Support for rendering via PolygonSpriteBatch.

This commit is contained in:
NathanSweet 2013-09-20 19:48:14 +02:00
parent 9aed300bc9
commit 19bb6a202a
2 changed files with 113 additions and 8 deletions

View File

@ -1,3 +1,35 @@
/******************************************************************************
* Spine Runtime Software License - Version 1.0
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* Redistribution and use in source and binary forms in whole or in part, with
* or without modification, are permitted provided that the following conditions
* are met:
*
* 1. A Spine Single User License or Spine Professional License must be
* purchased from Esoteric Software and the license must remain valid:
* http://esotericsoftware.com/
* 2. Redistributions of source code must retain this license, which is the
* above copyright notice, this declaration of conditions and the following
* disclaimer.
* 3. Redistributions in binary form must reproduce this license, which is the
* above copyright notice, this declaration of conditions and the following
* disclaimer, in the documentation and/or other materials provided with the
* distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package com.esotericsoftware.spine;
@ -5,12 +37,51 @@ import com.esotericsoftware.spine.attachments.Attachment;
import com.esotericsoftware.spine.attachments.RegionAttachment;
import com.badlogic.gdx.graphics.GL11;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.utils.Array;
public class SkeletonRenderer {
static private final short[] quadTriangle = {0, 1, 2, 2, 3, 0};
private boolean premultipliedAlpha;
public void draw (PolygonSpriteBatch batch, Skeleton skeleton) {
boolean premultipliedAlpha = this.premultipliedAlpha;
int srcFunc = premultipliedAlpha ? GL11.GL_ONE : GL11.GL_SRC_ALPHA;
batch.setBlendFunction(srcFunc, GL11.GL_ONE_MINUS_SRC_ALPHA);
boolean additive = false;
float[] vertices;
short[] triangles;
Texture texture;
Array<Slot> drawOrder = skeleton.drawOrder;
for (int i = 0, n = drawOrder.size; i < n; i++) {
Slot slot = drawOrder.get(i);
Attachment attachment = slot.attachment;
if (attachment instanceof RegionAttachment) {
RegionAttachment region = (RegionAttachment)attachment;
region.updateWorldVertices(slot, premultipliedAlpha);
vertices = region.getWorldVertices();
triangles = quadTriangle;
texture = region.getRegion().getTexture();
} else
continue;
if (slot.data.getAdditiveBlending() != additive) {
additive = !additive;
if (additive)
batch.setBlendFunction(srcFunc, GL11.GL_ONE);
else
batch.setBlendFunction(srcFunc, GL11.GL_ONE_MINUS_SRC_ALPHA);
}
batch.draw(texture, vertices, 0, vertices.length, triangles, 0, triangles.length);
}
}
public void draw (SpriteBatch batch, Skeleton skeleton) {
boolean premultipliedAlpha = this.premultipliedAlpha;
int srcFunc = premultipliedAlpha ? GL11.GL_ONE : GL11.GL_SRC_ALPHA;
@ -24,8 +95,8 @@ public class SkeletonRenderer {
Attachment attachment = slot.attachment;
if (attachment instanceof RegionAttachment) {
RegionAttachment regionAttachment = (RegionAttachment)attachment;
regionAttachment.updateVertices(slot, premultipliedAlpha);
float[] vertices = regionAttachment.getVertices();
regionAttachment.updateWorldVertices(slot, premultipliedAlpha);
float[] vertices = regionAttachment.getWorldVertices();
if (slot.data.getAdditiveBlending() != additive) {
additive = !additive;
if (additive)

View File

@ -1,8 +1,39 @@
/******************************************************************************
* Spine Runtime Software License - Version 1.0
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* Redistribution and use in source and binary forms in whole or in part, with
* or without modification, are permitted provided that the following conditions
* are met:
*
* 1. A Spine Single User License or Spine Professional License must be
* purchased from Esoteric Software and the license must remain valid:
* http://esotericsoftware.com/
* 2. Redistributions of source code must retain this license, which is the
* above copyright notice, this declaration of conditions and the following
* disclaimer.
* 3. Redistributions in binary form must reproduce this license, which is the
* above copyright notice, this declaration of conditions and the following
* disclaimer, in the documentation and/or other materials provided with the
* distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package com.esotericsoftware.spine;
import com.esotericsoftware.spine.attachments.Attachment;
import com.esotericsoftware.spine.attachments.BoundingBoxAttachment;
import com.esotericsoftware.spine.attachments.RegionAttachment;
import static com.badlogic.gdx.graphics.g2d.SpriteBatch.*;
@ -13,6 +44,7 @@ import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.FloatArray;
public class SkeletonRendererDebug {
static private final Color boneLineColor = Color.RED;
@ -57,8 +89,8 @@ public class SkeletonRendererDebug {
Attachment attachment = slot.attachment;
if (attachment instanceof RegionAttachment) {
RegionAttachment regionAttachment = (RegionAttachment)attachment;
regionAttachment.updateVertices(slot, false);
float[] vertices = regionAttachment.getVertices();
regionAttachment.updateWorldVertices(slot, false);
float[] vertices = regionAttachment.getWorldVertices();
renderer.line(vertices[X1], vertices[Y1], vertices[X2], vertices[Y2]);
renderer.line(vertices[X2], vertices[Y2], vertices[X3], vertices[Y3]);
renderer.line(vertices[X3], vertices[Y3], vertices[X4], vertices[Y4]);
@ -73,9 +105,11 @@ public class SkeletonRendererDebug {
renderer.setColor(aabbColor);
renderer.rect(bounds.getMinX(), bounds.getMinY(), bounds.getWidth(), bounds.getHeight());
renderer.setColor(boundingBoxColor);
Array<BoundingBoxAttachment> boundingBoxes = bounds.getBoundingBoxAttachments();
for (int i = 0, n = boundingBoxes.size; i < n; i++)
renderer.polygon(boundingBoxes.get(i).getVertices());
Array<FloatArray> polygons = bounds.getPolygons();
for (int i = 0, n = polygons.size; i < n; i++) {
FloatArray polygon = polygons.get(i);
renderer.polygon(polygon.items, 0, polygon.size);
}
}
renderer.end();