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https://github.com/EsotericSoftware/spine-runtimes.git
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[godot] Fix Skeleton/Texture loader for runtime loading (#2630)
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@ -37,7 +37,7 @@
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#include "scene/resources/animation.h"
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#ifdef TOOLS_ENABLED
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#include "godot/editor/editor_node.h"
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#include "editor/editor_node.h"
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#include "editor/plugins/animation_player_editor_plugin.h"
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#include "editor/plugins/animation_tree_editor_plugin.h"
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#endif
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@ -30,6 +30,8 @@
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#include "SpineAtlasResource.h"
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#include "SpineRendererObject.h"
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#include "core/io/json.h"
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#include "core/io/image.h"
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#include "scene/resources/image_texture.h"
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#include "scene/resources/texture.h"
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#include <spine/TextureLoader.h>
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@ -49,27 +51,64 @@ public:
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GodotSpineTextureLoader(Array *_textures, Array *_normal_maps, const String &normal_map_prefix, bool is_importing) : textures(_textures), normal_maps(_normal_maps), normal_map_prefix(normal_map_prefix), is_importing(is_importing) {
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}
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static String fix_path(const String &path) {
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if (path.size() > 5 && path[4] == '/' && path[5] == '/') return path;
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static bool fix_path(String &path) {
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const String prefix = "res:/";
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auto i = path.find(prefix);
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auto sub_str_pos = i + prefix.size() - 1;
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if (sub_str_pos < 0) return path;
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auto res = path.substr(sub_str_pos);
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if (i == std::string::npos) {
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return false;
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}
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auto sub_str_pos = i + prefix.size() - 1;
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auto res = path.substr(sub_str_pos);
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if (!EMPTY(res)) {
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if (res[0] != '/') {
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return prefix + "/" + res;
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path = prefix + "/" + res;
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} else {
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return prefix + res;
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path = prefix + res;
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}
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}
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return path;
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return true;
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}
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#if VERSION_MAJOR > 3
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Ref<Texture2D> get_texture_from_image(const String &path, bool is_resource) {
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Error error = OK;
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if (is_resource) {
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return ResourceLoader::load(path, "", ResourceFormatLoader::CACHE_MODE_REUSE, &error);
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} else {
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Ref<Image> img;
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img.instantiate();
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img = img->load_from_file(path);
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return ImageTexture::create_from_image(img);
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}
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}
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#else
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Ref<Texture> get_texture_from_image(const String &path, bool is_resource) {
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Error error = OK;
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if (is_resource) {
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return ResourceLoader::load(path, "", false, &error);
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} else {
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Vector<uint8_t> buf = FileAccess::get_file_as_array(path, &error);
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if (error == OK) {
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Ref<Image> img;
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img.instantiate();
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String filename = path.get_filename().to_lower();
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if (filename.ends_with(".png")) {
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img->load_png_from_buffer(buf);
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} else if (filename_lower.ends_with(".jpg")) {
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img->load_jpg_from_buffer(buf);
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}
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return ImageTexture::create_from_image(img);
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}
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}
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return Ref<Texture>();
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}
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#endif
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void load(spine::AtlasPage &page, const spine::String &path) override {
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Error error = OK;
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auto fixed_path = fix_path(String(path.buffer()));
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String fixed_path = String(path.buffer());
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bool is_resource = fix_path(fixed_path);
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#ifdef VERSION_MAJOR > 4
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@ -86,9 +125,9 @@ public:
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#endif
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#if VERSION_MAJOR > 3
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Ref<Texture2D> texture = ResourceLoader::load(fixed_path, "", ResourceFormatLoader::CACHE_MODE_REUSE, &error);
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Ref<Texture2D> texture = get_texture_from_image(fixed_path, is_resource);
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#else
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Ref<Texture> texture = ResourceLoader::load(fixed_path, "", false, &error);
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Ref<Texture> texture = get_texture_from_image(fixed_path, is_resource);
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#endif
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if (error != OK || !texture.is_valid()) {
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ERR_PRINT(vformat("Can't load texture: \"%s\"", String(path.buffer())));
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@ -106,7 +145,7 @@ public:
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String new_path = vformat("%s/%s_%s", fixed_path.get_base_dir(), normal_map_prefix, fixed_path.get_file());
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if (ResourceLoader::exists(new_path)) {
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Ref<Texture> normal_map = ResourceLoader::load(new_path);
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Ref<Texture> normal_map = get_texture_from_image(new_path, is_resource);
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normal_maps->append(normal_map);
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renderer_object->normal_map = normal_map;
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}
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@ -89,6 +89,7 @@ static char *readString(BinaryInput *input) {
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}
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void SpineSkeletonFileResource::_bind_methods() {
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ClassDB::bind_method(D_METHOD("load_from_file", "path"), &SpineSkeletonFileResource::load_from_file);
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ADD_SIGNAL(MethodInfo("skeleton_file_changed"));
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}
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@ -9,6 +9,12 @@
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<tutorials>
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</tutorials>
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<methods>
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<method name="load_from_file">
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<return type="int" enum="Error" />
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<argument index="0" name="path" type="String" />
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<description>
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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