diff --git a/spine-xna/src/SkeletonDebugRenderer.cs b/spine-xna/src/SkeletonDebugRenderer.cs index c664a458e..782b3ae98 100644 --- a/spine-xna/src/SkeletonDebugRenderer.cs +++ b/spine-xna/src/SkeletonDebugRenderer.cs @@ -38,14 +38,14 @@ namespace Spine { public class SkeletonDebugRenderer { ShapeRenderer renderer; - private static Color boneLineColor = new Color(1f, 0f, 0f, 1f); - private static Color boneOriginColor = new Color(0f, 1f, 0f, 1f); - private static Color attachmentLineColor = new Color(0f, 0f, 1f, 0.5f); - private static Color triangleLineColor = new Color(1f, 0.64f, 0f, 0.5f); - private static Color pathColor = new Color(1f, 0.5f, 0f, 1f); - private static Color clipColor = new Color(0.8f, 0f, 0f, 1f); - private static Color clipDecomposedColor = new Color(0.8f, 0.8f, 0f, 1f); - private static Color aabbColor = new Color(0f, 1f, 0f, 0.5f); + public static Color boneLineColor = new Color(1f, 0f, 0f, 1f); + public static Color boneOriginColor = new Color(0f, 1f, 0f, 1f); + public static Color attachmentLineColor = new Color(0f, 0f, 1f, 0.5f); + public static Color triangleLineColor = new Color(1f, 0.64f, 0f, 0.5f); + public static Color pathColor = new Color(1f, 0.5f, 0f, 1f); + public static Color clipColor = new Color(0.8f, 0f, 0f, 1f); + public static Color clipDecomposedColor = new Color(0.8f, 0.8f, 0f, 1f); + public static Color aabbColor = new Color(0f, 1f, 0f, 0.5f); public BasicEffect Effect { get { return renderer.Effect; } set { renderer.Effect = value; } } public bool DrawBones { get; set; }