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[unity] Fixed URP shader compile error in build on latest Unity 2022.3. Closes #2957.
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@ -12,7 +12,7 @@
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#define SKELETONLIT_RECEIVE_SHADOWS
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#endif
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#if !defined(DYNAMICLIGHTMAP_ON) && !defined(LIGHTMAP_ON) && (defined(PROBE_VOLUMES_L1) || defined(PROBE_VOLUMES_L2))
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#if !defined(DYNAMICLIGHTMAP_ON) && !defined(LIGHTMAP_ON) && (defined(PROBE_VOLUMES_L1) || defined(PROBE_VOLUMES_L2)) && defined(__PROBEVOLUME_HLSL__)
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#define USE_ADAPTIVE_PROBE_VOLUMES
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#endif
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@ -18,7 +18,7 @@
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#define NEEDS_POSITION_WS
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#endif
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#if !defined(DYNAMICLIGHTMAP_ON) && !defined(LIGHTMAP_ON) && (defined(PROBE_VOLUMES_L1) || defined(PROBE_VOLUMES_L2))
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#if !defined(DYNAMICLIGHTMAP_ON) && !defined(LIGHTMAP_ON) && (defined(PROBE_VOLUMES_L1) || defined(PROBE_VOLUMES_L2)) && defined(__PROBEVOLUME_HLSL__)
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#define USE_ADAPTIVE_PROBE_VOLUMES
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#endif
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@ -2,7 +2,7 @@
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"name": "com.esotericsoftware.spine.urp-shaders",
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"displayName": "Spine Universal RP Shaders",
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"description": "This plugin provides universal render pipeline (URP) shaders for the spine-unity runtime.\n\nPrerequisites:\nIt requires a working installation of the spine-unity runtime, version 4.2.\n(See http://esotericsoftware.com/git/spine-runtimes/spine-unity)",
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"version": "4.2.45",
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"version": "4.2.46",
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"unity": "2019.3",
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"author": {
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"name": "Esoteric Software",
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