[godot] Fix Skeleton/Texture loader for runtime loading (#2630)

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Silc Lizard (Tokage) Renew 2024-10-02 23:12:14 +09:00 committed by GitHub
parent 4f06406e96
commit 15ecabc4a8
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4 changed files with 59 additions and 13 deletions

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@ -37,7 +37,7 @@
#include "scene/resources/animation.h" #include "scene/resources/animation.h"
#ifdef TOOLS_ENABLED #ifdef TOOLS_ENABLED
#include "godot/editor/editor_node.h" #include "editor/editor_node.h"
#include "editor/plugins/animation_player_editor_plugin.h" #include "editor/plugins/animation_player_editor_plugin.h"
#include "editor/plugins/animation_tree_editor_plugin.h" #include "editor/plugins/animation_tree_editor_plugin.h"
#endif #endif

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@ -30,6 +30,8 @@
#include "SpineAtlasResource.h" #include "SpineAtlasResource.h"
#include "SpineRendererObject.h" #include "SpineRendererObject.h"
#include "core/io/json.h" #include "core/io/json.h"
#include "core/io/image.h"
#include "scene/resources/image_texture.h"
#include "scene/resources/texture.h" #include "scene/resources/texture.h"
#include <spine/TextureLoader.h> #include <spine/TextureLoader.h>
@ -49,27 +51,64 @@ public:
GodotSpineTextureLoader(Array *_textures, Array *_normal_maps, const String &normal_map_prefix, bool is_importing) : textures(_textures), normal_maps(_normal_maps), normal_map_prefix(normal_map_prefix), is_importing(is_importing) { GodotSpineTextureLoader(Array *_textures, Array *_normal_maps, const String &normal_map_prefix, bool is_importing) : textures(_textures), normal_maps(_normal_maps), normal_map_prefix(normal_map_prefix), is_importing(is_importing) {
} }
static String fix_path(const String &path) { static bool fix_path(String &path) {
if (path.size() > 5 && path[4] == '/' && path[5] == '/') return path;
const String prefix = "res:/"; const String prefix = "res:/";
auto i = path.find(prefix); auto i = path.find(prefix);
auto sub_str_pos = i + prefix.size() - 1; if (i == std::string::npos) {
if (sub_str_pos < 0) return path; return false;
auto res = path.substr(sub_str_pos); }
auto sub_str_pos = i + prefix.size() - 1;
auto res = path.substr(sub_str_pos);
if (!EMPTY(res)) { if (!EMPTY(res)) {
if (res[0] != '/') { if (res[0] != '/') {
return prefix + "/" + res; path = prefix + "/" + res;
} else { } else {
return prefix + res; path = prefix + res;
} }
} }
return path; return true;
} }
#if VERSION_MAJOR > 3
Ref<Texture2D> get_texture_from_image(const String &path, bool is_resource) {
Error error = OK;
if (is_resource) {
return ResourceLoader::load(path, "", ResourceFormatLoader::CACHE_MODE_REUSE, &error);
} else {
Ref<Image> img;
img.instantiate();
img = img->load_from_file(path);
return ImageTexture::create_from_image(img);
}
}
#else
Ref<Texture> get_texture_from_image(const String &path, bool is_resource) {
Error error = OK;
if (is_resource) {
return ResourceLoader::load(path, "", false, &error);
} else {
Vector<uint8_t> buf = FileAccess::get_file_as_array(path, &error);
if (error == OK) {
Ref<Image> img;
img.instantiate();
String filename = path.get_filename().to_lower();
if (filename.ends_with(".png")) {
img->load_png_from_buffer(buf);
} else if (filename_lower.ends_with(".jpg")) {
img->load_jpg_from_buffer(buf);
}
return ImageTexture::create_from_image(img);
}
}
return Ref<Texture>();
}
#endif
void load(spine::AtlasPage &page, const spine::String &path) override { void load(spine::AtlasPage &page, const spine::String &path) override {
Error error = OK; Error error = OK;
auto fixed_path = fix_path(String(path.buffer())); String fixed_path = String(path.buffer());
bool is_resource = fix_path(fixed_path);
#ifdef VERSION_MAJOR > 4 #ifdef VERSION_MAJOR > 4
@ -86,9 +125,9 @@ public:
#endif #endif
#if VERSION_MAJOR > 3 #if VERSION_MAJOR > 3
Ref<Texture2D> texture = ResourceLoader::load(fixed_path, "", ResourceFormatLoader::CACHE_MODE_REUSE, &error); Ref<Texture2D> texture = get_texture_from_image(fixed_path, is_resource);
#else #else
Ref<Texture> texture = ResourceLoader::load(fixed_path, "", false, &error); Ref<Texture> texture = get_texture_from_image(fixed_path, is_resource);
#endif #endif
if (error != OK || !texture.is_valid()) { if (error != OK || !texture.is_valid()) {
ERR_PRINT(vformat("Can't load texture: \"%s\"", String(path.buffer()))); ERR_PRINT(vformat("Can't load texture: \"%s\"", String(path.buffer())));
@ -106,7 +145,7 @@ public:
String new_path = vformat("%s/%s_%s", fixed_path.get_base_dir(), normal_map_prefix, fixed_path.get_file()); String new_path = vformat("%s/%s_%s", fixed_path.get_base_dir(), normal_map_prefix, fixed_path.get_file());
if (ResourceLoader::exists(new_path)) { if (ResourceLoader::exists(new_path)) {
Ref<Texture> normal_map = ResourceLoader::load(new_path); Ref<Texture> normal_map = get_texture_from_image(new_path, is_resource);
normal_maps->append(normal_map); normal_maps->append(normal_map);
renderer_object->normal_map = normal_map; renderer_object->normal_map = normal_map;
} }

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@ -89,6 +89,7 @@ static char *readString(BinaryInput *input) {
} }
void SpineSkeletonFileResource::_bind_methods() { void SpineSkeletonFileResource::_bind_methods() {
ClassDB::bind_method(D_METHOD("load_from_file", "path"), &SpineSkeletonFileResource::load_from_file);
ADD_SIGNAL(MethodInfo("skeleton_file_changed")); ADD_SIGNAL(MethodInfo("skeleton_file_changed"));
} }

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@ -9,6 +9,12 @@
<tutorials> <tutorials>
</tutorials> </tutorials>
<methods> <methods>
<method name="load_from_file">
<return type="int" enum="Error" />
<argument index="0" name="path" type="String" />
<description>
</description>
</method>
</methods> </methods>
<constants> <constants>
</constants> </constants>