From 1a24433403bbe5c409710c975212f16080320403 Mon Sep 17 00:00:00 2001 From: badlogic Date: Fri, 19 Aug 2016 12:18:26 +0200 Subject: [PATCH] [ts] Fixed examples to use full page size and scale animations automatically --- spine-ts/build/spine-all.js | 2 +- spine-ts/build/spine-core.js | 2 +- spine-ts/build/spine-threejs.js | 2 +- spine-ts/build/spine-webgl.js | 2 +- spine-ts/build/spine-widget.js | 2 +- spine-ts/canvas/example/index.html | 87 ++++++++++++++++++++--------- spine-ts/core/src/Skeleton.ts | 2 +- spine-ts/threejs/example/index.html | 28 +++++++++- spine-ts/webgl/example/index.html | 74 ++++++++++++++++++------ 9 files changed, 152 insertions(+), 49 deletions(-) diff --git a/spine-ts/build/spine-all.js b/spine-ts/build/spine-all.js index d8f9a2e7c..9d19a9048 100644 --- a/spine-ts/build/spine-all.js +++ b/spine-ts/build/spine-all.js @@ -2593,7 +2593,7 @@ var spine; else if (attachment instanceof spine.MeshAttachment) vertices = attachment.updateWorldVertices(slot, true); if (vertices != null) { - for (var ii = 0, nn = vertices.length; ii < nn; ii += 5) { + for (var ii = 0, nn = vertices.length; ii < nn; ii += 8) { var x = vertices[ii], y = vertices[ii + 1]; minX = Math.min(minX, x); minY = Math.min(minY, y); diff --git a/spine-ts/build/spine-core.js b/spine-ts/build/spine-core.js index b4cbb91ca..d88236e7e 100644 --- a/spine-ts/build/spine-core.js +++ b/spine-ts/build/spine-core.js @@ -2593,7 +2593,7 @@ var spine; else if (attachment instanceof spine.MeshAttachment) vertices = attachment.updateWorldVertices(slot, true); if (vertices != null) { - for (var ii = 0, nn = vertices.length; ii < nn; ii += 5) { + for (var ii = 0, nn = vertices.length; ii < nn; ii += 8) { var x = vertices[ii], y = vertices[ii + 1]; minX = Math.min(minX, x); minY = Math.min(minY, y); diff --git a/spine-ts/build/spine-threejs.js b/spine-ts/build/spine-threejs.js index 7b1b9692e..8615bfbda 100644 --- a/spine-ts/build/spine-threejs.js +++ b/spine-ts/build/spine-threejs.js @@ -2351,7 +2351,7 @@ var spine; else if (attachment instanceof spine.MeshAttachment) vertices = attachment.updateWorldVertices(slot, true); if (vertices != null) { - for (var ii = 0, nn = vertices.length; ii < nn; ii += 5) { + for (var ii = 0, nn = vertices.length; ii < nn; ii += 8) { var x = vertices[ii], y = vertices[ii + 1]; minX = Math.min(minX, x); minY = Math.min(minY, y); diff --git a/spine-ts/build/spine-webgl.js b/spine-ts/build/spine-webgl.js index 4d10a0932..38d8df3b9 100644 --- a/spine-ts/build/spine-webgl.js +++ b/spine-ts/build/spine-webgl.js @@ -2351,7 +2351,7 @@ var spine; else if (attachment instanceof spine.MeshAttachment) vertices = attachment.updateWorldVertices(slot, true); if (vertices != null) { - for (var ii = 0, nn = vertices.length; ii < nn; ii += 5) { + for (var ii = 0, nn = vertices.length; ii < nn; ii += 8) { var x = vertices[ii], y = vertices[ii + 1]; minX = Math.min(minX, x); minY = Math.min(minY, y); diff --git a/spine-ts/build/spine-widget.js b/spine-ts/build/spine-widget.js index 46a1c6a5b..36d982eb3 100644 --- a/spine-ts/build/spine-widget.js +++ b/spine-ts/build/spine-widget.js @@ -2351,7 +2351,7 @@ var spine; else if (attachment instanceof spine.MeshAttachment) vertices = attachment.updateWorldVertices(slot, true); if (vertices != null) { - for (var ii = 0, nn = vertices.length; ii < nn; ii += 5) { + for (var ii = 0, nn = vertices.length; ii < nn; ii += 8) { var x = vertices[ii], y = vertices[ii + 1]; minX = Math.min(minX, x); minY = Math.min(minY, y); diff --git a/spine-ts/canvas/example/index.html b/spine-ts/canvas/example/index.html index 2cfd5d8d7..89f1a06dc 100644 --- a/spine-ts/canvas/example/index.html +++ b/spine-ts/canvas/example/index.html @@ -1,41 +1,39 @@ + -
- -
+ + + +
-
+
Skeleton: Animation: Skin: +