diff --git a/spine-unity/Assets/spine-unity/SpineUnity_Readme.pdf.meta b/spine-unity/Assets/spine-unity/SpineUnity_Readme.pdf.meta deleted file mode 100644 index b667723a2..000000000 --- a/spine-unity/Assets/spine-unity/SpineUnity_Readme.pdf.meta +++ /dev/null @@ -1,4 +0,0 @@ -fileFormatVersion: 2 -guid: 46fcc9a83c504b54ea65c12fc11d52ab -DefaultImporter: - userData: diff --git a/spine-unity/README.md b/spine-unity/README.md index e74d02407..0e2bcd495 100644 --- a/spine-unity/README.md +++ b/spine-unity/README.md @@ -19,7 +19,13 @@ To use spine-unity in your own Unity project: ### Setup video -[![](http://i.imgur.com/cPxKK3S.png)](https://www.youtube.com/watch?v=-V84OIvZdQc) +The [setup video](https://www.youtube.com/watch?v=-V84OIvZdQc) shows how to manually set up a skeleton, which may be useful for understanding how the pieces fit together. To set up a skeleton automatically: + +1. Move the JSON, atlas and PNG files into your Unity project directory. +1. Right click the JSON file and click Spine, Ingest. This will create the Unity assets. +1. Right click the SkeletonData asset that was created and click Spine, Spawn. + +The [readme PDF](https://raw.githubusercontent.com/EsotericSoftware/spine-runtimes/master/spine-unity/README.pdf) illustrates these steps. ## Examples diff --git a/spine-unity/Assets/spine-unity/SpineUnity_Readme.pdf b/spine-unity/README.pdf similarity index 100% rename from spine-unity/Assets/spine-unity/SpineUnity_Readme.pdf rename to spine-unity/README.pdf