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[libgdx] Fixed ShearYTimeline typo.
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@ -941,7 +941,7 @@ public class Animation {
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MixDirection direction) {
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Bone bone = skeleton.bones.get(boneIndex);
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if (bone.active) bone.shearY = getRelativeValue(time, alpha, blend, bone.shearX, bone.data.shearY);
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if (bone.active) bone.shearY = getRelativeValue(time, alpha, blend, bone.shearY, bone.data.shearY);
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}
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}
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