mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-19 08:16:41 +08:00
[ts] Fixed AnimationState not respecting MixBlend.first for rotate timelines. See #1274.
This commit is contained in:
parent
1935d4a488
commit
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@ -1532,25 +1532,33 @@ var spine;
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var rotateTimeline = timeline;
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var rotateTimeline = timeline;
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var frames = rotateTimeline.frames;
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var frames = rotateTimeline.frames;
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var bone = skeleton.bones[rotateTimeline.boneIndex];
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var bone = skeleton.bones[rotateTimeline.boneIndex];
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var r1 = 0, r2 = 0;
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if (time < frames[0]) {
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if (time < frames[0]) {
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if (blend == spine.MixBlend.setup)
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switch (blend) {
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bone.rotation = bone.data.rotation;
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case spine.MixBlend.setup:
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return;
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bone.rotation = bone.data.rotation;
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default:
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return;
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case spine.MixBlend.first:
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r1 = bone.rotation;
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r2 = bone.data.rotation;
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}
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}
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}
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var r2 = 0;
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if (time >= frames[frames.length - spine.RotateTimeline.ENTRIES])
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r2 = bone.data.rotation + frames[frames.length + spine.RotateTimeline.PREV_ROTATION];
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else {
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else {
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var frame = spine.Animation.binarySearch(frames, time, spine.RotateTimeline.ENTRIES);
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r1 = blend == spine.MixBlend.setup ? bone.data.rotation : bone.rotation;
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var prevRotation = frames[frame + spine.RotateTimeline.PREV_ROTATION];
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if (time >= frames[frames.length - spine.RotateTimeline.ENTRIES])
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var frameTime = frames[frame];
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r2 = bone.data.rotation + frames[frames.length + spine.RotateTimeline.PREV_ROTATION];
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var percent = rotateTimeline.getCurvePercent((frame >> 1) - 1, 1 - (time - frameTime) / (frames[frame + spine.RotateTimeline.PREV_TIME] - frameTime));
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else {
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r2 = frames[frame + spine.RotateTimeline.ROTATION] - prevRotation;
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var frame = spine.Animation.binarySearch(frames, time, spine.RotateTimeline.ENTRIES);
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r2 -= (16384 - ((16384.499999999996 - r2 / 360) | 0)) * 360;
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var prevRotation = frames[frame + spine.RotateTimeline.PREV_ROTATION];
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r2 = prevRotation + r2 * percent + bone.data.rotation;
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var frameTime = frames[frame];
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r2 -= (16384 - ((16384.499999999996 - r2 / 360) | 0)) * 360;
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var percent = rotateTimeline.getCurvePercent((frame >> 1) - 1, 1 - (time - frameTime) / (frames[frame + spine.RotateTimeline.PREV_TIME] - frameTime));
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r2 = frames[frame + spine.RotateTimeline.ROTATION] - prevRotation;
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r2 -= (16384 - ((16384.499999999996 - r2 / 360) | 0)) * 360;
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r2 = prevRotation + r2 * percent + bone.data.rotation;
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r2 -= (16384 - ((16384.499999999996 - r2 / 360) | 0)) * 360;
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}
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}
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}
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var r1 = blend == spine.MixBlend.setup ? bone.data.rotation : bone.rotation;
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var total = 0, diff = r2 - r1;
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var total = 0, diff = r2 - r1;
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diff -= (16384 - ((16384.499999999996 - diff / 360) | 0)) * 360;
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diff -= (16384 - ((16384.499999999996 - diff / 360) | 0)) * 360;
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if (diff == 0) {
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if (diff == 0) {
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File diff suppressed because one or more lines are too long
@ -1532,25 +1532,33 @@ var spine;
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var rotateTimeline = timeline;
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var rotateTimeline = timeline;
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var frames = rotateTimeline.frames;
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var frames = rotateTimeline.frames;
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var bone = skeleton.bones[rotateTimeline.boneIndex];
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var bone = skeleton.bones[rotateTimeline.boneIndex];
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var r1 = 0, r2 = 0;
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if (time < frames[0]) {
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if (time < frames[0]) {
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if (blend == spine.MixBlend.setup)
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switch (blend) {
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bone.rotation = bone.data.rotation;
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case spine.MixBlend.setup:
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return;
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bone.rotation = bone.data.rotation;
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default:
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return;
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case spine.MixBlend.first:
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r1 = bone.rotation;
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r2 = bone.data.rotation;
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}
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}
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}
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var r2 = 0;
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if (time >= frames[frames.length - spine.RotateTimeline.ENTRIES])
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r2 = bone.data.rotation + frames[frames.length + spine.RotateTimeline.PREV_ROTATION];
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else {
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else {
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var frame = spine.Animation.binarySearch(frames, time, spine.RotateTimeline.ENTRIES);
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r1 = blend == spine.MixBlend.setup ? bone.data.rotation : bone.rotation;
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var prevRotation = frames[frame + spine.RotateTimeline.PREV_ROTATION];
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if (time >= frames[frames.length - spine.RotateTimeline.ENTRIES])
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var frameTime = frames[frame];
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r2 = bone.data.rotation + frames[frames.length + spine.RotateTimeline.PREV_ROTATION];
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var percent = rotateTimeline.getCurvePercent((frame >> 1) - 1, 1 - (time - frameTime) / (frames[frame + spine.RotateTimeline.PREV_TIME] - frameTime));
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else {
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r2 = frames[frame + spine.RotateTimeline.ROTATION] - prevRotation;
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var frame = spine.Animation.binarySearch(frames, time, spine.RotateTimeline.ENTRIES);
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r2 -= (16384 - ((16384.499999999996 - r2 / 360) | 0)) * 360;
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var prevRotation = frames[frame + spine.RotateTimeline.PREV_ROTATION];
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r2 = prevRotation + r2 * percent + bone.data.rotation;
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var frameTime = frames[frame];
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r2 -= (16384 - ((16384.499999999996 - r2 / 360) | 0)) * 360;
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var percent = rotateTimeline.getCurvePercent((frame >> 1) - 1, 1 - (time - frameTime) / (frames[frame + spine.RotateTimeline.PREV_TIME] - frameTime));
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r2 = frames[frame + spine.RotateTimeline.ROTATION] - prevRotation;
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r2 -= (16384 - ((16384.499999999996 - r2 / 360) | 0)) * 360;
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r2 = prevRotation + r2 * percent + bone.data.rotation;
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r2 -= (16384 - ((16384.499999999996 - r2 / 360) | 0)) * 360;
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}
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}
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}
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var r1 = blend == spine.MixBlend.setup ? bone.data.rotation : bone.rotation;
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var total = 0, diff = r2 - r1;
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var total = 0, diff = r2 - r1;
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diff -= (16384 - ((16384.499999999996 - diff / 360) | 0)) * 360;
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diff -= (16384 - ((16384.499999999996 - diff / 360) | 0)) * 360;
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if (diff == 0) {
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if (diff == 0) {
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File diff suppressed because one or more lines are too long
@ -1532,25 +1532,33 @@ var spine;
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var rotateTimeline = timeline;
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var rotateTimeline = timeline;
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var frames = rotateTimeline.frames;
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var frames = rotateTimeline.frames;
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var bone = skeleton.bones[rotateTimeline.boneIndex];
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var bone = skeleton.bones[rotateTimeline.boneIndex];
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var r1 = 0, r2 = 0;
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if (time < frames[0]) {
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if (time < frames[0]) {
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if (blend == spine.MixBlend.setup)
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switch (blend) {
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bone.rotation = bone.data.rotation;
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case spine.MixBlend.setup:
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return;
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bone.rotation = bone.data.rotation;
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default:
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return;
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case spine.MixBlend.first:
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r1 = bone.rotation;
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r2 = bone.data.rotation;
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}
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}
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}
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var r2 = 0;
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if (time >= frames[frames.length - spine.RotateTimeline.ENTRIES])
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r2 = bone.data.rotation + frames[frames.length + spine.RotateTimeline.PREV_ROTATION];
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else {
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else {
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var frame = spine.Animation.binarySearch(frames, time, spine.RotateTimeline.ENTRIES);
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r1 = blend == spine.MixBlend.setup ? bone.data.rotation : bone.rotation;
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var prevRotation = frames[frame + spine.RotateTimeline.PREV_ROTATION];
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if (time >= frames[frames.length - spine.RotateTimeline.ENTRIES])
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var frameTime = frames[frame];
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r2 = bone.data.rotation + frames[frames.length + spine.RotateTimeline.PREV_ROTATION];
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var percent = rotateTimeline.getCurvePercent((frame >> 1) - 1, 1 - (time - frameTime) / (frames[frame + spine.RotateTimeline.PREV_TIME] - frameTime));
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else {
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r2 = frames[frame + spine.RotateTimeline.ROTATION] - prevRotation;
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var frame = spine.Animation.binarySearch(frames, time, spine.RotateTimeline.ENTRIES);
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r2 -= (16384 - ((16384.499999999996 - r2 / 360) | 0)) * 360;
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var prevRotation = frames[frame + spine.RotateTimeline.PREV_ROTATION];
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r2 = prevRotation + r2 * percent + bone.data.rotation;
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var frameTime = frames[frame];
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r2 -= (16384 - ((16384.499999999996 - r2 / 360) | 0)) * 360;
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var percent = rotateTimeline.getCurvePercent((frame >> 1) - 1, 1 - (time - frameTime) / (frames[frame + spine.RotateTimeline.PREV_TIME] - frameTime));
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r2 = frames[frame + spine.RotateTimeline.ROTATION] - prevRotation;
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r2 -= (16384 - ((16384.499999999996 - r2 / 360) | 0)) * 360;
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r2 = prevRotation + r2 * percent + bone.data.rotation;
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r2 -= (16384 - ((16384.499999999996 - r2 / 360) | 0)) * 360;
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}
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}
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}
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var r1 = blend == spine.MixBlend.setup ? bone.data.rotation : bone.rotation;
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var total = 0, diff = r2 - r1;
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var total = 0, diff = r2 - r1;
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diff -= (16384 - ((16384.499999999996 - diff / 360) | 0)) * 360;
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diff -= (16384 - ((16384.499999999996 - diff / 360) | 0)) * 360;
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if (diff == 0) {
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if (diff == 0) {
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File diff suppressed because one or more lines are too long
@ -1532,25 +1532,33 @@ var spine;
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var rotateTimeline = timeline;
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var rotateTimeline = timeline;
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var frames = rotateTimeline.frames;
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var frames = rotateTimeline.frames;
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var bone = skeleton.bones[rotateTimeline.boneIndex];
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var bone = skeleton.bones[rotateTimeline.boneIndex];
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var r1 = 0, r2 = 0;
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if (time < frames[0]) {
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if (time < frames[0]) {
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if (blend == spine.MixBlend.setup)
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switch (blend) {
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bone.rotation = bone.data.rotation;
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case spine.MixBlend.setup:
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return;
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bone.rotation = bone.data.rotation;
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default:
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return;
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case spine.MixBlend.first:
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r1 = bone.rotation;
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r2 = bone.data.rotation;
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}
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}
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}
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var r2 = 0;
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if (time >= frames[frames.length - spine.RotateTimeline.ENTRIES])
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r2 = bone.data.rotation + frames[frames.length + spine.RotateTimeline.PREV_ROTATION];
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else {
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else {
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var frame = spine.Animation.binarySearch(frames, time, spine.RotateTimeline.ENTRIES);
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r1 = blend == spine.MixBlend.setup ? bone.data.rotation : bone.rotation;
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var prevRotation = frames[frame + spine.RotateTimeline.PREV_ROTATION];
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if (time >= frames[frames.length - spine.RotateTimeline.ENTRIES])
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var frameTime = frames[frame];
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r2 = bone.data.rotation + frames[frames.length + spine.RotateTimeline.PREV_ROTATION];
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var percent = rotateTimeline.getCurvePercent((frame >> 1) - 1, 1 - (time - frameTime) / (frames[frame + spine.RotateTimeline.PREV_TIME] - frameTime));
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else {
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r2 = frames[frame + spine.RotateTimeline.ROTATION] - prevRotation;
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var frame = spine.Animation.binarySearch(frames, time, spine.RotateTimeline.ENTRIES);
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r2 -= (16384 - ((16384.499999999996 - r2 / 360) | 0)) * 360;
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var prevRotation = frames[frame + spine.RotateTimeline.PREV_ROTATION];
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r2 = prevRotation + r2 * percent + bone.data.rotation;
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var frameTime = frames[frame];
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r2 -= (16384 - ((16384.499999999996 - r2 / 360) | 0)) * 360;
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var percent = rotateTimeline.getCurvePercent((frame >> 1) - 1, 1 - (time - frameTime) / (frames[frame + spine.RotateTimeline.PREV_TIME] - frameTime));
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r2 = frames[frame + spine.RotateTimeline.ROTATION] - prevRotation;
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r2 -= (16384 - ((16384.499999999996 - r2 / 360) | 0)) * 360;
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r2 = prevRotation + r2 * percent + bone.data.rotation;
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r2 -= (16384 - ((16384.499999999996 - r2 / 360) | 0)) * 360;
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}
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}
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}
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var r1 = blend == spine.MixBlend.setup ? bone.data.rotation : bone.rotation;
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var total = 0, diff = r2 - r1;
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var total = 0, diff = r2 - r1;
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diff -= (16384 - ((16384.499999999996 - diff / 360) | 0)) * 360;
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diff -= (16384 - ((16384.499999999996 - diff / 360) | 0)) * 360;
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if (diff == 0) {
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if (diff == 0) {
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File diff suppressed because one or more lines are too long
@ -1532,25 +1532,33 @@ var spine;
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var rotateTimeline = timeline;
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var rotateTimeline = timeline;
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var frames = rotateTimeline.frames;
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var frames = rotateTimeline.frames;
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var bone = skeleton.bones[rotateTimeline.boneIndex];
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var bone = skeleton.bones[rotateTimeline.boneIndex];
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var r1 = 0, r2 = 0;
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if (time < frames[0]) {
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if (time < frames[0]) {
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if (blend == spine.MixBlend.setup)
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switch (blend) {
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bone.rotation = bone.data.rotation;
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case spine.MixBlend.setup:
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return;
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bone.rotation = bone.data.rotation;
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default:
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return;
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case spine.MixBlend.first:
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r1 = bone.rotation;
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r2 = bone.data.rotation;
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}
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}
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}
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var r2 = 0;
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if (time >= frames[frames.length - spine.RotateTimeline.ENTRIES])
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r2 = bone.data.rotation + frames[frames.length + spine.RotateTimeline.PREV_ROTATION];
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else {
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else {
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var frame = spine.Animation.binarySearch(frames, time, spine.RotateTimeline.ENTRIES);
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r1 = blend == spine.MixBlend.setup ? bone.data.rotation : bone.rotation;
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var prevRotation = frames[frame + spine.RotateTimeline.PREV_ROTATION];
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if (time >= frames[frames.length - spine.RotateTimeline.ENTRIES])
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var frameTime = frames[frame];
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r2 = bone.data.rotation + frames[frames.length + spine.RotateTimeline.PREV_ROTATION];
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var percent = rotateTimeline.getCurvePercent((frame >> 1) - 1, 1 - (time - frameTime) / (frames[frame + spine.RotateTimeline.PREV_TIME] - frameTime));
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else {
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r2 = frames[frame + spine.RotateTimeline.ROTATION] - prevRotation;
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var frame = spine.Animation.binarySearch(frames, time, spine.RotateTimeline.ENTRIES);
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r2 -= (16384 - ((16384.499999999996 - r2 / 360) | 0)) * 360;
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var prevRotation = frames[frame + spine.RotateTimeline.PREV_ROTATION];
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r2 = prevRotation + r2 * percent + bone.data.rotation;
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var frameTime = frames[frame];
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r2 -= (16384 - ((16384.499999999996 - r2 / 360) | 0)) * 360;
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var percent = rotateTimeline.getCurvePercent((frame >> 1) - 1, 1 - (time - frameTime) / (frames[frame + spine.RotateTimeline.PREV_TIME] - frameTime));
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r2 = frames[frame + spine.RotateTimeline.ROTATION] - prevRotation;
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r2 -= (16384 - ((16384.499999999996 - r2 / 360) | 0)) * 360;
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r2 = prevRotation + r2 * percent + bone.data.rotation;
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r2 -= (16384 - ((16384.499999999996 - r2 / 360) | 0)) * 360;
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}
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}
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}
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var r1 = blend == spine.MixBlend.setup ? bone.data.rotation : bone.rotation;
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var total = 0, diff = r2 - r1;
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var total = 0, diff = r2 - r1;
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diff -= (16384 - ((16384.499999999996 - diff / 360) | 0)) * 360;
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diff -= (16384 - ((16384.499999999996 - diff / 360) | 0)) * 360;
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if (diff == 0) {
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if (diff == 0) {
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File diff suppressed because one or more lines are too long
@ -1532,25 +1532,33 @@ var spine;
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var rotateTimeline = timeline;
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var rotateTimeline = timeline;
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var frames = rotateTimeline.frames;
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var frames = rotateTimeline.frames;
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var bone = skeleton.bones[rotateTimeline.boneIndex];
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var bone = skeleton.bones[rotateTimeline.boneIndex];
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var r1 = 0, r2 = 0;
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if (time < frames[0]) {
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if (time < frames[0]) {
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if (blend == spine.MixBlend.setup)
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switch (blend) {
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bone.rotation = bone.data.rotation;
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case spine.MixBlend.setup:
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return;
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bone.rotation = bone.data.rotation;
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default:
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return;
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case spine.MixBlend.first:
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r1 = bone.rotation;
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r2 = bone.data.rotation;
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}
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}
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}
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var r2 = 0;
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if (time >= frames[frames.length - spine.RotateTimeline.ENTRIES])
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r2 = bone.data.rotation + frames[frames.length + spine.RotateTimeline.PREV_ROTATION];
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else {
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else {
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var frame = spine.Animation.binarySearch(frames, time, spine.RotateTimeline.ENTRIES);
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r1 = blend == spine.MixBlend.setup ? bone.data.rotation : bone.rotation;
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var prevRotation = frames[frame + spine.RotateTimeline.PREV_ROTATION];
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if (time >= frames[frames.length - spine.RotateTimeline.ENTRIES])
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var frameTime = frames[frame];
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r2 = bone.data.rotation + frames[frames.length + spine.RotateTimeline.PREV_ROTATION];
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var percent = rotateTimeline.getCurvePercent((frame >> 1) - 1, 1 - (time - frameTime) / (frames[frame + spine.RotateTimeline.PREV_TIME] - frameTime));
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else {
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r2 = frames[frame + spine.RotateTimeline.ROTATION] - prevRotation;
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var frame = spine.Animation.binarySearch(frames, time, spine.RotateTimeline.ENTRIES);
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r2 -= (16384 - ((16384.499999999996 - r2 / 360) | 0)) * 360;
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var prevRotation = frames[frame + spine.RotateTimeline.PREV_ROTATION];
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r2 = prevRotation + r2 * percent + bone.data.rotation;
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var frameTime = frames[frame];
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r2 -= (16384 - ((16384.499999999996 - r2 / 360) | 0)) * 360;
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var percent = rotateTimeline.getCurvePercent((frame >> 1) - 1, 1 - (time - frameTime) / (frames[frame + spine.RotateTimeline.PREV_TIME] - frameTime));
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r2 = frames[frame + spine.RotateTimeline.ROTATION] - prevRotation;
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r2 -= (16384 - ((16384.499999999996 - r2 / 360) | 0)) * 360;
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r2 = prevRotation + r2 * percent + bone.data.rotation;
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r2 -= (16384 - ((16384.499999999996 - r2 / 360) | 0)) * 360;
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}
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}
|
}
|
||||||
var r1 = blend == spine.MixBlend.setup ? bone.data.rotation : bone.rotation;
|
|
||||||
var total = 0, diff = r2 - r1;
|
var total = 0, diff = r2 - r1;
|
||||||
diff -= (16384 - ((16384.499999999996 - diff / 360) | 0)) * 360;
|
diff -= (16384 - ((16384.499999999996 - diff / 360) | 0)) * 360;
|
||||||
if (diff == 0) {
|
if (diff == 0) {
|
||||||
|
|||||||
File diff suppressed because one or more lines are too long
@ -288,30 +288,37 @@ module spine {
|
|||||||
let rotateTimeline = timeline as RotateTimeline;
|
let rotateTimeline = timeline as RotateTimeline;
|
||||||
let frames = rotateTimeline.frames;
|
let frames = rotateTimeline.frames;
|
||||||
let bone = skeleton.bones[rotateTimeline.boneIndex];
|
let bone = skeleton.bones[rotateTimeline.boneIndex];
|
||||||
|
let r1 = 0, r2 = 0;
|
||||||
if (time < frames[0]) {
|
if (time < frames[0]) {
|
||||||
if (blend == MixBlend.setup) bone.rotation = bone.data.rotation;
|
switch (blend) {
|
||||||
return;
|
case MixBlend.setup:
|
||||||
}
|
bone.rotation = bone.data.rotation;
|
||||||
|
default:
|
||||||
|
return;
|
||||||
|
case MixBlend.first:
|
||||||
|
r1 = bone.rotation;
|
||||||
|
r2 = bone.data.rotation;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
r1 = blend == MixBlend.setup ? bone.data.rotation : bone.rotation;
|
||||||
|
if (time >= frames[frames.length - RotateTimeline.ENTRIES]) // Time is after last frame.
|
||||||
|
r2 = bone.data.rotation + frames[frames.length + RotateTimeline.PREV_ROTATION];
|
||||||
|
else {
|
||||||
|
// Interpolate between the previous frame and the current frame.
|
||||||
|
let frame = Animation.binarySearch(frames, time, RotateTimeline.ENTRIES);
|
||||||
|
let prevRotation = frames[frame + RotateTimeline.PREV_ROTATION];
|
||||||
|
let frameTime = frames[frame];
|
||||||
|
let percent = rotateTimeline.getCurvePercent((frame >> 1) - 1,
|
||||||
|
1 - (time - frameTime) / (frames[frame + RotateTimeline.PREV_TIME] - frameTime));
|
||||||
|
|
||||||
let r2 = 0;
|
r2 = frames[frame + RotateTimeline.ROTATION] - prevRotation;
|
||||||
if (time >= frames[frames.length - RotateTimeline.ENTRIES]) // Time is after last frame.
|
r2 -= (16384 - ((16384.499999999996 - r2 / 360) | 0)) * 360;
|
||||||
r2 = bone.data.rotation + frames[frames.length + RotateTimeline.PREV_ROTATION];
|
r2 = prevRotation + r2 * percent + bone.data.rotation;
|
||||||
else {
|
r2 -= (16384 - ((16384.499999999996 - r2 / 360) | 0)) * 360;
|
||||||
// Interpolate between the previous frame and the current frame.
|
}
|
||||||
let frame = Animation.binarySearch(frames, time, RotateTimeline.ENTRIES);
|
|
||||||
let prevRotation = frames[frame + RotateTimeline.PREV_ROTATION];
|
|
||||||
let frameTime = frames[frame];
|
|
||||||
let percent = rotateTimeline.getCurvePercent((frame >> 1) - 1,
|
|
||||||
1 - (time - frameTime) / (frames[frame + RotateTimeline.PREV_TIME] - frameTime));
|
|
||||||
|
|
||||||
r2 = frames[frame + RotateTimeline.ROTATION] - prevRotation;
|
|
||||||
r2 -= (16384 - ((16384.499999999996 - r2 / 360) | 0)) * 360;
|
|
||||||
r2 = prevRotation + r2 * percent + bone.data.rotation;
|
|
||||||
r2 -= (16384 - ((16384.499999999996 - r2 / 360) | 0)) * 360;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Mix between rotations using the direction of the shortest route on the first frame while detecting crosses.
|
// Mix between rotations using the direction of the shortest route on the first frame while detecting crosses.
|
||||||
let r1 = blend == MixBlend.setup ? bone.data.rotation : bone.rotation;
|
|
||||||
let total = 0, diff = r2 - r1;
|
let total = 0, diff = r2 - r1;
|
||||||
diff -= (16384 - ((16384.499999999996 - diff / 360) | 0)) * 360;
|
diff -= (16384 - ((16384.499999999996 - diff / 360) | 0)) * 360;
|
||||||
if (diff == 0) {
|
if (diff == 0) {
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user