[csharp] Fixed errors.

This commit is contained in:
badlogic 2017-07-31 13:11:52 +02:00
parent 84fe30a2bf
commit 1a68239a83

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@ -91,8 +91,8 @@ namespace Spine {
if (scale) lengths = this.lengths.Resize(boneCount);
for (int i = 0, n = spacesCount - 1; i < n;) {
Bone bone = bonesItems[i];
float setupLength = bone.data.length
if (setupLength == 0) setupLength = 0.000000001;
float setupLength = bone.data.length;
if (setupLength == 0) setupLength = 0.000000001f;
float x = setupLength * bone.a, y = setupLength * bone.c;
float length = (float)Math.Sqrt(x * x + y * y);
if (scale) lengths.Items[i] = setupLength;