Merge pull request #9 from victorsavu3/master

Allow animations to be transformed and various memory problems
This commit is contained in:
Nathan Sweet 2013-03-14 14:57:18 -07:00
commit 179e47f41d
4 changed files with 10 additions and 4 deletions

View File

@ -8,6 +8,10 @@ namespace spine {
class AtlasPage: public BaseAtlasPage {
public:
~AtlasPage(){
delete texture;
}
sf::Texture *texture;
};

View File

@ -23,7 +23,8 @@ void Skeleton::draw (RenderTarget& target, RenderStates states) const {
const_cast<Skeleton*>(this)->vertexArray.clear();
for (int i = 0, n = slots.size(); i < n; i++)
if (slots[i]->attachment) slots[i]->attachment->draw(slots[i]);
target.draw(vertexArray, texture);
states.texture = texture;
target.draw(vertexArray, states);
}
} /* namespace spine */

View File

@ -105,7 +105,7 @@ void BaseAtlas::load (const char *current, const char *end) {
string value;
string tuple[4];
BaseAtlasPage *page;
BaseAtlasPage *page = NULL;
while (current != end) {
readLine(current, end, value);
trim(value);

View File

@ -21,8 +21,9 @@ namespace spine {
static float toColor (const string &value, int index) {
if (value.size() != 8) throw runtime_error("Error parsing color, length must be 8: " + value);
char *p;
int color = strtoul(value.substr(index * 2, 2).c_str(), &p, 16);
if (*p != 0) throw runtime_error("Error parsing color: " + value + ", invalid hex value: " + value.substr(index * 2, 2));
string tmp = value.substr(index * 2, 2);
int color = strtoul(tmp.c_str(), &p, 16);
if (*p != 0) throw runtime_error("Error parsing color: " + value + ", invalid hex value: " + tmp);
return color / (float)255;
}