From 16af9b9a5cb3a19f6dfc87ecf41cb36deede0228 Mon Sep 17 00:00:00 2001 From: badlogic Date: Wed, 21 Jun 2017 14:52:28 +0200 Subject: [PATCH] Updated CHANGELOG with VertexEffect addition to libGDX --- CHANGELOG.md | 1 + 1 file changed, 1 insertion(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index be63f7361..0437aae64 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -156,6 +156,7 @@ * Fixed renderer to work with 3.6 changes * Added support for two color tinting. Use the new `TwoColorPolygonBatch` together with `SkeletonRenderer` * Added support for clipping. See `SkeletonClipper`. Used automatically by `SkeletonRenderer`. Does not work when using a `SpriteBatch` with `SkeletonRenderer`. Use `PolygonSpriteBatch` or `TwoColorPolygonBatch` instead. + * Added `VertexEffect` interface, instances of which can be set on `SkeletonRenderer`. Allows to modify vertices before submitting them to GPU. See `SwirlEffect`, `JitterEffect` and `VertexEffectTest`. ## Lua * **Breaking changes**