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https://github.com/EsotericSoftware/spine-runtimes.git
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Merge pull request #9 from victorsavu3/master
Allow animations to be transformed and various memory problems
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commit
179e47f41d
@ -8,6 +8,10 @@ namespace spine {
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class AtlasPage: public BaseAtlasPage {
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public:
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~AtlasPage(){
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delete texture;
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}
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sf::Texture *texture;
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};
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@ -23,7 +23,8 @@ void Skeleton::draw (RenderTarget& target, RenderStates states) const {
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const_cast<Skeleton*>(this)->vertexArray.clear();
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for (int i = 0, n = slots.size(); i < n; i++)
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if (slots[i]->attachment) slots[i]->attachment->draw(slots[i]);
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target.draw(vertexArray, texture);
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states.texture = texture;
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target.draw(vertexArray, states);
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}
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} /* namespace spine */
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@ -105,7 +105,7 @@ void BaseAtlas::load (const char *current, const char *end) {
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string value;
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string tuple[4];
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BaseAtlasPage *page;
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BaseAtlasPage *page = NULL;
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while (current != end) {
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readLine(current, end, value);
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trim(value);
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@ -21,8 +21,9 @@ namespace spine {
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static float toColor (const string &value, int index) {
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if (value.size() != 8) throw runtime_error("Error parsing color, length must be 8: " + value);
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char *p;
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int color = strtoul(value.substr(index * 2, 2).c_str(), &p, 16);
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if (*p != 0) throw runtime_error("Error parsing color: " + value + ", invalid hex value: " + value.substr(index * 2, 2));
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string tmp = value.substr(index * 2, 2);
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int color = strtoul(tmp.c_str(), &p, 16);
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if (*p != 0) throw runtime_error("Error parsing color: " + value + ", invalid hex value: " + tmp);
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return color / (float)255;
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}
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