From 160693333557eab914f6fe46340129892d5c1f27 Mon Sep 17 00:00:00 2001 From: pharan Date: Sun, 11 Feb 2018 18:13:52 +0800 Subject: [PATCH] [unity] Rename Examples to Spine Examples --- .../{Examples.meta => Spine Examples.meta} | 0 .../Getting Started.meta | 0 .../1 The Spine GameObject.unity | 0 .../1 The Spine GameObject.unity.meta | 0 .../2 Controlling Animation.unity | 0 .../2 Controlling Animation.unity.meta | 0 .../3 Controlling Animation Continued.unity | 4 +- ...Controlling Animation Continued.unity.meta | 0 .../4 Object Oriented Sample.unity | 0 .../4 Object Oriented Sample.unity.meta | 0 .../Getting Started/5 Basic Platformer.unity | 0 .../5 Basic Platformer.unity.meta | 0 .../Getting Started/6 SkeletonGraphic.unity | 0 .../6 SkeletonGraphic.unity.meta | 0 .../Other Examples.meta | 0 .../Other Examples/AtlasRegionAttacher.unity | 0 .../AtlasRegionAttacher.unity.meta | 0 .../Other Examples/Dragon.unity | 0 .../Other Examples/Dragon.unity.meta | 0 .../Other Examples/Goblins.unity | 0 .../Other Examples/Goblins.unity.meta | 0 .../Instantiate from Script.unity | 0 .../Instantiate from Script.unity.meta | 0 .../Other Examples/Mix and Match.unity | 0 .../Other Examples/Mix and Match.unity.meta | 0 .../Per Instance Material Properties.unity | 0 ...er Instance Material Properties.unity.meta | 0 .../SkeletonAnimationMulti.unity | 0 .../SkeletonAnimationMulti.unity.meta | 0 .../SkeletonRenderSeparator.unity | 0 .../SkeletonRenderSeparator.unity.meta | 0 .../SkeletonUtility Animated Physics.unity | 0 ...keletonUtility Animated Physics.unity.meta | 0 .../Other Examples/SkeletonUtility Eyes.unity | 0 .../SkeletonUtility Eyes.unity.meta | 0 .../SkeletonUtility GroundConstraint.unity | 0 ...keletonUtility GroundConstraint.unity.meta | 0 .../SkeletonUtility Ragdoll.unity | 0 .../SkeletonUtility Ragdoll.unity.meta | 0 .../Other Examples/SpineGauge.unity | 0 .../Other Examples/SpineGauge.unity.meta | 0 .../Other Examples/Sprite Shaders.unity | 0 .../Other Examples/Sprite Shaders.unity.meta | 0 .../Other Examples/VertexEffect.unity | 0 .../Other Examples/VertexEffect.unity.meta | 0 .../{Examples => Spine Examples}/Scripts.meta | 0 .../Scripts/AttackSpineboy.cs | 0 .../Scripts/AttackSpineboy.cs.meta | 0 .../Scripts/DataAssetsFromExportsExample.cs | 0 .../DataAssetsFromExportsExample.cs.meta | 0 .../Scripts/FootSoldierExample.cs | 0 .../Scripts/FootSoldierExample.cs.meta | 0 .../Scripts/Getting Started Scripts.meta | 0 .../BasicPlatformerController.cs | 0 .../BasicPlatformerController.cs.meta | 0 .../ConstrainedCamera.cs | 0 .../ConstrainedCamera.cs.meta | 0 .../Scripts/Getting Started Scripts/Raptor.cs | 0 .../Getting Started Scripts/Raptor.cs.meta | 0 .../SpineBeginnerTwo.cs | 0 .../SpineBeginnerTwo.cs.meta | 0 .../SpineBlinkPlayer.cs | 0 .../SpineBlinkPlayer.cs.meta | 0 .../SpineboyBeginnerInput.cs | 0 .../SpineboyBeginnerInput.cs.meta | 0 .../SpineboyBeginnerModel.cs | 0 .../SpineboyBeginnerModel.cs.meta | 0 .../SpineboyBeginnerView.cs | 0 .../SpineboyBeginnerView.cs.meta | 0 .../SpineboyTargetController.cs | 0 .../SpineboyTargetController.cs.meta | 0 .../Scripts/Goblins.cs | 134 ++++++------ .../Scripts/Goblins.cs.meta | 0 .../Scripts/HandleEventWithAudioExample.cs | 0 .../HandleEventWithAudioExample.cs.meta | 0 .../Scripts/HurtFlashEffect.cs | 0 .../Scripts/HurtFlashEffect.cs.meta | 0 .../Scripts/MaterialPropertyBlockExample.cs | 0 .../MaterialPropertyBlockExample.cs.meta | 0 .../Scripts/MixAndMatch.cs | 0 .../Scripts/MixAndMatch.cs.meta | 0 .../Scripts/MixAndMatchGraphic.cs | 0 .../Scripts/MixAndMatchGraphic.cs.meta | 0 .../Scripts/RaggedySpineboy.cs | 206 +++++++++--------- .../Scripts/RaggedySpineboy.cs.meta | 0 .../Scripts/Rotator.cs | 0 .../Scripts/Rotator.cs.meta | 0 .../Scripts/Sample Components.meta | 0 .../Sample Components/BoneLocalOverride.cs | 0 .../BoneLocalOverride.cs.meta | 0 .../Scripts/Sample Components/CombinedSkin.cs | 0 .../Sample Components/CombinedSkin.cs.meta | 0 .../Scripts/Sample Components/Legacy.meta | 0 .../Legacy/AtlasRegionAttacher.cs | 0 .../Legacy/AtlasRegionAttacher.cs.meta | 0 .../Sample Components/Legacy/CustomSkin.cs | 0 .../Legacy/CustomSkin.cs.meta | 0 .../Legacy/SpriteAttacher.cs | 0 .../Legacy/SpriteAttacher.cs.meta | 0 .../Sample VertexEffects.meta | 0 .../JitterEffectExample.cs | 0 .../JitterEffectExample.cs.meta | 0 .../SkeletonAnimationMulti.meta | 0 .../SkeletonAnimationMulti.cs | 0 .../SkeletonAnimationMulti.cs.meta | 0 .../SkeletonColorInitialize.cs | 0 .../SkeletonColorInitialize.cs.meta | 0 .../SlotTintBlackFollower.cs | 0 .../SlotTintBlackFollower.cs.meta | 0 .../SpineEventUnityHandler.cs | 0 .../SpineEventUnityHandler.cs.meta | 0 .../Scripts/SpawnFromSkeletonDataExample.cs | 0 .../SpawnFromSkeletonDataExample.cs.meta | 0 .../Scripts/SpineGauge.cs | 150 ++++++------- .../Scripts/SpineGauge.cs.meta | 0 .../Scripts/Spineboy.cs | 120 +++++----- .../Scripts/Spineboy.cs.meta | 0 .../Scripts/SpineboyPole.cs | 168 +++++++------- .../Scripts/SpineboyPole.cs.meta | 0 .../{Examples => Spine Examples}/Sound.meta | 0 .../Sound/Footstep.ogg | Bin .../Sound/Footstep.ogg.meta | 0 .../Sound/Hardfall.ogg | Bin .../Sound/Hardfall.ogg.meta | 0 .../Sound/Jump.ogg | Bin .../Sound/Jump.ogg.meta | 0 .../Sound/Spineboygun.ogg | Bin .../Sound/Spineboygun.ogg.meta | 0 .../{Examples => Spine Examples}/Spine.meta | 0 .../Spine/Dragon.meta | 0 .../Spine/Dragon/dragon.atlas.txt | 0 .../Spine/Dragon/dragon.atlas.txt.meta | 0 .../Spine/Dragon/dragon.json | 0 .../Spine/Dragon/dragon.json.meta | 0 .../Spine/Dragon/dragon.png | Bin .../Spine/Dragon/dragon.png.meta | 0 .../Spine/Dragon/dragon2.png | Bin .../Spine/Dragon/dragon2.png.meta | 0 .../Spine/Dragon/dragon_Atlas.asset | 0 .../Spine/Dragon/dragon_Atlas.asset.meta | 0 .../Spine/Dragon/dragon_SkeletonData.asset | 0 .../Dragon/dragon_SkeletonData.asset.meta | 0 .../Spine/Dragon/dragon_dragon.mat | 0 .../Spine/Dragon/dragon_dragon.mat.meta | 0 .../Spine/Dragon/dragon_dragon2.mat | 0 .../Spine/Dragon/dragon_dragon2.mat.meta | 0 .../Spine/Dragon/license.txt | 0 .../Spine/Dragon/license.txt.meta | 0 .../Spine/Eyes.meta | 0 .../Spine/Eyes/eyes.atlas.txt | 0 .../Spine/Eyes/eyes.atlas.txt.meta | 0 .../Spine/Eyes/eyes.json | 0 .../Spine/Eyes/eyes.json.meta | 0 .../Spine/Eyes/eyes.png | Bin .../Spine/Eyes/eyes.png.meta | 0 .../Spine/Eyes/eyes_Atlas.asset | 0 .../Spine/Eyes/eyes_Atlas.asset.meta | 0 .../Spine/Eyes/eyes_Material.mat | 0 .../Spine/Eyes/eyes_Material.mat.meta | 0 .../Spine/Eyes/eyes_SkeletonData.asset | 0 .../Spine/Eyes/eyes_SkeletonData.asset.meta | 0 .../Spine/FootSoldier.meta | 0 .../Spine/FootSoldier/Equipment.meta | 0 .../FootSoldier/Equipment/Equipment.atlas.txt | 0 .../Equipment/Equipment.atlas.txt.meta | 0 .../Spine/FootSoldier/Equipment/Equipment.png | Bin .../FootSoldier/Equipment/Equipment.png.meta | 0 .../Equipment/Equipment_Atlas.asset | 0 .../Equipment/Equipment_Atlas.asset.meta | 0 .../Equipment/Equipment_Material.mat | 0 .../Equipment/Equipment_Material.mat.meta | 0 .../Spine/FootSoldier/FS_White.atlas.txt | 0 .../Spine/FootSoldier/FS_White.atlas.txt.meta | 0 .../Spine/FootSoldier/FS_White.png | Bin .../Spine/FootSoldier/FS_White.png.meta | 0 .../Spine/FootSoldier/FS_White_Atlas.asset | 0 .../FootSoldier/FS_White_Atlas.asset.meta | 0 .../Spine/FootSoldier/FS_White_Material.mat | 0 .../FootSoldier/FS_White_Material.mat.meta | 0 .../Spine/FootSoldier/FootSoldier.json | 0 .../Spine/FootSoldier/FootSoldier.json.meta | 0 .../FootSoldier_SkeletonData.asset | 0 .../FootSoldier_SkeletonData.asset.meta | 0 .../Spine/FootSoldier/license.txt | 0 .../Spine/FootSoldier/license.txt.meta | 0 .../Spine/Gauge.meta | 0 .../Spine/Gauge/Gauge.atlas.txt | 0 .../Spine/Gauge/Gauge.atlas.txt.meta | 0 .../Spine/Gauge/Gauge.json | 0 .../Spine/Gauge/Gauge.json.meta | 0 .../Spine/Gauge/Gauge.png | Bin .../Spine/Gauge/Gauge.png.meta | 0 .../Spine/Gauge/Gauge_Atlas.asset | 0 .../Spine/Gauge/Gauge_Atlas.asset.meta | 0 .../Spine/Gauge/Gauge_Material.mat | 0 .../Spine/Gauge/Gauge_Material.mat.meta | 0 .../Spine/Gauge/Gauge_SkeletonData.asset | 0 .../Spine/Gauge/Gauge_SkeletonData.asset.meta | 0 .../Spine/Goblins.meta | 0 .../Spine/Goblins/dagger.png | Bin .../Spine/Goblins/dagger.png.meta | 0 .../Spine/Goblins/goblins.atlas.txt | 0 .../Spine/Goblins/goblins.atlas.txt.meta | 0 .../Spine/Goblins/goblins.json | 0 .../Spine/Goblins/goblins.json.meta | 0 .../Spine/Goblins/goblins.png | Bin .../Spine/Goblins/goblins.png.meta | 0 .../Spine/Goblins/goblins_Atlas.asset | 0 .../Spine/Goblins/goblins_Atlas.asset.meta | 0 .../Spine/Goblins/goblins_Material.mat | 0 .../Spine/Goblins/goblins_Material.mat.meta | 0 .../Spine/Goblins/goblins_SkeletonData.asset | 0 .../Goblins/goblins_SkeletonData.asset.meta | 0 .../Spine/Hero.meta | 0 .../Spine/Hero/hero-mesh.atlas.txt | 0 .../Spine/Hero/hero-mesh.atlas.txt.meta | 0 .../Spine/Hero/hero-mesh.json | 0 .../Spine/Hero/hero-mesh.json.meta | 0 .../Spine/Hero/hero-mesh.png | Bin .../Spine/Hero/hero-mesh.png.meta | 0 .../Spine/Hero/hero-mesh_Atlas.asset | 0 .../Spine/Hero/hero-mesh_Atlas.asset.meta | 0 .../Spine/Hero/hero-mesh_Material.mat | 0 .../Spine/Hero/hero-mesh_Material.mat.meta | 0 .../Spine/Hero/hero-mesh_SkeletonData.asset | 0 .../Hero/hero-mesh_SkeletonData.asset.meta | 0 .../Spine/Hero/license.txt | 0 .../Spine/Hero/license.txt.meta | 0 .../Spine/Raggedy Spineboy.meta | 0 .../Raggedy Spineboy.atlas.txt | 0 .../Raggedy Spineboy.atlas.txt.meta | 0 .../Raggedy Spineboy/Raggedy Spineboy.png | Bin .../Raggedy Spineboy.png.meta | 0 .../Raggedy Spineboy_Atlas.asset | 0 .../Raggedy Spineboy_Atlas.asset.meta | 0 .../Raggedy Spineboy_Material.mat | 0 .../Raggedy Spineboy_Material.mat.meta | 0 .../Raggedy Spineboy_SkeletonData.asset | 0 .../Raggedy Spineboy_SkeletonData.asset.meta | 0 .../Raggedy Spineboy/raggedy spineboy.json} | 0 .../raggedy spineboy.json.meta} | 0 .../Spine/Raptor.meta | 0 .../Spine/Raptor/raptor.atlas.txt | 0 .../Spine/Raptor/raptor.atlas.txt.meta | 0 .../Spine/Raptor/raptor.json | 0 .../Spine/Raptor/raptor.json.meta | 0 .../Spine/Raptor/raptor.png | Bin .../Spine/Raptor/raptor.png.meta | 0 .../Spine/Raptor/raptor_Atlas.asset | 0 .../Spine/Raptor/raptor_Atlas.asset.meta | 0 .../Spine/Raptor/raptor_Material.mat | 0 .../Spine/Raptor/raptor_Material.mat.meta | 0 .../Spine/Raptor/raptor_SkeletonData.asset | 0 .../Raptor/raptor_SkeletonData.asset.meta | 0 .../Spine/Runtime Template Material.mat | 0 .../Spine/Runtime Template Material.mat.meta | 0 .../Spine/Spineunitygirl.meta | 0 .../Spine/Spineunitygirl/Doi.atlas.txt | 0 .../Spine/Spineunitygirl/Doi.atlas.txt.meta | 0 .../Spine/Spineunitygirl/Doi.json | 0 .../Spine/Spineunitygirl/Doi.json.meta | 0 .../Spine/Spineunitygirl/Doi.png | Bin .../Spine/Spineunitygirl/Doi.png.meta | 0 .../Spine/Spineunitygirl/Doi_Atlas.asset | 0 .../Spine/Spineunitygirl/Doi_Atlas.asset.meta | 0 .../Spine/Spineunitygirl/Doi_Material.mat | 0 .../Spineunitygirl/Doi_Material.mat.meta | 0 .../Spineunitygirl/Doi_SkeletonData.asset | 0 .../Doi_SkeletonData.asset.meta | 0 .../Spine/Strechyman.meta | 0 .../stretchyman-diffuse-pma.atlas.txt | 0 .../stretchyman-diffuse-pma.atlas.txt.meta | 0 .../Strechyman/stretchyman-diffuse-pma.png | Bin .../stretchyman-diffuse-pma.png.meta | 0 .../stretchyman-diffuse-pma_Atlas.asset | 0 .../stretchyman-diffuse-pma_Atlas.asset.meta | 0 .../stretchyman-diffuse-pma_Material.mat | 0 .../stretchyman-diffuse-pma_Material.mat.meta | 0 .../Spine/Strechyman/stretchyman-emission.png | Bin .../Strechyman/stretchyman-emission.png.meta | 0 .../Spine/Strechyman/stretchyman-normals.png | Bin .../Strechyman/stretchyman-normals.png.meta | 0 .../Spine/Strechyman/stretchyman.json | 0 .../Spine/Strechyman/stretchyman.json.meta | 0 .../Strechyman/stretchyman_SkeletonData.asset | 0 .../stretchyman_SkeletonData.asset.meta | 0 .../Spine/spineboy-pro.meta | 0 .../Spine/spineboy-pro/spineboy-pro.atlas.txt | 0 .../spineboy-pro/spineboy-pro.atlas.txt.meta | 0 .../Spine/spineboy-pro/spineboy-pro.json | 0 .../Spine/spineboy-pro/spineboy-pro.json.meta | 0 .../Spine/spineboy-pro/spineboy-pro.png | Bin .../Spine/spineboy-pro/spineboy-pro.png.meta | 0 .../spineboy-pro/spineboy-pro_Atlas.asset | 0 .../spineboy-pro_Atlas.asset.meta | 0 .../spineboy-pro/spineboy-pro_Material.mat | 0 .../spineboy-pro_Material.mat.meta | 0 .../spineboy-pro_SkeletonData.asset | 0 .../spineboy-pro_SkeletonData.asset.meta | 0 .../Spine/spineboy-unity.meta | 0 .../Spine/spineboy-unity/Equips.meta | 0 .../Spine/spineboy-unity/Equips/freezegun.png | Bin .../spineboy-unity/Equips/freezegun.png.meta | 0 .../Equips/goggles-tacticalvisor.png | Bin .../Equips/goggles-tacticalvisor.png.meta | 0 .../Spine/spineboy-unity/spineboy-unity.json | 30 +-- .../spineboy-unity/spineboy-unity.json.meta | 0 .../Spine/spineboy-unity/spineboy-unity.png | Bin .../spineboy-unity/spineboy-unity.png.meta | 0 .../spineboy-unity_SkeletonData.asset | 0 .../spineboy-unity_SkeletonData.asset.meta | 0 .../Spine/spineboy-unity/spineboy.atlas.txt | 0 .../spineboy-unity/spineboy.atlas.txt.meta | 0 .../Spine/spineboy-unity/spineboy.png | Bin .../Spine/spineboy-unity/spineboy.png.meta | 0 .../Spine/spineboy-unity/spineboy_Atlas.asset | 0 .../spineboy-unity/spineboy_Atlas.asset.meta | 0 .../spineboy-unity/spineboy_Material Fill.mat | 0 .../spineboy_Material Fill.mat.meta | 0 .../spineboy-unity/spineboy_Material.mat | 0 .../spineboy-unity/spineboy_Material.mat.meta | 0 .../Spine/square32.png | Bin .../Spine/square32.png.meta | 0 323 files changed, 408 insertions(+), 404 deletions(-) rename spine-unity/Assets/{Examples.meta => Spine Examples.meta} (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Getting Started.meta (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Getting Started/1 The Spine GameObject.unity (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Getting Started/1 The Spine GameObject.unity.meta (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Getting Started/2 Controlling Animation.unity (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Getting Started/2 Controlling Animation.unity.meta (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Getting Started/3 Controlling Animation Continued.unity (99%) rename spine-unity/Assets/{Examples => Spine Examples}/Getting Started/3 Controlling Animation Continued.unity.meta (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Getting Started/4 Object Oriented Sample.unity (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Getting Started/4 Object Oriented Sample.unity.meta (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Getting Started/5 Basic Platformer.unity (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Getting Started/5 Basic Platformer.unity.meta (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Getting Started/6 SkeletonGraphic.unity (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Getting Started/6 SkeletonGraphic.unity.meta (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Other Examples.meta (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Other Examples/AtlasRegionAttacher.unity (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Other Examples/AtlasRegionAttacher.unity.meta (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Other Examples/Dragon.unity (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Other Examples/Dragon.unity.meta (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Other Examples/Goblins.unity (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Other Examples/Goblins.unity.meta (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Other Examples/Instantiate from Script.unity (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Other Examples/Instantiate from Script.unity.meta (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Other Examples/Mix and Match.unity (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Other Examples/Mix and Match.unity.meta (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Other Examples/Per Instance Material Properties.unity (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Other Examples/Per Instance Material Properties.unity.meta (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Other Examples/SkeletonAnimationMulti.unity (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Other Examples/SkeletonAnimationMulti.unity.meta (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Other Examples/SkeletonRenderSeparator.unity (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Other Examples/SkeletonRenderSeparator.unity.meta (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Other Examples/SkeletonUtility Animated Physics.unity (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Other Examples/SkeletonUtility Animated Physics.unity.meta (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Other Examples/SkeletonUtility Eyes.unity (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Other Examples/SkeletonUtility Eyes.unity.meta (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Other Examples/SkeletonUtility GroundConstraint.unity (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Other Examples/SkeletonUtility GroundConstraint.unity.meta (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Other Examples/SkeletonUtility Ragdoll.unity (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Other Examples/SkeletonUtility Ragdoll.unity.meta (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Other Examples/SpineGauge.unity (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Other Examples/SpineGauge.unity.meta (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Other Examples/Sprite Shaders.unity (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Other Examples/Sprite Shaders.unity.meta (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Other Examples/VertexEffect.unity (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Other Examples/VertexEffect.unity.meta (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Scripts.meta (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Scripts/AttackSpineboy.cs (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Scripts/AttackSpineboy.cs.meta (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Scripts/DataAssetsFromExportsExample.cs (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Scripts/DataAssetsFromExportsExample.cs.meta (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Scripts/FootSoldierExample.cs (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Scripts/FootSoldierExample.cs.meta (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Scripts/Getting Started Scripts.meta (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Scripts/Getting Started Scripts/BasicPlatformerController.cs (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Scripts/Getting Started Scripts/BasicPlatformerController.cs.meta (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Scripts/Getting Started Scripts/ConstrainedCamera.cs (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Scripts/Getting Started Scripts/ConstrainedCamera.cs.meta (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Scripts/Getting Started Scripts/Raptor.cs (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Scripts/Getting Started Scripts/Raptor.cs.meta (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Scripts/Getting Started Scripts/SpineBeginnerTwo.cs (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Scripts/Getting Started Scripts/SpineBeginnerTwo.cs.meta (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Scripts/Getting Started Scripts/SpineBlinkPlayer.cs (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Scripts/Getting Started Scripts/SpineBlinkPlayer.cs.meta (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Scripts/Getting Started Scripts/SpineboyBeginnerInput.cs (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Scripts/Getting Started Scripts/SpineboyBeginnerInput.cs.meta (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Scripts/Getting Started Scripts/SpineboyBeginnerModel.cs (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Scripts/Getting Started Scripts/SpineboyBeginnerModel.cs.meta (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Scripts/Getting Started Scripts/SpineboyBeginnerView.cs (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Scripts/Getting Started Scripts/SpineboyBeginnerView.cs.meta (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Scripts/Getting Started Scripts/SpineboyTargetController.cs (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Scripts/Getting Started Scripts/SpineboyTargetController.cs.meta (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Scripts/Goblins.cs (97%) rename spine-unity/Assets/{Examples => Spine Examples}/Scripts/Goblins.cs.meta (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Scripts/HandleEventWithAudioExample.cs (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Scripts/HandleEventWithAudioExample.cs.meta (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Scripts/HurtFlashEffect.cs (100%) rename spine-unity/Assets/{Examples => Spine Examples}/Scripts/HurtFlashEffect.cs.meta (100%) rename 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GameObject.unity.meta b/spine-unity/Assets/Spine Examples/Getting Started/1 The Spine GameObject.unity.meta similarity index 100% rename from spine-unity/Assets/Examples/Getting Started/1 The Spine GameObject.unity.meta rename to spine-unity/Assets/Spine Examples/Getting Started/1 The Spine GameObject.unity.meta diff --git a/spine-unity/Assets/Examples/Getting Started/2 Controlling Animation.unity b/spine-unity/Assets/Spine Examples/Getting Started/2 Controlling Animation.unity similarity index 100% rename from spine-unity/Assets/Examples/Getting Started/2 Controlling Animation.unity rename to spine-unity/Assets/Spine Examples/Getting Started/2 Controlling Animation.unity diff --git a/spine-unity/Assets/Examples/Getting Started/2 Controlling Animation.unity.meta b/spine-unity/Assets/Spine Examples/Getting Started/2 Controlling Animation.unity.meta similarity index 100% rename from spine-unity/Assets/Examples/Getting Started/2 Controlling Animation.unity.meta rename to spine-unity/Assets/Spine Examples/Getting Started/2 Controlling Animation.unity.meta diff --git a/spine-unity/Assets/Examples/Getting Started/3 Controlling Animation Continued.unity b/spine-unity/Assets/Spine Examples/Getting Started/3 Controlling Animation Continued.unity similarity index 99% rename from spine-unity/Assets/Examples/Getting Started/3 Controlling Animation Continued.unity rename to spine-unity/Assets/Spine Examples/Getting Started/3 Controlling Animation Continued.unity index 1e481ec6a..7605e6b31 100644 --- a/spine-unity/Assets/Examples/Getting Started/3 Controlling Animation Continued.unity +++ b/spine-unity/Assets/Spine Examples/Getting Started/3 Controlling Animation Continued.unity @@ -267,7 +267,7 @@ MonoBehaviour: zSpacing: 0 useClipping: 1 immutableTriangles: 0 - pmaVertexColors: 1 + pmaVertexColors: 0 clearStateOnDisable: 0 tintBlack: 0 singleSubmesh: 0 @@ -348,7 +348,7 @@ MonoBehaviour: audioClip: {fileID: 8300000, guid: e885484e1bc99fb47a0ac3f6bfa586b1, type: 3} basePitch: 0.5 randomPitchOffset: 0.25 - debugMessage: 0 + logDebugMessage: 0 --- !u!114 &1256911799 MonoBehaviour: m_ObjectHideFlags: 0 diff --git a/spine-unity/Assets/Examples/Getting Started/3 Controlling Animation Continued.unity.meta b/spine-unity/Assets/Spine Examples/Getting Started/3 Controlling Animation Continued.unity.meta similarity index 100% rename from spine-unity/Assets/Examples/Getting Started/3 Controlling Animation Continued.unity.meta rename to spine-unity/Assets/Spine Examples/Getting Started/3 Controlling Animation Continued.unity.meta diff --git a/spine-unity/Assets/Examples/Getting Started/4 Object Oriented Sample.unity b/spine-unity/Assets/Spine Examples/Getting Started/4 Object Oriented Sample.unity similarity index 100% rename from spine-unity/Assets/Examples/Getting Started/4 Object Oriented Sample.unity rename to spine-unity/Assets/Spine Examples/Getting Started/4 Object Oriented Sample.unity diff --git a/spine-unity/Assets/Examples/Getting Started/4 Object Oriented Sample.unity.meta b/spine-unity/Assets/Spine Examples/Getting Started/4 Object Oriented Sample.unity.meta similarity index 100% rename from spine-unity/Assets/Examples/Getting Started/4 Object Oriented Sample.unity.meta rename to spine-unity/Assets/Spine Examples/Getting Started/4 Object Oriented Sample.unity.meta diff --git a/spine-unity/Assets/Examples/Getting Started/5 Basic Platformer.unity b/spine-unity/Assets/Spine Examples/Getting Started/5 Basic Platformer.unity similarity index 100% rename from spine-unity/Assets/Examples/Getting Started/5 Basic Platformer.unity rename to spine-unity/Assets/Spine Examples/Getting Started/5 Basic Platformer.unity diff --git a/spine-unity/Assets/Examples/Getting Started/5 Basic Platformer.unity.meta b/spine-unity/Assets/Spine Examples/Getting Started/5 Basic Platformer.unity.meta similarity index 100% rename from spine-unity/Assets/Examples/Getting Started/5 Basic Platformer.unity.meta rename to spine-unity/Assets/Spine Examples/Getting Started/5 Basic Platformer.unity.meta diff --git a/spine-unity/Assets/Examples/Getting Started/6 SkeletonGraphic.unity b/spine-unity/Assets/Spine Examples/Getting Started/6 SkeletonGraphic.unity similarity index 100% rename from spine-unity/Assets/Examples/Getting Started/6 SkeletonGraphic.unity rename to spine-unity/Assets/Spine Examples/Getting Started/6 SkeletonGraphic.unity diff --git a/spine-unity/Assets/Examples/Getting Started/6 SkeletonGraphic.unity.meta b/spine-unity/Assets/Spine Examples/Getting Started/6 SkeletonGraphic.unity.meta similarity index 100% rename from spine-unity/Assets/Examples/Getting Started/6 SkeletonGraphic.unity.meta rename to spine-unity/Assets/Spine Examples/Getting Started/6 SkeletonGraphic.unity.meta diff --git a/spine-unity/Assets/Examples/Other Examples.meta b/spine-unity/Assets/Spine Examples/Other Examples.meta similarity index 100% rename from spine-unity/Assets/Examples/Other Examples.meta rename to spine-unity/Assets/Spine Examples/Other Examples.meta diff --git a/spine-unity/Assets/Examples/Other Examples/AtlasRegionAttacher.unity b/spine-unity/Assets/Spine Examples/Other Examples/AtlasRegionAttacher.unity similarity index 100% rename from spine-unity/Assets/Examples/Other Examples/AtlasRegionAttacher.unity rename to spine-unity/Assets/Spine Examples/Other Examples/AtlasRegionAttacher.unity diff --git a/spine-unity/Assets/Examples/Other Examples/AtlasRegionAttacher.unity.meta b/spine-unity/Assets/Spine Examples/Other Examples/AtlasRegionAttacher.unity.meta similarity index 100% rename from spine-unity/Assets/Examples/Other Examples/AtlasRegionAttacher.unity.meta rename to spine-unity/Assets/Spine Examples/Other Examples/AtlasRegionAttacher.unity.meta diff --git a/spine-unity/Assets/Examples/Other Examples/Dragon.unity b/spine-unity/Assets/Spine Examples/Other Examples/Dragon.unity similarity index 100% rename from spine-unity/Assets/Examples/Other Examples/Dragon.unity rename to spine-unity/Assets/Spine Examples/Other Examples/Dragon.unity diff --git a/spine-unity/Assets/Examples/Other Examples/Dragon.unity.meta b/spine-unity/Assets/Spine Examples/Other Examples/Dragon.unity.meta similarity index 100% rename from spine-unity/Assets/Examples/Other Examples/Dragon.unity.meta rename to spine-unity/Assets/Spine Examples/Other Examples/Dragon.unity.meta diff --git a/spine-unity/Assets/Examples/Other Examples/Goblins.unity b/spine-unity/Assets/Spine Examples/Other Examples/Goblins.unity similarity index 100% rename from spine-unity/Assets/Examples/Other Examples/Goblins.unity rename to spine-unity/Assets/Spine Examples/Other Examples/Goblins.unity diff --git a/spine-unity/Assets/Examples/Other Examples/Goblins.unity.meta b/spine-unity/Assets/Spine Examples/Other Examples/Goblins.unity.meta similarity index 100% rename from spine-unity/Assets/Examples/Other Examples/Goblins.unity.meta rename to spine-unity/Assets/Spine Examples/Other Examples/Goblins.unity.meta diff --git a/spine-unity/Assets/Examples/Other Examples/Instantiate from Script.unity b/spine-unity/Assets/Spine Examples/Other Examples/Instantiate from Script.unity similarity index 100% rename from spine-unity/Assets/Examples/Other Examples/Instantiate from Script.unity rename to spine-unity/Assets/Spine Examples/Other Examples/Instantiate from Script.unity diff --git a/spine-unity/Assets/Examples/Other Examples/Instantiate from Script.unity.meta b/spine-unity/Assets/Spine Examples/Other Examples/Instantiate from Script.unity.meta similarity index 100% rename from spine-unity/Assets/Examples/Other Examples/Instantiate from Script.unity.meta rename to spine-unity/Assets/Spine Examples/Other Examples/Instantiate from Script.unity.meta diff --git a/spine-unity/Assets/Examples/Other Examples/Mix and Match.unity b/spine-unity/Assets/Spine Examples/Other Examples/Mix and Match.unity similarity index 100% rename from spine-unity/Assets/Examples/Other Examples/Mix and Match.unity rename to spine-unity/Assets/Spine Examples/Other Examples/Mix and Match.unity diff --git a/spine-unity/Assets/Examples/Other Examples/Mix and Match.unity.meta b/spine-unity/Assets/Spine Examples/Other Examples/Mix and Match.unity.meta similarity index 100% rename from spine-unity/Assets/Examples/Other Examples/Mix and Match.unity.meta rename to spine-unity/Assets/Spine Examples/Other Examples/Mix and Match.unity.meta diff --git a/spine-unity/Assets/Examples/Other Examples/Per Instance Material Properties.unity b/spine-unity/Assets/Spine Examples/Other Examples/Per Instance Material Properties.unity similarity index 100% rename from spine-unity/Assets/Examples/Other Examples/Per Instance Material Properties.unity rename to spine-unity/Assets/Spine Examples/Other Examples/Per Instance Material Properties.unity diff --git a/spine-unity/Assets/Examples/Other Examples/Per Instance Material Properties.unity.meta b/spine-unity/Assets/Spine Examples/Other Examples/Per Instance Material Properties.unity.meta similarity index 100% rename from spine-unity/Assets/Examples/Other Examples/Per Instance Material Properties.unity.meta rename to spine-unity/Assets/Spine Examples/Other Examples/Per Instance Material Properties.unity.meta diff --git a/spine-unity/Assets/Examples/Other Examples/SkeletonAnimationMulti.unity b/spine-unity/Assets/Spine Examples/Other Examples/SkeletonAnimationMulti.unity similarity index 100% rename from spine-unity/Assets/Examples/Other Examples/SkeletonAnimationMulti.unity rename to spine-unity/Assets/Spine Examples/Other Examples/SkeletonAnimationMulti.unity diff --git a/spine-unity/Assets/Examples/Other Examples/SkeletonAnimationMulti.unity.meta b/spine-unity/Assets/Spine Examples/Other Examples/SkeletonAnimationMulti.unity.meta similarity index 100% rename from spine-unity/Assets/Examples/Other Examples/SkeletonAnimationMulti.unity.meta rename to spine-unity/Assets/Spine Examples/Other Examples/SkeletonAnimationMulti.unity.meta diff --git a/spine-unity/Assets/Examples/Other Examples/SkeletonRenderSeparator.unity b/spine-unity/Assets/Spine Examples/Other Examples/SkeletonRenderSeparator.unity similarity index 100% rename from spine-unity/Assets/Examples/Other Examples/SkeletonRenderSeparator.unity rename to spine-unity/Assets/Spine Examples/Other Examples/SkeletonRenderSeparator.unity diff --git a/spine-unity/Assets/Examples/Other Examples/SkeletonRenderSeparator.unity.meta b/spine-unity/Assets/Spine Examples/Other Examples/SkeletonRenderSeparator.unity.meta similarity index 100% rename from spine-unity/Assets/Examples/Other Examples/SkeletonRenderSeparator.unity.meta rename to spine-unity/Assets/Spine Examples/Other Examples/SkeletonRenderSeparator.unity.meta diff --git a/spine-unity/Assets/Examples/Other Examples/SkeletonUtility Animated Physics.unity b/spine-unity/Assets/Spine Examples/Other Examples/SkeletonUtility Animated Physics.unity similarity index 100% rename from spine-unity/Assets/Examples/Other Examples/SkeletonUtility Animated Physics.unity rename to spine-unity/Assets/Spine Examples/Other Examples/SkeletonUtility Animated Physics.unity diff --git a/spine-unity/Assets/Examples/Other Examples/SkeletonUtility Animated Physics.unity.meta b/spine-unity/Assets/Spine Examples/Other Examples/SkeletonUtility Animated Physics.unity.meta similarity index 100% rename from spine-unity/Assets/Examples/Other Examples/SkeletonUtility Animated Physics.unity.meta rename to spine-unity/Assets/Spine Examples/Other Examples/SkeletonUtility Animated Physics.unity.meta diff --git a/spine-unity/Assets/Examples/Other Examples/SkeletonUtility Eyes.unity b/spine-unity/Assets/Spine Examples/Other Examples/SkeletonUtility Eyes.unity similarity index 100% rename from spine-unity/Assets/Examples/Other Examples/SkeletonUtility Eyes.unity rename to spine-unity/Assets/Spine Examples/Other Examples/SkeletonUtility Eyes.unity diff --git a/spine-unity/Assets/Examples/Other Examples/SkeletonUtility Eyes.unity.meta b/spine-unity/Assets/Spine Examples/Other Examples/SkeletonUtility Eyes.unity.meta similarity index 100% rename from spine-unity/Assets/Examples/Other Examples/SkeletonUtility Eyes.unity.meta rename to spine-unity/Assets/Spine Examples/Other Examples/SkeletonUtility Eyes.unity.meta diff --git a/spine-unity/Assets/Examples/Other Examples/SkeletonUtility GroundConstraint.unity b/spine-unity/Assets/Spine Examples/Other Examples/SkeletonUtility GroundConstraint.unity similarity index 100% rename from spine-unity/Assets/Examples/Other Examples/SkeletonUtility GroundConstraint.unity rename to spine-unity/Assets/Spine Examples/Other Examples/SkeletonUtility GroundConstraint.unity diff --git a/spine-unity/Assets/Examples/Other Examples/SkeletonUtility GroundConstraint.unity.meta b/spine-unity/Assets/Spine Examples/Other Examples/SkeletonUtility GroundConstraint.unity.meta similarity index 100% rename from spine-unity/Assets/Examples/Other Examples/SkeletonUtility GroundConstraint.unity.meta rename to spine-unity/Assets/Spine Examples/Other Examples/SkeletonUtility GroundConstraint.unity.meta diff --git a/spine-unity/Assets/Examples/Other Examples/SkeletonUtility Ragdoll.unity b/spine-unity/Assets/Spine Examples/Other Examples/SkeletonUtility Ragdoll.unity similarity index 100% rename from spine-unity/Assets/Examples/Other Examples/SkeletonUtility Ragdoll.unity rename to spine-unity/Assets/Spine Examples/Other Examples/SkeletonUtility Ragdoll.unity diff --git a/spine-unity/Assets/Examples/Other Examples/SkeletonUtility Ragdoll.unity.meta b/spine-unity/Assets/Spine Examples/Other Examples/SkeletonUtility Ragdoll.unity.meta similarity index 100% rename from spine-unity/Assets/Examples/Other Examples/SkeletonUtility Ragdoll.unity.meta rename to spine-unity/Assets/Spine Examples/Other Examples/SkeletonUtility Ragdoll.unity.meta diff --git a/spine-unity/Assets/Examples/Other Examples/SpineGauge.unity b/spine-unity/Assets/Spine Examples/Other Examples/SpineGauge.unity similarity index 100% rename from spine-unity/Assets/Examples/Other Examples/SpineGauge.unity rename to spine-unity/Assets/Spine Examples/Other Examples/SpineGauge.unity diff --git a/spine-unity/Assets/Examples/Other Examples/SpineGauge.unity.meta b/spine-unity/Assets/Spine Examples/Other Examples/SpineGauge.unity.meta similarity index 100% rename from spine-unity/Assets/Examples/Other Examples/SpineGauge.unity.meta rename to spine-unity/Assets/Spine Examples/Other Examples/SpineGauge.unity.meta diff --git a/spine-unity/Assets/Examples/Other Examples/Sprite Shaders.unity b/spine-unity/Assets/Spine Examples/Other Examples/Sprite Shaders.unity similarity index 100% rename from spine-unity/Assets/Examples/Other Examples/Sprite Shaders.unity rename to spine-unity/Assets/Spine Examples/Other Examples/Sprite Shaders.unity diff --git a/spine-unity/Assets/Examples/Other Examples/Sprite Shaders.unity.meta b/spine-unity/Assets/Spine Examples/Other Examples/Sprite 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from spine-unity/Assets/Examples/Scripts.meta rename to spine-unity/Assets/Spine Examples/Scripts.meta diff --git a/spine-unity/Assets/Examples/Scripts/AttackSpineboy.cs b/spine-unity/Assets/Spine Examples/Scripts/AttackSpineboy.cs similarity index 100% rename from spine-unity/Assets/Examples/Scripts/AttackSpineboy.cs rename to spine-unity/Assets/Spine Examples/Scripts/AttackSpineboy.cs diff --git a/spine-unity/Assets/Examples/Scripts/AttackSpineboy.cs.meta b/spine-unity/Assets/Spine Examples/Scripts/AttackSpineboy.cs.meta similarity index 100% rename from spine-unity/Assets/Examples/Scripts/AttackSpineboy.cs.meta rename to spine-unity/Assets/Spine Examples/Scripts/AttackSpineboy.cs.meta diff --git a/spine-unity/Assets/Examples/Scripts/DataAssetsFromExportsExample.cs b/spine-unity/Assets/Spine Examples/Scripts/DataAssetsFromExportsExample.cs similarity index 100% rename from spine-unity/Assets/Examples/Scripts/DataAssetsFromExportsExample.cs rename to spine-unity/Assets/Spine Examples/Scripts/DataAssetsFromExportsExample.cs diff --git a/spine-unity/Assets/Examples/Scripts/DataAssetsFromExportsExample.cs.meta b/spine-unity/Assets/Spine Examples/Scripts/DataAssetsFromExportsExample.cs.meta similarity index 100% rename from spine-unity/Assets/Examples/Scripts/DataAssetsFromExportsExample.cs.meta rename to spine-unity/Assets/Spine Examples/Scripts/DataAssetsFromExportsExample.cs.meta diff --git a/spine-unity/Assets/Examples/Scripts/FootSoldierExample.cs b/spine-unity/Assets/Spine Examples/Scripts/FootSoldierExample.cs similarity index 100% rename from spine-unity/Assets/Examples/Scripts/FootSoldierExample.cs rename to spine-unity/Assets/Spine Examples/Scripts/FootSoldierExample.cs diff --git a/spine-unity/Assets/Examples/Scripts/FootSoldierExample.cs.meta b/spine-unity/Assets/Spine Examples/Scripts/FootSoldierExample.cs.meta similarity index 100% rename from spine-unity/Assets/Examples/Scripts/FootSoldierExample.cs.meta rename to spine-unity/Assets/Spine Examples/Scripts/FootSoldierExample.cs.meta diff --git a/spine-unity/Assets/Examples/Scripts/Getting Started Scripts.meta b/spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts.meta similarity index 100% rename from spine-unity/Assets/Examples/Scripts/Getting Started Scripts.meta rename to spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts.meta diff --git a/spine-unity/Assets/Examples/Scripts/Getting Started Scripts/BasicPlatformerController.cs b/spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/BasicPlatformerController.cs similarity index 100% rename from spine-unity/Assets/Examples/Scripts/Getting Started Scripts/BasicPlatformerController.cs rename to spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/BasicPlatformerController.cs diff --git a/spine-unity/Assets/Examples/Scripts/Getting Started Scripts/BasicPlatformerController.cs.meta b/spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/BasicPlatformerController.cs.meta similarity index 100% rename from spine-unity/Assets/Examples/Scripts/Getting Started Scripts/BasicPlatformerController.cs.meta rename to spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/BasicPlatformerController.cs.meta diff --git a/spine-unity/Assets/Examples/Scripts/Getting Started Scripts/ConstrainedCamera.cs b/spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/ConstrainedCamera.cs similarity index 100% rename from spine-unity/Assets/Examples/Scripts/Getting Started Scripts/ConstrainedCamera.cs rename to spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/ConstrainedCamera.cs diff --git a/spine-unity/Assets/Examples/Scripts/Getting Started Scripts/ConstrainedCamera.cs.meta b/spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/ConstrainedCamera.cs.meta similarity index 100% rename from spine-unity/Assets/Examples/Scripts/Getting Started Scripts/ConstrainedCamera.cs.meta rename to spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/ConstrainedCamera.cs.meta diff --git a/spine-unity/Assets/Examples/Scripts/Getting Started Scripts/Raptor.cs b/spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/Raptor.cs similarity index 100% rename from spine-unity/Assets/Examples/Scripts/Getting Started Scripts/Raptor.cs rename to spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/Raptor.cs diff --git a/spine-unity/Assets/Examples/Scripts/Getting Started Scripts/Raptor.cs.meta b/spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/Raptor.cs.meta similarity index 100% rename from spine-unity/Assets/Examples/Scripts/Getting Started Scripts/Raptor.cs.meta rename to spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/Raptor.cs.meta diff --git a/spine-unity/Assets/Examples/Scripts/Getting Started Scripts/SpineBeginnerTwo.cs b/spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineBeginnerTwo.cs similarity index 100% rename from spine-unity/Assets/Examples/Scripts/Getting Started Scripts/SpineBeginnerTwo.cs rename to spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineBeginnerTwo.cs diff --git a/spine-unity/Assets/Examples/Scripts/Getting Started Scripts/SpineBeginnerTwo.cs.meta b/spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineBeginnerTwo.cs.meta similarity index 100% rename from spine-unity/Assets/Examples/Scripts/Getting Started Scripts/SpineBeginnerTwo.cs.meta rename to spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineBeginnerTwo.cs.meta diff --git a/spine-unity/Assets/Examples/Scripts/Getting Started Scripts/SpineBlinkPlayer.cs b/spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineBlinkPlayer.cs similarity index 100% rename from spine-unity/Assets/Examples/Scripts/Getting Started Scripts/SpineBlinkPlayer.cs rename to spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineBlinkPlayer.cs diff --git a/spine-unity/Assets/Examples/Scripts/Getting Started Scripts/SpineBlinkPlayer.cs.meta b/spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineBlinkPlayer.cs.meta similarity index 100% rename from spine-unity/Assets/Examples/Scripts/Getting Started Scripts/SpineBlinkPlayer.cs.meta rename to spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineBlinkPlayer.cs.meta diff --git a/spine-unity/Assets/Examples/Scripts/Getting Started Scripts/SpineboyBeginnerInput.cs b/spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineboyBeginnerInput.cs similarity index 100% rename from spine-unity/Assets/Examples/Scripts/Getting Started Scripts/SpineboyBeginnerInput.cs rename to spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineboyBeginnerInput.cs diff --git a/spine-unity/Assets/Examples/Scripts/Getting Started Scripts/SpineboyBeginnerInput.cs.meta b/spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineboyBeginnerInput.cs.meta similarity index 100% rename from spine-unity/Assets/Examples/Scripts/Getting Started Scripts/SpineboyBeginnerInput.cs.meta rename to spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineboyBeginnerInput.cs.meta diff --git a/spine-unity/Assets/Examples/Scripts/Getting Started Scripts/SpineboyBeginnerModel.cs b/spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineboyBeginnerModel.cs similarity index 100% rename from spine-unity/Assets/Examples/Scripts/Getting Started Scripts/SpineboyBeginnerModel.cs rename to spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineboyBeginnerModel.cs diff --git a/spine-unity/Assets/Examples/Scripts/Getting Started Scripts/SpineboyBeginnerModel.cs.meta b/spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineboyBeginnerModel.cs.meta similarity index 100% rename from spine-unity/Assets/Examples/Scripts/Getting Started Scripts/SpineboyBeginnerModel.cs.meta rename to spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineboyBeginnerModel.cs.meta diff --git a/spine-unity/Assets/Examples/Scripts/Getting Started Scripts/SpineboyBeginnerView.cs b/spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineboyBeginnerView.cs similarity index 100% rename from spine-unity/Assets/Examples/Scripts/Getting Started Scripts/SpineboyBeginnerView.cs rename to spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineboyBeginnerView.cs diff --git a/spine-unity/Assets/Examples/Scripts/Getting Started Scripts/SpineboyBeginnerView.cs.meta b/spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineboyBeginnerView.cs.meta similarity index 100% rename from spine-unity/Assets/Examples/Scripts/Getting Started Scripts/SpineboyBeginnerView.cs.meta rename to spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineboyBeginnerView.cs.meta diff --git a/spine-unity/Assets/Examples/Scripts/Getting Started Scripts/SpineboyTargetController.cs b/spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineboyTargetController.cs similarity index 100% rename from spine-unity/Assets/Examples/Scripts/Getting Started Scripts/SpineboyTargetController.cs rename to spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineboyTargetController.cs diff --git a/spine-unity/Assets/Examples/Scripts/Getting Started Scripts/SpineboyTargetController.cs.meta b/spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineboyTargetController.cs.meta similarity index 100% rename from spine-unity/Assets/Examples/Scripts/Getting Started Scripts/SpineboyTargetController.cs.meta rename to spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineboyTargetController.cs.meta diff --git a/spine-unity/Assets/Examples/Scripts/Goblins.cs b/spine-unity/Assets/Spine Examples/Scripts/Goblins.cs similarity index 97% rename from spine-unity/Assets/Examples/Scripts/Goblins.cs rename to spine-unity/Assets/Spine Examples/Scripts/Goblins.cs index 1fe1f5b55..1dfb2d0aa 100644 --- a/spine-unity/Assets/Examples/Scripts/Goblins.cs +++ b/spine-unity/Assets/Spine Examples/Scripts/Goblins.cs @@ -1,68 +1,68 @@ -/****************************************************************************** - * Spine Runtimes Software License v2.5 - * - * Copyright (c) 2013-2016, Esoteric Software - * All rights reserved. - * - * You are granted a perpetual, non-exclusive, non-sublicensable, and - * non-transferable license to use, install, execute, and perform the Spine - * Runtimes software and derivative works solely for personal or internal - * use. Without the written permission of Esoteric Software (see Section 2 of - * the Spine Software License Agreement), you may not (a) modify, translate, - * adapt, or develop new applications using the Spine Runtimes or otherwise - * create derivative works or improvements of the Spine Runtimes or (b) remove, - * delete, alter, or obscure any trademarks or any copyright, trademark, patent, - * or other intellectual property or proprietary rights notices on or in the - * Software, including any copy thereof. Redistributions in binary or source - * form must include this license and terms. - * - * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR - * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF - * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO - * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, - * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF - * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER - * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE - * POSSIBILITY OF SUCH DAMAGE. - *****************************************************************************/ - -using UnityEngine; -using Spine; -using Spine.Unity; - -namespace Spine.Unity.Examples { - public class Goblins : MonoBehaviour { - SkeletonAnimation skeletonAnimation; - Bone headBone; - bool girlSkin; - - [Range(-360, 360)] - public float extraRotation; - - public void Start () { - skeletonAnimation = GetComponent(); - headBone = skeletonAnimation.Skeleton.FindBone("head"); - skeletonAnimation.UpdateLocal += UpdateLocal; - } - - // This is called after the animation is applied to the skeleton and can be used to adjust the bones dynamically. - public void UpdateLocal (ISkeletonAnimation skeletonRenderer) { - headBone.Rotation += extraRotation; - } - - public void OnMouseDown () { - skeletonAnimation.Skeleton.SetSkin(girlSkin ? "goblin" : "goblingirl"); - skeletonAnimation.Skeleton.SetSlotsToSetupPose(); - - girlSkin = !girlSkin; - - if (girlSkin) { - skeletonAnimation.Skeleton.SetAttachment("right hand item", null); - skeletonAnimation.Skeleton.SetAttachment("left hand item", "spear"); - } else - skeletonAnimation.Skeleton.SetAttachment("left hand item", "dagger"); - } - } +/****************************************************************************** + * Spine Runtimes Software License v2.5 + * + * Copyright (c) 2013-2016, Esoteric Software + * All rights reserved. + * + * You are granted a perpetual, non-exclusive, non-sublicensable, and + * non-transferable license to use, install, execute, and perform the Spine + * Runtimes software and derivative works solely for personal or internal + * use. Without the written permission of Esoteric Software (see Section 2 of + * the Spine Software License Agreement), you may not (a) modify, translate, + * adapt, or develop new applications using the Spine Runtimes or otherwise + * create derivative works or improvements of the Spine Runtimes or (b) remove, + * delete, alter, or obscure any trademarks or any copyright, trademark, patent, + * or other intellectual property or proprietary rights notices on or in the + * Software, including any copy thereof. Redistributions in binary or source + * form must include this license and terms. + * + * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR + * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO + * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF + * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER + * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + * POSSIBILITY OF SUCH DAMAGE. + *****************************************************************************/ + +using UnityEngine; +using Spine; +using Spine.Unity; + +namespace Spine.Unity.Examples { + public class Goblins : MonoBehaviour { + SkeletonAnimation skeletonAnimation; + Bone headBone; + bool girlSkin; + + [Range(-360, 360)] + public float extraRotation; + + public void Start () { + skeletonAnimation = GetComponent(); + headBone = skeletonAnimation.Skeleton.FindBone("head"); + skeletonAnimation.UpdateLocal += UpdateLocal; + } + + // This is called after the animation is applied to the skeleton and can be used to adjust the bones dynamically. + public void UpdateLocal (ISkeletonAnimation skeletonRenderer) { + headBone.Rotation += extraRotation; + } + + public void OnMouseDown () { + skeletonAnimation.Skeleton.SetSkin(girlSkin ? "goblin" : "goblingirl"); + skeletonAnimation.Skeleton.SetSlotsToSetupPose(); + + girlSkin = !girlSkin; + + if (girlSkin) { + skeletonAnimation.Skeleton.SetAttachment("right hand item", null); + skeletonAnimation.Skeleton.SetAttachment("left hand item", "spear"); + } else + skeletonAnimation.Skeleton.SetAttachment("left hand item", "dagger"); + } + } } \ No newline at end of file diff --git a/spine-unity/Assets/Examples/Scripts/Goblins.cs.meta b/spine-unity/Assets/Spine Examples/Scripts/Goblins.cs.meta similarity index 100% rename from spine-unity/Assets/Examples/Scripts/Goblins.cs.meta rename to spine-unity/Assets/Spine Examples/Scripts/Goblins.cs.meta diff --git a/spine-unity/Assets/Examples/Scripts/HandleEventWithAudioExample.cs b/spine-unity/Assets/Spine Examples/Scripts/HandleEventWithAudioExample.cs similarity index 100% rename from spine-unity/Assets/Examples/Scripts/HandleEventWithAudioExample.cs rename to spine-unity/Assets/Spine Examples/Scripts/HandleEventWithAudioExample.cs diff --git a/spine-unity/Assets/Examples/Scripts/HandleEventWithAudioExample.cs.meta b/spine-unity/Assets/Spine Examples/Scripts/HandleEventWithAudioExample.cs.meta similarity index 100% rename from spine-unity/Assets/Examples/Scripts/HandleEventWithAudioExample.cs.meta rename to spine-unity/Assets/Spine Examples/Scripts/HandleEventWithAudioExample.cs.meta diff --git a/spine-unity/Assets/Examples/Scripts/HurtFlashEffect.cs b/spine-unity/Assets/Spine Examples/Scripts/HurtFlashEffect.cs similarity index 100% rename from spine-unity/Assets/Examples/Scripts/HurtFlashEffect.cs rename to spine-unity/Assets/Spine Examples/Scripts/HurtFlashEffect.cs diff --git a/spine-unity/Assets/Examples/Scripts/HurtFlashEffect.cs.meta b/spine-unity/Assets/Spine Examples/Scripts/HurtFlashEffect.cs.meta similarity index 100% rename from spine-unity/Assets/Examples/Scripts/HurtFlashEffect.cs.meta rename to spine-unity/Assets/Spine Examples/Scripts/HurtFlashEffect.cs.meta diff --git a/spine-unity/Assets/Examples/Scripts/MaterialPropertyBlockExample.cs b/spine-unity/Assets/Spine Examples/Scripts/MaterialPropertyBlockExample.cs similarity index 100% rename from spine-unity/Assets/Examples/Scripts/MaterialPropertyBlockExample.cs rename to spine-unity/Assets/Spine Examples/Scripts/MaterialPropertyBlockExample.cs diff --git a/spine-unity/Assets/Examples/Scripts/MaterialPropertyBlockExample.cs.meta b/spine-unity/Assets/Spine Examples/Scripts/MaterialPropertyBlockExample.cs.meta similarity index 100% rename from spine-unity/Assets/Examples/Scripts/MaterialPropertyBlockExample.cs.meta rename to spine-unity/Assets/Spine Examples/Scripts/MaterialPropertyBlockExample.cs.meta diff --git a/spine-unity/Assets/Examples/Scripts/MixAndMatch.cs b/spine-unity/Assets/Spine Examples/Scripts/MixAndMatch.cs similarity index 100% rename from spine-unity/Assets/Examples/Scripts/MixAndMatch.cs rename to spine-unity/Assets/Spine Examples/Scripts/MixAndMatch.cs diff --git a/spine-unity/Assets/Examples/Scripts/MixAndMatch.cs.meta b/spine-unity/Assets/Spine Examples/Scripts/MixAndMatch.cs.meta similarity index 100% rename from spine-unity/Assets/Examples/Scripts/MixAndMatch.cs.meta rename to spine-unity/Assets/Spine Examples/Scripts/MixAndMatch.cs.meta diff --git a/spine-unity/Assets/Examples/Scripts/MixAndMatchGraphic.cs b/spine-unity/Assets/Spine Examples/Scripts/MixAndMatchGraphic.cs similarity index 100% rename from spine-unity/Assets/Examples/Scripts/MixAndMatchGraphic.cs rename to spine-unity/Assets/Spine Examples/Scripts/MixAndMatchGraphic.cs diff --git a/spine-unity/Assets/Examples/Scripts/MixAndMatchGraphic.cs.meta b/spine-unity/Assets/Spine Examples/Scripts/MixAndMatchGraphic.cs.meta similarity index 100% rename from spine-unity/Assets/Examples/Scripts/MixAndMatchGraphic.cs.meta rename to spine-unity/Assets/Spine Examples/Scripts/MixAndMatchGraphic.cs.meta diff --git a/spine-unity/Assets/Examples/Scripts/RaggedySpineboy.cs b/spine-unity/Assets/Spine Examples/Scripts/RaggedySpineboy.cs similarity index 97% rename from spine-unity/Assets/Examples/Scripts/RaggedySpineboy.cs rename to spine-unity/Assets/Spine Examples/Scripts/RaggedySpineboy.cs index f73b6dcd5..45b42562b 100644 --- a/spine-unity/Assets/Examples/Scripts/RaggedySpineboy.cs +++ b/spine-unity/Assets/Spine Examples/Scripts/RaggedySpineboy.cs @@ -1,103 +1,103 @@ -/****************************************************************************** - * Spine Runtimes Software License v2.5 - * - * Copyright (c) 2013-2016, Esoteric Software - * All rights reserved. - * - * You are granted a perpetual, non-exclusive, non-sublicensable, and - * non-transferable license to use, install, execute, and perform the Spine - * Runtimes software and derivative works solely for personal or internal - * use. Without the written permission of Esoteric Software (see Section 2 of - * the Spine Software License Agreement), you may not (a) modify, translate, - * adapt, or develop new applications using the Spine Runtimes or otherwise - * create derivative works or improvements of the Spine Runtimes or (b) remove, - * delete, alter, or obscure any trademarks or any copyright, trademark, patent, - * or other intellectual property or proprietary rights notices on or in the - * Software, including any copy thereof. Redistributions in binary or source - * form must include this license and terms. - * - * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR - * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF - * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO - * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, - * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF - * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER - * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE - * POSSIBILITY OF SUCH DAMAGE. - *****************************************************************************/ - -using UnityEngine; -using System.Collections; -using Spine.Unity; - -namespace Spine.Unity.Examples { - public class RaggedySpineboy : MonoBehaviour { - - public LayerMask groundMask; - public float restoreDuration = 0.5f; - public Vector2 launchVelocity = new Vector2(50,100); - - Spine.Unity.Modules.SkeletonRagdoll2D ragdoll; - Collider2D naturalCollider; - - void Start () { - ragdoll = GetComponent(); - naturalCollider = GetComponent(); - } - - void AddRigidbody () { - var rb = gameObject.AddComponent(); - rb.freezeRotation = true; - naturalCollider.enabled = true; - } - - void RemoveRigidbody () { - Destroy(GetComponent()); - naturalCollider.enabled = false; - } - - void OnMouseUp () { - if (naturalCollider.enabled) - Launch(); - } - - void Launch () { - RemoveRigidbody(); - ragdoll.Apply(); - ragdoll.RootRigidbody.velocity = new Vector2(Random.Range(-launchVelocity.x, launchVelocity.x), launchVelocity.y); - StartCoroutine(WaitUntilStopped()); - } - - IEnumerator Restore () { - Vector3 estimatedPos = ragdoll.EstimatedSkeletonPosition; - Vector3 rbPosition = ragdoll.RootRigidbody.position; - - Vector3 skeletonPoint = estimatedPos; - RaycastHit2D hit = Physics2D.Raycast((Vector2)rbPosition, (Vector2)(estimatedPos - rbPosition), Vector3.Distance(estimatedPos, rbPosition), groundMask); - if (hit.collider != null) - skeletonPoint = hit.point; - - ragdoll.RootRigidbody.isKinematic = true; - ragdoll.SetSkeletonPosition(skeletonPoint); - - yield return ragdoll.SmoothMix(0, restoreDuration); - ragdoll.Remove(); - - AddRigidbody(); - } - - IEnumerator WaitUntilStopped () { - yield return new WaitForSeconds(0.5f); - - float t = 0; - while (t < 0.5f) { - t = (ragdoll.RootRigidbody.velocity.magnitude > 0.09f) ? 0 : t + Time.deltaTime; - yield return null; - } - - StartCoroutine(Restore()); - } - } -} +/****************************************************************************** + * Spine Runtimes Software License v2.5 + * + * Copyright (c) 2013-2016, Esoteric Software + * All rights reserved. + * + * You are granted a perpetual, non-exclusive, non-sublicensable, and + * non-transferable license to use, install, execute, and perform the Spine + * Runtimes software and derivative works solely for personal or internal + * use. Without the written permission of Esoteric Software (see Section 2 of + * the Spine Software License Agreement), you may not (a) modify, translate, + * adapt, or develop new applications using the Spine Runtimes or otherwise + * create derivative works or improvements of the Spine Runtimes or (b) remove, + * delete, alter, or obscure any trademarks or any copyright, trademark, patent, + * or other intellectual property or proprietary rights notices on or in the + * Software, including any copy thereof. Redistributions in binary or source + * form must include this license and terms. + * + * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR + * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO + * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF + * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER + * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + * POSSIBILITY OF SUCH DAMAGE. + *****************************************************************************/ + +using UnityEngine; +using System.Collections; +using Spine.Unity; + +namespace Spine.Unity.Examples { + public class RaggedySpineboy : MonoBehaviour { + + public LayerMask groundMask; + public float restoreDuration = 0.5f; + public Vector2 launchVelocity = new Vector2(50,100); + + Spine.Unity.Modules.SkeletonRagdoll2D ragdoll; + Collider2D naturalCollider; + + void Start () { + ragdoll = GetComponent(); + naturalCollider = GetComponent(); + } + + void AddRigidbody () { + var rb = gameObject.AddComponent(); + rb.freezeRotation = true; + naturalCollider.enabled = true; + } + + void RemoveRigidbody () { + Destroy(GetComponent()); + naturalCollider.enabled = false; + } + + void OnMouseUp () { + if (naturalCollider.enabled) + Launch(); + } + + void Launch () { + RemoveRigidbody(); + ragdoll.Apply(); + ragdoll.RootRigidbody.velocity = new Vector2(Random.Range(-launchVelocity.x, launchVelocity.x), launchVelocity.y); + StartCoroutine(WaitUntilStopped()); + } + + IEnumerator Restore () { + Vector3 estimatedPos = ragdoll.EstimatedSkeletonPosition; + Vector3 rbPosition = ragdoll.RootRigidbody.position; + + Vector3 skeletonPoint = estimatedPos; + RaycastHit2D hit = Physics2D.Raycast((Vector2)rbPosition, (Vector2)(estimatedPos - rbPosition), Vector3.Distance(estimatedPos, rbPosition), groundMask); + if (hit.collider != null) + skeletonPoint = hit.point; + + ragdoll.RootRigidbody.isKinematic = true; + ragdoll.SetSkeletonPosition(skeletonPoint); + + yield return ragdoll.SmoothMix(0, restoreDuration); + ragdoll.Remove(); + + AddRigidbody(); + } + + IEnumerator WaitUntilStopped () { + yield return new WaitForSeconds(0.5f); + + float t = 0; + while (t < 0.5f) { + t = (ragdoll.RootRigidbody.velocity.magnitude > 0.09f) ? 0 : t + Time.deltaTime; + yield return null; + } + + StartCoroutine(Restore()); + } + } +} diff --git a/spine-unity/Assets/Examples/Scripts/RaggedySpineboy.cs.meta b/spine-unity/Assets/Spine Examples/Scripts/RaggedySpineboy.cs.meta similarity index 100% rename from spine-unity/Assets/Examples/Scripts/RaggedySpineboy.cs.meta rename to spine-unity/Assets/Spine Examples/Scripts/RaggedySpineboy.cs.meta diff --git a/spine-unity/Assets/Examples/Scripts/Rotator.cs b/spine-unity/Assets/Spine Examples/Scripts/Rotator.cs similarity index 100% rename from spine-unity/Assets/Examples/Scripts/Rotator.cs rename to spine-unity/Assets/Spine Examples/Scripts/Rotator.cs diff --git a/spine-unity/Assets/Examples/Scripts/Rotator.cs.meta b/spine-unity/Assets/Spine Examples/Scripts/Rotator.cs.meta similarity index 100% rename from spine-unity/Assets/Examples/Scripts/Rotator.cs.meta rename to spine-unity/Assets/Spine Examples/Scripts/Rotator.cs.meta diff --git a/spine-unity/Assets/Examples/Scripts/Sample Components.meta b/spine-unity/Assets/Spine Examples/Scripts/Sample Components.meta similarity index 100% rename from spine-unity/Assets/Examples/Scripts/Sample Components.meta rename to spine-unity/Assets/Spine Examples/Scripts/Sample Components.meta diff --git a/spine-unity/Assets/Examples/Scripts/Sample Components/BoneLocalOverride.cs b/spine-unity/Assets/Spine Examples/Scripts/Sample Components/BoneLocalOverride.cs similarity index 100% rename from spine-unity/Assets/Examples/Scripts/Sample Components/BoneLocalOverride.cs rename to spine-unity/Assets/Spine Examples/Scripts/Sample Components/BoneLocalOverride.cs diff --git a/spine-unity/Assets/Examples/Scripts/Sample Components/BoneLocalOverride.cs.meta b/spine-unity/Assets/Spine Examples/Scripts/Sample Components/BoneLocalOverride.cs.meta similarity index 100% rename from spine-unity/Assets/Examples/Scripts/Sample Components/BoneLocalOverride.cs.meta rename to spine-unity/Assets/Spine Examples/Scripts/Sample Components/BoneLocalOverride.cs.meta diff --git a/spine-unity/Assets/Examples/Scripts/Sample Components/CombinedSkin.cs b/spine-unity/Assets/Spine Examples/Scripts/Sample Components/CombinedSkin.cs similarity index 100% rename from spine-unity/Assets/Examples/Scripts/Sample Components/CombinedSkin.cs rename to spine-unity/Assets/Spine Examples/Scripts/Sample Components/CombinedSkin.cs diff --git a/spine-unity/Assets/Examples/Scripts/Sample Components/CombinedSkin.cs.meta b/spine-unity/Assets/Spine Examples/Scripts/Sample Components/CombinedSkin.cs.meta similarity index 100% rename from spine-unity/Assets/Examples/Scripts/Sample Components/CombinedSkin.cs.meta rename to spine-unity/Assets/Spine Examples/Scripts/Sample Components/CombinedSkin.cs.meta diff --git a/spine-unity/Assets/Examples/Scripts/Sample Components/Legacy.meta b/spine-unity/Assets/Spine Examples/Scripts/Sample Components/Legacy.meta similarity index 100% rename from spine-unity/Assets/Examples/Scripts/Sample Components/Legacy.meta rename to spine-unity/Assets/Spine Examples/Scripts/Sample Components/Legacy.meta diff --git a/spine-unity/Assets/Examples/Scripts/Sample Components/Legacy/AtlasRegionAttacher.cs b/spine-unity/Assets/Spine Examples/Scripts/Sample Components/Legacy/AtlasRegionAttacher.cs similarity index 100% rename from spine-unity/Assets/Examples/Scripts/Sample Components/Legacy/AtlasRegionAttacher.cs rename to spine-unity/Assets/Spine Examples/Scripts/Sample Components/Legacy/AtlasRegionAttacher.cs diff --git a/spine-unity/Assets/Examples/Scripts/Sample Components/Legacy/AtlasRegionAttacher.cs.meta b/spine-unity/Assets/Spine Examples/Scripts/Sample Components/Legacy/AtlasRegionAttacher.cs.meta similarity index 100% rename from spine-unity/Assets/Examples/Scripts/Sample Components/Legacy/AtlasRegionAttacher.cs.meta rename to spine-unity/Assets/Spine Examples/Scripts/Sample Components/Legacy/AtlasRegionAttacher.cs.meta diff --git a/spine-unity/Assets/Examples/Scripts/Sample Components/Legacy/CustomSkin.cs b/spine-unity/Assets/Spine Examples/Scripts/Sample Components/Legacy/CustomSkin.cs similarity index 100% rename from spine-unity/Assets/Examples/Scripts/Sample Components/Legacy/CustomSkin.cs rename to spine-unity/Assets/Spine Examples/Scripts/Sample Components/Legacy/CustomSkin.cs diff --git a/spine-unity/Assets/Examples/Scripts/Sample Components/Legacy/CustomSkin.cs.meta b/spine-unity/Assets/Spine Examples/Scripts/Sample Components/Legacy/CustomSkin.cs.meta similarity index 100% rename from spine-unity/Assets/Examples/Scripts/Sample Components/Legacy/CustomSkin.cs.meta rename to spine-unity/Assets/Spine Examples/Scripts/Sample Components/Legacy/CustomSkin.cs.meta diff --git a/spine-unity/Assets/Examples/Scripts/Sample Components/Legacy/SpriteAttacher.cs b/spine-unity/Assets/Spine Examples/Scripts/Sample Components/Legacy/SpriteAttacher.cs similarity index 100% rename from spine-unity/Assets/Examples/Scripts/Sample Components/Legacy/SpriteAttacher.cs rename to spine-unity/Assets/Spine Examples/Scripts/Sample Components/Legacy/SpriteAttacher.cs diff --git a/spine-unity/Assets/Examples/Scripts/Sample Components/Legacy/SpriteAttacher.cs.meta b/spine-unity/Assets/Spine Examples/Scripts/Sample Components/Legacy/SpriteAttacher.cs.meta similarity index 100% rename from spine-unity/Assets/Examples/Scripts/Sample Components/Legacy/SpriteAttacher.cs.meta rename to spine-unity/Assets/Spine Examples/Scripts/Sample Components/Legacy/SpriteAttacher.cs.meta diff --git a/spine-unity/Assets/Examples/Scripts/Sample Components/Sample VertexEffects.meta b/spine-unity/Assets/Spine Examples/Scripts/Sample Components/Sample VertexEffects.meta similarity index 100% rename from spine-unity/Assets/Examples/Scripts/Sample Components/Sample VertexEffects.meta rename to spine-unity/Assets/Spine Examples/Scripts/Sample Components/Sample VertexEffects.meta diff --git a/spine-unity/Assets/Examples/Scripts/Sample Components/Sample VertexEffects/JitterEffectExample.cs b/spine-unity/Assets/Spine Examples/Scripts/Sample Components/Sample VertexEffects/JitterEffectExample.cs similarity index 100% rename from spine-unity/Assets/Examples/Scripts/Sample Components/Sample VertexEffects/JitterEffectExample.cs rename to spine-unity/Assets/Spine Examples/Scripts/Sample Components/Sample VertexEffects/JitterEffectExample.cs diff --git a/spine-unity/Assets/Examples/Scripts/Sample Components/Sample VertexEffects/JitterEffectExample.cs.meta b/spine-unity/Assets/Spine Examples/Scripts/Sample Components/Sample VertexEffects/JitterEffectExample.cs.meta similarity index 100% rename from spine-unity/Assets/Examples/Scripts/Sample Components/Sample VertexEffects/JitterEffectExample.cs.meta rename to spine-unity/Assets/Spine Examples/Scripts/Sample Components/Sample VertexEffects/JitterEffectExample.cs.meta diff --git a/spine-unity/Assets/Examples/Scripts/Sample Components/SkeletonAnimationMulti.meta b/spine-unity/Assets/Spine Examples/Scripts/Sample Components/SkeletonAnimationMulti.meta similarity index 100% rename from spine-unity/Assets/Examples/Scripts/Sample Components/SkeletonAnimationMulti.meta rename to spine-unity/Assets/Spine Examples/Scripts/Sample Components/SkeletonAnimationMulti.meta diff --git a/spine-unity/Assets/Examples/Scripts/Sample Components/SkeletonAnimationMulti/SkeletonAnimationMulti.cs b/spine-unity/Assets/Spine Examples/Scripts/Sample Components/SkeletonAnimationMulti/SkeletonAnimationMulti.cs similarity index 100% rename from spine-unity/Assets/Examples/Scripts/Sample Components/SkeletonAnimationMulti/SkeletonAnimationMulti.cs rename to spine-unity/Assets/Spine Examples/Scripts/Sample Components/SkeletonAnimationMulti/SkeletonAnimationMulti.cs diff --git a/spine-unity/Assets/Examples/Scripts/Sample Components/SkeletonAnimationMulti/SkeletonAnimationMulti.cs.meta b/spine-unity/Assets/Spine Examples/Scripts/Sample Components/SkeletonAnimationMulti/SkeletonAnimationMulti.cs.meta similarity index 100% rename from spine-unity/Assets/Examples/Scripts/Sample Components/SkeletonAnimationMulti/SkeletonAnimationMulti.cs.meta rename to spine-unity/Assets/Spine Examples/Scripts/Sample Components/SkeletonAnimationMulti/SkeletonAnimationMulti.cs.meta diff --git a/spine-unity/Assets/Examples/Scripts/Sample Components/SkeletonColorInitialize.cs b/spine-unity/Assets/Spine Examples/Scripts/Sample Components/SkeletonColorInitialize.cs similarity index 100% rename from spine-unity/Assets/Examples/Scripts/Sample Components/SkeletonColorInitialize.cs rename to spine-unity/Assets/Spine Examples/Scripts/Sample Components/SkeletonColorInitialize.cs diff --git a/spine-unity/Assets/Examples/Scripts/Sample Components/SkeletonColorInitialize.cs.meta b/spine-unity/Assets/Spine Examples/Scripts/Sample Components/SkeletonColorInitialize.cs.meta similarity index 100% rename from spine-unity/Assets/Examples/Scripts/Sample Components/SkeletonColorInitialize.cs.meta rename to spine-unity/Assets/Spine Examples/Scripts/Sample Components/SkeletonColorInitialize.cs.meta diff --git a/spine-unity/Assets/Examples/Scripts/Sample Components/SlotTintBlackFollower.cs b/spine-unity/Assets/Spine Examples/Scripts/Sample Components/SlotTintBlackFollower.cs similarity index 100% rename from spine-unity/Assets/Examples/Scripts/Sample Components/SlotTintBlackFollower.cs rename to spine-unity/Assets/Spine Examples/Scripts/Sample Components/SlotTintBlackFollower.cs diff --git a/spine-unity/Assets/Examples/Scripts/Sample Components/SlotTintBlackFollower.cs.meta b/spine-unity/Assets/Spine Examples/Scripts/Sample Components/SlotTintBlackFollower.cs.meta similarity index 100% rename from spine-unity/Assets/Examples/Scripts/Sample Components/SlotTintBlackFollower.cs.meta rename to spine-unity/Assets/Spine Examples/Scripts/Sample Components/SlotTintBlackFollower.cs.meta diff --git a/spine-unity/Assets/Examples/Scripts/Sample Components/SpineEventUnityHandler.cs b/spine-unity/Assets/Spine Examples/Scripts/Sample Components/SpineEventUnityHandler.cs similarity index 100% rename from spine-unity/Assets/Examples/Scripts/Sample Components/SpineEventUnityHandler.cs rename to spine-unity/Assets/Spine Examples/Scripts/Sample Components/SpineEventUnityHandler.cs diff --git a/spine-unity/Assets/Examples/Scripts/Sample Components/SpineEventUnityHandler.cs.meta b/spine-unity/Assets/Spine Examples/Scripts/Sample Components/SpineEventUnityHandler.cs.meta similarity index 100% rename from spine-unity/Assets/Examples/Scripts/Sample Components/SpineEventUnityHandler.cs.meta rename to spine-unity/Assets/Spine Examples/Scripts/Sample Components/SpineEventUnityHandler.cs.meta diff --git a/spine-unity/Assets/Examples/Scripts/SpawnFromSkeletonDataExample.cs b/spine-unity/Assets/Spine Examples/Scripts/SpawnFromSkeletonDataExample.cs similarity index 100% rename from spine-unity/Assets/Examples/Scripts/SpawnFromSkeletonDataExample.cs rename to spine-unity/Assets/Spine Examples/Scripts/SpawnFromSkeletonDataExample.cs diff --git a/spine-unity/Assets/Examples/Scripts/SpawnFromSkeletonDataExample.cs.meta b/spine-unity/Assets/Spine Examples/Scripts/SpawnFromSkeletonDataExample.cs.meta similarity index 100% rename from spine-unity/Assets/Examples/Scripts/SpawnFromSkeletonDataExample.cs.meta rename to spine-unity/Assets/Spine Examples/Scripts/SpawnFromSkeletonDataExample.cs.meta diff --git a/spine-unity/Assets/Examples/Scripts/SpineGauge.cs b/spine-unity/Assets/Spine Examples/Scripts/SpineGauge.cs similarity index 97% rename from spine-unity/Assets/Examples/Scripts/SpineGauge.cs rename to spine-unity/Assets/Spine Examples/Scripts/SpineGauge.cs index b89ebf577..d2c4948f3 100644 --- a/spine-unity/Assets/Examples/Scripts/SpineGauge.cs +++ b/spine-unity/Assets/Spine Examples/Scripts/SpineGauge.cs @@ -1,75 +1,75 @@ -/****************************************************************************** - * Spine Runtimes Software License v2.5 - * - * Copyright (c) 2013-2016, Esoteric Software - * All rights reserved. - * - * You are granted a perpetual, non-exclusive, non-sublicensable, and - * non-transferable license to use, install, execute, and perform the Spine - * Runtimes software and derivative works solely for personal or internal - * use. Without the written permission of Esoteric Software (see Section 2 of - * the Spine Software License Agreement), you may not (a) modify, translate, - * adapt, or develop new applications using the Spine Runtimes or otherwise - * create derivative works or improvements of the Spine Runtimes or (b) remove, - * delete, alter, or obscure any trademarks or any copyright, trademark, patent, - * or other intellectual property or proprietary rights notices on or in the - * Software, including any copy thereof. Redistributions in binary or source - * form must include this license and terms. - * - * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR - * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF - * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO - * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, - * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF - * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER - * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE - * POSSIBILITY OF SUCH DAMAGE. - *****************************************************************************/ - -using UnityEngine; -using Spine.Unity; - -namespace Spine.Unity.Examples { - [ExecuteInEditMode] - [RequireComponent(typeof(SkeletonRenderer))] - public class SpineGauge : MonoBehaviour { - - #region Inspector - [Range(0,1)] - public float fillPercent = 0; - - [SpineAnimation] - public string fillAnimationName; - #endregion - - SkeletonRenderer skeletonRenderer; - Spine.Animation fillAnimation; - - void Awake () { - skeletonRenderer = GetComponent(); - } - - void Update () { - SetGaugePercent(fillPercent); - } - - public void SetGaugePercent (float percent) { - if (skeletonRenderer == null) return; - var skeleton = skeletonRenderer.skeleton; if (skeleton == null) return; - - // Make super-sure that fillAnimation isn't null. - if (fillAnimation == null) { - fillAnimation = skeleton.Data.FindAnimation(fillAnimationName); - if (fillAnimation == null) return; - } - - fillAnimation.Apply(skeleton, 0, percent, false, null, 1f, MixPose.Setup, MixDirection.In); - - skeleton.Update(Time.deltaTime); - skeleton.UpdateWorldTransform(); - } - } - -} +/****************************************************************************** + * Spine Runtimes Software License v2.5 + * + * Copyright (c) 2013-2016, Esoteric Software + * All rights reserved. + * + * You are granted a perpetual, non-exclusive, non-sublicensable, and + * non-transferable license to use, install, execute, and perform the Spine + * Runtimes software and derivative works solely for personal or internal + * use. Without the written permission of Esoteric Software (see Section 2 of + * the Spine Software License Agreement), you may not (a) modify, translate, + * adapt, or develop new applications using the Spine Runtimes or otherwise + * create derivative works or improvements of the Spine Runtimes or (b) remove, + * delete, alter, or obscure any trademarks or any copyright, trademark, patent, + * or other intellectual property or proprietary rights notices on or in the + * Software, including any copy thereof. Redistributions in binary or source + * form must include this license and terms. + * + * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR + * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO + * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF + * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER + * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + * POSSIBILITY OF SUCH DAMAGE. + *****************************************************************************/ + +using UnityEngine; +using Spine.Unity; + +namespace Spine.Unity.Examples { + [ExecuteInEditMode] + [RequireComponent(typeof(SkeletonRenderer))] + public class SpineGauge : MonoBehaviour { + + #region Inspector + [Range(0,1)] + public float fillPercent = 0; + + [SpineAnimation] + public string fillAnimationName; + #endregion + + SkeletonRenderer skeletonRenderer; + Spine.Animation fillAnimation; + + void Awake () { + skeletonRenderer = GetComponent(); + } + + void Update () { + SetGaugePercent(fillPercent); + } + + public void SetGaugePercent (float percent) { + if (skeletonRenderer == null) return; + var skeleton = skeletonRenderer.skeleton; if (skeleton == null) return; + + // Make super-sure that fillAnimation isn't null. + if (fillAnimation == null) { + fillAnimation = skeleton.Data.FindAnimation(fillAnimationName); + if (fillAnimation == null) return; + } + + fillAnimation.Apply(skeleton, 0, percent, false, null, 1f, MixPose.Setup, MixDirection.In); + + skeleton.Update(Time.deltaTime); + skeleton.UpdateWorldTransform(); + } + } + +} diff --git a/spine-unity/Assets/Examples/Scripts/SpineGauge.cs.meta b/spine-unity/Assets/Spine Examples/Scripts/SpineGauge.cs.meta similarity index 100% rename from spine-unity/Assets/Examples/Scripts/SpineGauge.cs.meta rename to spine-unity/Assets/Spine Examples/Scripts/SpineGauge.cs.meta diff --git a/spine-unity/Assets/Examples/Scripts/Spineboy.cs b/spine-unity/Assets/Spine Examples/Scripts/Spineboy.cs similarity index 98% rename from spine-unity/Assets/Examples/Scripts/Spineboy.cs rename to spine-unity/Assets/Spine Examples/Scripts/Spineboy.cs index 5afc98e8c..f50c765fa 100644 --- a/spine-unity/Assets/Examples/Scripts/Spineboy.cs +++ b/spine-unity/Assets/Spine Examples/Scripts/Spineboy.cs @@ -1,60 +1,60 @@ -/****************************************************************************** - * Spine Runtimes Software License v2.5 - * - * Copyright (c) 2013-2016, Esoteric Software - * All rights reserved. - * - * You are granted a perpetual, non-exclusive, non-sublicensable, and - * non-transferable license to use, install, execute, and perform the Spine - * Runtimes software and derivative works solely for personal or internal - * use. Without the written permission of Esoteric Software (see Section 2 of - * the Spine Software License Agreement), you may not (a) modify, translate, - * adapt, or develop new applications using the Spine Runtimes or otherwise - * create derivative works or improvements of the Spine Runtimes or (b) remove, - * delete, alter, or obscure any trademarks or any copyright, trademark, patent, - * or other intellectual property or proprietary rights notices on or in the - * Software, including any copy thereof. Redistributions in binary or source - * form must include this license and terms. - * - * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR - * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF - * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO - * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, - * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF - * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER - * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE - * POSSIBILITY OF SUCH DAMAGE. - *****************************************************************************/ - -using UnityEngine; -using Spine; -using Spine.Unity; - -namespace Spine.Unity.Examples { - public class Spineboy : MonoBehaviour { - SkeletonAnimation skeletonAnimation; - - public void Start () { - skeletonAnimation = GetComponent(); // Get the SkeletonAnimation component for the GameObject this script is attached to. - var animationState = skeletonAnimation.AnimationState; - - animationState.Event += HandleEvent;; // Call our method any time an animation fires an event. - animationState.End += (entry) => Debug.Log("start: " + entry.TrackIndex); // A lambda can be used for the callback instead of a method. - - animationState.AddAnimation(0, "jump", false, 2); // Queue jump to be played on track 0 two seconds after the starting animation. - animationState.AddAnimation(0, "run", true, 0); // Queue walk to be looped on track 0 after the jump animation. - } - - void HandleEvent (TrackEntry trackEntry, Spine.Event e) { - Debug.Log(trackEntry.TrackIndex + " " + trackEntry.Animation.Name + ": event " + e + ", " + e.Int); - } - - public void OnMouseDown () { - skeletonAnimation.AnimationState.SetAnimation(0, "jump", false); // Set jump to be played on track 0 immediately. - skeletonAnimation.AnimationState.AddAnimation(0, "run", true, 0); // Queue walk to be looped on track 0 after the jump animation. - } - } - -} +/****************************************************************************** + * Spine Runtimes Software License v2.5 + * + * Copyright (c) 2013-2016, Esoteric Software + * All rights reserved. + * + * You are granted a perpetual, non-exclusive, non-sublicensable, and + * non-transferable license to use, install, execute, and perform the Spine + * Runtimes software and derivative works solely for personal or internal + * use. Without the written permission of Esoteric Software (see Section 2 of + * the Spine Software License Agreement), you may not (a) modify, translate, + * adapt, or develop new applications using the Spine Runtimes or otherwise + * create derivative works or improvements of the Spine Runtimes or (b) remove, + * delete, alter, or obscure any trademarks or any copyright, trademark, patent, + * or other intellectual property or proprietary rights notices on or in the + * Software, including any copy thereof. Redistributions in binary or source + * form must include this license and terms. + * + * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR + * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO + * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF + * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER + * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + * POSSIBILITY OF SUCH DAMAGE. + *****************************************************************************/ + +using UnityEngine; +using Spine; +using Spine.Unity; + +namespace Spine.Unity.Examples { + public class Spineboy : MonoBehaviour { + SkeletonAnimation skeletonAnimation; + + public void Start () { + skeletonAnimation = GetComponent(); // Get the SkeletonAnimation component for the GameObject this script is attached to. + var animationState = skeletonAnimation.AnimationState; + + animationState.Event += HandleEvent;; // Call our method any time an animation fires an event. + animationState.End += (entry) => Debug.Log("start: " + entry.TrackIndex); // A lambda can be used for the callback instead of a method. + + animationState.AddAnimation(0, "jump", false, 2); // Queue jump to be played on track 0 two seconds after the starting animation. + animationState.AddAnimation(0, "run", true, 0); // Queue walk to be looped on track 0 after the jump animation. + } + + void HandleEvent (TrackEntry trackEntry, Spine.Event e) { + Debug.Log(trackEntry.TrackIndex + " " + trackEntry.Animation.Name + ": event " + e + ", " + e.Int); + } + + public void OnMouseDown () { + skeletonAnimation.AnimationState.SetAnimation(0, "jump", false); // Set jump to be played on track 0 immediately. + skeletonAnimation.AnimationState.AddAnimation(0, "run", true, 0); // Queue walk to be looped on track 0 after the jump animation. + } + } + +} diff --git a/spine-unity/Assets/Examples/Scripts/Spineboy.cs.meta b/spine-unity/Assets/Spine Examples/Scripts/Spineboy.cs.meta similarity index 100% rename from spine-unity/Assets/Examples/Scripts/Spineboy.cs.meta rename to spine-unity/Assets/Spine Examples/Scripts/Spineboy.cs.meta diff --git a/spine-unity/Assets/Examples/Scripts/SpineboyPole.cs b/spine-unity/Assets/Spine Examples/Scripts/SpineboyPole.cs similarity index 97% rename from spine-unity/Assets/Examples/Scripts/SpineboyPole.cs rename to spine-unity/Assets/Spine Examples/Scripts/SpineboyPole.cs index a52cc4abc..8355d45f2 100644 --- a/spine-unity/Assets/Examples/Scripts/SpineboyPole.cs +++ b/spine-unity/Assets/Spine Examples/Scripts/SpineboyPole.cs @@ -1,84 +1,84 @@ -/****************************************************************************** - * Spine Runtimes Software License v2.5 - * - * Copyright (c) 2013-2016, Esoteric Software - * All rights reserved. - * - * You are granted a perpetual, non-exclusive, non-sublicensable, and - * non-transferable license to use, install, execute, and perform the Spine - * Runtimes software and derivative works solely for personal or internal - * use. Without the written permission of Esoteric Software (see Section 2 of - * the Spine Software License Agreement), you may not (a) modify, translate, - * adapt, or develop new applications using the Spine Runtimes or otherwise - * create derivative works or improvements of the Spine Runtimes or (b) remove, - * delete, alter, or obscure any trademarks or any copyright, trademark, patent, - * or other intellectual property or proprietary rights notices on or in the - * Software, including any copy thereof. Redistributions in binary or source - * form must include this license and terms. - * - * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR - * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF - * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO - * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, - * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF - * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER - * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE - * POSSIBILITY OF SUCH DAMAGE. - *****************************************************************************/ - -using UnityEngine; -using System.Collections; -using Spine.Unity; - -using Spine.Unity.Modules; - -namespace Spine.Unity.Examples { - public class SpineboyPole : MonoBehaviour { - public SkeletonAnimation skeletonAnimation; - public SkeletonRenderSeparator separator; - - [Space(18)] - [SpineAnimation] - public string run; - [SpineAnimation] - public string pole; - public float startX; - public float endX; - - const float Speed = 18f; - const float RunTimeScale = 1.5f; - - IEnumerator Start () { - var state = skeletonAnimation.state; - - while (true) { - // Run phase - SetXPosition(startX); - separator.enabled = false; // Disable Separator during run. - state.SetAnimation(0, run, true); - state.TimeScale = RunTimeScale; - - while (transform.localPosition.x < endX) { - transform.Translate(Vector3.right * Speed * Time.deltaTime); - yield return null; - } - - // Hit phase - SetXPosition(endX); - separator.enabled = true; // Enable Separator when hit - var poleTrack = state.SetAnimation(0, pole, false); - yield return new WaitForSpineAnimationComplete(poleTrack); - yield return new WaitForSeconds(1f); - } - } - - void SetXPosition (float x) { - var tp = transform.localPosition; - tp.x = x; - transform.localPosition = tp; - } - } - -} +/****************************************************************************** + * Spine Runtimes Software License v2.5 + * + * Copyright (c) 2013-2016, Esoteric Software + * All rights reserved. + * + * You are granted a perpetual, non-exclusive, non-sublicensable, and + * non-transferable license to use, install, execute, and perform the Spine + * Runtimes software and derivative works solely for personal or internal + * use. Without the written permission of Esoteric Software (see Section 2 of + * the Spine Software License Agreement), you may not (a) modify, translate, + * adapt, or develop new applications using the Spine Runtimes or otherwise + * create derivative works or improvements of the Spine Runtimes or (b) remove, + * delete, alter, or obscure any trademarks or any copyright, trademark, patent, + * or other intellectual property or proprietary rights notices on or in the + * Software, including any copy thereof. Redistributions in binary or source + * form must include this license and terms. + * + * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR + * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO + * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF + * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER + * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + * POSSIBILITY OF SUCH DAMAGE. + *****************************************************************************/ + +using UnityEngine; +using System.Collections; +using Spine.Unity; + +using Spine.Unity.Modules; + +namespace Spine.Unity.Examples { + public class SpineboyPole : MonoBehaviour { + public SkeletonAnimation skeletonAnimation; + public SkeletonRenderSeparator separator; + + [Space(18)] + [SpineAnimation] + public string run; + [SpineAnimation] + public string pole; + public float startX; + public float endX; + + const float Speed = 18f; + const float RunTimeScale = 1.5f; + + IEnumerator Start () { + var state = skeletonAnimation.state; + + while (true) { + // Run phase + SetXPosition(startX); + separator.enabled = false; // Disable Separator during run. + state.SetAnimation(0, run, true); + state.TimeScale = RunTimeScale; + + while (transform.localPosition.x < endX) { + transform.Translate(Vector3.right * Speed * Time.deltaTime); + yield return null; + } + + // Hit phase + SetXPosition(endX); + separator.enabled = true; // Enable Separator when hit + var poleTrack = state.SetAnimation(0, pole, false); + yield return new WaitForSpineAnimationComplete(poleTrack); + yield return new WaitForSeconds(1f); + } + } + + void SetXPosition (float x) { + var tp = transform.localPosition; + tp.x = x; + transform.localPosition = tp; + } + } + +} diff --git a/spine-unity/Assets/Examples/Scripts/SpineboyPole.cs.meta b/spine-unity/Assets/Spine Examples/Scripts/SpineboyPole.cs.meta similarity index 100% rename from spine-unity/Assets/Examples/Scripts/SpineboyPole.cs.meta rename to spine-unity/Assets/Spine Examples/Scripts/SpineboyPole.cs.meta diff --git a/spine-unity/Assets/Examples/Sound.meta b/spine-unity/Assets/Spine Examples/Sound.meta similarity index 100% rename from spine-unity/Assets/Examples/Sound.meta rename to spine-unity/Assets/Spine Examples/Sound.meta diff --git a/spine-unity/Assets/Examples/Sound/Footstep.ogg b/spine-unity/Assets/Spine Examples/Sound/Footstep.ogg similarity index 100% rename from spine-unity/Assets/Examples/Sound/Footstep.ogg rename to spine-unity/Assets/Spine Examples/Sound/Footstep.ogg diff --git a/spine-unity/Assets/Examples/Sound/Footstep.ogg.meta b/spine-unity/Assets/Spine Examples/Sound/Footstep.ogg.meta similarity index 100% rename from spine-unity/Assets/Examples/Sound/Footstep.ogg.meta rename to spine-unity/Assets/Spine Examples/Sound/Footstep.ogg.meta diff --git a/spine-unity/Assets/Examples/Sound/Hardfall.ogg b/spine-unity/Assets/Spine Examples/Sound/Hardfall.ogg similarity index 100% rename from spine-unity/Assets/Examples/Sound/Hardfall.ogg rename to spine-unity/Assets/Spine Examples/Sound/Hardfall.ogg diff --git a/spine-unity/Assets/Examples/Sound/Hardfall.ogg.meta b/spine-unity/Assets/Spine Examples/Sound/Hardfall.ogg.meta similarity index 100% rename from spine-unity/Assets/Examples/Sound/Hardfall.ogg.meta rename to spine-unity/Assets/Spine Examples/Sound/Hardfall.ogg.meta diff --git a/spine-unity/Assets/Examples/Sound/Jump.ogg b/spine-unity/Assets/Spine Examples/Sound/Jump.ogg similarity index 100% rename from spine-unity/Assets/Examples/Sound/Jump.ogg rename to spine-unity/Assets/Spine Examples/Sound/Jump.ogg diff --git a/spine-unity/Assets/Examples/Sound/Jump.ogg.meta b/spine-unity/Assets/Spine Examples/Sound/Jump.ogg.meta similarity index 100% rename from spine-unity/Assets/Examples/Sound/Jump.ogg.meta rename to spine-unity/Assets/Spine Examples/Sound/Jump.ogg.meta diff --git a/spine-unity/Assets/Examples/Sound/Spineboygun.ogg b/spine-unity/Assets/Spine Examples/Sound/Spineboygun.ogg similarity index 100% rename from spine-unity/Assets/Examples/Sound/Spineboygun.ogg rename to spine-unity/Assets/Spine Examples/Sound/Spineboygun.ogg diff --git a/spine-unity/Assets/Examples/Sound/Spineboygun.ogg.meta b/spine-unity/Assets/Spine Examples/Sound/Spineboygun.ogg.meta similarity index 100% rename from spine-unity/Assets/Examples/Sound/Spineboygun.ogg.meta rename to spine-unity/Assets/Spine Examples/Sound/Spineboygun.ogg.meta diff --git a/spine-unity/Assets/Examples/Spine.meta b/spine-unity/Assets/Spine Examples/Spine.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine.meta rename to spine-unity/Assets/Spine Examples/Spine.meta diff --git a/spine-unity/Assets/Examples/Spine/Dragon.meta b/spine-unity/Assets/Spine Examples/Spine/Dragon.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Dragon.meta rename to spine-unity/Assets/Spine Examples/Spine/Dragon.meta diff --git a/spine-unity/Assets/Examples/Spine/Dragon/dragon.atlas.txt b/spine-unity/Assets/Spine Examples/Spine/Dragon/dragon.atlas.txt similarity index 100% rename from spine-unity/Assets/Examples/Spine/Dragon/dragon.atlas.txt rename to spine-unity/Assets/Spine Examples/Spine/Dragon/dragon.atlas.txt diff --git a/spine-unity/Assets/Examples/Spine/Dragon/dragon.atlas.txt.meta b/spine-unity/Assets/Spine Examples/Spine/Dragon/dragon.atlas.txt.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Dragon/dragon.atlas.txt.meta rename to spine-unity/Assets/Spine Examples/Spine/Dragon/dragon.atlas.txt.meta diff --git a/spine-unity/Assets/Examples/Spine/Dragon/dragon.json b/spine-unity/Assets/Spine Examples/Spine/Dragon/dragon.json similarity index 100% rename from spine-unity/Assets/Examples/Spine/Dragon/dragon.json rename to spine-unity/Assets/Spine Examples/Spine/Dragon/dragon.json diff --git a/spine-unity/Assets/Examples/Spine/Dragon/dragon.json.meta b/spine-unity/Assets/Spine Examples/Spine/Dragon/dragon.json.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Dragon/dragon.json.meta rename to spine-unity/Assets/Spine Examples/Spine/Dragon/dragon.json.meta diff --git a/spine-unity/Assets/Examples/Spine/Dragon/dragon.png b/spine-unity/Assets/Spine Examples/Spine/Dragon/dragon.png similarity index 100% rename from spine-unity/Assets/Examples/Spine/Dragon/dragon.png rename to spine-unity/Assets/Spine Examples/Spine/Dragon/dragon.png diff --git a/spine-unity/Assets/Examples/Spine/Dragon/dragon.png.meta b/spine-unity/Assets/Spine Examples/Spine/Dragon/dragon.png.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Dragon/dragon.png.meta rename to spine-unity/Assets/Spine Examples/Spine/Dragon/dragon.png.meta diff --git a/spine-unity/Assets/Examples/Spine/Dragon/dragon2.png b/spine-unity/Assets/Spine Examples/Spine/Dragon/dragon2.png similarity index 100% rename from spine-unity/Assets/Examples/Spine/Dragon/dragon2.png rename to spine-unity/Assets/Spine Examples/Spine/Dragon/dragon2.png diff --git a/spine-unity/Assets/Examples/Spine/Dragon/dragon2.png.meta b/spine-unity/Assets/Spine Examples/Spine/Dragon/dragon2.png.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Dragon/dragon2.png.meta rename to spine-unity/Assets/Spine Examples/Spine/Dragon/dragon2.png.meta diff --git a/spine-unity/Assets/Examples/Spine/Dragon/dragon_Atlas.asset b/spine-unity/Assets/Spine Examples/Spine/Dragon/dragon_Atlas.asset similarity index 100% rename from spine-unity/Assets/Examples/Spine/Dragon/dragon_Atlas.asset rename to spine-unity/Assets/Spine Examples/Spine/Dragon/dragon_Atlas.asset diff --git a/spine-unity/Assets/Examples/Spine/Dragon/dragon_Atlas.asset.meta b/spine-unity/Assets/Spine Examples/Spine/Dragon/dragon_Atlas.asset.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Dragon/dragon_Atlas.asset.meta rename to spine-unity/Assets/Spine Examples/Spine/Dragon/dragon_Atlas.asset.meta diff --git a/spine-unity/Assets/Examples/Spine/Dragon/dragon_SkeletonData.asset b/spine-unity/Assets/Spine Examples/Spine/Dragon/dragon_SkeletonData.asset similarity index 100% rename from spine-unity/Assets/Examples/Spine/Dragon/dragon_SkeletonData.asset rename to spine-unity/Assets/Spine Examples/Spine/Dragon/dragon_SkeletonData.asset diff --git a/spine-unity/Assets/Examples/Spine/Dragon/dragon_SkeletonData.asset.meta b/spine-unity/Assets/Spine Examples/Spine/Dragon/dragon_SkeletonData.asset.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Dragon/dragon_SkeletonData.asset.meta rename to spine-unity/Assets/Spine Examples/Spine/Dragon/dragon_SkeletonData.asset.meta diff --git a/spine-unity/Assets/Examples/Spine/Dragon/dragon_dragon.mat b/spine-unity/Assets/Spine Examples/Spine/Dragon/dragon_dragon.mat similarity index 100% rename from spine-unity/Assets/Examples/Spine/Dragon/dragon_dragon.mat rename to spine-unity/Assets/Spine Examples/Spine/Dragon/dragon_dragon.mat diff --git a/spine-unity/Assets/Examples/Spine/Dragon/dragon_dragon.mat.meta b/spine-unity/Assets/Spine Examples/Spine/Dragon/dragon_dragon.mat.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Dragon/dragon_dragon.mat.meta rename to spine-unity/Assets/Spine Examples/Spine/Dragon/dragon_dragon.mat.meta diff --git a/spine-unity/Assets/Examples/Spine/Dragon/dragon_dragon2.mat b/spine-unity/Assets/Spine Examples/Spine/Dragon/dragon_dragon2.mat similarity index 100% rename from spine-unity/Assets/Examples/Spine/Dragon/dragon_dragon2.mat rename to spine-unity/Assets/Spine Examples/Spine/Dragon/dragon_dragon2.mat diff --git a/spine-unity/Assets/Examples/Spine/Dragon/dragon_dragon2.mat.meta b/spine-unity/Assets/Spine Examples/Spine/Dragon/dragon_dragon2.mat.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Dragon/dragon_dragon2.mat.meta rename to spine-unity/Assets/Spine Examples/Spine/Dragon/dragon_dragon2.mat.meta diff --git a/spine-unity/Assets/Examples/Spine/Dragon/license.txt b/spine-unity/Assets/Spine Examples/Spine/Dragon/license.txt similarity index 100% rename from spine-unity/Assets/Examples/Spine/Dragon/license.txt rename to spine-unity/Assets/Spine Examples/Spine/Dragon/license.txt diff --git a/spine-unity/Assets/Examples/Spine/Dragon/license.txt.meta b/spine-unity/Assets/Spine Examples/Spine/Dragon/license.txt.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Dragon/license.txt.meta rename to spine-unity/Assets/Spine Examples/Spine/Dragon/license.txt.meta diff --git a/spine-unity/Assets/Examples/Spine/Eyes.meta b/spine-unity/Assets/Spine Examples/Spine/Eyes.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Eyes.meta rename to spine-unity/Assets/Spine Examples/Spine/Eyes.meta diff --git a/spine-unity/Assets/Examples/Spine/Eyes/eyes.atlas.txt b/spine-unity/Assets/Spine Examples/Spine/Eyes/eyes.atlas.txt similarity index 100% rename from spine-unity/Assets/Examples/Spine/Eyes/eyes.atlas.txt rename to spine-unity/Assets/Spine Examples/Spine/Eyes/eyes.atlas.txt diff --git a/spine-unity/Assets/Examples/Spine/Eyes/eyes.atlas.txt.meta b/spine-unity/Assets/Spine Examples/Spine/Eyes/eyes.atlas.txt.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Eyes/eyes.atlas.txt.meta rename to spine-unity/Assets/Spine Examples/Spine/Eyes/eyes.atlas.txt.meta diff --git a/spine-unity/Assets/Examples/Spine/Eyes/eyes.json b/spine-unity/Assets/Spine Examples/Spine/Eyes/eyes.json similarity index 100% rename from spine-unity/Assets/Examples/Spine/Eyes/eyes.json rename to spine-unity/Assets/Spine Examples/Spine/Eyes/eyes.json diff --git a/spine-unity/Assets/Examples/Spine/Eyes/eyes.json.meta b/spine-unity/Assets/Spine Examples/Spine/Eyes/eyes.json.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Eyes/eyes.json.meta rename to spine-unity/Assets/Spine Examples/Spine/Eyes/eyes.json.meta diff --git a/spine-unity/Assets/Examples/Spine/Eyes/eyes.png b/spine-unity/Assets/Spine Examples/Spine/Eyes/eyes.png similarity index 100% rename from spine-unity/Assets/Examples/Spine/Eyes/eyes.png rename to spine-unity/Assets/Spine Examples/Spine/Eyes/eyes.png diff --git a/spine-unity/Assets/Examples/Spine/Eyes/eyes.png.meta b/spine-unity/Assets/Spine Examples/Spine/Eyes/eyes.png.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Eyes/eyes.png.meta rename to spine-unity/Assets/Spine Examples/Spine/Eyes/eyes.png.meta diff --git a/spine-unity/Assets/Examples/Spine/Eyes/eyes_Atlas.asset b/spine-unity/Assets/Spine Examples/Spine/Eyes/eyes_Atlas.asset similarity index 100% rename from spine-unity/Assets/Examples/Spine/Eyes/eyes_Atlas.asset rename to spine-unity/Assets/Spine Examples/Spine/Eyes/eyes_Atlas.asset diff --git a/spine-unity/Assets/Examples/Spine/Eyes/eyes_Atlas.asset.meta b/spine-unity/Assets/Spine Examples/Spine/Eyes/eyes_Atlas.asset.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Eyes/eyes_Atlas.asset.meta rename to spine-unity/Assets/Spine Examples/Spine/Eyes/eyes_Atlas.asset.meta diff --git a/spine-unity/Assets/Examples/Spine/Eyes/eyes_Material.mat b/spine-unity/Assets/Spine Examples/Spine/Eyes/eyes_Material.mat similarity index 100% rename from spine-unity/Assets/Examples/Spine/Eyes/eyes_Material.mat rename to spine-unity/Assets/Spine Examples/Spine/Eyes/eyes_Material.mat diff --git a/spine-unity/Assets/Examples/Spine/Eyes/eyes_Material.mat.meta b/spine-unity/Assets/Spine Examples/Spine/Eyes/eyes_Material.mat.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Eyes/eyes_Material.mat.meta rename to spine-unity/Assets/Spine Examples/Spine/Eyes/eyes_Material.mat.meta diff --git a/spine-unity/Assets/Examples/Spine/Eyes/eyes_SkeletonData.asset b/spine-unity/Assets/Spine Examples/Spine/Eyes/eyes_SkeletonData.asset similarity index 100% rename from spine-unity/Assets/Examples/Spine/Eyes/eyes_SkeletonData.asset rename to spine-unity/Assets/Spine Examples/Spine/Eyes/eyes_SkeletonData.asset diff --git a/spine-unity/Assets/Examples/Spine/Eyes/eyes_SkeletonData.asset.meta b/spine-unity/Assets/Spine Examples/Spine/Eyes/eyes_SkeletonData.asset.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Eyes/eyes_SkeletonData.asset.meta rename to spine-unity/Assets/Spine Examples/Spine/Eyes/eyes_SkeletonData.asset.meta diff --git a/spine-unity/Assets/Examples/Spine/FootSoldier.meta b/spine-unity/Assets/Spine Examples/Spine/FootSoldier.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/FootSoldier.meta rename to spine-unity/Assets/Spine Examples/Spine/FootSoldier.meta diff --git a/spine-unity/Assets/Examples/Spine/FootSoldier/Equipment.meta b/spine-unity/Assets/Spine Examples/Spine/FootSoldier/Equipment.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/FootSoldier/Equipment.meta rename to spine-unity/Assets/Spine Examples/Spine/FootSoldier/Equipment.meta diff --git a/spine-unity/Assets/Examples/Spine/FootSoldier/Equipment/Equipment.atlas.txt b/spine-unity/Assets/Spine Examples/Spine/FootSoldier/Equipment/Equipment.atlas.txt similarity index 100% rename from spine-unity/Assets/Examples/Spine/FootSoldier/Equipment/Equipment.atlas.txt rename to spine-unity/Assets/Spine Examples/Spine/FootSoldier/Equipment/Equipment.atlas.txt diff --git a/spine-unity/Assets/Examples/Spine/FootSoldier/Equipment/Equipment.atlas.txt.meta b/spine-unity/Assets/Spine Examples/Spine/FootSoldier/Equipment/Equipment.atlas.txt.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/FootSoldier/Equipment/Equipment.atlas.txt.meta rename to spine-unity/Assets/Spine Examples/Spine/FootSoldier/Equipment/Equipment.atlas.txt.meta diff --git a/spine-unity/Assets/Examples/Spine/FootSoldier/Equipment/Equipment.png b/spine-unity/Assets/Spine Examples/Spine/FootSoldier/Equipment/Equipment.png similarity index 100% rename from spine-unity/Assets/Examples/Spine/FootSoldier/Equipment/Equipment.png rename to spine-unity/Assets/Spine Examples/Spine/FootSoldier/Equipment/Equipment.png diff --git a/spine-unity/Assets/Examples/Spine/FootSoldier/Equipment/Equipment.png.meta b/spine-unity/Assets/Spine Examples/Spine/FootSoldier/Equipment/Equipment.png.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/FootSoldier/Equipment/Equipment.png.meta rename to spine-unity/Assets/Spine Examples/Spine/FootSoldier/Equipment/Equipment.png.meta diff --git a/spine-unity/Assets/Examples/Spine/FootSoldier/Equipment/Equipment_Atlas.asset b/spine-unity/Assets/Spine Examples/Spine/FootSoldier/Equipment/Equipment_Atlas.asset similarity index 100% rename from spine-unity/Assets/Examples/Spine/FootSoldier/Equipment/Equipment_Atlas.asset rename to spine-unity/Assets/Spine Examples/Spine/FootSoldier/Equipment/Equipment_Atlas.asset diff --git a/spine-unity/Assets/Examples/Spine/FootSoldier/Equipment/Equipment_Atlas.asset.meta b/spine-unity/Assets/Spine Examples/Spine/FootSoldier/Equipment/Equipment_Atlas.asset.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/FootSoldier/Equipment/Equipment_Atlas.asset.meta rename to spine-unity/Assets/Spine Examples/Spine/FootSoldier/Equipment/Equipment_Atlas.asset.meta diff --git a/spine-unity/Assets/Examples/Spine/FootSoldier/Equipment/Equipment_Material.mat b/spine-unity/Assets/Spine Examples/Spine/FootSoldier/Equipment/Equipment_Material.mat similarity index 100% rename from spine-unity/Assets/Examples/Spine/FootSoldier/Equipment/Equipment_Material.mat rename to spine-unity/Assets/Spine Examples/Spine/FootSoldier/Equipment/Equipment_Material.mat diff --git a/spine-unity/Assets/Examples/Spine/FootSoldier/Equipment/Equipment_Material.mat.meta b/spine-unity/Assets/Spine Examples/Spine/FootSoldier/Equipment/Equipment_Material.mat.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/FootSoldier/Equipment/Equipment_Material.mat.meta rename to spine-unity/Assets/Spine Examples/Spine/FootSoldier/Equipment/Equipment_Material.mat.meta diff --git a/spine-unity/Assets/Examples/Spine/FootSoldier/FS_White.atlas.txt b/spine-unity/Assets/Spine Examples/Spine/FootSoldier/FS_White.atlas.txt similarity index 100% rename from spine-unity/Assets/Examples/Spine/FootSoldier/FS_White.atlas.txt rename to spine-unity/Assets/Spine Examples/Spine/FootSoldier/FS_White.atlas.txt diff --git a/spine-unity/Assets/Examples/Spine/FootSoldier/FS_White.atlas.txt.meta b/spine-unity/Assets/Spine Examples/Spine/FootSoldier/FS_White.atlas.txt.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/FootSoldier/FS_White.atlas.txt.meta rename to spine-unity/Assets/Spine Examples/Spine/FootSoldier/FS_White.atlas.txt.meta diff --git a/spine-unity/Assets/Examples/Spine/FootSoldier/FS_White.png b/spine-unity/Assets/Spine Examples/Spine/FootSoldier/FS_White.png similarity index 100% rename from spine-unity/Assets/Examples/Spine/FootSoldier/FS_White.png rename to spine-unity/Assets/Spine Examples/Spine/FootSoldier/FS_White.png diff --git a/spine-unity/Assets/Examples/Spine/FootSoldier/FS_White.png.meta b/spine-unity/Assets/Spine Examples/Spine/FootSoldier/FS_White.png.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/FootSoldier/FS_White.png.meta rename to spine-unity/Assets/Spine Examples/Spine/FootSoldier/FS_White.png.meta diff --git a/spine-unity/Assets/Examples/Spine/FootSoldier/FS_White_Atlas.asset b/spine-unity/Assets/Spine Examples/Spine/FootSoldier/FS_White_Atlas.asset similarity index 100% rename from spine-unity/Assets/Examples/Spine/FootSoldier/FS_White_Atlas.asset rename to spine-unity/Assets/Spine Examples/Spine/FootSoldier/FS_White_Atlas.asset diff --git a/spine-unity/Assets/Examples/Spine/FootSoldier/FS_White_Atlas.asset.meta b/spine-unity/Assets/Spine Examples/Spine/FootSoldier/FS_White_Atlas.asset.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/FootSoldier/FS_White_Atlas.asset.meta rename to spine-unity/Assets/Spine Examples/Spine/FootSoldier/FS_White_Atlas.asset.meta diff --git a/spine-unity/Assets/Examples/Spine/FootSoldier/FS_White_Material.mat b/spine-unity/Assets/Spine Examples/Spine/FootSoldier/FS_White_Material.mat similarity index 100% rename from spine-unity/Assets/Examples/Spine/FootSoldier/FS_White_Material.mat rename to spine-unity/Assets/Spine Examples/Spine/FootSoldier/FS_White_Material.mat diff --git a/spine-unity/Assets/Examples/Spine/FootSoldier/FS_White_Material.mat.meta b/spine-unity/Assets/Spine Examples/Spine/FootSoldier/FS_White_Material.mat.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/FootSoldier/FS_White_Material.mat.meta rename to spine-unity/Assets/Spine Examples/Spine/FootSoldier/FS_White_Material.mat.meta diff --git a/spine-unity/Assets/Examples/Spine/FootSoldier/FootSoldier.json b/spine-unity/Assets/Spine Examples/Spine/FootSoldier/FootSoldier.json similarity index 100% rename from spine-unity/Assets/Examples/Spine/FootSoldier/FootSoldier.json rename to spine-unity/Assets/Spine Examples/Spine/FootSoldier/FootSoldier.json diff --git a/spine-unity/Assets/Examples/Spine/FootSoldier/FootSoldier.json.meta b/spine-unity/Assets/Spine Examples/Spine/FootSoldier/FootSoldier.json.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/FootSoldier/FootSoldier.json.meta rename to spine-unity/Assets/Spine Examples/Spine/FootSoldier/FootSoldier.json.meta diff --git a/spine-unity/Assets/Examples/Spine/FootSoldier/FootSoldier_SkeletonData.asset b/spine-unity/Assets/Spine Examples/Spine/FootSoldier/FootSoldier_SkeletonData.asset similarity index 100% rename from spine-unity/Assets/Examples/Spine/FootSoldier/FootSoldier_SkeletonData.asset rename to spine-unity/Assets/Spine Examples/Spine/FootSoldier/FootSoldier_SkeletonData.asset diff --git a/spine-unity/Assets/Examples/Spine/FootSoldier/FootSoldier_SkeletonData.asset.meta b/spine-unity/Assets/Spine Examples/Spine/FootSoldier/FootSoldier_SkeletonData.asset.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/FootSoldier/FootSoldier_SkeletonData.asset.meta rename to spine-unity/Assets/Spine Examples/Spine/FootSoldier/FootSoldier_SkeletonData.asset.meta diff --git a/spine-unity/Assets/Examples/Spine/FootSoldier/license.txt b/spine-unity/Assets/Spine Examples/Spine/FootSoldier/license.txt similarity index 100% rename from spine-unity/Assets/Examples/Spine/FootSoldier/license.txt rename to spine-unity/Assets/Spine Examples/Spine/FootSoldier/license.txt diff --git a/spine-unity/Assets/Examples/Spine/FootSoldier/license.txt.meta b/spine-unity/Assets/Spine Examples/Spine/FootSoldier/license.txt.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/FootSoldier/license.txt.meta rename to spine-unity/Assets/Spine Examples/Spine/FootSoldier/license.txt.meta diff --git a/spine-unity/Assets/Examples/Spine/Gauge.meta b/spine-unity/Assets/Spine Examples/Spine/Gauge.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Gauge.meta rename to spine-unity/Assets/Spine Examples/Spine/Gauge.meta diff --git a/spine-unity/Assets/Examples/Spine/Gauge/Gauge.atlas.txt b/spine-unity/Assets/Spine Examples/Spine/Gauge/Gauge.atlas.txt similarity index 100% rename from spine-unity/Assets/Examples/Spine/Gauge/Gauge.atlas.txt rename to spine-unity/Assets/Spine Examples/Spine/Gauge/Gauge.atlas.txt diff --git a/spine-unity/Assets/Examples/Spine/Gauge/Gauge.atlas.txt.meta b/spine-unity/Assets/Spine Examples/Spine/Gauge/Gauge.atlas.txt.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Gauge/Gauge.atlas.txt.meta rename to spine-unity/Assets/Spine Examples/Spine/Gauge/Gauge.atlas.txt.meta diff --git a/spine-unity/Assets/Examples/Spine/Gauge/Gauge.json b/spine-unity/Assets/Spine Examples/Spine/Gauge/Gauge.json similarity index 100% rename from spine-unity/Assets/Examples/Spine/Gauge/Gauge.json rename to spine-unity/Assets/Spine Examples/Spine/Gauge/Gauge.json diff --git a/spine-unity/Assets/Examples/Spine/Gauge/Gauge.json.meta b/spine-unity/Assets/Spine Examples/Spine/Gauge/Gauge.json.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Gauge/Gauge.json.meta rename to spine-unity/Assets/Spine Examples/Spine/Gauge/Gauge.json.meta diff --git a/spine-unity/Assets/Examples/Spine/Gauge/Gauge.png b/spine-unity/Assets/Spine Examples/Spine/Gauge/Gauge.png similarity index 100% rename from spine-unity/Assets/Examples/Spine/Gauge/Gauge.png rename to spine-unity/Assets/Spine Examples/Spine/Gauge/Gauge.png diff --git a/spine-unity/Assets/Examples/Spine/Gauge/Gauge.png.meta b/spine-unity/Assets/Spine Examples/Spine/Gauge/Gauge.png.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Gauge/Gauge.png.meta rename to spine-unity/Assets/Spine Examples/Spine/Gauge/Gauge.png.meta diff --git a/spine-unity/Assets/Examples/Spine/Gauge/Gauge_Atlas.asset b/spine-unity/Assets/Spine Examples/Spine/Gauge/Gauge_Atlas.asset similarity index 100% rename from spine-unity/Assets/Examples/Spine/Gauge/Gauge_Atlas.asset rename to spine-unity/Assets/Spine Examples/Spine/Gauge/Gauge_Atlas.asset diff --git a/spine-unity/Assets/Examples/Spine/Gauge/Gauge_Atlas.asset.meta b/spine-unity/Assets/Spine Examples/Spine/Gauge/Gauge_Atlas.asset.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Gauge/Gauge_Atlas.asset.meta rename to spine-unity/Assets/Spine Examples/Spine/Gauge/Gauge_Atlas.asset.meta diff --git a/spine-unity/Assets/Examples/Spine/Gauge/Gauge_Material.mat b/spine-unity/Assets/Spine Examples/Spine/Gauge/Gauge_Material.mat similarity index 100% rename from spine-unity/Assets/Examples/Spine/Gauge/Gauge_Material.mat rename to spine-unity/Assets/Spine Examples/Spine/Gauge/Gauge_Material.mat diff --git a/spine-unity/Assets/Examples/Spine/Gauge/Gauge_Material.mat.meta b/spine-unity/Assets/Spine Examples/Spine/Gauge/Gauge_Material.mat.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Gauge/Gauge_Material.mat.meta rename to spine-unity/Assets/Spine Examples/Spine/Gauge/Gauge_Material.mat.meta diff --git a/spine-unity/Assets/Examples/Spine/Gauge/Gauge_SkeletonData.asset b/spine-unity/Assets/Spine Examples/Spine/Gauge/Gauge_SkeletonData.asset similarity index 100% rename from spine-unity/Assets/Examples/Spine/Gauge/Gauge_SkeletonData.asset rename to spine-unity/Assets/Spine Examples/Spine/Gauge/Gauge_SkeletonData.asset diff --git a/spine-unity/Assets/Examples/Spine/Gauge/Gauge_SkeletonData.asset.meta b/spine-unity/Assets/Spine Examples/Spine/Gauge/Gauge_SkeletonData.asset.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Gauge/Gauge_SkeletonData.asset.meta rename to spine-unity/Assets/Spine Examples/Spine/Gauge/Gauge_SkeletonData.asset.meta diff --git a/spine-unity/Assets/Examples/Spine/Goblins.meta b/spine-unity/Assets/Spine Examples/Spine/Goblins.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Goblins.meta rename to spine-unity/Assets/Spine Examples/Spine/Goblins.meta diff --git a/spine-unity/Assets/Examples/Spine/Goblins/dagger.png b/spine-unity/Assets/Spine Examples/Spine/Goblins/dagger.png similarity index 100% rename from spine-unity/Assets/Examples/Spine/Goblins/dagger.png rename to spine-unity/Assets/Spine Examples/Spine/Goblins/dagger.png diff --git a/spine-unity/Assets/Examples/Spine/Goblins/dagger.png.meta b/spine-unity/Assets/Spine Examples/Spine/Goblins/dagger.png.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Goblins/dagger.png.meta rename to spine-unity/Assets/Spine Examples/Spine/Goblins/dagger.png.meta diff --git a/spine-unity/Assets/Examples/Spine/Goblins/goblins.atlas.txt b/spine-unity/Assets/Spine Examples/Spine/Goblins/goblins.atlas.txt similarity index 100% rename from spine-unity/Assets/Examples/Spine/Goblins/goblins.atlas.txt rename to spine-unity/Assets/Spine Examples/Spine/Goblins/goblins.atlas.txt diff --git a/spine-unity/Assets/Examples/Spine/Goblins/goblins.atlas.txt.meta b/spine-unity/Assets/Spine Examples/Spine/Goblins/goblins.atlas.txt.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Goblins/goblins.atlas.txt.meta rename to spine-unity/Assets/Spine Examples/Spine/Goblins/goblins.atlas.txt.meta diff --git a/spine-unity/Assets/Examples/Spine/Goblins/goblins.json b/spine-unity/Assets/Spine Examples/Spine/Goblins/goblins.json similarity index 100% rename from spine-unity/Assets/Examples/Spine/Goblins/goblins.json rename to spine-unity/Assets/Spine Examples/Spine/Goblins/goblins.json diff --git a/spine-unity/Assets/Examples/Spine/Goblins/goblins.json.meta b/spine-unity/Assets/Spine Examples/Spine/Goblins/goblins.json.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Goblins/goblins.json.meta rename to spine-unity/Assets/Spine Examples/Spine/Goblins/goblins.json.meta diff --git a/spine-unity/Assets/Examples/Spine/Goblins/goblins.png b/spine-unity/Assets/Spine Examples/Spine/Goblins/goblins.png similarity index 100% rename from spine-unity/Assets/Examples/Spine/Goblins/goblins.png rename to spine-unity/Assets/Spine Examples/Spine/Goblins/goblins.png diff --git a/spine-unity/Assets/Examples/Spine/Goblins/goblins.png.meta b/spine-unity/Assets/Spine Examples/Spine/Goblins/goblins.png.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Goblins/goblins.png.meta rename to spine-unity/Assets/Spine Examples/Spine/Goblins/goblins.png.meta diff --git a/spine-unity/Assets/Examples/Spine/Goblins/goblins_Atlas.asset b/spine-unity/Assets/Spine Examples/Spine/Goblins/goblins_Atlas.asset similarity index 100% rename from spine-unity/Assets/Examples/Spine/Goblins/goblins_Atlas.asset rename to spine-unity/Assets/Spine Examples/Spine/Goblins/goblins_Atlas.asset diff --git a/spine-unity/Assets/Examples/Spine/Goblins/goblins_Atlas.asset.meta b/spine-unity/Assets/Spine Examples/Spine/Goblins/goblins_Atlas.asset.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Goblins/goblins_Atlas.asset.meta rename to spine-unity/Assets/Spine Examples/Spine/Goblins/goblins_Atlas.asset.meta diff --git a/spine-unity/Assets/Examples/Spine/Goblins/goblins_Material.mat b/spine-unity/Assets/Spine Examples/Spine/Goblins/goblins_Material.mat similarity index 100% rename from spine-unity/Assets/Examples/Spine/Goblins/goblins_Material.mat rename to spine-unity/Assets/Spine Examples/Spine/Goblins/goblins_Material.mat diff --git a/spine-unity/Assets/Examples/Spine/Goblins/goblins_Material.mat.meta b/spine-unity/Assets/Spine Examples/Spine/Goblins/goblins_Material.mat.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Goblins/goblins_Material.mat.meta rename to spine-unity/Assets/Spine Examples/Spine/Goblins/goblins_Material.mat.meta diff --git a/spine-unity/Assets/Examples/Spine/Goblins/goblins_SkeletonData.asset b/spine-unity/Assets/Spine Examples/Spine/Goblins/goblins_SkeletonData.asset similarity index 100% rename from spine-unity/Assets/Examples/Spine/Goblins/goblins_SkeletonData.asset rename to spine-unity/Assets/Spine Examples/Spine/Goblins/goblins_SkeletonData.asset diff --git a/spine-unity/Assets/Examples/Spine/Goblins/goblins_SkeletonData.asset.meta b/spine-unity/Assets/Spine Examples/Spine/Goblins/goblins_SkeletonData.asset.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Goblins/goblins_SkeletonData.asset.meta rename to spine-unity/Assets/Spine Examples/Spine/Goblins/goblins_SkeletonData.asset.meta diff --git a/spine-unity/Assets/Examples/Spine/Hero.meta b/spine-unity/Assets/Spine Examples/Spine/Hero.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Hero.meta rename to spine-unity/Assets/Spine Examples/Spine/Hero.meta diff --git a/spine-unity/Assets/Examples/Spine/Hero/hero-mesh.atlas.txt b/spine-unity/Assets/Spine Examples/Spine/Hero/hero-mesh.atlas.txt similarity index 100% rename from spine-unity/Assets/Examples/Spine/Hero/hero-mesh.atlas.txt rename to spine-unity/Assets/Spine Examples/Spine/Hero/hero-mesh.atlas.txt diff --git a/spine-unity/Assets/Examples/Spine/Hero/hero-mesh.atlas.txt.meta b/spine-unity/Assets/Spine Examples/Spine/Hero/hero-mesh.atlas.txt.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Hero/hero-mesh.atlas.txt.meta rename to spine-unity/Assets/Spine Examples/Spine/Hero/hero-mesh.atlas.txt.meta diff --git a/spine-unity/Assets/Examples/Spine/Hero/hero-mesh.json b/spine-unity/Assets/Spine Examples/Spine/Hero/hero-mesh.json similarity index 100% rename from spine-unity/Assets/Examples/Spine/Hero/hero-mesh.json rename to spine-unity/Assets/Spine Examples/Spine/Hero/hero-mesh.json diff --git a/spine-unity/Assets/Examples/Spine/Hero/hero-mesh.json.meta b/spine-unity/Assets/Spine Examples/Spine/Hero/hero-mesh.json.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Hero/hero-mesh.json.meta rename to spine-unity/Assets/Spine Examples/Spine/Hero/hero-mesh.json.meta diff --git a/spine-unity/Assets/Examples/Spine/Hero/hero-mesh.png b/spine-unity/Assets/Spine Examples/Spine/Hero/hero-mesh.png similarity index 100% rename from spine-unity/Assets/Examples/Spine/Hero/hero-mesh.png rename to spine-unity/Assets/Spine Examples/Spine/Hero/hero-mesh.png diff --git a/spine-unity/Assets/Examples/Spine/Hero/hero-mesh.png.meta b/spine-unity/Assets/Spine Examples/Spine/Hero/hero-mesh.png.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Hero/hero-mesh.png.meta rename to spine-unity/Assets/Spine Examples/Spine/Hero/hero-mesh.png.meta diff --git a/spine-unity/Assets/Examples/Spine/Hero/hero-mesh_Atlas.asset b/spine-unity/Assets/Spine Examples/Spine/Hero/hero-mesh_Atlas.asset similarity index 100% rename from spine-unity/Assets/Examples/Spine/Hero/hero-mesh_Atlas.asset rename to spine-unity/Assets/Spine Examples/Spine/Hero/hero-mesh_Atlas.asset diff --git a/spine-unity/Assets/Examples/Spine/Hero/hero-mesh_Atlas.asset.meta b/spine-unity/Assets/Spine Examples/Spine/Hero/hero-mesh_Atlas.asset.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Hero/hero-mesh_Atlas.asset.meta rename to spine-unity/Assets/Spine Examples/Spine/Hero/hero-mesh_Atlas.asset.meta diff --git a/spine-unity/Assets/Examples/Spine/Hero/hero-mesh_Material.mat b/spine-unity/Assets/Spine Examples/Spine/Hero/hero-mesh_Material.mat similarity index 100% rename from spine-unity/Assets/Examples/Spine/Hero/hero-mesh_Material.mat rename to spine-unity/Assets/Spine Examples/Spine/Hero/hero-mesh_Material.mat diff --git a/spine-unity/Assets/Examples/Spine/Hero/hero-mesh_Material.mat.meta b/spine-unity/Assets/Spine Examples/Spine/Hero/hero-mesh_Material.mat.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Hero/hero-mesh_Material.mat.meta rename to spine-unity/Assets/Spine Examples/Spine/Hero/hero-mesh_Material.mat.meta diff --git a/spine-unity/Assets/Examples/Spine/Hero/hero-mesh_SkeletonData.asset b/spine-unity/Assets/Spine Examples/Spine/Hero/hero-mesh_SkeletonData.asset similarity index 100% rename from spine-unity/Assets/Examples/Spine/Hero/hero-mesh_SkeletonData.asset rename to spine-unity/Assets/Spine Examples/Spine/Hero/hero-mesh_SkeletonData.asset diff --git a/spine-unity/Assets/Examples/Spine/Hero/hero-mesh_SkeletonData.asset.meta b/spine-unity/Assets/Spine Examples/Spine/Hero/hero-mesh_SkeletonData.asset.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Hero/hero-mesh_SkeletonData.asset.meta rename to spine-unity/Assets/Spine Examples/Spine/Hero/hero-mesh_SkeletonData.asset.meta diff --git a/spine-unity/Assets/Examples/Spine/Hero/license.txt b/spine-unity/Assets/Spine Examples/Spine/Hero/license.txt similarity index 100% rename from spine-unity/Assets/Examples/Spine/Hero/license.txt rename to spine-unity/Assets/Spine Examples/Spine/Hero/license.txt diff --git a/spine-unity/Assets/Examples/Spine/Hero/license.txt.meta b/spine-unity/Assets/Spine Examples/Spine/Hero/license.txt.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Hero/license.txt.meta rename to spine-unity/Assets/Spine Examples/Spine/Hero/license.txt.meta diff --git a/spine-unity/Assets/Examples/Spine/Raggedy Spineboy.meta b/spine-unity/Assets/Spine Examples/Spine/Raggedy Spineboy.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Raggedy Spineboy.meta rename to spine-unity/Assets/Spine Examples/Spine/Raggedy Spineboy.meta diff --git a/spine-unity/Assets/Examples/Spine/Raggedy Spineboy/Raggedy Spineboy.atlas.txt b/spine-unity/Assets/Spine Examples/Spine/Raggedy Spineboy/Raggedy Spineboy.atlas.txt similarity index 100% rename from spine-unity/Assets/Examples/Spine/Raggedy Spineboy/Raggedy Spineboy.atlas.txt rename to spine-unity/Assets/Spine Examples/Spine/Raggedy Spineboy/Raggedy Spineboy.atlas.txt diff --git a/spine-unity/Assets/Examples/Spine/Raggedy Spineboy/Raggedy Spineboy.atlas.txt.meta b/spine-unity/Assets/Spine Examples/Spine/Raggedy Spineboy/Raggedy Spineboy.atlas.txt.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Raggedy Spineboy/Raggedy Spineboy.atlas.txt.meta rename to spine-unity/Assets/Spine Examples/Spine/Raggedy Spineboy/Raggedy Spineboy.atlas.txt.meta diff --git a/spine-unity/Assets/Examples/Spine/Raggedy Spineboy/Raggedy Spineboy.png b/spine-unity/Assets/Spine Examples/Spine/Raggedy Spineboy/Raggedy Spineboy.png similarity index 100% rename from spine-unity/Assets/Examples/Spine/Raggedy Spineboy/Raggedy Spineboy.png rename to spine-unity/Assets/Spine Examples/Spine/Raggedy Spineboy/Raggedy Spineboy.png diff --git a/spine-unity/Assets/Examples/Spine/Raggedy Spineboy/Raggedy Spineboy.png.meta b/spine-unity/Assets/Spine Examples/Spine/Raggedy Spineboy/Raggedy Spineboy.png.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Raggedy Spineboy/Raggedy Spineboy.png.meta rename to spine-unity/Assets/Spine Examples/Spine/Raggedy Spineboy/Raggedy Spineboy.png.meta diff --git a/spine-unity/Assets/Examples/Spine/Raggedy Spineboy/Raggedy Spineboy_Atlas.asset b/spine-unity/Assets/Spine Examples/Spine/Raggedy Spineboy/Raggedy Spineboy_Atlas.asset similarity index 100% rename from spine-unity/Assets/Examples/Spine/Raggedy Spineboy/Raggedy Spineboy_Atlas.asset rename to spine-unity/Assets/Spine Examples/Spine/Raggedy Spineboy/Raggedy Spineboy_Atlas.asset diff --git a/spine-unity/Assets/Examples/Spine/Raggedy Spineboy/Raggedy Spineboy_Atlas.asset.meta b/spine-unity/Assets/Spine Examples/Spine/Raggedy Spineboy/Raggedy Spineboy_Atlas.asset.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Raggedy Spineboy/Raggedy Spineboy_Atlas.asset.meta rename to spine-unity/Assets/Spine Examples/Spine/Raggedy Spineboy/Raggedy Spineboy_Atlas.asset.meta diff --git a/spine-unity/Assets/Examples/Spine/Raggedy Spineboy/Raggedy Spineboy_Material.mat b/spine-unity/Assets/Spine Examples/Spine/Raggedy Spineboy/Raggedy Spineboy_Material.mat similarity index 100% rename from spine-unity/Assets/Examples/Spine/Raggedy Spineboy/Raggedy Spineboy_Material.mat rename to spine-unity/Assets/Spine Examples/Spine/Raggedy Spineboy/Raggedy Spineboy_Material.mat diff --git a/spine-unity/Assets/Examples/Spine/Raggedy Spineboy/Raggedy Spineboy_Material.mat.meta b/spine-unity/Assets/Spine Examples/Spine/Raggedy Spineboy/Raggedy Spineboy_Material.mat.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Raggedy Spineboy/Raggedy Spineboy_Material.mat.meta rename to spine-unity/Assets/Spine Examples/Spine/Raggedy Spineboy/Raggedy Spineboy_Material.mat.meta diff --git a/spine-unity/Assets/Examples/Spine/Raggedy Spineboy/Raggedy Spineboy_SkeletonData.asset b/spine-unity/Assets/Spine Examples/Spine/Raggedy Spineboy/Raggedy Spineboy_SkeletonData.asset similarity index 100% rename from spine-unity/Assets/Examples/Spine/Raggedy Spineboy/Raggedy Spineboy_SkeletonData.asset rename to spine-unity/Assets/Spine Examples/Spine/Raggedy Spineboy/Raggedy Spineboy_SkeletonData.asset diff --git a/spine-unity/Assets/Examples/Spine/Raggedy Spineboy/Raggedy Spineboy_SkeletonData.asset.meta b/spine-unity/Assets/Spine Examples/Spine/Raggedy Spineboy/Raggedy Spineboy_SkeletonData.asset.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Raggedy Spineboy/Raggedy Spineboy_SkeletonData.asset.meta rename to spine-unity/Assets/Spine Examples/Spine/Raggedy Spineboy/Raggedy Spineboy_SkeletonData.asset.meta diff --git a/spine-unity/Assets/Examples/Spine/Raggedy Spineboy/Raggedy Spineboy.json b/spine-unity/Assets/Spine Examples/Spine/Raggedy Spineboy/raggedy spineboy.json similarity index 100% rename from spine-unity/Assets/Examples/Spine/Raggedy Spineboy/Raggedy Spineboy.json rename to spine-unity/Assets/Spine Examples/Spine/Raggedy Spineboy/raggedy spineboy.json diff --git a/spine-unity/Assets/Examples/Spine/Raggedy Spineboy/Raggedy Spineboy.json.meta b/spine-unity/Assets/Spine Examples/Spine/Raggedy Spineboy/raggedy spineboy.json.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Raggedy Spineboy/Raggedy Spineboy.json.meta rename to spine-unity/Assets/Spine Examples/Spine/Raggedy Spineboy/raggedy spineboy.json.meta diff --git a/spine-unity/Assets/Examples/Spine/Raptor.meta b/spine-unity/Assets/Spine Examples/Spine/Raptor.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Raptor.meta rename to spine-unity/Assets/Spine Examples/Spine/Raptor.meta diff --git a/spine-unity/Assets/Examples/Spine/Raptor/raptor.atlas.txt b/spine-unity/Assets/Spine Examples/Spine/Raptor/raptor.atlas.txt similarity index 100% rename from spine-unity/Assets/Examples/Spine/Raptor/raptor.atlas.txt rename to spine-unity/Assets/Spine Examples/Spine/Raptor/raptor.atlas.txt diff --git a/spine-unity/Assets/Examples/Spine/Raptor/raptor.atlas.txt.meta b/spine-unity/Assets/Spine Examples/Spine/Raptor/raptor.atlas.txt.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Raptor/raptor.atlas.txt.meta rename to spine-unity/Assets/Spine Examples/Spine/Raptor/raptor.atlas.txt.meta diff --git a/spine-unity/Assets/Examples/Spine/Raptor/raptor.json b/spine-unity/Assets/Spine Examples/Spine/Raptor/raptor.json similarity index 100% rename from spine-unity/Assets/Examples/Spine/Raptor/raptor.json rename to spine-unity/Assets/Spine Examples/Spine/Raptor/raptor.json diff --git a/spine-unity/Assets/Examples/Spine/Raptor/raptor.json.meta b/spine-unity/Assets/Spine Examples/Spine/Raptor/raptor.json.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Raptor/raptor.json.meta rename to spine-unity/Assets/Spine Examples/Spine/Raptor/raptor.json.meta diff --git a/spine-unity/Assets/Examples/Spine/Raptor/raptor.png b/spine-unity/Assets/Spine Examples/Spine/Raptor/raptor.png similarity index 100% rename from spine-unity/Assets/Examples/Spine/Raptor/raptor.png rename to spine-unity/Assets/Spine Examples/Spine/Raptor/raptor.png diff --git a/spine-unity/Assets/Examples/Spine/Raptor/raptor.png.meta b/spine-unity/Assets/Spine Examples/Spine/Raptor/raptor.png.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Raptor/raptor.png.meta rename to spine-unity/Assets/Spine Examples/Spine/Raptor/raptor.png.meta diff --git a/spine-unity/Assets/Examples/Spine/Raptor/raptor_Atlas.asset b/spine-unity/Assets/Spine Examples/Spine/Raptor/raptor_Atlas.asset similarity index 100% rename from spine-unity/Assets/Examples/Spine/Raptor/raptor_Atlas.asset rename to spine-unity/Assets/Spine Examples/Spine/Raptor/raptor_Atlas.asset diff --git a/spine-unity/Assets/Examples/Spine/Raptor/raptor_Atlas.asset.meta b/spine-unity/Assets/Spine Examples/Spine/Raptor/raptor_Atlas.asset.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Raptor/raptor_Atlas.asset.meta rename to spine-unity/Assets/Spine Examples/Spine/Raptor/raptor_Atlas.asset.meta diff --git a/spine-unity/Assets/Examples/Spine/Raptor/raptor_Material.mat b/spine-unity/Assets/Spine Examples/Spine/Raptor/raptor_Material.mat similarity index 100% rename from spine-unity/Assets/Examples/Spine/Raptor/raptor_Material.mat rename to spine-unity/Assets/Spine Examples/Spine/Raptor/raptor_Material.mat diff --git a/spine-unity/Assets/Examples/Spine/Raptor/raptor_Material.mat.meta b/spine-unity/Assets/Spine Examples/Spine/Raptor/raptor_Material.mat.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Raptor/raptor_Material.mat.meta rename to spine-unity/Assets/Spine Examples/Spine/Raptor/raptor_Material.mat.meta diff --git a/spine-unity/Assets/Examples/Spine/Raptor/raptor_SkeletonData.asset b/spine-unity/Assets/Spine Examples/Spine/Raptor/raptor_SkeletonData.asset similarity index 100% rename from spine-unity/Assets/Examples/Spine/Raptor/raptor_SkeletonData.asset rename to spine-unity/Assets/Spine Examples/Spine/Raptor/raptor_SkeletonData.asset diff --git a/spine-unity/Assets/Examples/Spine/Raptor/raptor_SkeletonData.asset.meta b/spine-unity/Assets/Spine Examples/Spine/Raptor/raptor_SkeletonData.asset.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Raptor/raptor_SkeletonData.asset.meta rename to spine-unity/Assets/Spine Examples/Spine/Raptor/raptor_SkeletonData.asset.meta diff --git a/spine-unity/Assets/Examples/Spine/Runtime Template Material.mat b/spine-unity/Assets/Spine Examples/Spine/Runtime Template Material.mat similarity index 100% rename from spine-unity/Assets/Examples/Spine/Runtime Template Material.mat rename to spine-unity/Assets/Spine Examples/Spine/Runtime Template Material.mat diff --git a/spine-unity/Assets/Examples/Spine/Runtime Template Material.mat.meta b/spine-unity/Assets/Spine Examples/Spine/Runtime Template Material.mat.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Runtime Template Material.mat.meta rename to spine-unity/Assets/Spine Examples/Spine/Runtime Template Material.mat.meta diff --git a/spine-unity/Assets/Examples/Spine/Spineunitygirl.meta b/spine-unity/Assets/Spine Examples/Spine/Spineunitygirl.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Spineunitygirl.meta rename to spine-unity/Assets/Spine 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a/spine-unity/Assets/Examples/Spine/Spineunitygirl/Doi_Atlas.asset b/spine-unity/Assets/Spine Examples/Spine/Spineunitygirl/Doi_Atlas.asset similarity index 100% rename from spine-unity/Assets/Examples/Spine/Spineunitygirl/Doi_Atlas.asset rename to spine-unity/Assets/Spine Examples/Spine/Spineunitygirl/Doi_Atlas.asset diff --git a/spine-unity/Assets/Examples/Spine/Spineunitygirl/Doi_Atlas.asset.meta b/spine-unity/Assets/Spine Examples/Spine/Spineunitygirl/Doi_Atlas.asset.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Spineunitygirl/Doi_Atlas.asset.meta rename to spine-unity/Assets/Spine Examples/Spine/Spineunitygirl/Doi_Atlas.asset.meta diff --git a/spine-unity/Assets/Examples/Spine/Spineunitygirl/Doi_Material.mat b/spine-unity/Assets/Spine Examples/Spine/Spineunitygirl/Doi_Material.mat similarity index 100% rename from spine-unity/Assets/Examples/Spine/Spineunitygirl/Doi_Material.mat rename to spine-unity/Assets/Spine 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spine-unity/Assets/Examples/Spine/Spineunitygirl/Doi_SkeletonData.asset.meta rename to spine-unity/Assets/Spine Examples/Spine/Spineunitygirl/Doi_SkeletonData.asset.meta diff --git a/spine-unity/Assets/Examples/Spine/Strechyman.meta b/spine-unity/Assets/Spine Examples/Spine/Strechyman.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Strechyman.meta rename to spine-unity/Assets/Spine Examples/Spine/Strechyman.meta diff --git a/spine-unity/Assets/Examples/Spine/Strechyman/stretchyman-diffuse-pma.atlas.txt b/spine-unity/Assets/Spine Examples/Spine/Strechyman/stretchyman-diffuse-pma.atlas.txt similarity index 100% rename from spine-unity/Assets/Examples/Spine/Strechyman/stretchyman-diffuse-pma.atlas.txt rename to spine-unity/Assets/Spine Examples/Spine/Strechyman/stretchyman-diffuse-pma.atlas.txt diff --git a/spine-unity/Assets/Examples/Spine/Strechyman/stretchyman-diffuse-pma.atlas.txt.meta b/spine-unity/Assets/Spine 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spine-unity/Assets/Examples/Spine/Strechyman/stretchyman-normals.png.meta rename to spine-unity/Assets/Spine Examples/Spine/Strechyman/stretchyman-normals.png.meta diff --git a/spine-unity/Assets/Examples/Spine/Strechyman/stretchyman.json b/spine-unity/Assets/Spine Examples/Spine/Strechyman/stretchyman.json similarity index 100% rename from spine-unity/Assets/Examples/Spine/Strechyman/stretchyman.json rename to spine-unity/Assets/Spine Examples/Spine/Strechyman/stretchyman.json diff --git a/spine-unity/Assets/Examples/Spine/Strechyman/stretchyman.json.meta b/spine-unity/Assets/Spine Examples/Spine/Strechyman/stretchyman.json.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Strechyman/stretchyman.json.meta rename to spine-unity/Assets/Spine Examples/Spine/Strechyman/stretchyman.json.meta diff --git a/spine-unity/Assets/Examples/Spine/Strechyman/stretchyman_SkeletonData.asset b/spine-unity/Assets/Spine Examples/Spine/Strechyman/stretchyman_SkeletonData.asset similarity index 100% rename from spine-unity/Assets/Examples/Spine/Strechyman/stretchyman_SkeletonData.asset rename to spine-unity/Assets/Spine Examples/Spine/Strechyman/stretchyman_SkeletonData.asset diff --git a/spine-unity/Assets/Examples/Spine/Strechyman/stretchyman_SkeletonData.asset.meta b/spine-unity/Assets/Spine Examples/Spine/Strechyman/stretchyman_SkeletonData.asset.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/Strechyman/stretchyman_SkeletonData.asset.meta rename to spine-unity/Assets/Spine Examples/Spine/Strechyman/stretchyman_SkeletonData.asset.meta diff --git a/spine-unity/Assets/Examples/Spine/spineboy-pro.meta b/spine-unity/Assets/Spine Examples/Spine/spineboy-pro.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/spineboy-pro.meta rename to spine-unity/Assets/Spine Examples/Spine/spineboy-pro.meta diff --git a/spine-unity/Assets/Examples/Spine/spineboy-pro/spineboy-pro.atlas.txt b/spine-unity/Assets/Spine 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a/spine-unity/Assets/Examples/Spine/spineboy-pro/spineboy-pro.json.meta b/spine-unity/Assets/Spine Examples/Spine/spineboy-pro/spineboy-pro.json.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/spineboy-pro/spineboy-pro.json.meta rename to spine-unity/Assets/Spine Examples/Spine/spineboy-pro/spineboy-pro.json.meta diff --git a/spine-unity/Assets/Examples/Spine/spineboy-pro/spineboy-pro.png b/spine-unity/Assets/Spine Examples/Spine/spineboy-pro/spineboy-pro.png similarity index 100% rename from spine-unity/Assets/Examples/Spine/spineboy-pro/spineboy-pro.png rename to spine-unity/Assets/Spine Examples/Spine/spineboy-pro/spineboy-pro.png diff --git a/spine-unity/Assets/Examples/Spine/spineboy-pro/spineboy-pro.png.meta b/spine-unity/Assets/Spine Examples/Spine/spineboy-pro/spineboy-pro.png.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/spineboy-pro/spineboy-pro.png.meta rename to spine-unity/Assets/Spine Examples/Spine/spineboy-pro/spineboy-pro.png.meta diff --git a/spine-unity/Assets/Examples/Spine/spineboy-pro/spineboy-pro_Atlas.asset b/spine-unity/Assets/Spine Examples/Spine/spineboy-pro/spineboy-pro_Atlas.asset similarity index 100% rename from spine-unity/Assets/Examples/Spine/spineboy-pro/spineboy-pro_Atlas.asset rename to spine-unity/Assets/Spine Examples/Spine/spineboy-pro/spineboy-pro_Atlas.asset diff --git a/spine-unity/Assets/Examples/Spine/spineboy-pro/spineboy-pro_Atlas.asset.meta b/spine-unity/Assets/Spine Examples/Spine/spineboy-pro/spineboy-pro_Atlas.asset.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/spineboy-pro/spineboy-pro_Atlas.asset.meta rename to spine-unity/Assets/Spine Examples/Spine/spineboy-pro/spineboy-pro_Atlas.asset.meta diff --git a/spine-unity/Assets/Examples/Spine/spineboy-pro/spineboy-pro_Material.mat b/spine-unity/Assets/Spine Examples/Spine/spineboy-pro/spineboy-pro_Material.mat similarity index 100% rename from spine-unity/Assets/Examples/Spine/spineboy-pro/spineboy-pro_Material.mat rename to spine-unity/Assets/Spine Examples/Spine/spineboy-pro/spineboy-pro_Material.mat diff --git a/spine-unity/Assets/Examples/Spine/spineboy-pro/spineboy-pro_Material.mat.meta b/spine-unity/Assets/Spine Examples/Spine/spineboy-pro/spineboy-pro_Material.mat.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/spineboy-pro/spineboy-pro_Material.mat.meta rename to spine-unity/Assets/Spine Examples/Spine/spineboy-pro/spineboy-pro_Material.mat.meta diff --git a/spine-unity/Assets/Examples/Spine/spineboy-pro/spineboy-pro_SkeletonData.asset b/spine-unity/Assets/Spine Examples/Spine/spineboy-pro/spineboy-pro_SkeletonData.asset similarity index 100% rename from spine-unity/Assets/Examples/Spine/spineboy-pro/spineboy-pro_SkeletonData.asset rename to spine-unity/Assets/Spine Examples/Spine/spineboy-pro/spineboy-pro_SkeletonData.asset diff --git a/spine-unity/Assets/Examples/Spine/spineboy-pro/spineboy-pro_SkeletonData.asset.meta b/spine-unity/Assets/Spine Examples/Spine/spineboy-pro/spineboy-pro_SkeletonData.asset.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/spineboy-pro/spineboy-pro_SkeletonData.asset.meta rename to spine-unity/Assets/Spine Examples/Spine/spineboy-pro/spineboy-pro_SkeletonData.asset.meta diff --git a/spine-unity/Assets/Examples/Spine/spineboy-unity.meta b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/spineboy-unity.meta rename to spine-unity/Assets/Spine Examples/Spine/spineboy-unity.meta diff --git a/spine-unity/Assets/Examples/Spine/spineboy-unity/Equips.meta b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/Equips.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/spineboy-unity/Equips.meta rename to spine-unity/Assets/Spine Examples/Spine/spineboy-unity/Equips.meta diff --git a/spine-unity/Assets/Examples/Spine/spineboy-unity/Equips/freezegun.png b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/Equips/freezegun.png similarity index 100% rename from spine-unity/Assets/Examples/Spine/spineboy-unity/Equips/freezegun.png rename to spine-unity/Assets/Spine Examples/Spine/spineboy-unity/Equips/freezegun.png diff --git a/spine-unity/Assets/Examples/Spine/spineboy-unity/Equips/freezegun.png.meta b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/Equips/freezegun.png.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/spineboy-unity/Equips/freezegun.png.meta rename to spine-unity/Assets/Spine Examples/Spine/spineboy-unity/Equips/freezegun.png.meta diff --git a/spine-unity/Assets/Examples/Spine/spineboy-unity/Equips/goggles-tacticalvisor.png b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/Equips/goggles-tacticalvisor.png similarity index 100% rename from spine-unity/Assets/Examples/Spine/spineboy-unity/Equips/goggles-tacticalvisor.png rename to spine-unity/Assets/Spine Examples/Spine/spineboy-unity/Equips/goggles-tacticalvisor.png diff --git a/spine-unity/Assets/Examples/Spine/spineboy-unity/Equips/goggles-tacticalvisor.png.meta b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/Equips/goggles-tacticalvisor.png.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/spineboy-unity/Equips/goggles-tacticalvisor.png.meta rename to spine-unity/Assets/Spine Examples/Spine/spineboy-unity/Equips/goggles-tacticalvisor.png.meta diff --git a/spine-unity/Assets/Examples/Spine/spineboy-unity/spineboy-unity.json b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/spineboy-unity.json similarity index 99% rename from spine-unity/Assets/Examples/Spine/spineboy-unity/spineboy-unity.json rename to spine-unity/Assets/Spine Examples/Spine/spineboy-unity/spineboy-unity.json index 47118da24..d5419315c 100644 --- a/spine-unity/Assets/Examples/Spine/spineboy-unity/spineboy-unity.json +++ b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/spineboy-unity.json @@ -1,7 +1,7 @@ { "skeleton": { - "hash": "fdIxd7co0AmzNYI1JtoFSg51K0U", - "spine": "3.6.30-beta", + "hash": "/TOc8ZCRqVHx2Z5rHf8FIeR4q4E", + "spine": "3.6.52", "width": 470.71, "height": 731.57, "images": "C:/Program Files (x86)/Spine/examples/spineboy/images/" @@ -77,7 +77,8 @@ { "name": "gun2", "bone": "gun2" }, { "name": "gun3", "bone": "gun3" }, { "name": "gun4", "bone": "gun4" }, - { "name": "gunspath", "bone": "pathbone", "attachment": "gunspath" } + { "name": "gunspath", "bone": "pathbone", "attachment": "gunspath" }, + { "name": "projectile source", "bone": "gunTip", "attachment": "projectile source" } ], "ik": [ { @@ -186,6 +187,9 @@ "neck": { "neck": { "x": 9.77, "y": -3.01, "rotation": -55.22, "width": 36, "height": 41 } }, + "projectile source": { + "projectile source": { "type": "point", "x": 7.43, "y": -0.34 } + }, "rear_bracer": { "rear_bracer": { "x": 11.15, "y": -2.2, "rotation": 66.17, "width": 56, "height": 72 } }, @@ -790,19 +794,19 @@ "muzzle": { "color": [ { "time": 0, "color": "00008000", "curve": "stepped" }, - { "time": 0.7667, "color": "fffffffe", "curve": "stepped" }, + { "time": 0.7667, "color": "ffffffff", "curve": "stepped" }, { "time": 0.8, "color": "ffffff00", "curve": "stepped" }, - { "time": 0.8333, "color": "fffffffe", "curve": "stepped" }, + { "time": 0.8333, "color": "ffffffff", "curve": "stepped" }, { "time": 0.8667, "color": "ffffff00", "curve": "stepped" }, - { "time": 0.9, "color": "fffffffe", "curve": "stepped" }, + { "time": 0.9, "color": "ffffffff", "curve": "stepped" }, { "time": 0.9333, "color": "ffffff00", "curve": "stepped" }, - { "time": 0.9667, "color": "fffffffe", "curve": "stepped" }, + { "time": 0.9667, "color": "ffffffff", "curve": "stepped" }, { "time": 1, "color": "ffffff00", "curve": "stepped" }, - { "time": 1.1, "color": "fffffffe", "curve": "stepped" }, + { "time": 1.1, "color": "ffffffff", "curve": "stepped" }, { "time": 1.1333, "color": "ffffff00", "curve": "stepped" }, - { "time": 1.2, "color": "fffffffe", "curve": "stepped" }, + { "time": 1.2, "color": "ffffffff", "curve": "stepped" }, { "time": 1.2333, "color": "ffffff00", "curve": "stepped" }, - { "time": 1.2667, "color": "fffffffe", "curve": "stepped" }, + { "time": 1.2667, "color": "ffffffff", "curve": "stepped" }, { "time": 1.3333, "color": "ffffff00", "curve": "stepped" }, { "time": 2.5333, "color": "ffffff00" } ], @@ -5025,15 +5029,15 @@ "color": [ { "time": 0.0225, - "color": "ffad76fe", + "color": "ffad76ff", "curve": [ 0.175, 0.43, 0.534, 0.75 ] }, { "time": 0.0333, - "color": "ffc197fe", + "color": "ffc197ff", "curve": [ 0.286, 0.99, 0.774, 1 ] }, - { "time": 0.0667, "color": "fffffffe" }, + { "time": 0.0667, "color": "ffffffff" }, { "time": 0.1, "color": "ffbc8fee" }, { "time": 0.1667, "color": "ffa18000" } ], diff --git a/spine-unity/Assets/Examples/Spine/spineboy-unity/spineboy-unity.json.meta b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/spineboy-unity.json.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/spineboy-unity/spineboy-unity.json.meta rename to spine-unity/Assets/Spine Examples/Spine/spineboy-unity/spineboy-unity.json.meta diff --git a/spine-unity/Assets/Examples/Spine/spineboy-unity/spineboy-unity.png b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/spineboy-unity.png similarity index 100% rename from spine-unity/Assets/Examples/Spine/spineboy-unity/spineboy-unity.png rename to spine-unity/Assets/Spine Examples/Spine/spineboy-unity/spineboy-unity.png diff --git a/spine-unity/Assets/Examples/Spine/spineboy-unity/spineboy-unity.png.meta b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/spineboy-unity.png.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/spineboy-unity/spineboy-unity.png.meta rename to spine-unity/Assets/Spine Examples/Spine/spineboy-unity/spineboy-unity.png.meta diff --git a/spine-unity/Assets/Examples/Spine/spineboy-unity/spineboy-unity_SkeletonData.asset b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/spineboy-unity_SkeletonData.asset similarity index 100% rename from spine-unity/Assets/Examples/Spine/spineboy-unity/spineboy-unity_SkeletonData.asset rename to spine-unity/Assets/Spine Examples/Spine/spineboy-unity/spineboy-unity_SkeletonData.asset diff --git a/spine-unity/Assets/Examples/Spine/spineboy-unity/spineboy-unity_SkeletonData.asset.meta b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/spineboy-unity_SkeletonData.asset.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/spineboy-unity/spineboy-unity_SkeletonData.asset.meta rename to spine-unity/Assets/Spine Examples/Spine/spineboy-unity/spineboy-unity_SkeletonData.asset.meta diff --git a/spine-unity/Assets/Examples/Spine/spineboy-unity/spineboy.atlas.txt b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/spineboy.atlas.txt similarity index 100% rename from spine-unity/Assets/Examples/Spine/spineboy-unity/spineboy.atlas.txt rename to spine-unity/Assets/Spine Examples/Spine/spineboy-unity/spineboy.atlas.txt diff --git a/spine-unity/Assets/Examples/Spine/spineboy-unity/spineboy.atlas.txt.meta b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/spineboy.atlas.txt.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/spineboy-unity/spineboy.atlas.txt.meta rename to spine-unity/Assets/Spine Examples/Spine/spineboy-unity/spineboy.atlas.txt.meta diff --git a/spine-unity/Assets/Examples/Spine/spineboy-unity/spineboy.png b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/spineboy.png similarity index 100% rename from spine-unity/Assets/Examples/Spine/spineboy-unity/spineboy.png rename to spine-unity/Assets/Spine Examples/Spine/spineboy-unity/spineboy.png diff --git a/spine-unity/Assets/Examples/Spine/spineboy-unity/spineboy.png.meta b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/spineboy.png.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/spineboy-unity/spineboy.png.meta rename to spine-unity/Assets/Spine Examples/Spine/spineboy-unity/spineboy.png.meta diff --git a/spine-unity/Assets/Examples/Spine/spineboy-unity/spineboy_Atlas.asset b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/spineboy_Atlas.asset similarity index 100% rename from spine-unity/Assets/Examples/Spine/spineboy-unity/spineboy_Atlas.asset rename to spine-unity/Assets/Spine Examples/Spine/spineboy-unity/spineboy_Atlas.asset diff --git a/spine-unity/Assets/Examples/Spine/spineboy-unity/spineboy_Atlas.asset.meta b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/spineboy_Atlas.asset.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/spineboy-unity/spineboy_Atlas.asset.meta rename to spine-unity/Assets/Spine Examples/Spine/spineboy-unity/spineboy_Atlas.asset.meta diff --git a/spine-unity/Assets/Examples/Spine/spineboy-unity/spineboy_Material Fill.mat b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/spineboy_Material Fill.mat similarity index 100% rename from spine-unity/Assets/Examples/Spine/spineboy-unity/spineboy_Material Fill.mat rename to spine-unity/Assets/Spine Examples/Spine/spineboy-unity/spineboy_Material Fill.mat diff --git a/spine-unity/Assets/Examples/Spine/spineboy-unity/spineboy_Material Fill.mat.meta b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/spineboy_Material Fill.mat.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/spineboy-unity/spineboy_Material Fill.mat.meta rename to spine-unity/Assets/Spine Examples/Spine/spineboy-unity/spineboy_Material Fill.mat.meta diff --git a/spine-unity/Assets/Examples/Spine/spineboy-unity/spineboy_Material.mat b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/spineboy_Material.mat similarity index 100% rename from spine-unity/Assets/Examples/Spine/spineboy-unity/spineboy_Material.mat rename to spine-unity/Assets/Spine Examples/Spine/spineboy-unity/spineboy_Material.mat diff --git a/spine-unity/Assets/Examples/Spine/spineboy-unity/spineboy_Material.mat.meta b/spine-unity/Assets/Spine Examples/Spine/spineboy-unity/spineboy_Material.mat.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/spineboy-unity/spineboy_Material.mat.meta rename to spine-unity/Assets/Spine Examples/Spine/spineboy-unity/spineboy_Material.mat.meta diff --git a/spine-unity/Assets/Examples/Spine/square32.png b/spine-unity/Assets/Spine Examples/Spine/square32.png similarity index 100% rename from spine-unity/Assets/Examples/Spine/square32.png rename to spine-unity/Assets/Spine Examples/Spine/square32.png diff --git a/spine-unity/Assets/Examples/Spine/square32.png.meta b/spine-unity/Assets/Spine Examples/Spine/square32.png.meta similarity index 100% rename from spine-unity/Assets/Examples/Spine/square32.png.meta rename to spine-unity/Assets/Spine Examples/Spine/square32.png.meta