mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 14:24:53 +08:00
[c] Ported changes to Animation/Timeline.
This commit is contained in:
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4735f3e118
commit
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@ -248,12 +248,21 @@ void _spRotateTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton,
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bone = skeleton->bones[self->boneIndex];
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if (time < self->frames[0]) {
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if (setupPose) bone->rotation = bone->data->rotation;
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switch (pose) {
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case SP_MIX_POSE_SETUP:
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bone->rotation = bone->data->rotation;
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return;
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case SP_MIX_POSE_CURRENT:
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case SP_MIX_POSE_CURRENT_LAYERED: /* to appease compiler */
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r = bone->data->rotation - bone->rotation;
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r -= (16384 - (int)(16384.499999999996 - r / 360)) * 360;
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bone->rotation += r * alpha;
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}
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return;
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}
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if (time >= self->frames[self->framesCount - ROTATE_ENTRIES]) { /* Time is after last frame. */
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if (setupPose)
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if (pose == SP_MIX_POSE_SETUP)
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bone->rotation = bone->data->rotation + self->frames[self->framesCount + ROTATE_PREV_ROTATION] * alpha;
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else {
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r = bone->data->rotation + self->frames[self->framesCount + ROTATE_PREV_ROTATION] - bone->rotation;
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@ -272,7 +281,7 @@ void _spRotateTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton,
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r = self->frames[frame + ROTATE_ROTATION] - prevRotation;
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r -= (16384 - (int)(16384.499999999996 - r / 360)) * 360;
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r = prevRotation + r * percent;
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if (setupPose) {
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if (pose == SP_MIX_POSE_SETUP) {
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r -= (16384 - (int)(16384.499999999996 - r / 360)) * 360;
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bone->rotation = bone->data->rotation + r * alpha;
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} else {
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@ -318,9 +327,15 @@ void _spTranslateTimeline_apply (const spTimeline* timeline, spSkeleton* skeleto
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bone = skeleton->bones[self->boneIndex];
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if (time < self->frames[0]) {
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if (setupPose) {
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switch (pose) {
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case SP_MIX_POSE_SETUP:
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bone->x = bone->data->x;
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bone->y = bone->data->y;
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return;
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case SP_MIX_POSE_CURRENT:
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case SP_MIX_POSE_CURRENT_LAYERED: /* to appease compiler */
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bone->x += (bone->data->x - bone->x) * alpha;
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bone->y += (bone->data->y - bone->y) * alpha;
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}
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return;
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}
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@ -342,7 +357,7 @@ void _spTranslateTimeline_apply (const spTimeline* timeline, spSkeleton* skeleto
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x += (frames[frame + TRANSLATE_X] - x) * percent;
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y += (frames[frame + TRANSLATE_Y] - y) * percent;
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}
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if (setupPose) {
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if (pose == SP_MIX_POSE_SETUP) {
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bone->x = bone->data->x + x * alpha;
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bone->y = bone->data->y + y * alpha;
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} else {
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@ -384,9 +399,15 @@ void _spScaleTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, f
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bone = skeleton->bones[self->boneIndex];
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if (time < self->frames[0]) {
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if (setupPose) {
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switch (pose) {
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case SP_MIX_POSE_SETUP:
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bone->scaleX = bone->data->scaleX;
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bone->scaleY = bone->data->scaleY;
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return;
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case SP_MIX_POSE_CURRENT:
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case SP_MIX_POSE_CURRENT_LAYERED: /* to appease compiler */
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bone->scaleX += (bone->data->scaleX - bone->scaleX) * alpha;
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bone->scaleY += (bone->data->scaleY - bone->scaleY) * alpha;
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}
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return;
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}
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@ -413,7 +434,7 @@ void _spScaleTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, f
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bone->scaleY = y;
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} else {
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float bx, by;
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if (setupPose) {
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if (pose == SP_MIX_POSE_SETUP) {
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bx = bone->data->scaleX;
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by = bone->data->scaleY;
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} else {
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@ -421,7 +442,7 @@ void _spScaleTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, f
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by = bone->scaleY;
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}
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/* Mixing out uses sign of setup or current pose, else use sign of key. */
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if (mixingOut) {
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if (direction == SP_MIX_DIRECTION_OUT) {
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x = ABS(x) * SIGNUM(bx);
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y = ABS(y) * SIGNUM(by);
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} else {
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@ -465,9 +486,15 @@ void _spShearTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, f
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frames = self->frames;
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framesCount = self->framesCount;
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if (time < self->frames[0]) {
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if (setupPose) {
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switch (pose) {
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case SP_MIX_POSE_SETUP:
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bone->shearX = bone->data->shearX;
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bone->shearY = bone->data->shearY;
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return;
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case SP_MIX_POSE_CURRENT:
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case SP_MIX_POSE_CURRENT_LAYERED: /* to appease compiler */
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bone->shearX += (bone->data->shearX - bone->shearX) * alpha;
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bone->shearY += (bone->data->shearY - bone->shearY) * alpha;
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}
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return;
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}
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@ -487,7 +514,7 @@ void _spShearTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, f
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x = x + (frames[frame + TRANSLATE_X] - x) * percent;
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y = y + (frames[frame + TRANSLATE_Y] - y) * percent;
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}
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if (setupPose) {
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if (pose == SP_MIX_POSE_SETUP) {
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bone->shearX = bone->data->shearX + x * alpha;
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bone->shearY = bone->data->shearY + y * alpha;
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} else {
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@ -523,12 +550,22 @@ void _spColorTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, f
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int frame;
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float percent, frameTime;
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float r, g, b, a;
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spColor* color;
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spColor* setup;
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spColorTimeline* self = (spColorTimeline*)timeline;
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slot = skeleton->slots[self->slotIndex];
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if (time < self->frames[0]) {
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if (setupPose) {
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switch (pose) {
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case SP_MIX_POSE_SETUP:
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spColor_setFromColor(&slot->color, &slot->data->color);
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return;
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case SP_MIX_POSE_CURRENT:
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case SP_MIX_POSE_CURRENT_LAYERED: /* to appease compiler */
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color = &slot->color;
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setup = &slot->data->color;
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spColor_addFloats(color, (setup->r - color->r) * alpha, (setup->g - color->g) * alpha, (setup->b - color->b) * alpha,
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(setup->a - color->a) * alpha);
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}
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return;
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}
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@ -560,7 +597,7 @@ void _spColorTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, f
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if (alpha == 1) {
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spColor_setFromFloats(&slot->color, r, g, b, a);
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} else {
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if (setupPose) {
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if (pose == SP_MIX_POSE_SETUP) {
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spColor_setFromColor(&slot->color, &slot->data->color);
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}
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spColor_addFloats(&slot->color, (r - slot->color.r) * alpha, (g - slot->color.g) * alpha, (b - slot->color.b) * alpha, (a - slot->color.a) * alpha);
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@ -602,13 +639,26 @@ void _spTwoColorTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton
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float r, g, b, a, r2, g2, b2;
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spColor* light;
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spColor* dark;
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spColor* setupLight;
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spColor* setupDark;
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spColorTimeline* self = (spColorTimeline*)timeline;
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slot = skeleton->slots[self->slotIndex];
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if (time < self->frames[0]) {
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if (setupPose) {
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switch (pose) {
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case SP_MIX_POSE_SETUP:
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spColor_setFromColor(&slot->color, &slot->data->color);
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spColor_setFromColor(slot->darkColor, slot->data->darkColor);
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return;
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case SP_MIX_POSE_CURRENT:
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case SP_MIX_POSE_CURRENT_LAYERED: /* to appease compiler */
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light = &slot->color;
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dark = slot->darkColor;
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setupLight = &slot->data->color;
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setupDark = slot->data->darkColor;
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spColor_addFloats(light, (setupLight->r - light->r) * alpha, (setupLight->g - light->g) * alpha, (setupLight->b - light->b) * alpha,
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(setupLight->a - light->a) * alpha);
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spColor_addFloats(dark, (setupDark->r - dark->r) * alpha, (setupDark->g - dark->g) * alpha, (setupDark->b - dark->b) * alpha, 0);
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}
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return;
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}
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@ -652,7 +702,7 @@ void _spTwoColorTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton
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} else {
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light = &slot->color;
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dark = slot->darkColor;
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if (setupPose) {
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if (pose == SP_MIX_POSE_SETUP) {
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spColor_setFromColor(light, &slot->data->color);
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spColor_setFromColor(dark, slot->data->darkColor);
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}
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@ -694,14 +744,14 @@ void _spAttachmentTimeline_apply (const spTimeline* timeline, spSkeleton* skelet
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int frameIndex;
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spSlot* slot = skeleton->slots[self->slotIndex];
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if (mixingOut && setupPose) {
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if (direction == SP_MIX_DIRECTION_OUT && pose == SP_MIX_POSE_SETUP) {
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const char* attachmentName = slot->data->attachmentName;
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spSlot_setAttachment(slot, attachmentName ? spSkeleton_getAttachmentForSlotIndex(skeleton, self->slotIndex, attachmentName) : 0);
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return;
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}
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if (time < self->frames[0]) {
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if (setupPose) {
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if (pose == SP_MIX_POSE_SETUP) {
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attachmentName = slot->data->attachmentName;
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spSlot_setAttachment(skeleton->slots[self->slotIndex],
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attachmentName ? spSkeleton_getAttachmentForSlotIndex(skeleton, self->slotIndex, attachmentName) : 0);
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@ -793,11 +843,6 @@ void _spDeformTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton,
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frames = self->frames;
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framesCount = self->framesCount;
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if (time < frames[0]) { /* Time is before first frame. */
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if (setupPose) slot->attachmentVerticesCount = 0;
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return;
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}
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vertexCount = self->frameVerticesCount;
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if (slot->attachmentVerticesCount < vertexCount) {
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if (slot->attachmentVerticesCapacity < vertexCount) {
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@ -806,18 +851,32 @@ void _spDeformTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton,
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slot->attachmentVerticesCapacity = vertexCount;
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}
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}
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if (slot->attachmentVerticesCount != vertexCount && !setupPose) alpha = 1; /* Don't mix from uninitialized slot vertices. */
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if (slot->attachmentVerticesCount != vertexCount && pose != SP_MIX_POSE_SETUP) alpha = 1; /* Don't mix from uninitialized slot vertices. */
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slot->attachmentVerticesCount = vertexCount;
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frameVertices = self->frameVertices;
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vertices = slot->attachmentVertices;
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if (time < frames[0]) { /* Time is before first frame. */
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switch (pose) {
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case SP_MIX_POSE_SETUP:
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slot->attachmentVerticesCount = 0;
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return;
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case SP_MIX_POSE_CURRENT:
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case SP_MIX_POSE_CURRENT_LAYERED: /* to appease compiler */
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alpha = 1 - alpha;
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for (i = 0; i < vertexCount; i++)
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vertices[i] *= alpha;
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}
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return;
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}
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if (time >= frames[framesCount - 1]) { /* Time is after last frame. */
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const float* lastVertices = self->frameVertices[framesCount - 1];
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if (alpha == 1) {
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/* Vertex positions or deform offsets, no alpha. */
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memcpy(vertices, lastVertices, vertexCount * sizeof(float));
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} else if (setupPose) {
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} else if (pose == SP_MIX_POSE_SETUP) {
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spVertexAttachment* vertexAttachment = SUB_CAST(spVertexAttachment, slot->attachment);
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if (!vertexAttachment->bones) {
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/* Unweighted vertex positions, with alpha. */
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@ -852,7 +911,7 @@ void _spDeformTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton,
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float prev = prevVertices[i];
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vertices[i] = prev + (nextVertices[i] - prev) * percent;
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}
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} else if (setupPose) {
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} else if (pose == SP_MIX_POSE_SETUP) {
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spVertexAttachment* vertexAttachment = SUB_CAST(spVertexAttachment, slot->attachment);
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if (!vertexAttachment->bones) {
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/* Unweighted vertex positions, with alpha. */
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@ -882,7 +941,7 @@ void _spDeformTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton,
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}
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int _spDeformTimeline_getPropertyId (const spTimeline* timeline) {
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return (SP_TIMELINE_DEFORM << 24) + SUB_CAST(spDeformTimeline, timeline)->slotIndex;
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return (SP_TIMELINE_DEFORM << 27) + SUB_CAST(spVertexAttachment, SUB_CAST(spDeformTimeline, timeline)->attachment)->id + SUB_CAST(spDeformTimeline, timeline)->slotIndex;
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}
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void _spDeformTimeline_dispose (spTimeline* timeline) {
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@ -931,7 +990,7 @@ void _spEventTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, f
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if (!firedEvents) return;
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if (lastTime > time) { /* Fire events after last time for looped animations. */
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_spEventTimeline_apply(timeline, skeleton, lastTime, (float)INT_MAX, firedEvents, eventsCount, alpha, setupPose, mixingOut);
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_spEventTimeline_apply(timeline, skeleton, lastTime, (float)INT_MAX, firedEvents, eventsCount, alpha, pose, direction);
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lastTime = -1;
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} else if (lastTime >= self->frames[self->framesCount - 1]) /* Last time is after last frame. */
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return;
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@ -998,13 +1057,13 @@ void _spDrawOrderTimeline_apply (const spTimeline* timeline, spSkeleton* skeleto
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const int* drawOrderToSetupIndex;
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spDrawOrderTimeline* self = (spDrawOrderTimeline*)timeline;
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if (mixingOut && setupPose) {
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if (direction == SP_MIX_DIRECTION_OUT && pose == SP_MIX_POSE_SETUP) {
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memcpy(skeleton->drawOrder, skeleton->slots, self->slotsCount * sizeof(spSlot*));
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return;
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}
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if (time < self->frames[0]) {
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if (setupPose) memcpy(skeleton->drawOrder, skeleton->slots, self->slotsCount * sizeof(spSlot*));
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if (pose == SP_MIX_POSE_SETUP) memcpy(skeleton->drawOrder, skeleton->slots, self->slotsCount * sizeof(spSlot*));
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return;
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}
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@ -1085,9 +1144,15 @@ void _spIkConstraintTimeline_apply (const spTimeline* timeline, spSkeleton* skel
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constraint = skeleton->ikConstraints[self->ikConstraintIndex];
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if (time < self->frames[0]) {
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if (setupPose) {
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switch (pose) {
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case SP_MIX_POSE_SETUP:
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constraint->mix = constraint->data->mix;
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constraint->bendDirection = constraint->data->bendDirection;
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return;
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case SP_MIX_POSE_CURRENT:
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case SP_MIX_POSE_CURRENT_LAYERED: /* to appease compiler */
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constraint->mix += (constraint->data->mix - constraint->mix) * alpha;
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constraint->bendDirection = constraint->data->bendDirection;
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}
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return;
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}
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@ -1095,13 +1160,13 @@ void _spIkConstraintTimeline_apply (const spTimeline* timeline, spSkeleton* skel
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frames = self->frames;
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framesCount = self->framesCount;
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if (time >= frames[framesCount - IKCONSTRAINT_ENTRIES]) { /* Time is after last frame. */
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if (setupPose) {
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if (pose == SP_MIX_POSE_SETUP) {
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constraint->mix = constraint->data->mix + (frames[framesCount + IKCONSTRAINT_PREV_MIX] - constraint->data->mix) * alpha;
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constraint->bendDirection = mixingOut ? constraint->data->bendDirection
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constraint->bendDirection = direction == SP_MIX_DIRECTION_OUT ? constraint->data->bendDirection
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: (int)frames[framesCount + IKCONSTRAINT_PREV_BEND_DIRECTION];
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} else {
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constraint->mix += (frames[framesCount + IKCONSTRAINT_PREV_MIX] - constraint->mix) * alpha;
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if (!mixingOut) constraint->bendDirection = (int)frames[framesCount + IKCONSTRAINT_PREV_BEND_DIRECTION];
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if (direction == SP_MIX_DIRECTION_IN) constraint->bendDirection = (int)frames[framesCount + IKCONSTRAINT_PREV_BEND_DIRECTION];
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}
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return;
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}
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@ -1112,12 +1177,12 @@ void _spIkConstraintTimeline_apply (const spTimeline* timeline, spSkeleton* skel
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frameTime = self->frames[frame];
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percent = spCurveTimeline_getCurvePercent(SUPER(self), frame / IKCONSTRAINT_ENTRIES - 1, 1 - (time - frameTime) / (self->frames[frame + IKCONSTRAINT_PREV_TIME] - frameTime));
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if (setupPose) {
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if (pose == SP_MIX_POSE_SETUP) {
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constraint->mix = constraint->data->mix + (mix + (frames[frame + IKCONSTRAINT_MIX] - mix) * percent - constraint->data->mix) * alpha;
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constraint->bendDirection = mixingOut ? constraint->data->bendDirection : (int)frames[frame + IKCONSTRAINT_PREV_BEND_DIRECTION];
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constraint->bendDirection = direction == SP_MIX_DIRECTION_OUT ? constraint->data->bendDirection : (int)frames[frame + IKCONSTRAINT_PREV_BEND_DIRECTION];
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} else {
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constraint->mix += (mix + (frames[frame + IKCONSTRAINT_MIX] - mix) * percent - constraint->mix) * alpha;
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if (!mixingOut) constraint->bendDirection = (int)frames[frame + IKCONSTRAINT_PREV_BEND_DIRECTION];
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if (direction == SP_MIX_DIRECTION_IN) constraint->bendDirection = (int)frames[frame + IKCONSTRAINT_PREV_BEND_DIRECTION];
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}
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UNUSED(lastTime);
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@ -1162,14 +1227,23 @@ void _spTransformConstraintTimeline_apply (const spTimeline* timeline, spSkeleto
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constraint = skeleton->transformConstraints[self->transformConstraintIndex];
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if (time < self->frames[0]) {
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if (setupPose) {
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spTransformConstraintData* data = constraint->data;
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switch (pose) {
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case SP_MIX_POSE_SETUP:
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constraint->rotateMix = data->rotateMix;
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constraint->translateMix = data->translateMix;
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constraint->scaleMix = data->scaleMix;
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constraint->shearMix = data->shearMix;
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return;
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case SP_MIX_POSE_CURRENT:
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case SP_MIX_POSE_CURRENT_LAYERED: /* to appease compiler */
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constraint->rotateMix += (data->rotateMix - constraint->rotateMix) * alpha;
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constraint->translateMix += (data->translateMix - constraint->translateMix) * alpha;
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constraint->scaleMix += (data->scaleMix - constraint->scaleMix) * alpha;
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constraint->shearMix += (data->shearMix - constraint->shearMix) * alpha;
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}
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return;
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return;
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}
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||||
|
||||
frames = self->frames;
|
||||
@ -1196,7 +1270,7 @@ void _spTransformConstraintTimeline_apply (const spTimeline* timeline, spSkeleto
|
||||
scale += (frames[frame + TRANSFORMCONSTRAINT_SCALE] - scale) * percent;
|
||||
shear += (frames[frame + TRANSFORMCONSTRAINT_SHEAR] - shear) * percent;
|
||||
}
|
||||
if (setupPose) {
|
||||
if (pose == SP_MIX_POSE_SETUP) {
|
||||
spTransformConstraintData* data = constraint->data;
|
||||
constraint->rotateMix = data->rotateMix + (rotate - data->rotateMix) * alpha;
|
||||
constraint->translateMix = data->translateMix + (translate - data->translateMix) * alpha;
|
||||
@ -1248,8 +1322,13 @@ void _spPathConstraintPositionTimeline_apply(const spTimeline* timeline, spSkele
|
||||
|
||||
constraint = skeleton->pathConstraints[self->pathConstraintIndex];
|
||||
if (time < self->frames[0]) {
|
||||
if (setupPose) {
|
||||
switch (pose) {
|
||||
case SP_MIX_POSE_SETUP:
|
||||
constraint->position = constraint->data->position;
|
||||
return;
|
||||
case SP_MIX_POSE_CURRENT:
|
||||
case SP_MIX_POSE_CURRENT_LAYERED: /* to appease compiler */
|
||||
constraint->position += (constraint->data->position - constraint->position) * alpha;
|
||||
}
|
||||
return;
|
||||
}
|
||||
@ -1268,7 +1347,7 @@ void _spPathConstraintPositionTimeline_apply(const spTimeline* timeline, spSkele
|
||||
|
||||
position += (frames[frame + PATHCONSTRAINTPOSITION_VALUE] - position) * percent;
|
||||
}
|
||||
if (setupPose)
|
||||
if (pose == SP_MIX_POSE_SETUP)
|
||||
constraint->position = constraint->data->position + (position - constraint->data->position) * alpha;
|
||||
else
|
||||
constraint->position += (position - constraint->position) * alpha;
|
||||
@ -1308,8 +1387,13 @@ void _spPathConstraintSpacingTimeline_apply(const spTimeline* timeline, spSkelet
|
||||
|
||||
constraint = skeleton->pathConstraints[self->pathConstraintIndex];
|
||||
if (time < self->frames[0]) {
|
||||
if (setupPose) {
|
||||
switch (pose) {
|
||||
case SP_MIX_POSE_SETUP:
|
||||
constraint->spacing = constraint->data->spacing;
|
||||
return;
|
||||
case SP_MIX_POSE_CURRENT:
|
||||
case SP_MIX_POSE_CURRENT_LAYERED: /* to appease compiler */
|
||||
constraint->spacing += (constraint->data->spacing - constraint->spacing) * alpha;
|
||||
}
|
||||
return;
|
||||
}
|
||||
@ -1329,7 +1413,7 @@ void _spPathConstraintSpacingTimeline_apply(const spTimeline* timeline, spSkelet
|
||||
spacing += (frames[frame + PATHCONSTRAINTSPACING_VALUE] - spacing) * percent;
|
||||
}
|
||||
|
||||
if (setupPose)
|
||||
if (pose == SP_MIX_POSE_SETUP)
|
||||
constraint->spacing = constraint->data->spacing + (spacing - constraint->data->spacing) * alpha;
|
||||
else
|
||||
constraint->spacing += (spacing - constraint->spacing) * alpha;
|
||||
@ -1372,9 +1456,15 @@ void _spPathConstraintMixTimeline_apply(const spTimeline* timeline, spSkeleton*
|
||||
|
||||
constraint = skeleton->pathConstraints[self->pathConstraintIndex];
|
||||
if (time < self->frames[0]) {
|
||||
if (setupPose) {
|
||||
switch (pose) {
|
||||
case SP_MIX_POSE_SETUP:
|
||||
constraint->rotateMix = constraint->data->rotateMix;
|
||||
constraint->translateMix = constraint->data->translateMix;
|
||||
return;
|
||||
case SP_MIX_POSE_CURRENT:
|
||||
case SP_MIX_POSE_CURRENT_LAYERED: /* to appease compiler */
|
||||
constraint->rotateMix += (constraint->data->rotateMix - constraint->rotateMix) * alpha;
|
||||
constraint->translateMix += (constraint->data->translateMix - constraint->translateMix) * alpha;
|
||||
}
|
||||
return;
|
||||
}
|
||||
@ -1397,7 +1487,7 @@ void _spPathConstraintMixTimeline_apply(const spTimeline* timeline, spSkeleton*
|
||||
translate += (frames[frame + PATHCONSTRAINTMIX_TRANSLATE] - translate) * percent;
|
||||
}
|
||||
|
||||
if (setupPose) {
|
||||
if (pose == SP_MIX_POSE_SETUP) {
|
||||
constraint->rotateMix = constraint->data->rotateMix + (rotate - constraint->data->rotateMix) * alpha;
|
||||
constraint->translateMix = constraint->data->translateMix + (translate - constraint->data->translateMix) * alpha;
|
||||
} else {
|
||||
|
||||
@ -50,8 +50,8 @@ void spAnimationState_disposeStatics () {
|
||||
void _spAnimationState_disposeTrackEntry (spTrackEntry* entry);
|
||||
void _spAnimationState_disposeTrackEntries (spAnimationState* state, spTrackEntry* entry);
|
||||
int /*boolean*/ _spAnimationState_updateMixingFrom (spAnimationState* self, spTrackEntry* entry, float delta);
|
||||
float _spAnimationState_applyMixingFrom (spAnimationState* self, spTrackEntry* entry, spSkeleton* skeleton);
|
||||
void _spAnimationState_applyRotateTimeline (spAnimationState* self, spTimeline* timeline, spSkeleton* skeleton, float time, float alpha, int /*boolean*/ setupPose, float* timelinesRotation, int i, int /*boolean*/ firstFrame);
|
||||
float _spAnimationState_applyMixingFrom (spAnimationState* self, spTrackEntry* entry, spSkeleton* skeleton, spMixPose currentPose);
|
||||
void _spAnimationState_applyRotateTimeline (spAnimationState* self, spTimeline* timeline, spSkeleton* skeleton, float time, float alpha, spMixPose pose, float* timelinesRotation, int i, int /*boolean*/ firstFrame);
|
||||
void _spAnimationState_queueEvents (spAnimationState* self, spTrackEntry* entry, float animationTime);
|
||||
void _spAnimationState_setCurrent (spAnimationState* self, int index, spTrackEntry* current, int /*boolean*/ interrupt);
|
||||
spTrackEntry* _spAnimationState_expandToIndex (spAnimationState* self, int index);
|
||||
@ -338,6 +338,8 @@ int spAnimationState_apply (spAnimationState* self, spSkeleton* skeleton) {
|
||||
float* timelinesRotation;
|
||||
spTimeline* timeline;
|
||||
int applied = 0;
|
||||
spMixPose currentPose;
|
||||
spMixPose pose;
|
||||
|
||||
if (internal->animationsChanged) _spAnimationState_animationsChanged(self);
|
||||
|
||||
@ -346,11 +348,12 @@ int spAnimationState_apply (spAnimationState* self, spSkeleton* skeleton) {
|
||||
current = self->tracks[i];
|
||||
if (!current || current->delay > 0) continue;
|
||||
applied = -1;
|
||||
currentPose = i == 0 ? SP_MIX_POSE_CURRENT : SP_MIX_POSE_CURRENT_LAYERED;
|
||||
|
||||
/* Apply mixing from entries first. */
|
||||
mix = current->alpha;
|
||||
if (current->mixingFrom)
|
||||
mix *= _spAnimationState_applyMixingFrom(self, current, skeleton);
|
||||
mix *= _spAnimationState_applyMixingFrom(self, current, skeleton, currentPose);
|
||||
else if (current->trackTime >= current->trackEnd && current->next == 0)
|
||||
mix = 0;
|
||||
|
||||
@ -360,7 +363,7 @@ int spAnimationState_apply (spAnimationState* self, spSkeleton* skeleton) {
|
||||
timelines = current->animation->timelines;
|
||||
if (mix == 1) {
|
||||
for (ii = 0; ii < timelineCount; ii++)
|
||||
spTimeline_apply(timelines[ii], skeleton, animationLast, animationTime, internal->events, &internal->eventsCount, 1, 1, 0);
|
||||
spTimeline_apply(timelines[ii], skeleton, animationLast, animationTime, internal->events, &internal->eventsCount, 1, SP_MIX_POSE_SETUP, SP_MIX_DIRECTION_IN);
|
||||
} else {
|
||||
spIntArray* timelineData = current->timelineData;
|
||||
|
||||
@ -370,10 +373,11 @@ int spAnimationState_apply (spAnimationState* self, spSkeleton* skeleton) {
|
||||
|
||||
for (ii = 0; ii < timelineCount; ii++) {
|
||||
timeline = timelines[ii];
|
||||
pose = timelineData->items[ii] >= FIRST ? SP_MIX_POSE_SETUP : currentPose;
|
||||
if (timeline->type == SP_TIMELINE_ROTATE)
|
||||
_spAnimationState_applyRotateTimeline(self, timeline, skeleton, animationTime, mix, timelineData->items[ii] >= FIRST, timelinesRotation, ii << 1, firstFrame);
|
||||
_spAnimationState_applyRotateTimeline(self, timeline, skeleton, animationTime, mix, pose, timelinesRotation, ii << 1, firstFrame);
|
||||
else
|
||||
spTimeline_apply(timeline, skeleton, animationLast, animationTime, internal->events, &internal->eventsCount, mix, timelineData->items[ii] >= FIRST, 0);
|
||||
spTimeline_apply(timeline, skeleton, animationLast, animationTime, internal->events, &internal->eventsCount, mix, pose, SP_MIX_DIRECTION_IN);
|
||||
}
|
||||
}
|
||||
_spAnimationState_queueEvents(self, current, animationTime);
|
||||
@ -386,7 +390,7 @@ int spAnimationState_apply (spAnimationState* self, spSkeleton* skeleton) {
|
||||
return applied;
|
||||
}
|
||||
|
||||
float _spAnimationState_applyMixingFrom (spAnimationState* self, spTrackEntry* to, spSkeleton* skeleton) {
|
||||
float _spAnimationState_applyMixingFrom (spAnimationState* self, spTrackEntry* to, spSkeleton* skeleton, spMixPose currentPose) {
|
||||
_spAnimationState* internal = SUB_CAST(_spAnimationState, self);
|
||||
float mix;
|
||||
spEvent** events;
|
||||
@ -403,12 +407,12 @@ float _spAnimationState_applyMixingFrom (spAnimationState* self, spTrackEntry* t
|
||||
float alpha;
|
||||
int /*boolean*/ firstFrame;
|
||||
float* timelinesRotation;
|
||||
int /*boolean*/ first;
|
||||
spMixPose pose;
|
||||
int i;
|
||||
spTrackEntry* dipMix;
|
||||
|
||||
spTrackEntry* from = to->mixingFrom;
|
||||
if (from->mixingFrom) _spAnimationState_applyMixingFrom(self, from, skeleton);
|
||||
if (from->mixingFrom) _spAnimationState_applyMixingFrom(self, from, skeleton, currentPose);
|
||||
|
||||
if (to->mixDuration == 0) /* Single frame mix to undo mixingFrom changes. */
|
||||
mix = 1;
|
||||
@ -431,26 +435,27 @@ float _spAnimationState_applyMixingFrom (spAnimationState* self, spTrackEntry* t
|
||||
if (firstFrame) _spAnimationState_resizeTimelinesRotation(from, timelineCount << 1);
|
||||
timelinesRotation = from->timelinesRotation;
|
||||
|
||||
first = 0;
|
||||
alphaDip = from->alpha * to->interruptAlpha; alphaMix = alphaDip * (1 - mix);
|
||||
from->totalAlpha = 0;
|
||||
for (i = 0; i < timelineCount; i++) {
|
||||
spTimeline* timeline = timelines[i];
|
||||
switch (timelineData->items[i]) {
|
||||
case SUBSEQUENT:
|
||||
first = 0;
|
||||
if (!attachments && timeline->type == SP_TIMELINE_ATTACHMENT) continue;
|
||||
if (!drawOrder && timeline->type == SP_TIMELINE_DRAWORDER) continue;
|
||||
pose = currentPose;
|
||||
alpha = alphaMix;
|
||||
break;
|
||||
case FIRST:
|
||||
first = 1;
|
||||
pose = SP_MIX_POSE_SETUP;
|
||||
alpha = alphaMix;
|
||||
break;
|
||||
case DIP:
|
||||
first = 1;
|
||||
pose = SP_MIX_POSE_SETUP;
|
||||
alpha = alphaDip;
|
||||
break;
|
||||
default:
|
||||
first = 1;
|
||||
pose = SP_MIX_POSE_SETUP;
|
||||
alpha = alphaDip;
|
||||
dipMix = timelineDipMix->items[i];
|
||||
alpha *= MAX(0, 1 - dipMix->mixTime / dipMix->mixDuration);
|
||||
@ -458,13 +463,9 @@ float _spAnimationState_applyMixingFrom (spAnimationState* self, spTrackEntry* t
|
||||
}
|
||||
from->totalAlpha += alpha;
|
||||
if (timeline->type == SP_TIMELINE_ROTATE)
|
||||
_spAnimationState_applyRotateTimeline(self, timeline, skeleton, animationTime, alpha, first, timelinesRotation, i << 1, firstFrame);
|
||||
_spAnimationState_applyRotateTimeline(self, timeline, skeleton, animationTime, alpha, pose, timelinesRotation, i << 1, firstFrame);
|
||||
else {
|
||||
if (!first) {
|
||||
if (!attachments && timeline->type == SP_TIMELINE_ATTACHMENT) continue;
|
||||
if (!drawOrder && timeline->type == SP_TIMELINE_DRAWORDER) continue;
|
||||
}
|
||||
spTimeline_apply(timeline, skeleton, animationLast, animationTime, events, &internal->eventsCount, alpha, first, 1);
|
||||
spTimeline_apply(timeline, skeleton, animationLast, animationTime, events, &internal->eventsCount, alpha, pose, SP_MIX_DIRECTION_OUT);
|
||||
}
|
||||
}
|
||||
|
||||
@ -477,7 +478,7 @@ float _spAnimationState_applyMixingFrom (spAnimationState* self, spTrackEntry* t
|
||||
return mix;
|
||||
}
|
||||
|
||||
void _spAnimationState_applyRotateTimeline (spAnimationState* self, spTimeline* timeline, spSkeleton* skeleton, float time, float alpha, int /*boolean*/ setupPose, float* timelinesRotation, int i, int /*boolean*/ firstFrame) {
|
||||
void _spAnimationState_applyRotateTimeline (spAnimationState* self, spTimeline* timeline, spSkeleton* skeleton, float time, float alpha, spMixPose pose, float* timelinesRotation, int i, int /*boolean*/ firstFrame) {
|
||||
spRotateTimeline *rotateTimeline;
|
||||
float *frames;
|
||||
spBone* bone;
|
||||
@ -492,7 +493,7 @@ void _spAnimationState_applyRotateTimeline (spAnimationState* self, spTimeline*
|
||||
if (firstFrame) timelinesRotation[i] = 0;
|
||||
|
||||
if (alpha == 1) {
|
||||
spTimeline_apply(timeline, skeleton, 0, time, 0, 0, 1, setupPose, 0);
|
||||
spTimeline_apply(timeline, skeleton, 0, time, 0, 0, 1, pose, SP_MIX_DIRECTION_IN);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -500,7 +501,7 @@ void _spAnimationState_applyRotateTimeline (spAnimationState* self, spTimeline*
|
||||
frames = rotateTimeline->frames;
|
||||
bone = skeleton->bones[rotateTimeline->boneIndex];
|
||||
if (time < frames[0]) {
|
||||
if (setupPose) {
|
||||
if (pose == SP_MIX_POSE_SETUP) {
|
||||
bone->rotation = bone->data->rotation;
|
||||
}
|
||||
return; /* Time is before first frame. */
|
||||
@ -523,7 +524,7 @@ void _spAnimationState_applyRotateTimeline (spAnimationState* self, spTimeline*
|
||||
}
|
||||
|
||||
/* Mix between rotations using the direction of the shortest route on the first frame while detecting crosses. */
|
||||
r1 = setupPose ? bone->data->rotation : bone->rotation;
|
||||
r1 = pose == SP_MIX_POSE_SETUP ? bone->data->rotation : bone->rotation;
|
||||
diff = r2 - r1;
|
||||
if (diff == 0) {
|
||||
total = timelinesRotation[i];
|
||||
|
||||
@ -31,7 +31,7 @@
|
||||
#include <spine/VertexAttachment.h>
|
||||
#include <spine/extension.h>
|
||||
|
||||
// FIXME this is not thread-safe
|
||||
/* FIXME this is not thread-safe */
|
||||
static int nextID = 0;
|
||||
|
||||
void _spVertexAttachment_init (spVertexAttachment* attachment) {
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user