||
<script src="tank.js"></script>
|
<script src="tank.js"></script>
|
||||||
<script>
|
<script>
|
||||||
tankDemo();
|
tankDemo("", spineDemos.setupRendering);
|
||||||
</script>
|
</script>
|
||||||
</body>
|
</body>
|
||||||
</html>
|
</html>
|
||||||
@ -1,4 +1,4 @@
|
|||||||
var tankDemo = function(pathPrefix) {
|
var tankDemo = function(pathPrefix, loadingComplete) {
|
||||||
var canvas, gl, renderer, input, assetManager;
|
var canvas, gl, renderer, input, assetManager;
|
||||||
var skeleton, state, offset, bounds;
|
var skeleton, state, offset, bounds;
|
||||||
var lastFrameTime = Date.now() / 1000;
|
var lastFrameTime = Date.now() / 1000;
|
||||||
@ -36,7 +36,7 @@ var tankDemo = function(pathPrefix) {
|
|||||||
bounds = new spine.Vector2();
|
bounds = new spine.Vector2();
|
||||||
skeleton.getBounds(offset, bounds);
|
skeleton.getBounds(offset, bounds);
|
||||||
setupUI();
|
setupUI();
|
||||||
requestAnimationFrame(render);
|
loadingComplete(canvas, render);
|
||||||
} else requestAnimationFrame(load);
|
} else requestAnimationFrame(load);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -103,8 +103,6 @@ var tankDemo = function(pathPrefix) {
|
|||||||
renderer.begin();
|
renderer.begin();
|
||||||
renderer.drawSkeleton(skeleton);
|
renderer.drawSkeleton(skeleton);
|
||||||
renderer.end();
|
renderer.end();
|
||||||
|
|
||||||
requestAnimationFrame(render);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
init();
|
init();
|
||||||
|
|||||||
@ -17,12 +17,12 @@
|
|||||||
<div style="position: fixed; top: 0; width: 100%">
|
<div style="position: fixed; top: 0; width: 100%">
|
||||||
<div id="info"></div></br>
|
<div id="info"></div></br>
|
||||||
<div>Rotation Offset</div><div id="transformdemo-rotationoffset" class="slider"></div>
|
<div>Rotation Offset</div><div id="transformdemo-rotationoffset" class="slider"></div>
|
||||||
<div>Rotation Mix</div><div id="transformdemo-rotationmix" class="slider"></div>
|
|
||||||
</div>
|
</div>
|
||||||
</center>
|
</center>
|
||||||
|
<script src="utils.js"></script>
|
||||||
<script src="transformconstraint.js"></script>
|
<script src="transformconstraint.js"></script>
|
||||||
<script>
|
<script>
|
||||||
transformConstraintDemo();
|
transformConstraintDemo("", spineDemos.setupRendering);
|
||||||
</script>
|
</script>
|
||||||
</body>
|
</body>
|
||||||
</html>
|
</html>
|
||||||
@ -1,4 +1,4 @@
|
|||||||
var transformConstraintDemo = function(pathPrefix) {
|
var transformConstraintDemo = function(pathPrefix, loadingComplete) {
|
||||||
var COLOR_INNER = new spine.Color(0.8, 0, 0, 0.5);
|
var COLOR_INNER = new spine.Color(0.8, 0, 0, 0.5);
|
||||||
var COLOR_OUTER = new spine.Color(0.8, 0, 0, 0.8);
|
var COLOR_OUTER = new spine.Color(0.8, 0, 0, 0.8);
|
||||||
var COLOR_INNER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.5);
|
var COLOR_INNER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.5);
|
||||||
@ -76,7 +76,7 @@ var transformConstraintDemo = function(pathPrefix) {
|
|||||||
|
|
||||||
setupUI();
|
setupUI();
|
||||||
|
|
||||||
requestAnimationFrame(render);
|
loadingComplete(canvas, render);
|
||||||
} else requestAnimationFrame(load);
|
} else requestAnimationFrame(load);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -88,15 +88,7 @@ var transformConstraintDemo = function(pathPrefix) {
|
|||||||
lastOffset = val;
|
lastOffset = val;
|
||||||
skeleton.findTransformConstraint("wheel2").data.offsetRotation += delta;
|
skeleton.findTransformConstraint("wheel2").data.offsetRotation += delta;
|
||||||
skeleton.findTransformConstraint("wheel3").data.offsetRotation += delta;
|
skeleton.findTransformConstraint("wheel3").data.offsetRotation += delta;
|
||||||
$("#transformdemo-rotationoffset-label").text(val + "%");
|
$("#transformdemo-rotationoffset-label").text(val + "°");
|
||||||
}});
|
|
||||||
|
|
||||||
mix = $("#transformdemo-rotationmix");
|
|
||||||
mix.slider({ range: "max", min: 0, max: 100, value: 100, slide: function () {
|
|
||||||
var val = mix.slider("value");
|
|
||||||
skeleton.findTransformConstraint("wheel2").rotateMix = val / 100;
|
|
||||||
skeleton.findTransformConstraint("wheel3").rotateMix = val / 100;
|
|
||||||
$("#transformdemo-rotationmix-label").text(val + "%");
|
|
||||||
}});
|
}});
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -117,14 +109,12 @@ var transformConstraintDemo = function(pathPrefix) {
|
|||||||
|
|
||||||
renderer.begin();
|
renderer.begin();
|
||||||
renderer.drawSkeleton(skeleton);
|
renderer.drawSkeleton(skeleton);
|
||||||
renderer.drawSkeletonDebug(skeleton);
|
renderer.drawSkeletonDebug(skeleton, false, ["root"]);
|
||||||
var bone = wheel1;
|
var bone = wheel1;
|
||||||
var colorInner = bone === target ? COLOR_INNER_SELECTED : COLOR_INNER;
|
var colorInner = bone === target ? COLOR_INNER_SELECTED : COLOR_INNER;
|
||||||
var colorOuter = bone === target ? COLOR_OUTER_SELECTED : COLOR_OUTER;
|
var colorOuter = bone === target ? COLOR_OUTER_SELECTED : COLOR_OUTER;
|
||||||
renderer.circle(false, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorOuter);
|
renderer.circle(false, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorOuter);
|
||||||
renderer.end();
|
renderer.end();
|
||||||
|
|
||||||
requestAnimationFrame(render);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
init();
|
init();
|
||||||
|
|||||||
10
spine-ts/webgl/demos/utils.js
Normal file
10
spine-ts/webgl/demos/utils.js
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
var spineDemos;
|
||||||
|
(function(spineDemos) {
|
||||||
|
spineDemos.setupRendering = function (canvas, renderFunc) {
|
||||||
|
function render() {
|
||||||
|
renderFunc();
|
||||||
|
requestAnimationFrame(render);
|
||||||
|
};
|
||||||
|
render();
|
||||||
|
}
|
||||||
|
})(spineDemos || (spineDemos = { }));
|
||||||
@ -24,9 +24,10 @@
|
|||||||
<div id="vinedemo-timeline" class="slider"></div>
|
<div id="vinedemo-timeline" class="slider"></div>
|
||||||
</div>
|
</div>
|
||||||
</center>
|
</center>
|
||||||
|
<script src="utils.js"></script>
|
||||||
<script src="vine.js"></script>
|
<script src="vine.js"></script>
|
||||||
<script>
|
<script>
|
||||||
vineDemo();
|
vineDemo("", spineDemos.setupRendering);
|
||||||
</script>
|
</script>
|
||||||
</body>
|
</body>
|
||||||
</html>
|
</html>
|
||||||
@ -1,4 +1,4 @@
|
|||||||
var vineDemo = function(pathPrefix) {
|
var vineDemo = function(pathPrefix, loadingComplete) {
|
||||||
var COLOR_INNER = new spine.Color(0.8, 0, 0, 0.5);
|
var COLOR_INNER = new spine.Color(0.8, 0, 0, 0.5);
|
||||||
var COLOR_OUTER = new spine.Color(0.8, 0, 0, 0.8);
|
var COLOR_OUTER = new spine.Color(0.8, 0, 0, 0.8);
|
||||||
var COLOR_INNER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.5);
|
var COLOR_INNER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.5);
|
||||||
@ -82,7 +82,7 @@ var vineDemo = function(pathPrefix) {
|
|||||||
|
|
||||||
setupUI();
|
setupUI();
|
||||||
|
|
||||||
requestAnimationFrame(render);
|
loadingComplete(canvas, render);
|
||||||
} else requestAnimationFrame(load);
|
} else requestAnimationFrame(load);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -165,8 +165,6 @@ var vineDemo = function(pathPrefix) {
|
|||||||
renderer.circle(false, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorOuter);
|
renderer.circle(false, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorOuter);
|
||||||
}
|
}
|
||||||
renderer.end();
|
renderer.end();
|
||||||
|
|
||||||
requestAnimationFrame(render);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
init();
|
init();
|
||||||
|
|||||||
@ -73,10 +73,10 @@ module spine.webgl {
|
|||||||
this.skeletonRenderer.draw(this.batcher, skeleton);
|
this.skeletonRenderer.draw(this.batcher, skeleton);
|
||||||
}
|
}
|
||||||
|
|
||||||
drawSkeletonDebug(skeleton: Skeleton, premultipliedAlpha = false) {
|
drawSkeletonDebug(skeleton: Skeleton, premultipliedAlpha = false, ignoredBones: Array<string> = null) {
|
||||||
this.enableRenderer(this.shapes);
|
this.enableRenderer(this.shapes);
|
||||||
this.skeletonDebugRenderer.premultipliedAlpha = premultipliedAlpha;
|
this.skeletonDebugRenderer.premultipliedAlpha = premultipliedAlpha;
|
||||||
this.skeletonDebugRenderer.draw(this.shapes, skeleton);
|
this.skeletonDebugRenderer.draw(this.shapes, skeleton, ignoredBones);
|
||||||
}
|
}
|
||||||
|
|
||||||
drawTexture (texture: GLTexture, x: number, y: number, width: number, height: number, color: Color = null) {
|
drawTexture (texture: GLTexture, x: number, y: number, width: number, height: number, color: Color = null) {
|
||||||
|
|||||||
@ -42,6 +42,7 @@ module spine.webgl {
|
|||||||
drawMeshHull = true;
|
drawMeshHull = true;
|
||||||
drawMeshTriangles = true;
|
drawMeshTriangles = true;
|
||||||
drawPaths = true;
|
drawPaths = true;
|
||||||
|
drawSkeletonXY = false;
|
||||||
premultipliedAlpha = false;
|
premultipliedAlpha = false;
|
||||||
scale = 1;
|
scale = 1;
|
||||||
boneWidth = 2;
|
boneWidth = 2;
|
||||||
@ -56,7 +57,7 @@ module spine.webgl {
|
|||||||
this.gl = gl;
|
this.gl = gl;
|
||||||
}
|
}
|
||||||
|
|
||||||
draw (shapes: ShapeRenderer, skeleton: Skeleton) {
|
draw (shapes: ShapeRenderer, skeleton: Skeleton, ignoredBones: Array<string> = null) {
|
||||||
let skeletonX = skeleton.x;
|
let skeletonX = skeleton.x;
|
||||||
let skeletonY = skeleton.y;
|
let skeletonY = skeleton.y;
|
||||||
let gl = this.gl;
|
let gl = this.gl;
|
||||||
@ -68,12 +69,13 @@ module spine.webgl {
|
|||||||
shapes.setColor(this.boneLineColor);
|
shapes.setColor(this.boneLineColor);
|
||||||
for (let i = 0, n = bones.length; i < n; i++) {
|
for (let i = 0, n = bones.length; i < n; i++) {
|
||||||
let bone = bones[i];
|
let bone = bones[i];
|
||||||
|
if (ignoredBones && ignoredBones.indexOf(bone.data.name) > -1) continue;
|
||||||
if (bone.parent == null) continue;
|
if (bone.parent == null) continue;
|
||||||
let x = skeletonX + bone.data.length * bone.a + bone.worldX;
|
let x = skeletonX + bone.data.length * bone.a + bone.worldX;
|
||||||
let y = skeletonY + bone.data.length * bone.c + bone.worldY;
|
let y = skeletonY + bone.data.length * bone.c + bone.worldY;
|
||||||
shapes.rectLine(true, skeletonX + bone.worldX, skeletonY + bone.worldY, x, y, this.boneWidth * this.scale);
|
shapes.rectLine(true, skeletonX + bone.worldX, skeletonY + bone.worldY, x, y, this.boneWidth * this.scale);
|
||||||
}
|
}
|
||||||
shapes.x(skeletonX, skeletonY, 4 * this.scale);
|
if (this.drawSkeletonXY) shapes.x(skeletonX, skeletonY, 4 * this.scale);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this.drawRegionAttachments) {
|
if (this.drawRegionAttachments) {
|
||||||
@ -184,6 +186,7 @@ module spine.webgl {
|
|||||||
shapes.setColor(this.boneOriginColor);
|
shapes.setColor(this.boneOriginColor);
|
||||||
for (let i = 0, n = bones.length; i < n; i++) {
|
for (let i = 0, n = bones.length; i < n; i++) {
|
||||||
let bone = bones[i];
|
let bone = bones[i];
|
||||||
|
if (ignoredBones && ignoredBones.indexOf(bone.data.name) > -1) continue;
|
||||||
shapes.circle(true, skeletonX + bone.worldX, skeletonY + bone.worldY, 3 * this.scale, SkeletonDebugRenderer.GREEN, 8);
|
shapes.circle(true, skeletonX + bone.worldX, skeletonY + bone.worldY, 3 * this.scale, SkeletonDebugRenderer.GREEN, 8);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user